Author Topic: My experience with NeoLemmix so far  (Read 17767 times)

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Offline 607

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My experience with NeoLemmix so far
« on: April 19, 2015, 10:49:14 AM »
Hi, it's me again!

The past hour I've been busy setting up NeoLemmix. And I can say, I quite like it so far.
I've been using neolemmix.com, and I can say the site is set up quite nicely, I got the tutorial pack to work without too much trouble.

Some new things added seem a bit cheaty to me, though. Especially the minus. Going frames backwards? Wouldn't that be cheaty? I mean, making a mistake is never a problem anymore... as if you will ever make a mistake, with the one frame at a time method. So, yeah, I'm wondering what your thoughts on abilities like those are.
« Last Edit: April 19, 2015, 11:40:27 AM by 607 »

Offline Nepster

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Re: My experience with NeoLemmix so far
« Reply #1 on: April 19, 2015, 11:32:17 AM »
The general opinion here seems to be, that the main difficulty in a lemmings level should come from finding a working solution, not from its execution. So
I mean, making a mistake is never a problem anymore... as if you will ever make a mistake, with the one frame at a time method.
is precisely the point why this feature was added.
As for the second half of the quoted sentence: I wish it were so :(. If you work with a few lemmings simultanously on different parts of a level, it is still quite easy to miss giving one of the lemmings a certain skill at a certain time. Apart from that I usually run NeoLemmix at normal speed and use the "one frame advance"-method only in special cases. Then naturally mistakes happen and going backwards in time comes in handy.

Ultimately this is a case of personal preferences though. If you think this is cheating, then just don't use this feature - noone forces you to do so.

Offline namida

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Re: My experience with NeoLemmix so far
« Reply #2 on: April 19, 2015, 11:36:06 AM »
The way I see it, it's no "cheatier" than replays - it's just a quicker method of acheiving the same thing. Replays are supported even in some official games (WinLemm, Lemmings 3D, etc), after all.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline 607

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Re: My experience with NeoLemmix so far
« Reply #3 on: April 19, 2015, 11:45:52 AM »
Okay, thank you for sharing your opinions!
I understand. It feels a bit odd, but that's probably just because it's new. I will continue playing the original games anyway, and this might come in handy when playing custom levels.
I've got the editor to work, and I'll say this: I forgot to eat, that's how much I was enjoying myself.
For some reason the play-test function doesn't work, but I can just open the CustLemmixNeo.exe (or whatever it's called) and select the level manually, if I want to test it.
I certainly like working with it more than LemEdit, and the new functions (I love the pickup-skill thing) are great, too.

Offline namida

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Re: My experience with NeoLemmix so far
« Reply #4 on: April 19, 2015, 12:14:58 PM »
When you run NeoCustLemmix, do you get a warning popping up saying "This file was downloaded from the internet, are you sure you want to run it?"

Apparently if you uncheck the "always show this message for this program" checkbox and run it, it should work for playtest mode after that. I can't say for sure since I've never had this problem myself, but other users have reported that this works.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline 607

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Re: My experience with NeoLemmix so far
« Reply #5 on: April 21, 2015, 02:48:40 PM »
I accidentally deleted my entire NeoLemmix folder :'( (luckily the rest of my games are still intact)
I reinstalled it, but now I lost the first levels I ever made, which is a shame.
I'd like to ask if there is a place I can get some more tilesets. I see there are quite a few included with NeoLemmix already, but I was wondering if there are any more that are free for anyone to use.

Offline namida

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Re: My experience with NeoLemmix so far
« Reply #6 on: April 21, 2015, 03:26:37 PM »
A lot of Cheapo style sets exist, and these can be converted to NeoLemmix quite easily. Some are already available in converted form. (Just for reference, the "Cheapo Styles" selection in the editor's style list, are still NeoLemmix styles; they're just converted from Cheapo.) There's a few custom ones for Lemmini out there too, and these similarly can be converted.

However, in terms of specifically-designed-for-NeoLemmix ones, it's pretty much just the included ones (which come from Lemmings Plus II (Tree to Desert), Lemmings Plus III (Sky to Lab) and Doomsday Lemmings (Horror)). As far as I know of, I'm the only person who's been making NeoLemmix tilesets; all the ones I've made are included with NeoLemmix, except the LPIV ones (which haven't been released yet).

Just for reference, all the included ones are absolutely free for anyone to use. :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline 607

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Re: My experience with NeoLemmix so far
« Reply #7 on: April 22, 2015, 04:40:22 PM »
Okay, I'm really ticked off right now, but it's not by any means your fault. I deleted my entire folder, again. And I lost a couple of fully working levels I created. I really don't know how this happened, there's something odd going on here, I think, because I can't imagine accidentally deleting something twice. I'll look more into this, and probably store my NeoLemmix stuff in a different place if I'm going to restart once again. This really saddens me though, I put quite some time into those levels, and they were good... :(

Offline namida

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Re: My experience with NeoLemmix so far
« Reply #8 on: April 22, 2015, 05:40:23 PM »
Can't you get them back from the recycle bin?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline 607

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Re: My experience with NeoLemmix so far
« Reply #9 on: April 22, 2015, 05:59:52 PM »
Nope, I have my files on a cloudy thing. I'm not sure how it works (my dad was the only one who did, really...) but I can access my files on any pc or laptop in our house. It's some kind of network thingy, I really don't know. Normally it's quite handy, but there are two major cons to it:
firstly, there's no recycle bin. If you delete something, it's gone for good. That's what happened here.
Secondly, it'll always give a warning when you execute a file from the internet. No uncheck possible. That's what happened a few posts earlier, and it's what made me not be able to test levels.

A backup should be made every week, but nobody knows how to access that backup. Besides, I think it is made on Sunday, and I did most of my work on Monday and Tuesday.

Offline mobius

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Re: My experience with NeoLemmix so far
« Reply #10 on: April 22, 2015, 08:59:23 PM »
I suggest buying flash drives. You can get small ones for cheap prices [I'm totally guessing cause I can't remember; around 10-20$ for 5-10 GB]
I have many of these and its very simple to back up your stuff with them. When using them however, you should get many and store different things across them in case something has a virus. You don't want to spread it to all of them.
I was able to identify where a virus was I had like this.

and there good for things like Lemmings cause most of these files are very small for today's standards.

It sounds like this may not be applicable but there are programs like Un-eraser that can restore files that have been deleted in the traditional method
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
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Offline 607

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Re: My experience with NeoLemmix so far
« Reply #11 on: April 23, 2015, 10:27:09 AM »
So, that problem I had kind of set me back: but worry not, I won't give up so easily!
I have remade the simpler level already, and made one new one. I can say some of the Lemmings Plus tilesets will definitely be used!
Something I noticed:
I have a level featuring one cloner. There's one Lemming, and you need to save two. In the editor, it says the requirement is thus 200%. However, in the game, it says 100%. It still works the same, because 1 out of 1 will give 50% if you haven't used the cloner. But it's still a bit inconsistent.

Offline namida

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Re: My experience with NeoLemmix so far
« Reply #12 on: April 23, 2015, 10:46:19 AM »
This is because (by default settings) in-game, cloner-adjusted percentages are used. The editor has never been changed to match this, though you're right that it probably should be.

Just for reference, you can actually change how the game displays percentages in the Options menu (press F3 on the title screen). There's three options for it - "ADJ" (Adjusted) is the default one. Otherwise, there's "OFF" which turns percentages off altogether and just displays number of lemmings instead, or "ON" which doesn't take into account cloners (ie: it would display 200% required on that level).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline 607

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Re: My experience with NeoLemmix so far
« Reply #13 on: April 25, 2015, 10:56:07 AM »
How does one create a level with custom graphics, not consisting of a tileset? I believe it's called VGASPEC, but I'm not too sure on how it works. I'm definitely trying to include one of such levels in each rank, though.
Sorry for my ignorance and newbie-ishness.

Offline namida

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Re: My experience with NeoLemmix so far
« Reply #14 on: April 25, 2015, 11:32:58 AM »
You need to create a corresponding VGASPEC file (the name comes from the filenames of the respective files in the DOS version; the name has little actual relevance to how they're now implemented). As you probably know there's some already included with NeoLemmix Editor - those from DOS, Genesis, etc.

To create your own, just create a graphic set (using the Graphic Set Tool) that has a single terrain piece and no objects. The filename for it should start with "x_" and (as with most files) have a ".dat" extension. For example, "x_awesome.dat" is the one for "What An AWESOME Level". The name part (not the whole filename, but just the custom name part in the middle) shouldn't be more than 16 characters long, and can't start or end with a space (but it can have a space in the middle).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)