I'll get together a set of levels for people to playtest sometime soon. It may be awhile as I'm simultaneously working on Revenge of the Lemmings. It will be for FlexiLemmix.
For Mobilems II I had a bunch of ideas then suddenly they went dry. I seem to have creative bursts where I get ideas for all my projects at once then nothing.

Not a very efficient system.
But I already have ~50 levels made. [10 or more are repeats however].
15 of the levels are from two old Lemmix packs one of which I uploaded recently, Nepster and Akseli played them [and back routed severely of course]. The other I never finished or uploaded anywhere. The rest are new. About 5 levels so far using new features. One of which I had the idea for long ago, from playing Lemmings Revolution. For example I had ideas for levels with weasels. Now Zombies function almost exactly like weasels; the main difference is weasels were always floaters and functioned like a single kill trap. In a way I'm almost getting to use a Revolution editor, the search for which is what brought me to this website in the first place.
