Author Topic: Doomsday Lemmings  (Read 54168 times)

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Offline namida

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Re: Doomsday Lemmings
« Reply #30 on: February 11, 2015, 11:30:54 AM »
Okay, watched your solutions. Some comments:

Outbreak 3: That has to be the tidiest "100%" solution I've seen yet. :)
Outbreak 4: That's also a new way of solving it, and the first right-side solution I've seen (though of course I knew it was possible :P).

Plauge 1: That's the first time I've seen anyone else pull off "100%" on this level, and like with Outbreak 3, your approach is far tidier than mine. :D
Plague 5: This is a third way of executing the solution to this level. Nice! It's still very close to the intended solution so I wouldn't call it a backroute; just an alternative.

Apocalypse 1: Your replay doesn't seem to work. It just assigns one lemming a climber who walks into the trap, then nothing else happens. (Maybe it's from the pre-update version? The new version has one less zombie, which somewhat messes up existing replays.)
Apocalypse 2: Congrats on a new saved lemmings record! :)
Apocalypse 3: Not the intended solution, but I like that one so if I can fix Akseli's backroute without breaking yours (which should be doable), I'm leaving it in.
Apocalypse 4: Backroute; it's similar to Akseli's one. It's gonna get patched. :P
Apocalypse 5: Backroute; undecided as to whether I'll fix this one.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Clam

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Re: Doomsday Lemmings
« Reply #31 on: February 12, 2015, 06:33:21 AM »
Apocalypse 1: Your replay doesn't seem to work. It just assigns one lemming a climber who walks into the trap, then nothing else happens. (Maybe it's from the pre-update version? The new version has one less zombie, which somewhat messes up existing replays.)

Yeah, I had the first version still. :D Have another replay.

Offline namida

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Re: Doomsday Lemmings
« Reply #32 on: February 12, 2015, 07:43:19 AM »
Nicely done! I'd definitely consider that an okay solution (even though it's not my intended one), and grats on the new saved record for there too. :D
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Doomsday Lemmings
« Reply #33 on: February 14, 2015, 11:37:38 AM »
Apocalypse 2: Congrats on a new saved lemmings record! :)

AAAAND it's gone!
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Doomsday Lemmings
« Reply #34 on: March 07, 2015, 03:24:25 AM »
Regarding an update on this to remove the Apocalypse 1 / 3 / 4 backroutes; I've fixed 1 and 3, but I'm still thinking of how to go about patching up the Apocalypse 4 backroutes. I don't intend to patch Apocalypse 5.

EDIT: Done. Just need to wait until V1.29n-B player is ready now, so that I'm not releasing it on another "mid-version" player.

Just for the record, Clam's backroute on Apocalypse 1 is intentionally not fixed.
« Last Edit: March 07, 2015, 03:51:17 AM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Doomsday Lemmings
« Reply #35 on: March 07, 2015, 05:30:17 AM »
Alright, Doomsday Lemmings has been updated to Levels V3 / Player V1.29n-B as an official update.

You can get it here:
http://www.neolemmix.com/old/doomsday.zip

Apart from the fixes/etc in NeoLemmix updates since the last official release, this also fixes up backroutes on Apocalypse 1, Apocalypse 3 and Apocalypse 4. There were also a few unintended solutions found for Plague 5 and Apocalypse 5, but I have decided against patching these. Finally, there's also a few graphical tweaks to the main menu screen.

The level images on the NeoLemmix Website have been updated to reflect these changes.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Doomsday Lemmings
« Reply #36 on: March 21, 2015, 07:57:27 PM »
Doomsday Lemmings has been updated to the NeoLemmix V1.30n-B engine. No changes to the levels. It's not overly important to update, but if you want to be sure you're on the latest engine, it's there. :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

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Re: Doomsday Lemmings
« Reply #37 on: March 21, 2015, 08:36:20 PM »
Consider this as an announcement for when October rolls around
 :thumbsup:

Offline namida

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Re: Doomsday Lemmings
« Reply #38 on: March 21, 2015, 09:00:12 PM »
The picture isn't very clear, but looks interesting nonetheless!
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

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Re: Doomsday Lemmings
« Reply #39 on: March 21, 2015, 09:01:45 PM »
If anyone is wondering
Its called
Resident GigaLems
100 apocalyptic levels
in 5 Ratings

Offline namida

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Re: Doomsday Lemmings
« Reply #40 on: March 21, 2015, 09:15:51 PM »
Oooh, exciting! I'm very interested to see what other designers can do with the zombies... :D
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

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Re: Doomsday Lemmings
« Reply #41 on: March 21, 2015, 09:24:55 PM »
When i start the project i need to know how to get the zombie gimmick working
but other then that it'll be a Fun Halloween, or should i say Taxing

Offline namida

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Re: Doomsday Lemmings
« Reply #42 on: March 22, 2015, 10:00:06 AM »
On objects there's an input box called "L value". Setting this on preplaced lemmings (or windows) affects the lemming's initial state. The values are:

1 - Climber
2 - Swimmer
4 - Floater
8 - Glider
16 - Mechanic
32 - Blocker (preplaced lemming only, doesn't work on window)
64 - Zombie (only works if the zombie gimmick is enabled)

To combine these, just add the values together. Eg, for a climber + swimmer + zombie, use 1 + 2 + 64 = 67.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Doomsday Lemmings
« Reply #43 on: April 14, 2015, 03:14:04 AM »
Doomsday Lemmings has been updated to use NeoLemmix V1.31n-B.

Existing replays might not work exactly (particularly when blockers or bombers are involved), but the solutions themself still should - there's no change to the levels.
Also, the graphics (in-game; not the menus (yet)) have an extra 6 bits of color depth now. :P
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: Doomsday Lemmings
« Reply #44 on: April 27, 2015, 11:30:47 AM »
Updated to V1.32n-B. This should not create any issues with replays from V1.31n-B. It's the same deal as with the Lemmings Plus games - it's as an extra precaution against the "phantom trigger areas" bug, even though I'm not aware of it actually affecting anything in Doomsday Lemmings.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)