Author Topic: Explosive mafia  (Read 15250 times)

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Online Simon

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Explosive mafia
« on: June 21, 2014, 09:49:36 PM »
Hello everyone,

here's an exciting new mafia game with exploders and lots of flinging! The game has already started, you cannot sign up anymore. The exploder, a.k.a. terrorist, has been suggested by geoo. This round has a ton of special roles, this is how he plays in reallife. <geoo> just put in the blocker if we have 8 or less players, next round we'll play by your rules with no special roles whatsoever

Roles

Everybody gets a role, which is either of good or evil alignment. The game ends if all players of one alignment are killed. Upon end of the game, all players of the opposing alignment win the game, no matter whether they are dead or alive.

Walkers are good. They constitute the normal townsfolk and have no special abilities.
Miners are good. Each night including the first, they may PM me the name of a player to spy. I will PM back the alignment (good or evil) of the named player, but not the exact role.
Blockers are good. Each night after the first, they may PM me the name of a player to protect. The named player gets immunity from mafia assasination on that night. A blocker may name himself, but never the same player twice in a row.
Mafia are evil. In the first night, all mafia players are informed about who is mafia and who is not. Mafia are not informed about exploders, despite being on the same team. Each night except the first, if there is at least one mafia yet alive, all mafia may agree on one player to be assasinated immediately. One of the mafia shall send me a PM with their choice. Assasinations are optional. Blockers may prevent an assasination.
Exploders are evil. Despite being evil, they are not informed about the mafia or other exploders, and they do not help with the assasination at night. During the daily discussion, they may post in bold type "I explode and kill <player name>". This immediately kills the exploder and the named player. Votes already cast by these two players are void. An exploder may not explode if they have at least 2 votes against them and nobody has more votes against them than the exploder. The mayor's vote counts as 1.5 votes for this purpose, too. Exploding is optional. Other roles may not post explosions in bold, breaking this rule loses the game immediately.
Mayor is an extra ability. Any player can become mayor in addition to their normal role. It is publicly known who is mayor. The first mayor is chosen randomly. The mayor's vote counts as 1.5 normal votes. If the mayor is killed, he shall name a player to become the next mayor in a short post. This is the only exception from dead players being barred from speaking.

It is possible for the evil team to be a majority, but still have no safe victory. With three players alive at day, who are a walker, a mafia, and an exploder-mayor, both non-exploders could claim to be mafia, so the exploder has to guess.

It is publicly known how many of each role have been assigned at the start of the game, and who is the first mayor.

Night

The game starts at night. Everybody gets a PM with their role. All mafia are informed about who is mafia. They do not get information on exploders. They do not assasinate in the first night. Miners may examine a player during every night including the first, send me a PM to do so.

In all nights after the first one, if there are still mafia left alive, the mafia may agree as a group on one player to assasinate. One mafia member shall send me a PM with their choice of target. Each blocker may send me a PM with a player to protect from the assasination. Blockers may protect themselves, but not the same player twice in a row. If the mafia's assasination target is not protected by a blocker, they are killed immediately.

Exploders may PM the games master if they wish to explode right at the start of the day, possibly with conditions on who is killed by the mafia. Otherwise, it would be unfair if they check the thread and see they got a bunch of votes already that prevents the explosion.

No public discussion may happen at night. Living mafia may discuss in private at night.

Day

Public discussion is allowed during the day in this thread until someone is lynched. You may say anything you like. Please reserve bold type for your votes or explosions. Living mafia may additionally discuss in private. Other living players should not privately discuss the ongoing game.

All living players may cast a vote by posting in bold type "<player name>". Each player may only vote for up to one player at a time, but may withdraw or change his vote without restriction; post again in bold type to do that.

When nobody has cast/changed his vote or has exploded for 24 hours, the day ends. To prevent people from stalling, each day has an undisclosed random time limit of at least 4 real-life days, probably more than that, after which the day ends.

At the end of day, the player with most votes is lynched and thus killed. The mayor's vote counts as 1.5 normal votes. Edit 2012-06-30: If there is still a tie, the mayor must choose one of the tied players to lynch.

After the day ends, public discussion is forbidden. I will try to post as soon as I see this, but the rule takes effect even when I miss that. Please check the time of the last vote change!

Exploders may explode during the day as described for their role above. By posting in bold "I explode and kill <player name>". An exploder may not explode if they have at least 2 votes against them and nobody has more votes against them than the exploder. The mayor's vote counts as 1.5 normal votes for this purpose, too. Explosions take immediate effect, kill the exploder and the named player, and any votes of the two affected players are void. Explosions reset the 24-hour period until the day ends. Other roles shall not post explosions in bold or risk immediate loss of the game.

Dead players

Dead players may not participate in public discussion. Dead mafia may not discuss in private with living mafia at any time. Please take care of these rules, the delicate power of the exploders depends on it. The only exception is that a dead mayor must name a player to become the next mayor.

When a player is killed by any means, his role and alignment are made public.

For fun, dead players get regular PMs with all of my information, and may discuss in private with other dead players.

-- Simon

Offline geoo

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Re: Explosive mafia
« Reply #1 on: June 21, 2014, 10:17:33 PM »
Whee I'm in! And I'm the exploder. Just saying. Because I always do it irl.

Offline ccexplore

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Re: Explosive mafia
« Reply #2 on: June 22, 2014, 02:37:27 AM »
Interesting, but timing-wise probably not great for me at this time.  Will sit this one out and see how it unfolds.

And does a feud round really clash with Mafia?  Answering the feud questions usually don't take that much time, and the more people died from Mafia the more time they have for feud questions.  That said, I'm not immediately clamoring for a feud round either.  Maybe start one halfway through the Mafia round or something?

Offline NaOH

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Re: Explosive mafia
« Reply #3 on: June 22, 2014, 03:23:34 AM »
I'm in.

Offline GigaLem

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Re: Explosive mafia
« Reply #4 on: June 22, 2014, 04:18:48 AM »
I need something to do so count me in

Offline mobius

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Re: Explosive mafia
« Reply #5 on: June 22, 2014, 09:49:29 PM »
I'll play. I don't feel like reading the directions so let's just throw caution to wind and see what the hell happens. :D
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Ramon

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Re: Explosive mafia
« Reply #6 on: June 23, 2014, 09:58:40 PM »
Ok, I'll join if you need players :p just make sure to send me a PM when you start

Offline Timballisto

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Re: Explosive mafia
« Reply #7 on: June 23, 2014, 11:32:16 PM »
If I must.  Timballisto here, reporting for explosion duty.

Bodies are going to litter the floor around here...

Offline RubiX

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Re: Explosive mafia
« Reply #8 on: June 24, 2014, 11:36:18 AM »
Looks good.
Sign up the rubix guy.

Offline Timballisto

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Re: Explosive mafia
« Reply #9 on: June 24, 2014, 11:35:33 PM »
Joooooiiiiiiiiiin.  People are going to be dyin' left and right!  ...I swear that's a good reason to join  :D

Online Simon

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Re: Explosive mafia
« Reply #10 on: June 27, 2014, 11:03:01 AM »
The first night has started. PMs with your roles have been sent.

Living players: geoo, Giga, möbius, NaOH, Ramon, RubiX, Timballisto
Living citizens: 2 1 1
Living evildoers: 2 1
Current mayor: NaOH (this was chosen randomly after the miner has selected his target)

The miner may PM me back and ask about another player's alignment. The mafia does not assasinate in the first night, thus the blocker has no need to block.

When the day starts, I will make another post; this will be in 1-2 real-life days.

-- Simon

Online Simon

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Re: Explosive mafia
« Reply #11 on: June 29, 2014, 03:10:03 AM »
The miner has received his information.

The first day starts! The random first mayor is NaOH.

Open discussion and voting may begin.

-- Simon

Offline Ramon

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Re: Explosive mafia
« Reply #12 on: June 29, 2014, 10:46:18 AM »
I accuse Timballisto of belonging to the Mafia team. His first statement sounded very suspicious, talking about explosions and dead bodies.
Alternatively, I don't think NaOH acquired her mayor status by legal means, I mean, she must have had help from a few dubious underdogs! There was no democratic voting!

Offline geoo

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Re: Explosive mafia
« Reply #13 on: June 29, 2014, 01:34:51 PM »
Ok so here is the deal. If we make a mistake today, and if in the following night the mafia don't accidentally kill the exploder (75% chance of exploder not being killed by the mafia), then we are in a tricky situation of two mafia, one exploder and 2 good guys. One of the mafia members will then out himself and his partner, and the partner will verify that claim, thus the exploder will know the mafia and can vote off the good guys with them. The only chance for the good guys in this case is to pull the exact same trick, but the issue is that one of the good guys needs to guess on of the other good guys correctly for that, and the chance of that happening is 25% unless there's extra information in the game, and further more none of them may have been verified as good already.
So simply put, if we make a wrong decision today we're almost certainly screwed. The option not to kill anybody today doesn't exist with this rule set, so we don't need to contemplate that. (Well, I assume that If the mayor votes for a non-tied player, he must announce a tied player to lynch. also includes the case where the mayor doesn't vote.)

I have the hunch that our current mayor is one of the good guys, so in case we end up with 6 players tomorrow due to success of the blocker, we're probably still fine. (But that doesn't change the fact that we need to kill one of the bad guys right now.)

@Ramon: your accusation against Timballisto is not supposed to be an actual accusation yet (i.e. no bold), right?

Offline RubiX

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Re: Explosive mafia
« Reply #14 on: June 29, 2014, 10:04:51 PM »
Good morning town.
You live and lem