Good news here!
![Smiley :)](https://www.lemmingsforums.net/Smileys/lemmings/smiley.gif)
I'm still slowly working on the Android game, and in order to ease the level creation process (+ to help me debugging the code), I'm working on a new feature :
- make the game run on computers (PC/Mac/Linux, coded using Java like jLevelBuilder), with the possibility to launch levels directly from
jLevelBuilder (being able to seamlessly create, load and run newly-created ".ini" levels will be convenient !)
As you may already know jLevelBuilder and my Android game use Lemmini-compliant ".ini" level files.
Below are 2 screenshots of a level from
Turrican's Superlemmini project: version 1.02 of "All that a Basher can Do"- level loaded in jLevelBuilder for edition (I've just directly loaded the ".ini" level file without any modification):
![](https://i.postimg.cc/NFVFfKrD/All-That-ABasher-Can-Do-j-LB-small.png)
- and then the level running (it's animated) in the game engine (PC computer)
![](https://i.postimg.cc/5yBD7GSV/All-That-ABasher-Can-Do-small.png)
Now, I have to drop some Lemmings in the level
![Smiley :)](https://www.lemmingsforums.net/Smileys/lemmings/smiley.gif)
but it shouldn't be too hard since I already have the Android game engine pretty much ready (coded in Java, too).
Controls are also lacking now, but I'll see that later as I would like to be able to read Lemmini-compliant replays first.
Moreover, from a Java point of view, I've learnt a lot since this project has started and I'm also improving/reworking the code to make it better.
To make it short, project is not dead
![Smiley :)](https://www.lemmingsforums.net/Smileys/lemmings/smiley.gif)
and it will be freely available on computers before the Android version is released (it will help to test the engine in a more efficient way).
And if my game engine is clean enough, I would like to port the game to Unity too (cf. my previous post)