Good news here!

I'm still slowly working on the Android game, and in order to ease the level creation process (+ to help me debugging the code), I'm working on a new feature :
- make the game run on computers (PC/Mac/Linux, coded using Java like jLevelBuilder), with the possibility to launch levels directly from
jLevelBuilder (being able to seamlessly create, load and run newly-created ".ini" levels will be convenient !)
As you may already know jLevelBuilder and my Android game use Lemmini-compliant ".ini" level files.
Below are 2 screenshots of a level from
Turrican's Superlemmini project: version 1.02 of "All that a Basher can Do"- level loaded in jLevelBuilder for edition (I've just directly loaded the ".ini" level file without any modification):

- and then the level running (it's animated) in the game engine (PC computer)

Now, I have to drop some Lemmings in the level

but it shouldn't be too hard since I already have the Android game engine pretty much ready (coded in Java, too).
Controls are also lacking now, but I'll see that later as I would like to be able to read Lemmini-compliant replays first.
Moreover, from a Java point of view, I've learnt a lot since this project has started and I'm also improving/reworking the code to make it better.
To make it short, project is not dead

and it will be freely available on computers before the Android version is released (it will help to test the engine in a more efficient way).
And if my game engine is clean enough, I would like to port the game to Unity too (cf. my previous post)