As per earlier suggestions, I'm going to add some objects from the Snow style to the Xmas set. If you're making levels in the Xmas style, please avoid using the new objects for now (the pre-placed lemmings, pickup skills and secret triggers) - I'm going to slot in the added objects *before* these, so that I can create an expanded version that's compatible with traditional Lemmix too (without having a few unused slots inbetween working ones).
EDIT: Done. I'll include them in all relevant apps from the next update (and I've already included them in the Flexi Toolkit zip); but for now:
NeoLemmix versions - now included in the
NeoLemmix styles zipTraditional version - Download
here.
The additions are water, the ice blower, and the icicle trap. Additionally, I also added the other three sizes of steel blocks to the terrain. (These are added at the end, so they won't interfere with existing levels.)
In both cases there are two copies of the VGAGR file. The ones just labelled VGAGR9.DAT have the standard lemmings graphic on the trap; the ones labelled VGAGR9A.DAT have the Xmas lemmings graphic on the trap. Apart from that one object, they're identical. The same GROUND9O.DAT file works with both.
I've uploaded the updated version of traditional Cust/Flexi with the extended style included. I just need to check (and almost certianly fix) the flipping with teleporters before I can put the NeoLemmix player update up too (and the editor update to go with it).
Just for reference: The Xmas style now has no remaining free object slots so there won't be any further additions to it. Likewise, although some do have free slots, there will be no further additions to the LPII or LPIII styles. With that being said, any additions to other styles won't have any affect on existing levels (all objects will be added at the end) - the only reason it was different for the Xmas style is that I was adding object types that already existed under traditional, and thus saw no reason not to make a traditional version too.
EDIT: About the teleporters. Tested and it works fine when both the teleporter *and* receiver are flipped, but has issues when one is and the other isn't. So I'll need to fix that before release. Also on that subject a feature I'll add is for teleporters to be able to flip the lemming's direction (this will just be a matter of setting the Face Left flag on the
teleporter - not the receiver; the reason here being that multiple teleporters can link to a single receiver, but not the other way around, so it made more sense to put it on the teleporter).