Taxing 4: I've got very close with 3 per skill, but can't quite seem to group the lemmings together well enough to slide them up - my best is two lemmings short of the requirement. I'd say it can be done, though.
Wild 1: 2 per skill.
Wild 2: 5 per skill. Looks like it'd need 6 at first glance, but there's a trick you can use near the end to save one builder...
Wild 3: 6 per skill. You can do an across-the-top route if you like, but you still need 6 builders either way.
Wild 4: My best is 7, might be improvable with sliding.
Wild 5: 4 per skill. Take the low route. You can even block three of your bombers (but you'll need to time one, since you need a blocker at the bottom) - which is good, because two need to be pixel-precise and the other two still need to be pretty close to it.
Wild 6: 2 per skill. 1 per skill is possible to save 98% (with the last lemming dying, not being bombed), but the level requires 100%.