Author Topic: A little help with a level editor please.  (Read 2720 times)

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Offline Dullstar

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A little help with a level editor please.
« on: November 28, 2009, 10:12:20 PM »
I haven't looked at all the specifics yet, but I think I have a basic idea (but I haven't had a chance to test it yet) on how the levels will be drawn.  But this is confusing me - how can I get it to save the levels into a basic level format?  If anyone is interested in helping, I will release more details.  By then I'll probably have this idea tested.

Offline Minim

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Re: A little help with a level editor please.
« Reply #1 on: November 29, 2009, 08:13:30 PM »
Umm... I don't know how much I cann help you because I'm a little confused as to what you're actually saying. ??? I don't think this is related to video games at all im my opinion.
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Offline Dullstar

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Re: A little help with a level editor please.
« Reply #2 on: November 29, 2009, 09:09:44 PM »
It's actually related to the development of video games.

Offline Pooty

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Re: A little help with a level editor please.
« Reply #3 on: November 30, 2009, 12:19:22 AM »
How can you get what to save the levels into a basic level format?
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Offline Dullstar

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Re: A little help with a level editor please.
« Reply #4 on: November 30, 2009, 02:12:24 AM »
My idea is that the editor will draw a bunch of tiles on either a 16x16 grid or a 32x32 grid (not yet decided)  But I need to figure out how to save the coordinates of these tiles so the level can be loaded up in the game project.

Offline namida

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Re: A little help with a level editor please.
« Reply #5 on: July 26, 2010, 04:45:41 AM »
A bit late, but the easiest way to do something tile-based is pretty much as if it was a bitmap image, except with different numbers representing different tiles, rather than different colour pixels. Use 0000 for an empty space. Depending on how many there are, you may or may not also want to do objects this way.
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