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Lemmings Forums
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NeoLemmix
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IchoTolot
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[BUG][ENGINE] Fall distance when initially spawning is measured incorrectly
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Topic: [BUG][ENGINE] Fall distance when initially spawning is measured incorrectly (Read 3294 times)
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Strato Incendus
The King of Shimmiers (crowned by Flopsy ;D )
Posts: 1760
#RIP Spearer/Grenader (2020 - 2021)
Re: [BUG][ENGINE] Fall distance when initially spawning is measured incorrectly
«
Reply #15 on:
April 13, 2020, 09:12:48 AM »
I'm also voting for "leave it as it is". It went unnoticed for so long that it will hardly become a problem now all of a sudden; in contrast, if you fix it and end up breaking a bunch of existing content - probably on a lot of levels where the creator isn't even aware that this change will break the level - you would probably end up throwing out the baby with the bathwater and doing more damage than good.
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My packs so far:
Lemmings World Tour
(New & Old Formats), my music-themed flagship pack, 320 levels -
Let's Played by Colorful Arty
Lemmings Open Air
, my newest release and follow-up to World Tour, 120 levels
Paralems
(Old Formats), a more flavour-driven one, 150 levels
Pit Lems
(Old Formats), a more puzzly one, 100 levels -
Let's Played by nin10doadict
Lemmicks
, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels
namida
Administrator
Posts: 12422
Re: [BUG][ENGINE] Fall distance when initially spawning is measured incorrectly
«
Reply #16 on:
April 15, 2020, 08:53:49 PM »
Alright, it seems the preference still leans towards "don't fix this".
So instead, this will be a defined game rule:
A lemming falling from an entrance is considered to have already fallen two pixels at the time of spawning.
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My Lemmings projects
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Lemmings Plus Series
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Doomsday Lemmings
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3D Lemmings:
Loap
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L3DEdit
(level / graphics editor) |
L3DUtils
(replay / etc utility) |
Lemmings Plus 3D
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Lemmings Forums
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[BUG][ENGINE] Fall distance when initially spawning is measured incorrectly