Main difference to my last solution is that I couldn't afford to waste a jumper interrupting the laserer this time around.
It's been an honor working with Mobiethian here to pre-test the entire pack before release and also to help him with the v2.0 update! 
Still, great job with solving this level with impressive solutions!
I'm not sure if the level will hold up better now with them, but let's see! static final int PRIORITY_GADGET_MASK =
Stencil.MSK_EXIT
| Stencil.MSK_BLOCKER
| Stencil.MSK_TURN
| Stencil.MSK_TRAP_FIRE
| Stencil.MSK_TRAP_REMOVE
| Stencil.MSK_TRAP_LIQUID
| Stencil.MSK_ONE_WAY;