Recent posts

#41
Editor Bugs & Suggestions / [✓][SUG][ED] Mark NeoLemmix Le...
Last post by WillLem - November 29, 2025, 03:29:42 AM
From GigaLem, on Discord:

Quote from: GigaLem# -----------------------------
#        SuperLemmix Level       
#   Created with SLXEditor 2.9.2
# -----------------------------

I feel if a level is made for neolemmix with the SLXEditor it should say NeoLemmix Level
#42
Lemmings Main / Play Lemmings online in your b...
Last post by Baldem1990 - November 29, 2025, 03:12:10 AM
Here is a collection of all the links.
International Business Machines Personal Computer (Video Graphics Array and Enchanced Graphics Array, FM): archive.org/details/LEMMING
International Business Machines Personal Computer (Computer Graphics Array, Beeper): archive.org/details/LEMMING_CGA
Tandy 1000 (Tandy Graphics Array, Tandy Sound): archive.org/details/LEMMING_TDY
Atari ST: archive.org/details/Lemmings_1990_Psygnosis_cr_Replicants_ST_Amigos_t_2
Sinclair ZX Spectrum (Missing Tape Load): archive.org/details/lemmings-zx-spectrum
Apple Macintosh: archive.org/details/mac_lemmings_1
Apple Macintosh II: archive.org/details/lemmings-1-5-2
Super Nintendo Entertainment System: archive.org/details/lemmings_snes_2
Sega Mega Drive: archive.org/details/sg_lemmings_1992
Nintendo Game Boy (Pocket/Colour): archive.org/details/lemmings_gb_2
Nintendo Game Boy Colour: archive.org/details/lemmings_gbc_2
Sharp X68000: archive.org/details/lemmings_1991_imagineer_x68k
Commodore 64 (Floppy Disk): archive.org/details/lemmings_c64
Commodore 64 (Datasette): archive.org/details/lemmings_tap
Amstrad Colour Personal Computer: archive.org/details/lemmings_cpc
Microsoft Windows 95: archive.org/details/lemmings-disk
Sony PlayStation: archive.org/details/psx_lemmings
I'm so British!
More to come tommorrow!
#43
Editor Bugs & Suggestions / Re: [+][SUG][ED] GUI Style Man...
Last post by WillLem - November 29, 2025, 02:39:15 AM
Progressed further with this today. We can now pin styles (to both ends of the list) as desired, we have an auto-pin for the SLX OG styles, a button to sort all unpinned styles alphabetically, and a search bar to help quickly locate an author or style:



This is working quite well as-is, I've used it to build the master copy styles.ini file and I'm confident it's ready for release. We can always tweak as necessary once it's in use.

Implemented across commits a9c6fb4 - 67b8933.
#44
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Turrican - November 29, 2025, 02:26:07 AM
I have tried the One rank , and here are the replays of my solutions.

I enjoyed the pack a lot! it's theme is pretty original , and as I said in my first post , the  puzzles have a lot of variety.
#45
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 29, 2025, 02:02:52 AM
Both backroutes unfortunately;
although...
You're getting close with R3.
#46
NeoLemmix Levels / Re: [V3] Sweet 'N' Sour Lemmin...
Last post by JawaJuice - November 28, 2025, 11:28:50 PM
Quote from: Guigui on November 28, 2025, 11:04:50 PMAbout Sour 5 @JawaJuice : I checked and we have the same solution indeed. Though my execution was way harder than yours bc I set the miner at an incorrect height, which made the crowd either walk left or splat when escaping the miner tunnel. Another case of player overcomplicating things for himself.

Though I still wonder if we have intended solution on Sour 5 Through Thick and Thin, I save 1 blocker and you save 1 blocker and 1 jumper.

I shall have a look at your replays! Always fun to compare :) To be honest, I also made the same mistake as you, starting the miner at the wrong height on my first attempt, I guess I just saw the starting point needed to be adjusted but I wasn't too precise about the adjustment; that's where I got lucky! Yeah, I'm not sure either if it's the right solution, though it has to be close if not. Maybe The Tomato Watcher will let us know :)

EDIT: Hmm, watching your replay of Sour 5, I'm not quite sure why you use the second jumper, I don't think you should need to if the miner tunnel is correct. Actually, watching the bit of Flopsy's LP video above, where he tackles the old version of this level, I think he shows what the intended solution should be ;)

#47
Forum Games / Re: Count to 1000
Last post by The64Watcher - November 28, 2025, 11:05:13 PM
I am pure evil wrapped up in a veneer or stupidity, so I say O N E  :evil: HEHE HA NOW YOU GOTTA START ALLL OVER  :devil:  :devil:  :devil:
#48
NeoLemmix Levels / Re: [V3] Sweet 'N' Sour Lemmin...
Last post by Guigui - November 28, 2025, 11:04:50 PM
About Sour 5 @JawaJuice : I checked and we have the same solution indeed. Though my execution was way harder than yours bc I set the miner at an incorrect height, which made the crowd either walk left or splat when escaping the miner tunnel. Another case of player overcomplicating things for himself.

Though I still wonder if we have intended solution on Sour 5 Through Thick and Thin, I save 1 blocker and you save 1 blocker and 1 jumper.
#49
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - November 28, 2025, 11:01:42 PM
CrazyAfroAli: Wish granted! It's made by EA.
Baldem1990: Ok, but some idiot destroyed all instances of the games' music tracks except crappy old midi files from 1998.  :forehead:  (I just picked a random number that may or may not be consistent with release dates)

I wish i can throw 2 eggs at WillLem
#50
NeoLemmix Main / Crazy Replay Skips
Last post by The64Watcher - November 28, 2025, 10:45:49 PM
I kid you not I do not comprehend this. I went the TOTAL long way around.
help.