Recent posts

#41
Contests / Re: Level of the Year 2025: Vo...
Last post by IchoTolot - July 18, 2026, 07:52:12 PM
Finals are up!
#42
NeoLemmix Levels / Re: Lemmings Redux [Easy-Mediu...
Last post by lemchip - July 17, 2026, 06:05:56 PM
I have full screen turned on, but I occasionally zoom out with my mouse wheel during gameplay in order to see more of the level at once. I also didn't consider the fact that some levels are already so small that it's zoomed out by default. Anyways, this is satisfactory.
#43
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by ∫tan x dx - July 17, 2026, 03:59:21 PM
I'd be happy to do both :)
#44
NeoLemmix Levels / Re: Lemmings Redux [Easy-Mediu...
Last post by Simon - July 17, 2026, 04:03:22 AM
Ah, directly edit those in the file. Yeah, I should try that. Thanks!

-- Simon
#45
NeoLemmix Levels / Re: Lemmings Redux [Easy-Mediu...
Last post by Proxima - July 17, 2026, 03:47:11 AM
Quote from: Simon on July 17, 2026, 03:26:50 AMI don't believe there is a user option that nails the window to a given size.

I already mentioned it: WindowWidth and WindowHeight in the settings.ini file.
#46
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by WillLem - July 17, 2026, 03:45:56 AM
Brilliant job with the showcase, darkshoxx! Your detailed explanations provide excellent insight into the strats, and it's great to see NLCE in use.

Your previous comments have helped to improve Playback Mode for the next version (which will hopefully be ready in the next few weeks). Did you encounter any other UI-related issues whilst making these videos?
#47
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by WillLem - July 17, 2026, 03:38:55 AM
Doing both is a great idea. That way, those who can only reasonably make one or other of the suggested locations can just come along on that particular day.

Happy to go ahead as Kingshadow3 has suggested (i.e. Leeds on the 13th, Liverpool on the 14th). I will most likely be there both days, and I'm happy to help with transport to/from Manchester if necessary.
#48
NeoLemmix Levels / Re: Lemmings Redux [Easy-Mediu...
Last post by Simon - July 17, 2026, 03:26:50 AM
Quote from: lemchip on July 09, 2026, 12:55:02 AMRegarding vertical scrolling: even Lemmings Redux has been scrolling up and down just slightly lately

You can click-and-drag the border of the NeoLemmix window to resize. It will remember that size across program restarts. The dragging is the only way I know to resize.

Does your monitor/resolution limit your dragging because the NL window is already as big as it can be?

I don't believe there is a user option that nails the window to a given size. Do you think that would help? I've loosely considered to make a topic anyway about this because I prefer a perfectly sized window for livestreaming.

-- Simon
#49
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 17, 2026, 02:56:19 AM
OK, this seems to be working nicely. Here's a level without Neutrals or Zombies:



And, a level with Zombies, no Author field (namida must have opted to leave it blank...?), and no time limit:

#50
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 17, 2026, 02:25:14 AM
A quick screenshot of progress on this so far:



Changes made:

• Author line moved to top, text changed from 'Author: Name' to 'By Name'
• Pack Name added to Position line in the following format: 'PackName - GroupName N' where N is the level number. I'm unsure about the dash, but I prefer it to a colon. Maybe the pack name should be printed on its own line, if at all?
• Spawn Interval/Release Rate line set to blue instead of yellow
• Time Limit line set to yellow instead of blue

NOTE: Author line and Time Limit line are blank if the level has no specified Author/Time Limit respectively.

Next up, I'll aim to condense the 'X Lemmings | X to be saved' onto 1 line, saving the additional line for Neutral/Zombie info (if relevant).