Recent posts

#41
Lemmini / Re: [BUG][RetroLemmini] Missin...
Last post by WillLem - December 28, 2025, 01:35:10 AM
This issue has now been fixed in version 1.3 of Lemmings Plus I, available here.
#42
Lemmini / Re: [SuperLemmini] Lemmings Pl...
Last post by WillLem - December 28, 2025, 01:34:11 AM
V1.3 Update

The following levels have been fixed for compatibility with RetroLemmini 2.4 (specifically, styles revision 2.2):

V1.3 Level Fixes
Mild 26 No Salvation I / Wimpy 7 No Salvation II / Medi 13 No Salvation III / Danger 20 No Salvation IV / Psycho 29 No Salvation V - exit re-added following styles revision 2.2

Wimpy 26 Overheat / Danger 26 With Love, From Trogdor - exit re-added following styles revision 2.2

Medi 28 Way Up High / Psycho 22 Twins - exit re-added following styles revision 2.2

Download Lemmings Plus I V1.3 8-)



PLEASE NOTE: Following this update, this pack is no longer compatible with SuperLemmini or SuperLemminiToo. Please continue to use V1.2 for those engines.


#43
Lemmini / Re: [BUG][RetroLemmini] Missin...
Last post by WillLem - December 28, 2025, 01:15:49 AM
ericderkovits has confirmed via Discord that this is due to styles revision 2.2, which combines the exits into single images (rather than exit + exit top); some levels are bound to need correcting following this update, but it's worth it for future level creation.

I'll release an update for Lemmings Plus I shortly which fixes these levels. Thanks for reporting!
#44
Lemmini / Re: RetroLemmini 2.4 bugs
Last post by WillLem - December 28, 2025, 01:06:19 AM
Quote from: Ron_Stard on December 24, 2025, 01:18:30 AMevery time I start the program, it only shows the default player, even though the players I create are already in the players directory. The problem is solved by creating a player with the same name that already exists in that directory... but when I restart the program, it disappears again.

Thanks for reporting, I'll aim to get this fixed over the next few days.

Quote from: Ron_Stard on December 24, 2025, 01:18:30 AMI've discovered that in Lemmings Plus I, there are several levels where the house the Lemmings are supposed to come out of isn't shown.

I've replied to this in its own topic. Please relocate the attached images to that topic for reference. Thanks :)
#45
Lemmini / [✓][BUG][RetroLemmini] Missing...
Last post by WillLem - December 28, 2025, 12:59:03 AM
From Ron_Stard:

Quote from: Ron_Stard on December 24, 2025, 01:18:30 AMI've discovered that in Lemmings Plus I, there are several levels where the house the Lemmings are supposed to come out of isn't shown. This doesn't happen in SuperLemmini Too. Specifically, this happens in all the levels of "No Salvation," as well as in "Overheat" (Wimpy 26) (screenshots attached) and Medi 28 ("Way Up High")

I used the Lemmings Plus level version posted here:

https://www.lemmingsforums.net/index.php?topic=5620.msg92258#msg92258

It may happen with other levels, but I haven't advance much far nor test thoroughly every level I have in my collection.
#46
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by WillLem - December 28, 2025, 12:50:39 AM
Quote from: hrb264 on December 25, 2025, 08:35:14 PMthat looks so cool. I had no idea you could do that. As soon as I've done the Oh No levels I'm going to download it. :D

Thanks! I'd recommend playing it in NeoLemmix Community Edition. I'll be releasing an update for it shortly.
#47
Lemmini / Re: RetroLemmini 2.4 bugs
Last post by Ron_Stard - December 27, 2025, 11:21:12 PM
Quote from: rosborne on December 27, 2025, 01:56:21 PM- there isn't a default one included in the 2.4 release download. Should there be?

It is created by default, and it's the only player that stays -with all the progress kept- after closing and opening RetroLemmini.

Maybe all these issues happen because of the Java version? This is what I am using:

openjdk 11.0.29 2025-10-21
OpenJDK Runtime Environment (build 11.0.29+6-post-Debian-1deb11u1)
OpenJDK 64-Bit Server VM (build 11.0.29+6-post-Debian-1deb11u1, mixed mode, sharing)
#48
Lemmini / Re: RetroLemmini 2.4 bugs
Last post by rosborne - December 27, 2025, 01:56:21 PM
I've come up against the same bug today with the players list.

It seems to revolve around the players.ini file in the settings folder:

- there isn't a default one included in the 2.4 release download. Should there be?
- If I create one using the default contents from the GitHub repository, it doesn't seem to update when I create a new player. I assume it should do?
- If I create a new player and then manually update the players.ini file to add the new player to the end of the file (e.g. "player_1=joebloggs") then the player shows up and everything seems to work as expected.

Hopefully some of the above helps track down and fix the issue.
#49
Forum Games / Re: Replace a word in a Lemmin...
Last post by Ste Woz Ere - December 26, 2025, 11:09:33 PM
(there's so many but here's a few)

Go for Balls!
Upside Down Balls
Steel Balls
Pea Balls
Time to Balls up!
Don't Make the Wrong Balls!
The Steel Balls of Kessel
Mind the Balls

(can't remember many from ONML)

Thunder-Lemmings are Balls!
Lemmings for Balls!
LeMming ToMato KetchUp bAllS
There's Madness in the Balls

(and I can remember only two from Holiday)

Get the Balls?
Balls: The Motion Picture
#50
Community Edition / Re: Roadmap for CE 1.1
Last post by Simon - December 26, 2025, 04:21:25 PM
Here's the full reply that I've promised.

Don't add such blinking with a 500-ms off-phase, and don't add an option for this either.

Reasoning against the option: Seven stars must align for the option to be helpful:

  • The user is still ignorant of how you cancel replays. (If we know how to cancel, we need no animation nor blink.)
  • The user must already use namida's NL.
  • Then, he must actively choose CE over namida's NL.
  • Then, he must decide to re-use the existing NL directory. (= He must choose not to extract CE to a new directory.)
  • And he must make the mistake of extracting only the executable, not the images, even though you ship images in the same archive.
  • Then, he must be annoyed by the blink enough to remember the annoyance. Being slightly annoyed isn't enough.
  • Then, he must stumble upon the option, and associate it actively with his annoyance. Merely being annoyed doesn't help. Users suffer from bad UI enough to accept annoyance.

It's possible that zero users will benefit.

But meanwhile, the option will clutter the menu for every single CE user.

#2, #3, #4, #5 happen occasionally but rarely (we have one confirmed case, Guigui) and #1 must happen to even have a problem in the first place. Then #6, #7 must come on top of all that so that the option helps with the problem.

For #1, #2, #3, #4, #5 in the future, to meet the concern of #6, there are better ways to design the annoyance out of existence. E.g., minimal fast blink whenever an assignment replays, rather than continuous blinking with 50 % off.

My advice is:

  • Make the R clickable, as you have. This is already an improvement by itself! Nice!
  • Don't add any blinking when the CE executable runs in an NL tree.
  • Maybe revisit much later for non-optional subtle {blink once, quickly, on replayed assignment} when run in an NL tree. But probably don't worry.

-- Simon