Recent posts

#41
NeoLemmix Levels / Re: [V3] Sweet 'N' Sour Lemmin...
Last post by JawaJuice - November 28, 2025, 07:40:08 PM
You've done a good job of addressing the backroutes that were found here, @The Tomato Watcher. Only one of my old replays still worked with the updated levels ( Long Road to Nowhere (3 from Sweet rank)). A few only required minor tweaks to my previous solutions, but agree with @Guigui that Through Thick and Thin (5 from Sour rank) is now quite tricky. This is the one updated level that gave me a degree of head-scratching before hitting on the solution. Also agree with Guigui, that final level (6 from Sour), The Institution, is somehow easier than before but that's only because, like him, I think, I came up with some convoluted backroute that was really difficult to pull off in terms of timing. Don't get me wrong, it's still not easy by any means, but finding the proper solution is more intuitive now.

Spoiler
I dunno why, but the hardest part was seeing where the delaying basher should be placed and also that the height where you start bashing is important. Overall, an excellent level - very neat design.

@Guigui I think we had the same solution for Sour 5, by the sounds of it :)

Spoiler
I didn't find the turning of the miner with the blocker was that critical, though maybe I just lucked out.

Overall, I can only concur with what @Flopsy said above - great job with this pack, and more levels from you would be most welcome!

#42
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 28, 2025, 05:57:54 PM
And another stab at R3!

#43
In Development / Re: Levels by Crane
Last post by JawaJuice - November 28, 2025, 03:56:08 PM
OK, here we go with Mincemeat! It's actually a good little puzzle, but very fiddly!

I have no idea how to get the talisman requirement though :)

Spoiler
I went back and tried to optimize my solution, in terms of digging the next tunnel only at the point where a lemming can still get over the lip of it and not fall and die on the other side, and also made sure the last lemmings out of the hatch no longer die, but I actually ended up with one less saved somehow lol. I'm guessing then that the placement of diggers is also key (though logically, I don't know why that would be). It seems like there's an element of blind luck in terms of how many go to the left and how many go to the right at the bottom of each digger tunnel but there's probably some way of rigging the odds based on the placement and timing of diggers. To be honest though, I don't feel inclined to sweat trying to find it. I'm the kind of player that considers a level solved with or without the talisman; they're more of a nice-to-have in my mind.

EDIT: Optimized version now saves 38. Still a long way off the talisman requirement of 45!


#44
Non-Lemmings Gaming / Re: Porting Sonic the Hedgehog...
Last post by WillLem - November 28, 2025, 02:41:05 PM
Brilliant this, thanks for sharing @Crane :thumbsup:
#45
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 28, 2025, 02:29:35 PM
Never say never... I must be a glutton for punishment, @Crane :)

#46
NeoLemmix Levels / Re: LemFan's various packs
Last post by Plodderuk - November 28, 2025, 02:27:53 PM
@kaywhyn: I've been using the ZIP option that comes with Windows File Explorer. But it looks like the problem was just my clumsiness, and/or the strange way my PC does things I haven't instructed it to. I think I've found a way to do it.
#47
NeoLemmix Levels / Re: New Neolemmix pack is Read...
Last post by Plodderuk - November 28, 2025, 02:20:08 PM
Thanks, kaywhyn - much appreciated.
That's another "why didn't I think of that?" moment for me - there've been plenty of those since I returned to Lemmings and discovered NeoLemmix.
#48
In Development / Re: Levels by Crane
Last post by JawaJuice - November 28, 2025, 01:56:32 PM
Have I finally cracked it? :D



#49
In Development / Re: Levels by Crane
Last post by JawaJuice - November 28, 2025, 01:29:25 PM
Another older one...

#50
In Development / Re: Levels by Crane
Last post by JawaJuice - November 28, 2025, 12:14:34 PM
Quote from: Crane on November 27, 2025, 07:58:04 PMI also attached a couple of very old levels of mine.  "Sharing a Climber?" is the first level I ever made back in the early 2000s, while "Deep Freeze" has been surprisingly inspirational despite how bare-bones it is.

I remember Sharing a Climber from Revenge of the Lemmings, but this version is a bit different, with a locked release rate of 90 rather than 99. Interesting how that small change means my previous solution no longer works. Will think on it :)

Incidentally, I also found Reach for the Sky but I won't post the level or replay there as it's trivial. A good introductory level for newcomers to the game though, to demonstrate how shimmiers work.

EDIT: Got it! Not sure why that gave me so much trouble, as it's a tactic I've used before, but it did! A nice variation on the previous version of the level!