Quote from: roltemurto on April 02, 2026, 03:49:02 AMI took a while for me to realize that you moved this under a separate topic, I thought I hallucinated reporting it. Sorry about that.
Quote from: roltemurto on April 02, 2026, 03:49:02 AMI'm deleting the file now to see what new errors it'll fill up with.
. Sorry about that.System.ArgumentException: Parametre geçerli değil.
konum: System.Drawing.Bitmap..ctor(String filename)
konum: SLXEditor.Utility.CreateBitmapFromFile(String filePath)
konum: SLXEditor.LoadStylesFromFile.Image(String imageKey)
System.Exception: 'System.Exception' türünde özel durum oluşturuldu.
konum: SLXEditor.LoadStylesFromFile.CreateNewTerrainInfo(String filePath)
konum: SLXEditor.LoadStylesFromFile.ImageInfo(String imageName)
konum: SLXEditor.ImageLibrary.AddNewImage(String imageKey)
System.NullReferenceException: Nesne başvurusu bir nesnenin örneğine ayarlanmadı.
konum: SLXEditor.SLXEditForm.ReadLevelInfoFromForm(Boolean allowWriteBack)
konum: SLXEditor.SLXEditForm.textbox_Leave(Object sender, EventArgs e)
konum: SLXEditor.SLXEditForm.chk_Lvl_AutoStart_Leave(Object sender, EventArgs e)
konum: System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e)
konum: System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
konum: System.Windows.Forms.CheckBox.set_Checked(Boolean value)
konum: SLXEditor.Settings.ReadSettingsFromFile()
konum: SLXEditor.LoadStylesFromFile.CreateCompositeImage(String filePath, List`1 anims, LoadStyleAnimData primaryAnim, Int32& marginLeft, Int32& marginTop, Int32& marginRight, Int32& marginBottom, Boolean forceOriginalSize)
konum: SLXEditor.LoadStylesFromFile.CreateNewObjectInfo(String filePath)
konum: SLXEditor.SLXEditForm.CommitLevelChanges()
konum: System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
konum: System.Drawing.Bitmap..ctor(Int32 width, Int32 height)
System.DivideByZeroException: Sıfırla bölme girişiminde bulunuldu.
System.ArgumentException: Parameter is not valid.
at System.Drawing.Bitmap..ctor(String filename)
at SLXEditor.Utility.CreateBitmapFromFile(String filePath)
at SLXEditor.LoadStylesFromFile.Image(String imageKey)
System.Exception: Exception of type 'System.Exception' was thrown.
at SLXEditor.LoadStylesFromFile.CreateNewTerrainInfo(String filePath)
at SLXEditor.LoadStylesFromFile.ImageInfo(String imageName)
at SLXEditor.ImageLibrary.AddNewImage(String imageKey)
System.NullReferenceException: Object reference not set to an instance of an object.
at SLXEditor.SLXEditForm.ReadLevelInfoFromForm(Boolean allowWriteBack)
at SLXEditor.SLXEditForm.textbox_Leave(Object sender, EventArgs e)
at SLXEditor.SLXEditForm.chk_Lvl_AutoStart_Leave(Object sender, EventArgs e)
at System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e)
at System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
at System.Windows.Forms.CheckBox.set_Checked(Boolean value)
at SLXEditor.Settings.ReadSettingsFromFile()
at SLXEditor.LoadStylesFromFile.CreateCompositeImage(String filePath, List`1 anims, LoadStyleAnimData primaryAnim, Int32& marginLeft, Int32& marginTop, Int32& marginRight, Int32& marginBottom, Boolean forceOriginalSize)
at SLXEditor.LoadStylesFromFile.CreateNewObjectInfo(String filePath)
at SLXEditor.SLXEditForm.CommitLevelChanges()
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format)
at System.Drawing.Bitmap..ctor(Int32 width, Int32 height)
System.DivideByZeroException: Attempted to divide by zero.Quote from: David on November 18, 2020, 08:57:49 PM"NO_EFFECT" images may be in the foreground or background while "BACKGROUND" images are always in the background (sometimes, I like to quibble !![]()
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Quote from: mobius on March 28, 2026, 02:51:52 PMI already have a folder of levels, some finished, some not that could possibly work here.
Quote from: mobius on March 28, 2026, 02:51:52 PMI do have a week off presently that I will have some time to re-familiarize myself with ROTL and maybe offer some feedback and thoughts on ROTL in general. I do have some idea of the age of most of the levels.
Quote from: mobius on March 28, 2026, 02:51:52 PMset a goal for WAY fewer levels than ROTL had/has. Trust me that was too much workLike around 100 or fewer levels would probably be best.
Quote from: mobius on March 28, 2026, 02:51:52 PMI'd also recommend starting something totally new that has little or nothing to do with ROTL [other than being like a sequel as it seems you already may have in mind].
Quote from: mobius on March 28, 2026, 02:51:52 PMMy addition of newer levels seems a bad idea in hindsight.
Quote from: mobius on March 28, 2026, 02:51:52 PMwhen dealing with ROTL you're dealing with levels by people who aren't here to answer "is this a backroute or not" ... it would be far better and easier today to make a pack based on people that are here and can address questions and issues with there levels in real time.
Quote from: mobius on March 28, 2026, 02:51:52 PMAlso it would be nice to utilize the new skills and features of modern games [which the old levels obviously don't have].
Quote from: mobius on March 28, 2026, 02:51:52 PMpart of why I got frustrated with the project was that besides the end result being too large lots of people came in saying they wanted to contribute but in the end I did most of the work
Quote from: mobius on March 28, 2026, 02:51:52 PMand there were generally only a few people coming forward with opinions that disagreed, so they ended up at an impasse.
Quote from: mobius on March 30, 2026, 05:51:02 PMJust to quickly add; in case I didn't mention this before; every time I produced an update; my biggest concern was taking in everyone's feedback.
Quote from: mobius on March 30, 2026, 05:51:02 PMI fully support whatever you guys do with this. If we start a new pack (sequel or whatever) I'd recommend making a new topic for that, inviting people to post levels and go through a playtesting period, like we did with the lix community set. That was tons of fun honestly, I hope we can do that again, even if my involvement is minimal.
Quote from: mobius on April 02, 2026, 12:39:09 AMin case any levels by ISteve are being used; The Top Shelf; all these are ruined by instant bombers ... if the levels are adjusted then it wouldn't matter reinstituting a timed bomber.
Quote from: WillLem on April 01, 2026, 11:57:13 PMOne important difference: RetroLemmini supports optional Timed Bombers. Levels which feature the Bomber skill should ideally not require the skill to be used within the first 5 seconds of the first lem spawning. Should this come up, the ported level may need a small layout tweak to ensure that the standard solution is still possible with Timed Bombers.
Quote from: Proxima on April 01, 2026, 11:34:34 PMstill leaves 287
...
So the process of splitting the pack will also be a selection process -- some levels won't make the cut any more.
Quote from: Proxima on April 01, 2026, 11:34:34 PMlevels will need to work on both engines, and I'm not sure exactly what set of features are available in RL.
Quote from: Proxima on April 01, 2026, 11:34:34 PMthe first two packs will use only the originals plus a handful of L2 styles, so it might be good to do the same in the third pack for consistency.
Quote from: Proxima on April 01, 2026, 11:34:34 PMWell, we are producing a new version, so ... this will be version 5.
Quote from: WillLem on April 01, 2026, 10:43:27 PM1) The existing pool of levels (as identified by Proxima here) should be split into two packs: Revenge of the Lemmings and Return of the Lemmings
Quote2) Once these are done, we can then focus on the development of the third in the series: Lemmings Assemble
Quote4) The NeoLemmix port will be the one being worked on primarily (so, v4.0 as it is currently).