Recent posts

#41
Lemmini / Re: [DISC] Upcoming feature: R...
Last post by Simon - June 09, 2026, 07:08:16 AM
IDs in level files are easy to get wrong in seemingly normal editing workflow. The IDs are hidden in the level files and have no effect that a newbie can observe. Newbies have no obvious reason to de-duplicate IDs.

Can you find something better for replay-to-level association that doesn't give such opportunity for mistakes?

The obvious continuation here would be to immediately discuss what Lix does, and what NL does. But I hope to bring new designs to light unprimed. You can always copy existing designs later.

-- Simon
#42
Game Bugs & Suggestions / [+][DATA LOSS][BUG] CE 1.1.1 l...
Last post by Simon - June 09, 2026, 06:47:11 AM
CE 1.1.1

This is serious data loss.

Here is a typical settings dir from vanilla NL 12 or from NL-CE 1.0.x:

NL/settings/hotkeys.ini
NL/settings/settings.ini
NL/settings/styletimes.ini
NL/settings/userdata.nxsv

Now:

  • Have such an already-set-up NL or CE 1.0.x.
  • Extract CE 1.1.1 over the existing directory structure.
  • Run CE 1.1.1's executable.
  • CE 1.1.1 detects a missing ./settings/NLCESettings.ini.
  • CE thinks that you're a new user, and shows the following dialog.
  • In the dialog, CE lies about existence of ./settings/settings.ini.
  • On OK, CE overwrites all of your custom hotkey bindings with one of its 3 premade sets.



Step 7 is the data loss. It arose from splitting CE settings from vanilla NL settings. I have several NL trees and, after that loss, could copy an old hotkey file into CE 1.1.1 as a workaround. Not everybody will have that.

I believe that CE should import from settings.ini when CE can't find a NLCESettings.ini. It should consider you an old user when either exists, and a new user when both files are absent.

Ignore the lie in step 6 until you've designed such an import. Presumably, in step 6, you want to print both filenames here. You'll show the dialog less often than now; you'll only show it when both files are missing.

-- Simon
#43
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Simon - June 08, 2026, 11:02:56 PM
Here's the Playlist as text.

Most of it comes from soundtracks of 90's DOS games. Hard to say what you like the most from it. Random grab of the more unique tracks from the playlist:

Winter Time II (.xm) (Youtube) and Buns & Guns (.it) (Youtube), both by Firage a.k.a. Kermakastikeritari

prehistorik.a2m (Youtube) by Nula. (Linking to Youtube because I assume you don't have an AdLib player installed. If you do, hunt around the net for the tracker file.)

Dynatech Ingame by Holger Gehrmann

The Humans, Ingame track 3 by Barry Leitch

-- Simon
#44
Other Projects / Re: Project L4
Last post by The64Watcher - June 08, 2026, 10:10:39 PM
So after a while, i decided to do a remake of lemmings forever, but then i realized the "for" in forever
 ;)
anyways i made a few cute little level isles, and i wanted to see if anyone likes one more than the other
#45
NeoLemmix Levels / Re: Heart66 easy pack
Last post by Proxima - June 08, 2026, 09:12:40 PM
Levels 7 and 8 have the same ID; so do 9 and 10; so do 5 and 11. I haven't checked through the rest of the pack to see whether there are more clashes.

Reason: Why should NL levels in the same pack have all-different IDs?
#46
Live Event Scheduling / Re: Simon streams Level of the...
Last post by mobius - June 08, 2026, 07:43:08 PM
do you mind sharing your music or where you got the music for this past stream from?
#47
NeoLemmix Levels / Re: Heart66 easy pack
Last post by kaywhyn - June 08, 2026, 06:58:16 PM
Much better now! Nice to see that you've taken some of my pointers! :thumbsup:

No worries at all. There are many here who used to be in the same situation as you when they first started out with level pack making and needed some tips on how to present their pack better. Having a great presentation of your level pack is really to help you to get others to play your level pack :) Bear in mind though that sometimes it takes a while for the first set of replays to come in, if at all. People don't always play new level packs straight away. That's normal. It doesn't necessarily mean that no one's interested in the pack. This community is always happy with people releasing their level pack(s) for others to play. It can be for a variety of reasons, including there are times when the Forums doesn't have as high activity as others depending on the time of year, people are busy with their personal lives, etc. 
#48
NeoLemmix Levels / Re: Heart66 easy pack
Last post by heart66 - June 08, 2026, 06:48:43 PM
Quote from: kaywhyn on June 08, 2026, 06:22:19 PMHello @heart66 and welcome to the Forums! :thumbsup: Nice to see a level pack from you, and I'll get to playing it at some point. However, right off the bat, there are some things I've noticed that have caught my eye and hence I do have some suggestions for you already, even having not looked at a single level yet.

For starters, you might want to think of better ways to present your level pack to the community. In particular, to catch people's interest better, you might want to tell us more about the level pack. What can players expect? Ok, you said easy levels. Anything else you can tell us about them and about your level pack? Take a look at other level pack topics in the NeoLemmix Levels board to see how authors present their level packs and the descriptions they've given ;) 

Along with the above, you'll notice level pack authors tend to put some images of levels from their pack in the OP. This can especially help pique interest in your level pack, particularly if people see some really nice looking levels in the images you've posted.

Looking at the zip itself and opening the levels in Notepad and then later on in NeoLemmix itself, you have all levels titled 01-Easy, 02-Easy, etc. all the way to the final level, which is called 99-Easy. These aren't very catchy or interesting level titles. Surely you can think of better ones? ???

Don't worry, this is a friendly community, and I'm sure there will be others who will chime in with their own suggestions that I might have missed to help you with this. We're here to help you make the most of your level pack possible in how it's presented! ;) 
Thanks.
I shall work on this. The first step is the hardest.
#49
NeoLemmix Levels / Re: Heart66 easy pack
Last post by kaywhyn - June 08, 2026, 06:22:19 PM
Hello @heart66 and welcome to the Forums! :thumbsup: Nice to see a level pack from you, and I'll get to playing it at some point. However, right off the bat, there are some things I've noticed that have caught my eye and hence I do have some suggestions for you already, even having not looked at a single level yet.

For starters, you might want to think of better ways to present your level pack to the community. In particular, to catch people's interest better, you might want to tell us more about the level pack. What can players expect? Ok, you said easy levels. Anything else you can tell us about them and about your level pack? Take a look at other level pack topics in the NeoLemmix Levels board to see how authors present their level packs and the descriptions they've given ;) 

Along with the above, you'll notice level pack authors tend to put some images of levels from their pack in the OP. This can especially help pique interest in your level pack, particularly if people see some really nice looking levels in the images you've posted.

Looking at the zip itself and opening the levels in Notepad and then later on in NeoLemmix itself, you have all levels titled 01-Easy, 02-Easy, etc. all the way to the final level, which is called 99-Easy. These aren't very catchy or interesting level titles. Surely you can think of better ones? ???

Don't worry, this is a friendly community, and I'm sure there will be others who will chime in with their own suggestions that I might have missed to help you with this. We're here to help you make the most of your level pack possible in how it's presented! ;) 
#50
NeoLemmix Levels / Heart66 easy pack
Last post by heart66 - June 08, 2026, 05:27:51 PM
99 easy levels to play around.

Notes:
1. All levels 320x160.
2. Easy: little strategy and proper skills.
3. I have been playing lemmings for over thirty years.
4. Attached some pictures of random levels.


Eventually an update has to be made in the near future for the pack, I shall resolve the ID issue, add titles to each level (I might choose simple rather than easy... Just kidding) and might replace some levels that are inconsistent such as level 49.
Meanwhile, enjoy the pack and be a little patient.