Recent posts

#41
Lix Levels / Re: Lix Proof Collection (solu...
Last post by Proxima - October 12, 2026, 04:02:46 PM
Okay, thanks. I've gone over the Lovely replays again, deleted the failed ones and some duplicates, and renamed all replays with a [levelname-player-judgment] scheme. For the judgments, I used the following criteria:

* Left blank if there is only 1 replay for a level (unless important information needed to be added, like "backroute", but that hasn't happened yet).
* If a noteworthy challenge was achieved, e.g. 0 climbers or save all, marked this. Sometimes two replays have identical judgments, e.g. sekti's and mine for L27 are both save all but show different solutions. That's okay.
* Indicated "main" for (what I take to be) the level's main route, often contrasted with "shortcut". So far, "intended" has only been used for geoo's L28 (as he is the level author) but it's likely to get more use later.
* If a level has multiple routes with no "main" route, indicated the route taken in some way, e.g. "top route" or "reverse miner".
* If nothing stands out as descriptive of the route (e.g. geoo's and mine for L20), left blank for both.

I also tidied things up a bit by recording some more replays:

* L1: Replaced "digger" and "save all" replays with a 1-digger save all.
* L14: Recorded a 0-jumper solution to pair with Simon's 0-climber solution.
* L28: Since Simon's replay sets everything up for the 2-cuber solution and then uses a 3rd cuber anyway, tweaked it to use only 2. (Kept Simon's name on the replay.)
* L32: Tweaked my solution into a save-all.

I'm done with Lovely now and ready to move on  :thumbsup:
#42
Community Edition / Re: Ultimate Lemmings now host...
Last post by lemmkeev20 - October 12, 2026, 01:17:01 PM
and its all (kinda) thanks to me and ultimatelemmings! :thumbsup:

the big issue is that the folders are not fully done but are kinda done :forehead:  :forehead:  :forehead:

i tried however we need a tutorial or something to how to finish the folders :'(
#43
Contests / Re: Level Design Contest #34
Last post by kaywhyn - October 12, 2026, 10:05:12 AM
Quote from: GigaLem on October 12, 2026, 09:29:31 AMCan Rule 2 depict multiple cakes as long as they're part of the solution?

Yes, that's fine. Just remember the 35 Lemmings total as well
#44
Contests / Re: Level Design Contest #34
Last post by GigaLem - October 12, 2026, 09:29:31 AM
Can Rule 2 depict multiple cakes as long as they're part of the solution?
#45
Community Edition / Re: Ultimate Lemmings now host...
Last post by namida - October 12, 2026, 08:39:44 AM
I think the main focus of his post is the ripped Mac graphics he's offering for use...
#46
Lemmini / Re: [✓][BUG] Disallow flipping...
Last post by WillLem - October 12, 2026, 03:42:52 AM
Quote from: Simon on October 11, 2026, 09:15:05 AMMakes me wonder how you're going to load from file a previously-rotated forcefield.

Load it untransformed. The point of this fix is to have these objects behave consistently between levels; previous levels that used transformed force-fields are no longer supported, then (but there are most likely 0 such levels anyway).
#47
Community Edition / Re: Ultimate Lemmings now host...
Last post by WillLem - October 12, 2026, 03:33:40 AM
Moved this post from the Community Edition release topic.

Perhaps Ultimate Lemmings should have its own board? I haven't had a chance to fully test it yet, but from what I've seen so far it looks incredible.
#48
Non-Lemmings Projects / Re: [WIP] Four Colour Klondike...
Last post by WillLem - October 12, 2026, 03:22:28 AM
Quote from: Simon on October 10, 2026, 01:01:09 AMDraw-1 Klondike is essentially Klondike with a bouquet instead of a stock: All cards in the stock are available at all times.

Draw Three is on the to-do list, and will be available optionally for those who want an additional challenge.

Quote from: Simon on October 10, 2026, 01:01:09 AMDo you deduct score for flipping the wastepile to make a new stock?

Points are never deducted from score already awarded (I always disliked this in Windows Solitaire).

The way the scoring currently works is that a given amount (n) is awarded for progressing the game in some way (sending a card home, moving a card from stock to table, etc), and (n) is then increased by a multiplier. If a player flips the stock pile, undos a move*, or moves from home back to table, the multiplier is decreased.

But, the score always increases throughout the game, and a bonus is awarded for number of moves and time taken.

*Undo also reverts the score since it's possible to keep redoing the same move over and over again. But that doesn't count as deducting score, it just prevents point farming.


Quote from: Simon on October 10, 2026, 01:01:09 AMAre you considering to offer unlimited undo?

Undo is unlimited; you can undo all the way to the beginning of the game.

Quote from: Simon on October 10, 2026, 01:01:09 AMAt the very right of the most recent screenshot, the suit of the jack of diamonds is hard to tell apart from the 10 of clubs. It looks like a same-suit packing. I think that the blue and the green look too similar.

Bear in mind that the cards are highlighted with a yellow overlay in that screenshot, which does make green and blue harder to distinguish from each other. When un-highlighted, the green and blue look much less similar.

Quote from: Simon on October 10, 2026, 01:01:09 AMAre you considering different games (not only different deals, but games with different rules)?

Spider and Pyramid are on the to-do list! :) Others can be considered as well, depending on complexity.

Quote from: Simon on October 10, 2026, 01:01:09 AMHappy to try Russian Bank (a.k.a. Zankpatience, a 2-player competitive Canfield-like) under these 4-color rules with you in February 2027. Again, hard to say if it becomes too easy.

I look foward to it!

Klondike definitely becomes easier (or at least, more games become solvable) with a 4-color deck. Of the other games I'll likely add, Spider should be exactly the same, and Pyramid is suit-independent anyway. Russian Bank isn't one I'm familiar with.

It would be good to find some other 1-player card games for which having a 4-color deck will affect gameplay.
#49
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Flopsy - October 12, 2026, 12:47:49 AM
Just a reminder we're still playing Lix next week and don't forget to update your engine to 0.10.36
#50
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 12, 2026, 12:09:31 AM
Ultimate Lemmings 1.9.2 is out!

Changes since 1.9.0
  • Completion celebrations are back. Reaching the rescue goal brings back the celebratory music change. A subtle golden glow adds to the moment across Classic, Lemmings 2 and Lemmings 3. Reduced-motion and reduced-flash settings are respected.
  • Zooms and Superzooms are awarded clearly. Learning and Hot Seat journey results now credit earned rewards and show how many you received. You earn one Zoom per three unassisted stars, and one Superzoom per three distinct unassisted three-star levels. Repeat clears and assisted runs do not generate extra rewards.
  • A better learning order. Cellbash is now lesson 2, introducing the single-Basher solution early. Come back! moves to lesson 71 in Intermediate, where its bombing and bridge-building challenge fits better. Existing journeys keep their current level, history and players.
  • A quieter gameplay Menu button. It fades after a few seconds and returns when you hover over it or give it keyboard focus.
  • The Mac menu bar is accessible again. Move the pointer to the top edge to release cursor capture. It stays released while a menu is open and resumes when you return to play.
  • Previous and Next work in Records. Browse the current campaign in level order with the buttons or left/right arrow keys, including levels you have not played yet. Browsing records does not change your current game or Hot Seat turn.
  • Song titles and soundtrack names. When the music changes during play, a brief notice shows the song title and its soundtrack in pixel lettering. It fades without blocking gameplay clicks.
  • Contextual Settings help. Help is available for the relevant controls when you need it.
  • Shared leaderboard action replays. Compatible shared records can open action replays, so you can watch how a run was played.
  • Shared pixel artwork. Mac menus and controls now share their artwork with the ongoing iOS work, keeping the original game style consistent across platforms.
  • Better Basher targeting in crowds. "Favor lemmings still approaching" now considers nearby walls and favours lemmings facing into the work. This fixes selection at crowded walls and the top of staircases across Classic, NeoLemmix and both sequels. Classic also updates the hovered target when a lemming turns.
  • Clearer targeting settings. The three targeting preferences now share one outlined group in Gameplay settings.
  • Flat Panel settings behave correctly. Tube Strength and Pixel Width are greyed out for Flat Panel. Monitor and Television enable them again and retain your saved values.
  • Nuke music timing is restored. The funeral slowdown starts at the 2→1 countdown. Screen saturation changes only when rescue becomes impossible. Music returns to normal over 2.4 seconds after the final explosion. This applies to Classic, NeoLemmix and The Tribes. Chronicles has no mass-nuke action.
Download Ultimate Lemmings 1.9.2