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Here are some comments for the individual levels:
The companion cubes, the buttons, the guide lines showing which object is connected to which button. It's all there!(well except for the portals themselves
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Quote from: hrb264 on February 28, 2026, 10:49:49 AMAlso I usually like to be quite generous with the skill set because I often make mistakesespecially if I make levels with 100+ lemmings, or where you have to assign a load of floaters etc, but I get the impression many people often like to have 1 or 2 of each skill and don't like this sort of level? (To be honest, 1 of everything levels aren't my favourite type
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Quote from: WillLem on February 28, 2026, 04:19:03 AM2) Does the skillset provide more skills than are required to solve the level as intended? Yes = 0, No = 1
Quote from: WillLem on March 05, 2026, 11:07:02 AMRegarding the 1-pixel gaps, WYSIWYG in both Editor and Player. Try using the "Clear Physics" view option in the Editor, this will show up any accidental gaps much more easily.some of them were intentional and some not I'm afraid
Of course, if the gaps are intentional, that's perfectly valid level design and there's no need to "fix" it.
Quote from: WillLem on March 05, 2026, 11:07:02 AMTerrain can be set as "fake", which means it will be visible but non-solid. You may have accidentally set it as fake terrain.
In a future Editor update I'll make it so that setting anything to "fake" or "invisible" by accident is much harder to do.
Quote from: hrb264 on March 04, 2026, 07:12:11 PMAlso re Tricky 7, something went wrong in the editor when I first made the level as the terrain wasn't acting as terrain that the lemmings could walk on