Recent posts

#41
NeoLemmix Styles / Re: Style updates topic
Last post by WillLem - December 16, 2025, 11:55:49 PM
Quote from: namida on December 16, 2025, 09:11:25 AMGoing to need to see some community consensus

That's a rare currency these days. I hope I'm wrong, but I doubt anyone will reply either way regarding the proposed changes. Might I suggest that we at least trial them? That way, people can see for themselves if they like them or not before we decide anything.
#42
Contests / Re: Level Design Contest #33 -...
Last post by Armani - December 16, 2025, 02:20:10 PM
@kaywhyn

Your solutions for R1 and R2 match my intended solutions perfectly. R3 is also acceptable. :thumbsup:

R1 – I love your logical deduction on this level. This is exactly how I imagine an expert player would approach the solution gradually eliminating possibilities one by one. 8-)

R2 – Also intended! This level is all about properly setting up the splatform so the lemming can survive the fall after performing digger+builder.

R3 – You collected all the correct pick-ups and took the intended route. You used the miner in a slightly different way but that's a minor difference and completely acceptable. ;)
#43
Forum Games / Re: Care the Lemming (based on...
Last post by The64Watcher - December 16, 2025, 11:42:35 AM
im gonna lock him in his crate until someone does something, but for now i will give him the singular grape in my pocket that is conveniently there
#44
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - December 16, 2025, 10:52:47 AM
I also have solutions for the updated levels. If I were to comment on them, it would actually be close to @kaywhyn's observations above, so I wonder if we've hit on similar solutions (not gonna check at this point, as I don't want spoilers!). My R3 solution definitely looks a lot closer to intended than many of my previous attempts to me.

Sorry to hear you were feeling disheartened, Crane. If they're getting backrouted so much, I guess it just means you've created really challenging levels! If it's any consolation, it's equally frustrating as a player to think you might have cracked it this time, only to be told it's another backroute! :P

#45
Contests / Re: Level Design Contest #33 -...
Last post by kaywhyn - December 16, 2025, 10:42:20 AM
Got resolves for Crane's R1 and R3. Both seem to be backroutes unfortunately :( R1 for sure since I require all skills be used and I spared one, while R3 does seem less backroutey despite sparing a skill, but the intention seems to be all skills need to be used :P

Quote from: Crane on December 16, 2025, 09:22:31 AMThe talisman does break the spirit of the rule a bit, I admit, but that trick is very difficult to patch, but is also very fiddly, hence why it's a talisman.

Well, I prefer talismans stick to the spirit of the rulesets as well if they're used during the contest. If it was added after this one was over, then sure, it's less of a problem, since you can modify the levels themselves to no longer conform to the rulesets they were submitted for. That's what I plan to do for my "Always Remember" level for its inclusion into Lemmings Memories, though the biggest change I'll be making is replacing all the L2 Pillar pieces with their L1 equivalents, since L2 Pillar isn't one of the planned tilesets for the pack.
#46
Contests / Re: Level Design Contest #33 -...
Last post by Crane - December 16, 2025, 09:22:31 AM
I admit I got disheartened, which was why I hadn't updated my levels in a while.  But they have been updated now.

P.S. IchoTolot's, JawaJuice's and kaywhyn's solutions to R1 and R3 are all backroutes, and the R2 solution is intended.  The talisman does break the spirit of the rule a bit, I admit, but that trick is very difficult to patch, but is also very fiddly, hence why it's a talisman.
#47
Forum Games / Re: Replace a word in a Lemmin...
Last post by namida - December 16, 2025, 09:18:25 AM
Here's one I can't believe hasn't been done yet:

With A Twist Of Balls Please
#48
NeoLemmix Styles / Re: Style updates topic
Last post by namida - December 16, 2025, 09:11:25 AM
Going to need to see some community consensus on any changes to the official styles. IMO - the additional tiles can be considered as a whole (and my guess is they'd very likely be accepted if they do indeed fit in well), but each secondary anim should be considered individually.
#49
NeoLemmix Styles / Re: Style updates topic
Last post by WillLem - December 16, 2025, 04:29:00 AM
Here are some proposed updates to orig_ and ohno_ styles.

Proxima made some tiles for each of these styles and they work really well, I'd suggest that we include these as backgrounds alongside the ones already included.

I've also improved a few of the secondary animations for trap objects (whilst keeping all of them NL-friendly):
Secondary Animation improvements
ohno_bubble zapper trap has a pulsating electric 'glow' effect.
ohno_rock chameleon trap has less frequent blink and more natural eye movements.
ohno_rock weed trap looks like the original but bobs up and down.
orig_crystal electric trap has an electric 'shine' effect.
orig_dirt rock trap has fewer drips.

orig_ohno_w_prox_tiles.zip contains the styles exactly as they are now, but with Proxima's tile backgrounds added.
orig_ohno_w_secondary_anims.zip contains the styles with Proxima's tiles and the proposed secondary animation updates.

#50
NeoLemmix Styles / Re: Secondary animations / new...
Last post by WillLem - December 16, 2025, 04:27:52 AM
Here's a new batch of secondary animations for the orig_ and ohno_ trap objects. I've included here only those which I think are most NL-friendly.

ohno_bubble zapper trap has a pulsating electric 'glow' effect.
ohno_rock chameleon trap has less frequent blink and more natural eye movements.
ohno_rock weed trap looks more like the original but bobs up and down.
orig_crystal electric trap has an electric 'shine' effect.
orig_dirt rock trap has fewer drips.