Quote from: WillLem on August 23, 2026, 04:35:28 PM2) Add Rewind, but lock it behind a 'Modern Mode' along with forwards Framestepping [...] A player must complete the level at least once in 'Classic Mode' before the modern controls are unlocked for that level.
QuoteAdding the ability to step backwards one frame at a time allows replays to be finely edited (thus inviting all of the UI quirks we're currently wrestling with in NLCE), and - worse - allows for levels which require framestepping shenanigans as part of their solution.
QuoteI can think of 2 possibilities
Quote from: hrb264 on August 20, 2026, 08:00:17 PMi dont think id use it and dont really like the idea but i'd probably be ok if it was added as a mode you could turn on and off
Quote from: Flopsy on August 23, 2026, 10:50:27 AMI'm still of the mindset that rewind is not needed. Just having a faster fast forward option is preferable for me.
I like that RetroLemmini preserves the classic Windows 95 Lemmings
Measure-Command { Get-Childitem -path . -recurse | Get-FileHash -Algorithm MD5 | Out-Default }
Quote from: WillLem on August 08, 2026, 07:16:04 PMfrom the Editor (using F12), it will show a clickable text 'Show Skills Used', which opens a dialog [...]
for normal gameplay [...] show the 'total skills used' count and make it clickable anyway.