Recent posts

#41
Site Discussion / Re: [SUG] "Post redirection to...
Last post by Simon - January 25, 2026, 08:53:19 PM
I've looked through the admin settings, too. Nothing.

I'm 60:40 against making a redirection topic, too. I look at the most recent 50 topics, and there it's clutter. When others look at a single board, it may be useful. I only make redirection topics when I move newbies' topics.

Do you want a hack in the LF source? This makes updates hard.

Do you want to push for a fix upstream?

-- Simon
#42
Lemmini / Re: RetroLemmini Records (Max ...
Last post by hrb264 - January 25, 2026, 04:46:13 PM
I've managed to save 9 lemmings on the 'Eye of the Needle' level on revenge of the lemmings! I am really surprised, as it only had a save requirement of 70 but I wondered if it would be possible to save the builder and it turned out it was. Its the one that came out just before new years, not the most recent update I don't think.

I also managed to save 100% on 'the last mohilem' which had a save requirement of 50%. I can upload the replay for that too if anyone wants 

#43
Community Edition / Re: [✓][CE] Running CE and NL ...
Last post by namida - January 25, 2026, 09:34:18 AM
Quote from: WillLem on January 22, 2026, 02:42:32 AMYeah, I'll make sure that CE can read from "sound" as well as "sounds" in 1.1 proper.

Scratch that, I've already done it! In commit 5d091f3, full cross-compatibility with legacy NL directories has been added. This was done after the release of 1.1 RC-1. I don't even remember doing it, but it's there and it works! EDIT: Thinking about it, it was probably done in response to this topic. I've made directory cross-compatibility a fairly high priority in general, since it does make a lot of sense that people would want to run both NL and CE from the same directory.

One thing to note is that some of the sounds themselves may have different names or may use different sounds for the same thing. It's worth combining all sounds from CE and NL into the same directory (whichever one you use) to ensure that both programs can access the sound files that they need. You should only need to do this once, and thereafter add any sound that may later be added to CE (this would need to be done for regular NL anyway).

I would go a step further and say - discontinue support for the alternate "sounds" folder. Otherwise, it could cause problems if people use NLCE when creating their packs, and it works fine there but (due to the different folder name) doesn't work on standard NL.

There's no reason this should ever have been changed in NLCE in the first place. That's an SLX-type change; there's no reason for NLCE to be changing file/folder names or adding alternative options for them (it should only, where necessary, add entirely *new* files, not rename - even as optional things - existing ones), given the goal is data and physics compatibility with 12.14. It's too late to not do it in the first place; best to nuke it now while it's still early days (and might cause issues *once* for people upgrading from an older CE version) than have it become a long-term lingering problem.
#44
Site Discussion / Re: [SUG] "Post redirection to...
Last post by namida - January 25, 2026, 05:15:39 AM
Agreed, this bothers me too, I just never remember it when I'm working on the site. Something to keep in mind next time I am - and that should be easier now that there's a topic here to remind me. (EDIT: Let's just have a quick check in the admin panel now, in case there's already an option to change it.) (EDIT2: Doesn't seem like it.)
#45
General Discussion / Re: Forum-Wide Bump
Last post by namida - January 25, 2026, 05:14:47 AM
Not necessary. If people have something to post, they will; no one needs to post "just for the sake of posting".

Things do tend to be quiet around this time of year in general - a lot of people are on holiday and not really focused on Lemmings and/or online communities.
#46
General Discussion / Forum-Wide Bump
Last post by The64Watcher - January 25, 2026, 02:19:04 AM
If there are no posts in the main channel for more than 4 days, i'd say that we band toghether for 1 post every 2 days to keep convos moving in all boardS.
wrote this 9pm est sorry for spelling
#47
Closed / Re: [?][BUG][PL] Lemminas spri...
Last post by Guigui - January 24, 2026, 10:37:57 PM
Solved with the styles updated, thank you.

#48
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - January 24, 2026, 09:50:15 PM
Reminder to vote.  :)
#49
Closed / Re: [?][BUG][PL] Lemminas spri...
Last post by WillLem - January 24, 2026, 07:43:03 PM
I can't replicate this. Lemminas sprites work fine in my test directory running CE 1.1 RC-1 and NL 12.14.

The fact that the sprites aren't working in either NL or CE suggests it's more likely to be a problem with the style rather than the engine. Here's the latest copy of the willlem_lemminas style. Try adding this to your styles directory and see if it resolves the issue.
#50
Community Edition / Re: [?][CE] Running CE and NL ...
Last post by WillLem - January 24, 2026, 07:27:55 PM
OK, this should be fixed once and for all.

CE will now ship with an "assets-ce" folder which will contain all of the CE-specific graphics, data files, and overrides. CE-only users will actually not need this*, but anyone wanting to run CE and NL side-by-side can do so simply by placing the .exe and the assets-ce folder into the NL root directory.

It works a treat, and is set up for future-proofing should we need to add or update any more assets in CE.

Implemented across commits 3e70709 - a32d957.

*On second thoughts, the root folder should be identical to NL 12.14 to keep things as simple as possible. "assets-ce", then, will contain everything CE needs to run, whether in its own directory or an NL one (which will be identical anyway!).