Recent posts

#41
Help & Guides / Re: Stuck on Taxing 26 (Win95 ...
Last post by hrb264 - January 03, 2026, 07:31:18 AM
Quote from: WillLem on December 28, 2025, 02:26:23 AM
Quote from: geoo on December 25, 2025, 08:42:25 PMMore details in this post: https://www.lemmingsforums.net/index.php?topic=1618.0

NeoLemmix and Lix are indeed the most-used custom engines on this Forum. However, the topic geoo points to is a little bit outdated. I'd recommend giving this post a look as well.

Also, NeoLemmix is no longer in development. NeoLemmix CE (Community Edition) continues where NeoLemmix 12.14 left off, adding only UI improvments and bugfixes (the internal game remains exactly the same, so all NeoLemmix packs will be playable in CE).

Thanks so much. I downloaded Neolemmix yesterday but the lemmings seem to walk incredibly fast and my reflexes aren't great at the best of times, is there a setting i can change so they walk slower?
#42
Game Bugs & Suggestions / Re: [+][SUG][PL] "Clear Record...
Last post by WillLem - January 03, 2026, 05:03:44 AM
I agree that the "Clear Records" button (in the Level Select menu) should also clear completion data (green ticks, orange ticks, attempted asterisk). Unless anyone objects, we can try this in CE 1.1.
#43
Game Bugs & Suggestions / [?][SUG][PL] "Clear Records" s...
Last post by WillLem - January 03, 2026, 05:02:26 AM
From Proxima, on Discord:

Quote from: ProximaThe "Clear Records" button in the level select menu doesn't remove completion ticks, at least in 12.12. Is this fixed in 12.14 or in CE?
#44
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - January 03, 2026, 03:28:11 AM
The 7th race is out just in time! view it on this totally not janky site!
#45
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by WillLem - January 03, 2026, 03:19:34 AM
Quote from: hrb264 on January 01, 2026, 07:25:43 PMI'd like to play custom lemmings levels with new tile sets too if these are available although I only want the original 8 skills :)

For this, I'd recommend the Lemmings Plus Series, although note that most of these packs get very challenging.

There are also many other custom packs that use the classic 8 skillset alongside new styles. I'll let others chime in here as I've played far fewer packs than some of our resident solvers!
#46
Community Edition / Re: [RELEASE][RC] NeoLemmix Co...
Last post by WillLem - January 03, 2026, 03:13:54 AM
NeoLemmix Community Edition 1.1-RC1

Here's the first release candidate for NeoLemmix CE 1.1!

Download NeoLemmix CE 1.1-RC1

For reference, here's a list of the features that have been updated in this RC:

1.1-RC1 Changelog
:tal-gold: Replay "R" is now clickable to cancel the replay (including during Replay Insert mode).

:tal-gold: Added Playback Mode - this can auto-play an entire folder of replays for a selected levelpack, with various playback options

:tal-gold: Updated Replay Renamer (now known as Replay Manager) to include additional replay renaming options (including the ability to append the pass/fail result of each replay) when performing a Mass Replay Check

:tal-gold: Added .nxrp Windows-File-Association; when associated, clicking a replay file will open NeoLemmix CE and load the level & replay, ready to be played back immediately!

:tal-gold: Skill Panel - Negative save count is now optional; the alternative is to count upwards from 0 with the number in yellow until it reaches the save requirement, at which point it becomes green (mouseover the exit icon to see the save requirement, shown in blue)

:tal-gold: Skill Panel - Add (optional) mouseover hints to all skill panel buttons

:tal-gold: Skill Panel - Lemming counts are capped at '999' ('-99' for negative numbers) across the panel to avoid visual bugs when the lem count exceeds this number

:tal-gold: Full cross-compatibility with NeoLemmix 12.14 directories is now assured; missing Sleeper sprites are handled gracefully, and NLCE recognises "replays" and "Replay" folders, as well as "sounds" and "sound" folders.

:tal-silver: A number of the orig_ and ohno_ styles have alternative trap animations (see this topic for details). These are currently under review, and will likely be revised/edited ready for the release of 1.1 proper.

Bugfixes
• The time up sound is now only played if time is up and gameplay has moved to the next frame (prevents it from cueing on exit to postview)
• Projection shadow rendering is halted if the simulated lem reaches the top/sides of the level
• Projection shadows now take skill assigners/removers into account
• If time is up and a lemming is mid-exit-animation, the frozen lemming is removed (note, this is NOT a physics change, it's purely cosmetic)
• Replay Editor - Fixed out-of-bounds error
• Replay Editor - Added explanatory text and popup dialog for the inserted events shown in blue
• Menu footer text is no longer obscured by the menu cards
• Opening the app in Fullscreen no longer displays missing pixels (see this topic)

Remember that this is not a final version, it's a release candidate (RC). You can make levels and content for it, but be aware that some features may be improved/updated/removed in the final release version. It's definitely worth giving feedback on the features, even if it's just to say that you think they're neat - support is even more valuable than constructive criticism, especially when it comes to deciding what to keep.

See also the roadmap topic.
#47
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - January 03, 2026, 12:40:00 AM
i did already record the seventh race
#48
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - January 03, 2026, 12:12:46 AM
Stupid youtube banned the account for some reason  :'(
#49
Other Projects / Re: NES Lemmings Improvement H...
Last post by Sirix1995 - January 02, 2026, 03:41:16 PM
Hi ! Your project is really really cool ! I tested it on an emulator, and I love it ! However, it doesn't work on my NES (I tried it with an Everdrive N8 Pro). When I start the game, the HUD looks corrupted. I hear the "Let's Go !" and then the game freezes. I can't do anything other than reboot the console. I'm using a french PAL NES (NESE-001 model). I patched a US ROM with the PAL optimized IPS as stated in the read me file.
#50
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - January 02, 2026, 12:03:32 AM
Oh No... more LRT... anyways  im testing the youtube feature