

Needless to say, I would say Guigui's pack is Medium - Hard, though Medium - Very Hard is pretty close, but overall I would probably say the former is fine.
Well done, @Guigui!


As mentioned, the talisman solution is very well-hidden. Didn't think to use a digger to turn around instead of two bombers at the start. In this way, you will have all bombers to clear all the obstacles ahead so that no climbing is necessary, since it's impossible to achieve the talisman that way, even if you squeeze out the maximum potential in saving as much time as possible. Excellent talisman!
It also wouldn't hurt to make some things more obvious that they wouldn't work, such as destroying the terrain before the exit being off by a few pixels and similarly with making it more obvious that the miner would fall past the exit at the top. 
Even then, what do I know, as I haven't made that much levels in the Fire tileset yet. Nice solution but can be very hard to execute. That took me several tries before something finally worked, since I would be able to get the crowd to the exit but none would be able to exit since some explode to take away the terrain burying the trigger and hence the ones that stop on top of the exit trigger fall past it and therefore can't exit. The solution definitely reminds me of one of my levels for my upcoming Lemmings Memories pack, but as mentioned I'm not going to spoil which one it is
You'll have to wait for me to release the pack first, if and when I ever do
Even then, there's a possibility that people might have figured out which one if observant enough 
Quote from: darkshoxx on November 30, 2025, 09:46:59 PMCurrent Work In progress, good fun. The Umbrella one, if this is the intended solution then it's a brilliant.
I assume the clappy clapple is a backroute.
looking forward to finishing the ones I haven't gotten yet.
There's a high variance in difficulty![]()
, hope you can get more solutions and have fun with this small pack.
Quote from: Guigui on November 30, 2025, 06:25:37 PMMaybe the green checks issue could happen if the kill occurs when the game is accessing userdata.nxsv for instance ? I could not reproduce it though, no matter when I try to manually kill NeoLemmix.exe, my green checks survive.
This process brutally does "kill NeoLemmix.exe" if it is running late at night for instance. 