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#41
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by Swerdis - May 28, 2026, 12:50:19 PM
Despite being certainly a step up in terms of difficulty, the Tense-rank was not a hard as I thought - with one notable exception. My favourite levels ware Tense 1, Tense 8 and Tense 9.

Spoiler
Panic

1 - Help is on the way!

Repeat of Tense 7 and much easier than that. I think both levels should be swapped. This here is what came immediately in my mind when I first saw this level.

2 - Lemming-lime soda

I thought about the bottom route pretty early, but didn't think I could make it past the bucket without using a terrain-removing skill. So I was a bit surprised that the Lemming easily walked over the handle. Which solved the level.

3 - Tension

Another repat and a very good level. It's a bit of a playground with multiple solutions possible I assume. I had lots of skills left here.

4 - Freezer Burn

From hot to cold. The steam blower kills all the Lemmings from the upper entrance instantly, so one from the other hatch has to save them by building a bridge. This is not so easy as it requires some devious tricks such as interrupting a basher midstroke to gain height. Interesting however, that the pioneer is able to walk just beneath the steam blower without getting hit.

5 - The Serpent

This one is all about squeezing the crowd together as much as possible. I assigned three climbers to bring one through the trap. The rest is pretty standard.

6 - Lemming Replacement Therapy

Hard and pretty annoying level. Key was when I found out that three Miners at the bottom were enough (not four what I had thought before). This allowed me to make one more Lemming a miner at the start and delayed this particular Lemming - which was crucial.

7 - Be the girl you wann be

Easy one. Starting inside a bomber's hole, a basher can bash all the way right to the exit. In the end, some mid-stroke interruptions will do.

8 - Cave-divers

Builderless level. The only possible path is not hard to see. It's still not an easy level and this is because of the rock-crusher-trap. When the crowd arrives there, one Lemmings should have a small lead to make a digger hole and then bash. Increasing the Release rate to the max might help here.

9 - A Death-Defying Stunt

Like the first version, a hard level for me. I was too much focused on a specific solution which finally did not work - I thought I would need a second pioneer that turns around in the basher-tunnel. In the end, the solution was more straightforward than I had expected. Good level, nonetheless.

10 - The Four Horseman and the Apocalypse

This is a great level. When I thought I had it, I realized that I was one basher short, but then I spared one at the left side. I didn't use any of the four blockers - so it's maybe a slight backroute.

All my solutions can be found here: https://www.youtube.com/@Swerdis
#42
Other Projects / Re: Lemmoria
Last post by The64Watcher - May 28, 2026, 12:16:44 PM
lemming movement test
#43
NeoLemmix Levels / Re: [NL 12.7.0+] Lemmings Dest...
Last post by JawaJuice - May 28, 2026, 09:24:06 AM
Hi Nessy! Great to see you back, and nice to meet to meet you! :) Gotta say, I really enjoyed playing through Destination, and Migration, both excellent packs! :thumbsup:

#44
Other Projects / Lemmoria
Last post by The64Watcher - May 28, 2026, 04:09:44 AM
So im starting on a game called lemmoria, its less ambitious than my other projects but i mean like
uhhh
 :shrug:
its about playing as a lemming in some sort of endless building to try and get to the bottom, its a realistic survival game that will have MANY health mechanics.
so anyway i wanted to share my progress. i made the head for the lemming as the game will use dynamic layers to show the lemming you play as
#45
NeoLemmix Levels / Re: [NL 12.7.0+] Lemmings Dest...
Last post by Nessy - May 28, 2026, 01:21:27 AM
Hey everyone!! :)

Wooow, it's been a while LOL. I'm honestly over the moon that people are still playing my stuff to this day and enjoying it :) Thank you all for the replays, feedback, and kind words! I definitely need to take some time to get up-to-date on everything and go through all of this, but it'll be fun to revisit Destination because I honestly don't remember some of the solutions I came up with back then haha ;P
#46
Contests / Re: Level of the Year 2025: Pl...
Last post by IchoTolot - May 27, 2026, 09:41:32 PM
The solutions for my levels are intended! Great job!  :thumbsup:
#47
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Flopsy - May 27, 2026, 03:34:06 PM
I should be there too. Not working on all 3 of those days
#48
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - May 27, 2026, 11:13:56 AM
I've played a lot of these levels before but it was fun to play through them again and refresh my memory. The main stuff I hadn't played was the majority of 92Dexter11's Lock & Key levels and a few from LDC 32. Overall, lots of ingenious design and you can definitely see why everything has been nominated for LOTY 2025 - worthy contenders all! :thumbsup: Good luck to everyone!

By and large, there's nothing particularly easy here! On the contrary, it makes for a challenging pack! I will say that aside from Armani's and Guigui's input, which I already knew, the levels from Lock & Key are comfortably the hardest ('No Looking Back' especially), occasionally utilizing quite obscure tricks but more often than not, just non-obvious solutions that take a very long time and lots of trial and error to figure out! 'kaywhyn's Organic National Park' gave them a good run for their money though; had me stumped for ages, that one!

I'll attach all of my replays and maybe the respective authors can let me know if I've discovered any unacceptable backroutes!

#49
Non-Lemmings Gaming / I made a custom Crash Bandicoo...
Last post by namida - May 26, 2026, 11:30:39 PM
"Shady Facade". It's a Lost City / Sunset Vista style level, though in a Crash 2 gameplay style. With a few twists of course.

Link on NexusMods

Requires the PC version of the game (Steam or Game Pass, either should work). Difficulty-wise I'd say it's harder than Future Tense but easier than Stormy Ascent.

There's a few minor fixes needed (I'm just trying to figure out how to get the dynamic difficulty adjustment to properly apply to one particular part of the level, then the fixed version is ready to upload) but yeah, I think it turned out really good.
#50
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Mobiethian - May 26, 2026, 10:50:32 PM
I'll be there! ;) This is exciting! I opted out of the contest for 2025, but I'll be back to compete in 2026. :thumbsup: