Recent posts

#41
Community Edition / Re: [?][SUG][PL] Use "saved/re...
Last post by Dominator_101 - February 09, 2026, 01:35:09 PM
Quote from: WillLem on February 09, 2026, 04:38:24 AMWhat about once it reaches 0 and lems are still entering the hatch?

This is one of the problems with the negative saved display actually: once it reaches 0, the positive number thereafter becomes somewhat meaningless. If it reads "7", for example, what that actually means is "the save requirement + 7".
One option for this would be to display extra saves as '+X'. This could work with both negative and non negative req count really, but for the case of using a positive req counting down adding '+' in front after saving enough helps differentiate it. A plus in and of itself also kinda denotes 'extra' a lot of times, so it's indicating they're bonus as well. And it doesn't take up any more space than the minus already does.
#42
Lemmings Main / Re: How to play and create cus...
Last post by Sabriella_Casper - February 09, 2026, 12:42:43 PM
I've been wanting to dive into custom levels for a while but wasn't sure where the community was at these days. Seeing NeoLemmix and Lix side-by-side makes it much easier to choose where to start.
#43
Lemmini / Re: [RetroLemmini] GeoffLems
Last post by WillLem - February 09, 2026, 08:34:20 AM
Uploaded V1 of the RetroLemmini version of GeoffLems, converted to .rlv and with exits/entrances fixed where necessary. The pack now uses the Amiga music bundled with RL so no need to download additional music.
#44
Lemmini / Re: [RetroLemmini] Lemmings Pl...
Last post by WillLem - February 09, 2026, 08:00:46 AM
V1.4 Update

All levels have been converted to .rlv and are fully compatible with RetroLemmini 2.7 and later.

Get the latest version of the pack here.
#45
Lemmini / Re: [SUG] Add postview jingle ...
Last post by WillLem - February 09, 2026, 04:40:47 AM
Should be do-able. I'll certainly look into it.
#46
Community Edition / Re: [?][SUG][PL] Use "saved/re...
Last post by WillLem - February 09, 2026, 04:38:24 AM
Quote from: Guigui on February 08, 2026, 01:58:45 PMWhy not just putting the required number as a positive number next to the flag, and decrease it as player saves some.

What about once it reaches 0 and lems are still entering the hatch?

This is one of the problems with the negative saved display actually: once it reaches 0, the positive number thereafter becomes somewhat meaningless. If it reads "7", for example, what that actually means is "the save requirement + 7".

One thing that could make sense is this:

:lemming: Display the positive "to be saved" number whilst the requirement has not been met. Count down as lems are saved.
:lemming: Once 0 is reached, switch to displaying the total saved (change colour as well). Count up as lems are saved.

The negative display could do a similar thing, although it would actually be exactly the same but with a "-" symbol, so could probably just be retired altogether.

Quote from: Guigui on February 08, 2026, 01:58:45 PMAlso a thing that disturbs my brain is that the "in hatch" number is displayed before the "total" number. The other way around would make more sense to me.

Why?

Hatch count is the total lems to begin with, before any have spawned. If we read left to right, then, this number should absolutely be at the start of the display, should it not?
#47
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - February 09, 2026, 03:24:25 AM
Just a little update! :) The level pack is more than half way done and the levels are coming along quite nicely. I am thankful for the testers and I'm preparing to send out the next demo to them soon. I'm hoping to get a few more levels into it before doing so.

With all being said, I am staring to anticipate a March or April release if things keep going as they've been. Also, I am trying to make my levels less open ended. :D

Thanks to kaywhyn, Armani and JawaJuice for the testing! Thank you to Kevin for the encouragement and motivation to keep going. :thumbsup: Finally, thank you for reading/keeping up with the scoop, and please, keep on playing Lemmings! :lemcat:
#48
Lemmini / [✓][SUG] Add postview jingle m...
Last post by Ron_Stard - February 08, 2026, 10:53:51 PM
I like that NeoLemmix uses Master System music after a successful or failed level. I wonder if RetroLemmini would use them too.  :thumbsup:
#49
Contests / Re: Level of the Year: 2025!
Last post by IchoTolot - February 08, 2026, 04:22:08 PM
Eligible Level Packs

This is simply a rough list of levels that are eligible. They have not nessecerially been nominated, and the majority probably won't be. Please note that this is probably not a complete list, especially in regard to Lix levels; if you can think of anything that should be added, let me know!

NL and Lix

Level Design Contests: Level Design Contest #32, Level Design Contest #33

GigaLem: Festival Millas 2024 (Released in March 2025) - No older levels from the "Recall" Rank

The Tomato Watcher: The Lemmings Chronicles: The First Ten Levels, Sweet 'N' Sour Lemmings: a bite-size level pack

StokeApe: STOKEAPE JUMBLE: Level Pack

Scotty: Scotty's Lemmings Pack

92Dexter11: Lemmings Faithful (Only levels in the Safe and Treacherous rank!), Lock and Key

Guigui: Save One : do you have what it takes to save one Lem ?

Turrrican: Levels released in 2025 in the "levels by Turrican" thread

Crane: Levels released in 2025 in the "Levels by Crane" thread (https://www.lemmingsforums.net/index.php?topic=7270.0)


Don't forget to check out the Random level sharing topic as well!
        - page 18, V2 of saba's level only!
#50
Contests / Level of the Year 2025: Nomina...
Last post by IchoTolot - February 08, 2026, 04:20:47 PM
Please see the main LOTY2025 topic for more details on LOTY2025. This topic is merely a list of nominations.

kaywhyn

- "Oh Yes! A Hardcore Molten Problem" (Contest #32 Winner, NeoLemmix)
- "Oh No! Another Hardcore Molten Problem" (Contest #32 Winner, NeoLemmix)
- "kaywhyn's Organic National Park" (Contest #32 2nd place, NeoLemmix)
- "Quick Lab Rush" (Contest #32 3rd place, NeoLemmix)
- "It's Crazy Sports Day!" (Contest #33 Winner, NeoLemmix)
- "Help Me, Help Dune" (Contest #33 2nd place, NeoLemmix)
- "We Got Mad Lemmings 3 Lab Skills!" (Contest #33 3rd place, NeoLemmix)

Armani

- "Underroot" (Contest #33 Entry, NeoLemmix)

Guigui

- "So Many Spikes" (Save One - Neo 02, NeoLemmix)

Crane

- "A Step Down With Difficulty" (Single level, NeoLemmix)

The Tomato Watcher

- "A Puzzle Adventure" (Sweet 'N' Sour Lemmings - Sweet 06, NeoLemmix)

92Dexter11

- "Cursed Treasure" (Lemmings Faithful - Safe 08, NeoLemmix)
- "Prologue" (Lock and Key - Solitude 01, NeoLemmix)
- "Building, Fencing" (Lock and Key - Solitude 03, NeoLemmix)
- "Epilogue" (Lock and Key - Solitude 21, NeoLemmix)

GigaLem

- "Coyote Time" (Festival Millas 2024 - Jamboree 03, NeoLemmix)