Recent posts

#41
Lemmini / [✓][BUG][RetroLemmini] Missing...
Last post by WillLem - December 28, 2025, 12:59:03 AM
From Ron_Stard:

Quote from: Ron_Stard on December 24, 2025, 01:18:30 AMI've discovered that in Lemmings Plus I, there are several levels where the house the Lemmings are supposed to come out of isn't shown. This doesn't happen in SuperLemmini Too. Specifically, this happens in all the levels of "No Salvation," as well as in "Overheat" (Wimpy 26) (screenshots attached) and Medi 28 ("Way Up High")

I used the Lemmings Plus level version posted here:

https://www.lemmingsforums.net/index.php?topic=5620.msg92258#msg92258

It may happen with other levels, but I haven't advance much far nor test thoroughly every level I have in my collection.
#42
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by WillLem - December 28, 2025, 12:50:39 AM
Quote from: hrb264 on December 25, 2025, 08:35:14 PMthat looks so cool. I had no idea you could do that. As soon as I've done the Oh No levels I'm going to download it. :D

Thanks! I'd recommend playing it in NeoLemmix Community Edition. I'll be releasing an update for it shortly.
#43
Lemmini / Re: RetroLemmini 2.4 bugs
Last post by Ron_Stard - December 27, 2025, 11:21:12 PM
Quote from: rosborne on December 27, 2025, 01:56:21 PM- there isn't a default one included in the 2.4 release download. Should there be?

It is created by default, and it's the only player that stays -with all the progress kept- after closing and opening RetroLemmini.

Maybe all these issues happen because of the Java version? This is what I am using:

openjdk 11.0.29 2025-10-21
OpenJDK Runtime Environment (build 11.0.29+6-post-Debian-1deb11u1)
OpenJDK 64-Bit Server VM (build 11.0.29+6-post-Debian-1deb11u1, mixed mode, sharing)
#44
Lemmini / Re: RetroLemmini 2.4 bugs
Last post by rosborne - December 27, 2025, 01:56:21 PM
I've come up against the same bug today with the players list.

It seems to revolve around the players.ini file in the settings folder:

- there isn't a default one included in the 2.4 release download. Should there be?
- If I create one using the default contents from the GitHub repository, it doesn't seem to update when I create a new player. I assume it should do?
- If I create a new player and then manually update the players.ini file to add the new player to the end of the file (e.g. "player_1=joebloggs") then the player shows up and everything seems to work as expected.

Hopefully some of the above helps track down and fix the issue.
#45
Forum Games / Re: Replace a word in a Lemmin...
Last post by Ste Woz Ere - December 26, 2025, 11:09:33 PM
(there's so many but here's a few)

Go for Balls!
Upside Down Balls
Steel Balls
Pea Balls
Time to Balls up!
Don't Make the Wrong Balls!
The Steel Balls of Kessel
Mind the Balls

(can't remember many from ONML)

Thunder-Lemmings are Balls!
Lemmings for Balls!
LeMming ToMato KetchUp bAllS
There's Madness in the Balls

(and I can remember only two from Holiday)

Get the Balls?
Balls: The Motion Picture
#46
Community Edition / Re: Roadmap for CE 1.1
Last post by Simon - December 26, 2025, 04:21:25 PM
Here's the full reply that I've promised.

Don't add such blinking with a 500-ms off-phase, and don't add an option for this either.

Reasoning against the option: Seven stars must align for the option to be helpful:

  • The user is still ignorant of how you cancel replays. (If we know how to cancel, we need no animation nor blink.)
  • The user must already use namida's NL.
  • Then, he must actively choose CE over namida's NL.
  • Then, he must decide to re-use the existing NL directory. (= He must choose not to extract CE to a new directory.)
  • And he must make the mistake of extracting only the executable, not the images, even though you ship images in the same archive.
  • Then, he must be annoyed by the blink enough to remember the annoyance. Being slightly annoyed isn't enough.
  • Then, he must stumble upon the option, and associate it actively with his annoyance. Merely being annoyed doesn't help. Users suffer from bad UI enough to accept annoyance.

It's possible that zero users will benefit.

But meanwhile, the option will clutter the menu for every single CE user.

#2, #3, #4, #5 happen occasionally but rarely (we have one confirmed case, Guigui) and #1 must happen to even have a problem in the first place. Then #6, #7 must come on top of all that so that the option helps with the problem.

For #1, #2, #3, #4, #5 in the future, to meet the concern of #6, there are better ways to design the annoyance out of existence. E.g., minimal fast blink whenever an assignment replays, rather than continuous blinking with 50 % off.

My advice is:

  • Make the R clickable, as you have. This is already an improvement by itself! Nice!
  • Don't add any blinking when the CE executable runs in an NL tree.
  • Maybe revisit much later for non-optional subtle {blink once, quickly, on replayed assignment} when run in an NL tree. But probably don't worry.

-- Simon
#47
Site Discussion / Re: Lemojis!
Last post by Silken Healer - December 26, 2025, 11:19:00 AM
Quote from: Simon on December 26, 2025, 04:56:01 AMSee the issue? Either I or Silken or WillLem will not get what he wants.
I think I and WillLem would both be happy with geek2

Quote from: Simon on December 26, 2025, 04:56:01 AMSilken has reasoned what he wants and compared it with the yellow Twemojis
That was just for the Santa hat Lemoji, not for in general. Although that being said yes I probably would prefer for all the Lemojis to be similar to one another too.

Quote from: Simon on December 26, 2025, 04:56:01 AMAnd he has offered his own interpretation with the orange glasses (that I rejected because the glasses were too small/would blend in).
I think you are getting mistaken. That wasn't me. WillLem made the orange glasses geek, and I changed them to gray glasses to ask if that would make them better.
#48
NeoLemmix Levels / Re: Holiday Lemmings 2024
Last post by kaywhyn - December 26, 2025, 10:06:12 AM
All rightie, something that I meant to do earlier in the year but haven't gone around to doing so until now, but I've now done a level solving commentary video series on this pack :thumbsup:

Link: https://www.youtube.com/playlist?list=PLbp2m4KlFpJsU_8wPm-YNPQPAxKfS0xKC

For those who haven't seen this kind of video series of mine, it's basically a series where I run my replays on the levels and explain my thought processes that I had while I was solving the levels. So pretty much a commentary video series from my perspective as a player solving the levels ;)

Enjoy and merry Christmas! :thumbsup: 
#49
Site Discussion / Re: Lemojis!
Last post by Simon - December 26, 2025, 04:56:01 AM
Added shrug.

... and I would prefer the number of smileys cut in half, and both of you should instead discuss what to cut. With every new smiley, two old smileys should be moved away, until the number in the main post form is under 30-40. Who needs 30 even.

Why do I bring this up? I'm reminded of the last such political stuckage. I was annoyed that :o was too hard to see, and offered :lem-shocked: :lem-mindblown: as a replacement. Proxima didn't like the :lem-mindblown: and as a result we kept the :o and added both :lem-shocked: :lem-mindblown: -- the worst possible outcome. Proxima is forced to see other people post the :lem-mindblown: and I am forced to load all three on the post form. What bloat. To this day, I'm still considering to just cut two of them from the post page, and put them in "more" or hide them altogether. But which to cut ...

See the issue? Either I or Silken or WillLem will not get what he wants.

Silken has reasoned what he wants and compared it with the yellow Twemojis. And he has offered his own interpretation with the orange glasses (that I rejected because the glasses were too small/would blend in). This is considerable preceding work and it's impossible to ignore, and gives substance to his own rejection (that the geek4/5 will not fit in).

I have the power to add/remove smileys, and that makes me biased. But nobody else will word the issuse similar to how I want to word it. Therefore I will argue:

Are the glasses too big? You must exaggerate in cartoons. Don't like how the glasses now line up with the face outline? Make the glasses even bigger. Or thicken the frame. With 3 pixels of frame thickness, you can even color the inside and keep the black outline.

Or are the old smileys too similar to each other? To make geek fit in, mix/exaggerate the haircuts/mouths/... of the existing smileys? That would be my preferred solution even.

It's hard. See attached geek6, a mishap with even bigger glasses, with a haircut that looks like a sitting rabbit, and with the buckteeth. I don't expect either feature to be better than 2/3/4/5, and I'd choose geek4 over geek6. But I hope it nudges somebody to say something useful.

-- Simon
#50
Level Design / Re: Immediate turn-offs
Last post by kaywhyn - December 25, 2025, 11:42:26 PM
Just realized I never got around to making a proper post to this topic of what my turn-offs are. Well, I'm pretty much like Armani here in that I don't really have any, as I pretty much play all levels :P There are, however, some designs and level elements I'm not a fan of. In particular, levels where you have to repeatedly spam the same skill, especially in a very short amount of time. Similarly, levels where the solution is obvious but is so fiddly and difficult to execute or require so much trial and error before finding the right solution tend to not be enjoyable for me ;)


@geoo

Stroke at Retirement Age is also the final level for the New Formats NL version of Revenge of the Lemmings 4.0. I got stumped there for 4 months before I finally figured it out, so its position as the final level of the community pack is well-justified! :P

More information here: https://www.lemmingsforums.net/index.php?topic=5963.0

And oh wow, I too never caught on with the hint in the level title :forehead: It makes perfect sense, though! Like probably many others, I simply thought it was just a random level title that you picked and therefore it had absolutely no connection to the level whatsoever :P Then again, I myself am really bad with coming up with level titles to my own stuff, so I'm not any better there :-[

@JawaJuice

Nepster is very well-known for really hard levels, among others that are often associated with such, such as Icho, Armani, and Crane. That's not really surprising, considering Nepster was one of the NL maintainers alongside namida back in the days. Not only that, his level solving skills are legendary, even if he came really close on some packs, such as Lemmings Plus Omega 2! I don't know about my stuff, since I constantly keep thinking my levels aren't that hard, but hey, I'll let you be the judge of that when you eventually get to my other stuff in the LDC Compilation Pack :P As a heads up, you'll find my stuff starting at LDC #22 ;) That reminds me, there's a few levels of mine in there that I would like to submit an updated version for, mostly to fix and tidy up the aesthetics and visuals. I honestly can't look at some of my earliest levels now without cringing at least once :( Like seriously, I can't believe I made some atrocious looking levels back then! In my defense, those were my earliest ones, and in general I'm not artist, and still am not :P 

Indeed, NepsterLems was pretty much the last really old, really hard level pack I managed to complete, after some others which are much harder, including Lemmings United, Lemmings Uncharted, and Lemmings Plus Omega 2. It truly blows me away at how very hard NepsterLems manages to be despite sticking to just the classic 8 skills! In fairness, I often switched back and forth between Lemmings United and NepsterLems back when I first started playing NL, back when I wasn't as experienced as I am now, when roadblocks came up very often for me. For example, the first major roadblock for me was Planet 13, followed by Sun 7, culminating in Black Hole 1, which went unsolved for nearly 3 years! I finally had success with the level shortly after I had just beaten LPO2 and RotL, with the latter only a few weeks after I finally figured out Stroke at Retirement Age. Because of all the experience I gained from all the custom level packs I've played and solved in between the nearly 3 years Black Hole 1 was unsolved, I proceeded to smash through the rest of the Black Hole rank in very short order :P At the same time, several levels in the earlier ranks IMO are much harder than most of the levels in the Black Hole rank, and I had way more roadblocks in the Planet, Sun, and Neutron Star ranks. Again, keep in mind NepsterLems was one of the earliest NL custom level packs I played, back when I wasn't as experienced as I am now.

Lemmings Stampede was another pack I rotated between Lemmings United and NepsterLems back then as well. Indeed, Wicked 5 had me stumped for a really long time, only to not surprisingly come up with a really overcomplicated solution :laugh: