Quote from: ProximaThe "Clear Records" button in the level select menu doesn't remove completion ticks, at least in 12.12. Is this fixed in 12.14 or in CE?
Quote from: hrb264 on January 01, 2026, 07:25:43 PMI'd like to play custom lemmings levels with new tile sets too if these are available although I only want the original 8 skills![]()
Replay "R" is now clickable to cancel the replay (including during Replay Insert mode).
Added Playback Mode - this can auto-play an entire folder of replays for a selected levelpack, with various playback options
Updated Replay Renamer (now known as Replay Manager) to include additional replay renaming options (including the ability to append the pass/fail result of each replay) when performing a Mass Replay Check
Added .nxrp Windows-File-Association; when associated, clicking a replay file will open NeoLemmix CE and load the level & replay, ready to be played back immediately!
Skill Panel - Negative save count is now optional; the alternative is to count upwards from 0 with the number in yellow until it reaches the save requirement, at which point it becomes green (mouseover the exit icon to see the save requirement, shown in blue)
Skill Panel - Add (optional) mouseover hints to all skill panel buttons
Skill Panel - Lemming counts are capped at '999' ('-99' for negative numbers) across the panel to avoid visual bugs when the lem count exceeds this number
Full cross-compatibility with NeoLemmix 12.14 directories is now assured; missing Sleeper sprites are handled gracefully, and NLCE recognises "replays" and "Replay" folders, as well as "sounds" and "sound" folders.
A number of the orig_ and ohno_ styles have alternative trap animations (see this topic for details). These are currently under review, and will likely be revised/edited ready for the release of 1.1 proper.
Quote from: Simon on January 01, 2026, 08:48:53 PMYes, both are known bugs in Lemmings for Windows 95.
Its fast-forward relies on slow 90's machines. That fast-forward is unusuable on modern machines. And the its replay system has those desynching problems.
-- Simon