Recent posts

#41
Lemmings Main / WinLems Custom Levels
Last post by Vexar - July 27, 2026, 05:25:57 PM
Hi guys!

I've been playing Lemmings since the 90s, and a couple years ago I stumbled upon WinLems and started building custom levels and experimenting with it, even rebuilding and reimagining some of the ONML levels and a few from YouTubers.

I can't think of a better place to share some of my .dat files, and I'd love to know if there are any other WinLems builders here that would like to share some levels too!

I attached some pictures to give an idea of my builds

 :lemming:  :lemming:  :lemming:  :lemming:  :lemming:
#42
NeoLemmix Levels / Re: You Go Lemmings ! (One lev...
Last post by Guigui - July 27, 2026, 11:24:00 AM
After playtest, I can say that the level has some interesting twist in it. It has a regular solution which is quite open-ended, and three talismans which makes it almost 4 levels in one.

Bronze talisman is a neat solution that took me too much time to find.
Silver talisman is a strict timer one, it has at least 2 solutions and is not that hard.
Gold talisman has a more lenient timer but requires using more parts of the level, I found a neat solution too which requires using those blockers effectively, there are certainly other ones as UGO said mine was not exactly intended.

In the end it is a pleasant level with many things to think about, good job for a first try  :thumbsup:
#43
Lemmini / Re: [✓][BUG] Menu icons & text...
Last post by manic23 - July 27, 2026, 05:39:57 AM
Thanks for the update WillLem. I must confess I get very confused with all the different versions of Java, why can't they just make one! lol.

Thanks for updating the menus and yes I can confirm that it is now fixed and looks great.

All the best my friend and thanks again.
#44
Tech & Research / Re: Lemmings in html-in-canvas...
Last post by VorticonCmdr - July 27, 2026, 05:25:16 AM
Hi Simon, thanks for the great feedback. To be honest 2-player came after the fact I noticed that I now have everything needed to implement it. You gave me a lot to think about.
#45
Lemmini / Re: [✓][BUG] Menu icons & text...
Last post by WillLem - July 26, 2026, 10:11:41 PM
Glad to know it's all sorted.

I've posted in the release topic to let users know they need to update to Java 26 - in some cases, this alone won't do it and it's necessary to first uninstall the old Java version. The wonders of Java!

@manic23 - Let me know if the menu icons and text appear correctly for you following this update.

All best.
#46
Lemmini / Re: [RELEASE] RetroLemmini 3.2...
Last post by WillLem - July 26, 2026, 10:03:07 PM
Java Exception Issues

Hi all.

The codebase for RetroLemmini 3.2.1 has been updated to Java 26.0.2. It is strongly recommended that you update your Java version in order to run RetroLemmini.

Download the latest version of Java here.

I'm aware that one or two users have been met with a generic Java exception when running RetroLemmini 3.2.1 from the .jar executable:



Thankfully, the fix for this is easy:

1) Go to Windows > Settings > Apps > Installed Apps and search for 'Java'
2) Uninstall all Java SE Runtime Environments and Development Kits that show up in the list
3) Re-install the latest version of Java from the link above

This should fix the problem. If it doesn't, please PM me or post a topic to let me know.

All best,

Will

#47
Tech & Research / Re: Lemmings in html-in-canvas...
Last post by Simon - July 26, 2026, 09:46:45 PM
Hi! I believe that the first Github link should point to VorticonCmdr/lemmings, not to the github.io.

Networking mode against myself works in Chromium after enabling the HTML-in-Canvas global option, which is disabled by default.

On your readme, you explain how you support efficient rewind in singleplayer by taking savestates and recomputing. This is the most performant solution that we know. Lix was the first to do that in multiplayer, then NeoLemmix implemented it for singleplayer, and then Lix offered it in singleplayer.

Your multiplayer assignments during netplay have significant delay, over half a second. I think that such input delay is a problematic way of combatting lag. Clones (another Lemmings-like) and Starcraft do it like this, too, but it's more acceptable in Starcraft (where commands should happen ASAP) than in Lemmings (where it's a problem when commands happen too early). Have you considered instead to rely on the efficient recomputing from singleplayer? When the local player receives a delayed command from the opponent, the local player inserts it into his own history, then recomputes. I suspect that recomputation makes it harder to catch cheating, but it makes for better flow.

There is a third, novel way of combatting lag: Neon Swarm (Lemmings-like in Lockstep Arcade) makes terrain modifications and blockers immediate for the local player, and has a ~1-second delay before they materialize for the opponent. From the local player's view, his own young builder bricks are semitransparent until they're old enough to affect everybody.

Do you strive for exact 1991 Lemmings 1 two-player physics, bugs and all? Then you can't use such immediate local impact with delayed remote impact, and I'd suggest savestates and recomputation instead. It really depends on what exactly you envision. E.g., the 1991 physics have a possibly unwanted first-player advantage because his lemmings spawn before the second player's lemmings.

-- Simon
#48
Lemmings Main / Re: Running source ports on an...
Last post by Simon - July 26, 2026, 09:25:51 PM
Thanks for trying Lix in these emulators! Happy to hear that it's running smooth in Gamenative.

For Winlator: Allegro 5 (Lix's graphic/multimedia library) allows for a choice of backends (OpenGL, Direct3D, ...) by supplying a config file allegro5.cfg, but I haven't done that myself yet. Maybe that's useful for Winlator. But you don't have to investigate because you've already found that Lix runs well in Gamenative, and you've chosen to focus on that.

I've never designed for phones nor tablets. Some parts of the Lix UI would need a serious redesign for the world away from mouse and keyboard.

-- Simon
#49
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by hrb264 - July 26, 2026, 09:45:25 AM
Really looking forward to it :)
#50
Lemmini / Re: [✓][BUG] Menu icons & text...
Last post by manic23 - July 26, 2026, 08:27:01 AM
Thanks kaywhyn that worked for me.