Recent posts

#41
Closed / Re: [-][SUG][ED] Rename NLEdit...
Last post by WillLem - February 02, 2026, 07:09:39 PM
Quote from: Guigui on February 01, 2026, 06:49:26 PMwhy not renaming the exe file NLEditorCE ?
The CE suffix would allow this editor to not overwrite the regular editor exe if they are run from the same folder as you're currently working on.

This is intended as an update to the NLEditor. It's not a different program, it's a continuation of the same program's development.

What are your reasons for wanting both? What does the old Editor have that the updated Editor doesn't have? Nothing has been removed, features have only been added or improved.
#42
NeoLemmix Levels / Re: LemFan's various packs
Last post by LemFan - February 02, 2026, 06:18:18 PM
Great to hear Flopsy! I've been watching your playthrough videos since 2018
#43
NeoLemmix Levels / Re: LemFan's various packs
Last post by Flopsy - February 02, 2026, 04:44:55 PM
I'm sure I'll be playing one of LemFan's packs soon.

All of the packs are in the pool for my NeoLemmix 30 series on my YouTube channel.

I have not encountered one yet and I pick a pack at random every time.
#44
Lix Main / Re: Newbie with very basic que...
Last post by Flopsy - February 02, 2026, 04:39:59 PM
Only just noticed this topic myself and want to weigh in a bit myself.

First of all, welcome to the Lemmings/Lix community. It's nice to see someone who clearly prefers Lix to NeoLemmix, I used to be very into NL and still am for the purpose of YouTube content but my creativity has shifted to Lix and I mainly make multiplayer levels for our occasional multiplayer sessions.

I really like the 2 level images you have uploaded to the topic and feel these could make great multiplayer levels, they are big enough to make some interesting level scenarios.
Of course multiplayer has a very different design aspect, you are actively encouraged to make levels where players will meet opposing player Lixes on path to the exit, that's usually why a lot more level space is required.

I'm pleased you find the Lix editor more user friendly than other in game editor in similar Lemmings clones. I agree, I can make a multiplayer level so fast in the Lix editor and I think Simon has intentionally worked hard on making the editor so easy to use, the fact that it is in game too is a big plus.

On regards of questions asked in the topic

The diagonal up miner you speak of does not exist in Lix, there is a fencer skill in NL (NeoLemmix) which is based off the skill from Lemmings 2 The Tribes.

The splat height thing has been answered by others, nothing to add there.

You raise an interesting point about not being able to let Lixes fall in opposing directions to each other, walk left then right and so on. I can't think of an efficient way to do that without using opposing entrances (as WillLem said).
You mention using a digger to have a clumped alternate direction release but I know you want to achieve this without interaction most likely.

Tilesets have been lacking in Lix because Simon has maintained that they should be of a higher quality than those being made for NeoLemmix. Like they should be more symmetrical pieces which are divisible by 8 pixels in terms of their size, this is done to keep the ease of use in the editor.

The tilesets have to be made to a higher resolution than NL too, so that makes things more difficult.

You might benefit from joining a Lix multiplayer session if you are interested in that aspect of it also. Simon is almost always present at those sessions and you could benefit from talking in voice chat to him at the very least even if you're not interested in playing the multiplayer.

I should arrange another session soon, there hasn't been one since September now 😞

#45
Game Bugs & Suggestions / Re: [BUG][PL] Full Screen Bug ...
Last post by Flopsy - February 02, 2026, 04:06:52 PM
Just to confirm this bug has been fixed on my end too. Thanks for fixing  :thumbsup:
#46
Lemmini / Re: [RetroLemmini] 'Lemming Re...
Last post by hrb264 - February 02, 2026, 01:36:18 PM
Never mind - I'd just posted this when I managed to figure out the solution. It's a great level but very hard :)
#47
Lemmini / [RetroLemmini] 'Lemming Recycl...
Last post by hrb264 - February 02, 2026, 01:07:59 PM
I think I've been stuck on this one for like a week now? I downloaded 2.7 which has improved matters a bit as the lemmings aren't getting caught by the trap as easily, but I think there's either something wrong with the level or I'm being extremely thick. (probably the latter lol) I've been watching the solutions to it online but I can't seem to replicate them - the climbers just climb up the bit where the trap is, land and then get killed, and there's no real way to get more than one lemming to turn around.

Sorry to ask, but it'd be great if someone could give me some help :D
#48
Closed / [-][SUG][ED] Rename NLEditor t...
Last post by Guigui - February 01, 2026, 06:49:26 PM
why not renaming the exe file NLEditorCE ?
The CE suffix would allow this editor to not overwrite the regular editor exe if they are run from the same folder as you're currently working on.
#49
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by Guigui - February 01, 2026, 04:28:10 PM
I am currently playing this pack and making some progress.

I just cleared Not Fun 11 : Toil. Replay joined.
It was a roadblock for a lot of time to me considering the huge number of possibilities, mainly to get through that chain at the middle.
In the end my solution is backroutish because I am left with a bomber and save an extra lemming.
This is certainly due to how I do this chain part : precise timing that allows to both free the crowd with minimal casualty, and allow the athlete to get back to the left part of the level.

Now I'm stuck on the Sorting Factory that's next, but I guess this level can be possible too.
#50
Contests / Lemmings Forums Level Contest ...
Last post by IchoTolot - February 01, 2026, 02:36:55 PM
Ladies and gentleman, we've got our final results! :)

The winning level/entry is:

kaywhyn's "Help Me, Help Dune"

The 2nd place goes to:

kaywhyn's "It's Crazy Sports Day!"

3rd place goes to:

kaywhyn's "We Got Mad Lemmings 3 Lab Skills!"

Congratulations to kaywhyn for winning the contest! :thumbsup:

I will contact the author of the top 3 levels regarding the determination of the next contest's ruleset. :)