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#41
In Development / Re: Levels by Crane
Last post by JawaJuice - November 28, 2025, 09:25:05 AM
@kaywhyn I really do hate these kind of levels. I just find them stressful, especially with that abrasive 'I'll Be Back' tune playing haha. I did actually have another go at it, but again, I get nowhere with the normal version let alone the talisman!

Spoiler
You clearly have to use all 5 builders to cross the water, which only leaves you 5 diggers to get most of the crowd down safely. If I try an AT style solution to turn them around at the far end, hardly any of them get back up before the digger steps become too high to climb. Conversely, if I use the old stair steps technique of creating 1-pixel offsets by using one digger to cancel the other, most of the crowd end up going towards the fire trap, where they all obviously die. It's not really the kind of puzzle where you can come up with multiple ideas of things to try, I find, and I'm pretty much out of ideas already!

EDIT: Actually, scratch that. I think I've worked out how to do this level, though it's gonna be tricky to pull off. Apologies to @Crane, I think I may have been guilty of complaining before properly engaging my brain in this case!

@Armani I shall take a look! 1m28s for Last Lemming Standing sounds insane!

EDIT: Those made for entertaining viewing with a coffee break, Armani! Your solution to Deep Freeze is very intricate, which ties into what kaywhyn was saying about max save solutions often being fiddly. Watching your Last Lemming Standing replay was a hoot! It was almost like watching someone play an arcade game like Mario rather than Lemmings :P I will hold off from watching your Outside the Box Part 2 replay for now, I might give that one another crack myself first.
#42
In Development / Re: Levels by Crane
Last post by Armani - November 28, 2025, 08:00:37 AM
@JawaJuice  ;)


Plus, here are some of the replays I uploaded to Discord before that are probably worth keeping
#43
Non-Lemmings Gaming / Porting Sonic the Hedgehog fro...
Last post by Crane - November 28, 2025, 03:56:17 AM
So this is an interesting topic.  Someone is toying with the idea of porting Sonic the Hedgehog for the Sega MegaDrive (Genesis for those in the USA) to the Amiga, the original platform that Lemmings ran on!

Thought it might be interested for those who like low-level, old-school programming!

#44
Contests / Re: Level Design Contest #33 -...
Last post by kaywhyn - November 28, 2025, 03:01:12 AM
Quote from: JawaJuice on November 27, 2025, 10:22:38 AMCheers! He hasn't confirmed yet, but I think I have now found the intended solutions for Icho's levels. I was surprised to backroute them too. I just normally take a path-of-least-resistance approach, rather than thinking about what the author might have intended, which sometimes leads to backroutes I guess! The exception to that was his R1 level. Initially, I couldn't really see how to do it at all, so it was more of an any-means-necessary approach, which I pretty much knew would be a backroute b/c who uses the basher/blocker trick as a key element to a solution? XD

There's one level by Turrican whose solution absolutely requires this combo. I'm not going to spoil which level it is, you'll have to figure it out for yourself! :P I believe two Lemmings Uncharted levels by Armani require it too, though I think he told me it's not necessary?

QuoteIf you want to put it in spoilers, I'd be curious to know what others have found to be the hardest part of your R3 level, because the rest seemed relatively straightforward to me. Working out how to release those two lemmings that fall into the little well was the main headache.

I think Armani more or less said this was the hardest part as well, so apparently you're not alone there! :P It surprises me because I thought the setup here makes it easy to spot what's required here, but hey, what do I know regarding whether people find my levels easy or hard? :laugh:

QuoteAs I've said, I'd love to be a playtester on your upcoming pack, so bear me in mind when the time comes for testing!

Yup, absolutely! It's not going to be for a long time because, yea, I'm very slow when it comes to making levels. Not to mention 125 levels is a very overambitious goal I'll admit and I'm nowhere near the target even after almost a year :P

QuoteC++, now you're talking my language ;)

I still have some of my homework assignments from the course, and I believe last year I installed Visual Studios on my machine again after so long. Some currently don't compile correctly and hence throw errors, but I would have to investigate the code I wrote on my end for those. This was a really long time ago, back in 2009, meaning it's been at least 16 years since I last did any coding/C++ programming. So, pretty much means I'm relearning the programming language due to the huge lapse in time from the last time I worked with it and Visual Studios.

Thank you so much again for playing my levels as well as the banter as you mentioned :thumbsup: You'll definitely be seeing more from me in the future, but as mentioned there's Armani's LDC Compilation Pack you can play through for several of my past entries. That reminds me, I would like to submit some updates to replace some of my levels in it, since yea, I'm not necessarily proud of my earliest levels due to the poor visuals. Nowadays, I can't even look at those really early levels of mine without cringing at least once :sick:   
#45
In Development / Re: Levels by Crane
Last post by kaywhyn - November 28, 2025, 02:37:51 AM
Ah, Mincemeat. The one I pre-tested for Crane. I still urge you to attempt the level, JawaJuice. It's one of my favorites and is quite a satisfying solve! :thumbsup: The talisman is excellent as well, even if it's on the fiddly side, but then again a lot of max-save challenge solutions are! :P 
#46
In Development / Re: Levels by Crane
Last post by JawaJuice - November 28, 2025, 12:29:51 AM
Quote from: Crane on November 27, 2025, 09:04:45 PMI do have one fun level for you to try.  It was an entry in a contest a few years ago, but is also Curious 24 in Lemmings Cranium.  Behold, "Mincemeat"!

Yeah, horrible level. I got precisely nowhere with that! I don't like 99 release rate levels at the best of times, but that's just :evil:
#47
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 11:45:14 PM
Cheers, yes, I thought Blockout must be the intended solution - a very nice level!

Spoiler
For a time, I was one lemming short, thinking I had to deploy another permanent one to turn around the final lemming to dig, but then remembered the old using a blocker to halt the progress of a digger right on the edge of a block :)

Icho's solution to Cream Cake 2 - I'll be honest, I never would have thought of that. Having seen it though, hopefully I can bank that kind of strategy in my memory for future solving. Sometimes the best way to learn is watching a master in action!

Similarly stumped by Medivac. I don't tend to do so well with these kind of levels. Not sure what I mean by 'these kind of levels', but I know them when I see them XD
#48
In Development / Re: Levels by Crane
Last post by Crane - November 27, 2025, 11:11:45 PM
Blockout is intended - well done!

There is a YouTube video out there of IchoTolot solving the two Ice Cream Cake levels if you're curious (skip to 9:00):
#49
Challenges / Re: Playing Jelly Belly BeanBo...
Last post by namida - November 27, 2025, 10:28:19 PM
That does kinda remind me, I thought Jelly Belly was just a fake in-universe brand for L3D when I first played. So when I actually saw them in a store several years later, I had to buy a pack. Weren't even really anything special tbh.
#50
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 10:02:44 PM
I'm also gonna post Ice Cream Cake 1 & 2 here, if that's OK. You've already seen my Ice Cream Cake 1 replay, but hopefully other folks will want to give these levels a crack. I know you said Armani has done them - and is the reason that two versions exist! #2 still has me stumped. You urged me to think why I might need two climbers but my mind drew a blank!