Recent posts

#41
Lemmini / Re: [RELEASE] RetroLemmini Lev...
Last post by WillLem - March 16, 2026, 02:53:18 PM
Version 1.4 Update

More updates, new features and bugfixes.

:lemming: Direct Drop (Maximum Exit Physics) support added
• It's now possible to set Direct Drop (Maximum Exit Physics) on a per-level basis*. With this property activated, lemmings will always interact with the Exit's trigger regardless of state/action, meaning that falling lems can exit in midair and from otherwise unsurvivable drop heights (aka Direct Drop), and will prioritise an Exit's trigger over any other object wherever they overlap.
NOTE: Direct Drop is a controversial physics phenomenon which was present in some official Lemmings ports (including Windows '95 Lemmings upon which RetroLemmini is largely based). If using this feature, it is recommended that you do so sparingly, and be aware that it may open your level up to unintended solutions!
NOTE ALSO:  Direct Drop is set by the level author, and the player will be notified in the Preview screen if it is active in the current level.
* (Requires RetroLemmini 2.9 or later).


:lemming: Control Hints
• When the mouse is hovered over a control, information about that control is now displayed in the status bar. This can be toggled on/off in Settings.

:lemming: Level Pack Compiler - Automatic Updates/UI
• The Level Pack Compiler now silently checks for updates every 30 days and automatically downloads the latest version.

:lemming: Style Manager/UI
• Added 'Remove' button so that styles can be removed from the list.
• Bugfix - 'Sort Alphabetically' becomes available only when multiple items are selected.

:lemming: Skillset
• Added support for 'Infinity' skill amount (applies when the numeric control is set to 100).

:lemming: Bugfixes/UI
• Corrected Y-Position of hatch spawn point.
• 'Show Missing Pieces' menu item is now only present when relevant (i.e. when the level contains missing pieces).
• Transformations (rotate/invert/flip) no longer apply for One-Way-Walls (matches RetroLemmini 2.9 behaviour).



Download the latest version of the RetroLemmini Editor.

Also be sure to grab the latest version of RetroLemmini.

#42
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 15, 2026, 10:34:38 PM
Quote from: zanzindorf on March 15, 2026, 10:27:15 PMLol I forgot about the keyboard. Attached should be a fix for that.

Perfect, thanks :)
#43
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 15, 2026, 10:27:15 PM
Quote from: WillLem on March 15, 2026, 01:01:17 PMHere's everything as it looks at this point. Let me know your thoughts:

They look great in-menu :thumbsup:

Lol I forgot about the keyboard. Attached should be a fix for that.

CodeFlipped_64x64.png
#44
Contests / Re: Level of the Year: 2025!
Last post by IchoTolot - March 15, 2026, 08:42:54 PM
Be sure to remember working on you nomination list!  :)
#45
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by 92Dexter11 - March 15, 2026, 06:25:18 PM
QuoteYou're so welcome and thank you, Dexter! I am so pleased that you like it and I do want to thank you greatly for making all of us the tilesets, they're so beautiful! :thumbsup: This wouldn't have been possible without you.
:thumbsup:


QuoteSo are you going to plan on making any more tilesets/styles? I'd do it again as a sequel/expansion pack.

I did recently start work on a new set of Lemmings Faithful tilesets, but then lost all enthusiasm and motivation and took a bit of a break. They will be released eventually since I've already made a lot of headway on them, but I have no idea when that will be.
#46
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by WillLem - March 15, 2026, 05:44:43 PM
It's been one week. Could do with some feedback on this from anybody that uses NeoLemmix. Thanks :)



Meanwhile, how's this for "erase future assignments" feedback?

#47
Other Projects / Rustlings: a WIP lemmings engi...
Last post by DirtyHairy - March 15, 2026, 04:56:24 PM
I am currently working on a cross-platform reimplementation of DOS Lemmings in Rust that reads the original data files and acts as a drop in replacement for the original binary. I have yet to add the actual gameplay, but the interface and the basic engine are now in place and ready for some rodents to move in, so I thought I'd share a few screenshots ;) If you're curious you can find the project at https://github.com/DirtyHairy/rustlings
#48
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by IchoTolot - March 15, 2026, 04:33:22 PM
Here are my replays for V2 of this pack.

Great levels in here and by far not all easy pushovers!  :thumbsup:

I had the most problems with Tense 08 "Risky Business" and found it much harder than the repeat. Don't know if it's a backroute though.

My solutions are attached to this post as usual.  :)

#49
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 15, 2026, 01:01:17 PM
Quote from: zanzindorf on March 14, 2026, 11:29:09 PMI tried flipping the key icon horizontally. Let me know how that looks.

It looks excellent, thanks for doing this.

Quote from: zanzindorf on March 14, 2026, 11:29:09 PMI also ... revised the ... code icons with the given suggestions  :thumbsup:
Not sure if it looks like an A500, but I think I like it better than the previous attempt lol.

It definitely looks like an A500 for sure. The only issue is that the "flipped" version (with the monitor facing to the right) has the keyboard layout flipped. This is probably the orientation I'd want to use, since all of the other icons are in a left-to-right orientation.

Meanwhile, the new mouse icon looks fantastic. The exit icon is also incredible, you've really captured what the exit would look like large and in 3D. I'd be interested to see your take on all of the OG exits, not necessarily for these icons but just as an artistic project in general! :)

Here's everything as it looks at this point. Let me know your thoughts:

#50
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - March 15, 2026, 12:51:04 PM
Quote from: 92Dexter11 on March 04, 2026, 04:55:33 PMHi Mobiethian!

Congrats on your new level pack, these levels are incredible!

I managed to complete every level, although I think some of my solutions for the later levels may be backroutes

Overall, this pack was really fun to play through and I feel honoured that it uses my tilesets. Thank you so much!  :thumbsup:

You're so welcome and thank you, Dexter! I am so pleased that you like it and I do want to thank you greatly for making all of us the tilesets, they're so beautiful! :thumbsup: This wouldn't have been possible without you.

So are you going to plan on making any more tilesets/styles? I'd do it again as a sequel/expansion pack.