Recent posts

#41
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 27, 2025, 06:56:24 PM
No need to apologize! There are always gonna be a few levels one cannot complete with the intended solution (well maybe not for the absolute best solvers on the forum, but for most people). You just happened to have two of them in one contest XD I'll look forward to seeing your replays! See you on the Levels By Crane topic! :)
#42
In Development / Re: Levels by Crane
Last post by Crane - November 27, 2025, 06:41:24 PM
That's fine, but you've got an old version of Blockout there - this is the most recent version (it's Cunning 29 in Lemmings Cranium), which does patch that backroute by making the drop higher.
#43
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 27, 2025, 06:30:04 PM
I don't know whether I should be honoured or to apologise!  Don't feel too frustrated though - you've helped to make our levels better, and there are a lot of levels that I've struggled to complete, and sometimes failed to complete due to not seeing an obscure trick (I never sold Diamond Mine from the previous contest in the intended way).

When the playing phase is over, I'll post replays of all the intended solutions.
#44
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 27, 2025, 06:06:38 PM
Argghh! Well I throw in the towel at this point then. This and your R3 level have defeated me. :(

I've enjoyed playing this contest, so thanks to all for letting me playtest it! For my money, Crane's levels are by far the hardest in the contest, given that I got intended solutions for everyone else's but only solved 1 out of 3 of his. It doesn't surprise me too much as I've been sampling some of his levels elsewhere, and they're among the toughest I've ever played. :lem-mindblown:

Thanks for the fun and the banter, I'll catch you all down the line! Bear me in mind in you're ever looking for playtesters for your upcoming packs or levels!  :thumbsup:
#45
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 27, 2025, 05:47:02 PM
Lemming Ledger - V5:
Changelog
- V2: Terrain under rightmost brazier is now steel to prevent backroute from JawaJuice
- V3: Removed some of the steel above the exit to prevent backroute from JawaJuice
- V4: Retracted steel above exit slightly to prevent backroute from JawaJuice
- V5: Added a brazier inside a hole in the terrain to patch a backroute from JawaJuice (they're getting good a this!)

Redneck Redemption - V4 (unchanged):
Changelog
- V2: Bad version (shrunk terrain to the left of the exit, rejected it as a fix, but uploaded it by mistake instead of what is now V3!)
- V3: Added a steel plate to the left of the bottom exit to patch a backroute from JawaJuice
- V4: Reduced the height of the terrain above the steel to patch a backroute from JawaJuice

Reverse the Polarity - V3 (unchanged):
Changelog
- V2: Moved pickups on bottom platform slightly to prevent backroute
- V3: Reshaped the steel under the rightmost Digger pickup to prevent backroute from JawaJuice
#46
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 27, 2025, 05:44:36 PM
Your solution to Lemming Ledger is still a backroute unfortunately, and the intended solution is a bit more involved, so unfortunately can't be an alternative.  Got to think how to patch it without making things look too ugly!
#47
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - November 27, 2025, 04:56:00 PM
@JawaJuice

Your solutions for my three entries are now intended! Great job!  :thumbsup:
#48
NeoLemmix Main / Re: kaywhyn's and Icho's Advic...
Last post by WillLem - November 27, 2025, 02:44:31 PM
Quote from: Armani on November 27, 2025, 04:02:38 AMIncluding replays or not has nothing to do with whether we trust players or not.

Yea, I know. I was joking, hence the ;P lemoji. I can completely understand your reasons for not wanting to share solution replays up front, just to be very clear about that.

Quote from: Armani on November 27, 2025, 04:02:38 AMwhat if ... we created a dedicated website where users could voluntarily upload all sorts of assets related to each level, including styles, solutions, music, previous versions of the levels and so on so that players could download as much or as little as they want.

How would this differ from the platform we already have (i.e the Forum)?
#49
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 01:16:53 PM
Hey Crane, I wanted to play the older levels you posted in the Random Level sharing topic and I know you're someone who appreciates feedback and solution replays, but I didn't want to clutter that topic again, so thought I could post my replays here, along with the level file.

If you're not OK with this, or you simply don't want the hassle of fixing old levels that I backroute, let me know and I won't do it any more - I'll just silently play your older random levels.

In case it is OK though, here's the first one!



#50
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 27, 2025, 11:20:57 AM
Quote from: Crane on November 27, 2025, 10:18:44 AMI've made the most frustrating fix for you!  V4 coming up.

I've tried to balance the arts and science too, although I have always been very focused on mathematics, physics and computing.  It hasn't stopped me from doing some art and writing though.

OK! I can confirm that completely nullifies any possibility of my previous backroute.

Spoiler
After the longest time of looking at this level, a completely different approach occurred to me, operating on the hypothesis that the climber and floater are actually complete red herrings designed to lead the player into a mental prison. I gotta say, I'm really pleased with this solution, even if it turns out not to be intended :) If it was intended, then well played Crane - very clever!