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#41
Help & Guides / Re: Stuck on Taxing 26 (Win95 ...
Last post by kaywhyn - December 22, 2025, 12:27:00 AM
Hi @hrb264, welcome to the Forums! :thumbsup: Indeed, why Taxing 26 isn't in the Mayhem rank is anyone's guess. What port are you playing the game on? Dos? Genesis/Megadrive? Win95? etc.
#42
Help & Guides / Stuck on Taxing 26 (Win95 Vers...
Last post by hrb264 - December 21, 2025, 10:53:49 PM
Hi everyone, I enjoyed lemmings as a child very much and recently found a way to download it to Windows 11. I have been playing it a lot over the last few days and have got through most of the levels fine. However I am completely stuck on Taxing 26 ('Triple Trouble'). I have watched lots of tutorials on youtube on how to do it, but I can't solve it at all despite trying loads of different methods. The highest number of lemmings I've managed to save is 66% a few times. Would anyone be able to give me any suggestions as it's driving me absolutely insane :)

edit: Added Win95 to the topic title for clarification
#43
Community Edition / Re: Roadmap for CE 1.1
Last post by Simon - December 21, 2025, 05:08:57 PM
Right, NL doesn't have the image, therefore CE will fall back to the NL image when it can't find the second animated image. CE should work with either, and prefer the animated.

Edit: Okay, I believe I see what your worry is. Right, it's nontrivial. I'll reply within 0-2 days. Gut feeling is to postpone releasing the blink and ship CE 1.1 without.

-- Simon
#44
Community Edition / Re: Roadmap for CE 1.1
Last post by WillLem - December 21, 2025, 04:55:23 PM
Quote from: Simon on December 21, 2025, 04:31:27 PMCreate a second image file (that NL doesn't have) that supports proper animation.

And therein lies the problem. NL doesn't have the image, so anybody running CE from a NL directory won't have our new animation. Otherwise, it would already be implemented.

We need to be able to work with what we already have first, then we can make an optional (by virtue of its presence or not) second animation.
#45
Community Edition / Re: Roadmap for CE 1.1
Last post by Simon - December 21, 2025, 04:31:27 PM
Quote from: WillLem on December 19, 2025, 10:42:56 PMthe "R" icon
animated (blinks on and off every 500ms).
Question: should we make this animation optional?

You've already realized that you've implemented something annoying. Don't push the fixing work to the user; design it bearable in the first place.

Create a second image file (that NL doesn't have) that supports proper animation.

I will design a subtle animation for you as soon as you've allowed the second file. Let me know what format you need.

-- Simon
#46
Lemmings Main / Games similar to Lemmings
Last post by Guigui - December 21, 2025, 03:08:58 PM
If it does not already exist on the forum, why not share the games we played that are similar to Lemmings ? Strategy/puzzle games that have the same vibe of using your brain only to solve levels.
I put this topic in the general Lemmings thread since it is related to the game, feel free to delete or move it if not coherent.


I can start with  Zombie Night Terror (Nintendo Switch, Steam and more)



Do not let yourself fooled by the whole Zombies settings, this is a true Lemmings game.

In each level, you have to turn a certain number of humans into zombies.
To this end you have several tools at your disposal. For instance a syringe that turns a single human into a zombie, zombie managament tools that direct them where you want, make them explode to infect nearby humans and more.
Gameplay is very similar to Lemmings in the sense that you do not control characters directly, but give them tools to achieve your goals.
Overall a very nice game that scratches the same itch as Lemmings does : assign tools correctly and think to achieve your goal.

Only complaint may be the zombies settings and the resulting darkness of all environments. If you can handle this, then some fun can definitely be had with this game for Lems fans.

#47
Contests / Re: Level Design Contest #33 -...
Last post by Armani - December 21, 2025, 03:43:56 AM
@Guigui

Yes, you're definitely on the right track. In fact it seems like you already know how to send a lemming to the middle level - the clue is in your own words:
in your words literally
by shimmier hanging under the bridge ;P
#48
NeoLemmix Levels / Re: Lemmings in Weirdyland (20...
Last post by Guigui - December 20, 2025, 08:46:39 PM
I could finally clear this pack, almost including Vexing 10 Evacuation Procedure.

I say "almost" because I wanted to see an advice here, and decided to watch the beginning of kaywhyn's replay up to a skill assignment I never tried until now. I acknowledge I sometimes do that to give me a new idea I have not tried yet.
Problem is that for Vexing 10, 4 skills are assigned very closely at the beginning (that reminds me of something btw...), so I just paused after  those 4 skills, and got the solution for sure. It is a hard level, and this solutions ends with an extra builder, so not sure this is the intended one ?

Overall the pack was indeed very good with lots of moderate difficulty levels, the kind I like to make my brain work, but not to the point of overheat !
#49
Contests / Re: Level Design Contest #33 -...
Last post by Guigui - December 20, 2025, 03:32:35 PM
I could solve Icho's No Way In Hell for rule 1, took me a looong time to see the basher extension !

Now I've been losing my hair for quite a while on his Social Distancing for rule 2. Tried different things with all those Lem control skills, but did not get an inch closer to the solution I fear. I dont feel like watching a replay coz that would spoil the fun.

The only way I can see to any exit is to have one lemming go the middle level where the exits are then build a bridge over the gap. Once that is done I guess exits can be reached via either the upper level by simply falling, or by the downer level by shimmier hanging under the bridge, which would look very nice !
Though I have no idea how to send a lem to the middle level in the first place.

Can you give advice : am I on the correct track here by wanting to send a lem to the middle level, or is the solution completely different ?



#50
Levels for v10 or older / Re: NeoLemmix version of "Copy...
Last post by kaywhyn - December 20, 2025, 11:14:29 AM
Similar to what I did for Geoff Lems, it was also a long time coming and I did a video series on this wonderful pack as well! :thumbsup:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJtJ_zYZH1U1bu1riySTDL5U

It's also been a really long time since I last saw the levels in this pack. It was also amazing seeing the Cheapo equivalents of the L1 tilesets after so long! :thumbsup: I installed Cheapo on my machine earlier this year, though I haven't played it too much at the time. I may come back to it at some point and maybe go through the pack on Cheapo and see the differences in the gameplay mechanics between Cheapo and NL.

Thanks again to Essman for the pack, as well as namida for porting the pack over to NL! :thumbsup: To Essman, hope you're doing well :)