Recent posts

#41
Editor Bugs & Suggestions / Re: [BUG][ED] Error: Starting ...
Last post by WillLem - April 24, 2026, 12:42:14 AM
Quote from: Guigui on April 23, 2026, 08:55:37 PMYes you're right, the firewall was blockinh NL from launchung via NLEditor. Solved now, thank you.

Glad to hear it, I'll close this as resolved.
#42
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - April 23, 2026, 11:17:19 PM
Nice one, kaywhyn! :thumbsup:

Spoiler
Indeed, I basically had the solution, except for making the first of the left-hand lemmings a climber rather than the second, then having him explode on falling as he fails to climb! A particularly fiddly little execution, but not atypical for LemFan so probably should have expected something like that :P

You will no doubt post detailed feedback, which I look forward to reading as always :) I'll just say that despite criticisms of occasional weird difficulty spikes in Mayhem, LemFan does pretty much save some of the hardest levels for last, which is what you want. 18 'A Connecting Game', 19 'Lemming Brushpast' and 20 'Pack Finalised' are no joke! The latter derives its difficulty from running out of skills - it's so easy to wind up a skill or two short of being able to complete it; similar to the final level of Nota_Steve's pack in that way, I thought. Lemmings Rundown is actually comparable in difficulty to NotaLems, though it is harder at its peak toughness imo.

You've reminded me I need to go back to Lemmingshades. I gave up on it before, but I'm on LemFan's wavelength now!

#43
NeoLemmix Levels / Re: LemFan's various packs
Last post by kaywhyn - April 23, 2026, 10:49:29 PM
Quote from: JawaJuice on April 23, 2026, 10:34:59 PM@Kaywhyn I know you said Lemmings Rundown was 100% solvable; would you be kind enough to share your replay for 'Problems Go Wrong'? I'd really like to see how it's done! It seems impossible to me, with the skills given.

Sure thing! My Mayhem 14 replay attached :)

Regarding your spoiler, you almost have it indeed! ;) 

Spoiler
The first Lemming from the the left entrance should be the climber AND the one you bomb instead, when he has fallen back down, therefore allowing the second Lemming from that entrance through instead of falling to the bottom like the others

Everything else, including the ones you felt are too hard for their position, I agree! Tricky 13 massively agree there, and yup, Mayhem 1 also managed to stump me for a while too.

You just reminded me that I need to post my feedback/replays for Lemmingshades and Lemmings Rundown. I'll do that when I get the chance at some point ;)
#44
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - April 23, 2026, 10:34:59 PM
I decided to return to a pack I hadn't completed yet, Lemmings Rundown. I managed to finish the pack with the exception of a single level, annoyingly; Mayhem 14 'Problems Go Wrong'. This was a very enjoyable pack overall, with puzzles that are much better designed than LemFan's earliest packs - it represents a decent challenge. Difficulty is still a bit all over the place, e.g. the first level of Mayhem, 'The Middle of Marble' is almost the hardest level of the whole rank! It's one of the few levels that completely stumped me initially and which I had to circle back to (more than once!). Level 13 of Tricky, 'Apartment Block' was one of the hardest of the entire pack imo, way too difficult for its rank; should have been in Mayhem. Despite some unwelcome spikes in the difficulty curve and some real tough nuts (mostly in Mayhem, though some in Taxing), I'd be inclined to agree with kaywhyn that it is easier than Lemmingshades; Oddlems too, from what I've played of that.

@Kaywhyn I know you said Lemmings Rundown was 100% solvable; would you be kind enough to share your replay for 'Problems Go Wrong'? I'd really like to see how it's done! It seems impossible to me, with the skills given.

Spoiler
I can almost do it, by making the second lemming from the right-hand crowd build to the left, then making the second lemming of the left-hand crowd a climber while the first one bombs away the OWU floor, but because the builder goes through the thin wall, that turns the climber around.

If anyone else fancies a crack at this particular level, have at it! :thumbsup:

Replays attached, excluding Mayhem 14.

#45
NeoLemmix Levels / Re: [NeoLemmix] Deceit's Lemmi...
Last post by Guigui - April 23, 2026, 09:36:01 PM
As per kaywhyn's recommendation, I cleared the Deceit's Lemmings pack.

Definitely another good trip in this quite old package, perfect for my skills at the moment.
Some tough levels in the last rank, I may have backrouted some since I sometimes end with leftover skills and save more than required. Instance of this and comments on favorite levels :

Spoiler
Taxing 3 I, Me, Mine, Miner : One of my favorites. I'm usually not that good with miners, and this level taught me again how  to use them as delays, really nice.

Taxing 4 Symmetrical Structure System : Backroute I think ? I save 79/76 and spare many skill : just build a giant splaform by escaping a athlete, and free the crowd by a nice bomber.

Taxing 9 Slow Esthetics : This was hard to me ! Using the floaters at different places to allow builders to set up 2 bricks instead of one before the next lemming come was the key. Frame precise but fair I'd say.

Taxing 10 Pillar Confusion : those pillars are indeed confusing, great design ! Backroute again I think as I save 24/22 and have leftover skills. A single worker was enough, the long digger at the beginning helped a lot.

Taxing 14 Bubble Trouble : Mean time limit ! I had to use not less than 5 workers at the same time, so this level must please kaywhyn ! I end up with many skills left again and save 20/15 at the very last second, so this may be unintended.

Mayhem 8 The Law of the Jungle : I save 79/76 by going straight to the exit. The crowd is freed by using the pixels removed above a miner's head when it starts.

Mayhem 12 Shorty Deep Inside : I spare a miner and a floater in this very limited skillset. This is possible by catching all those not-so-close climbers with a builder, but it is frame precise and needs many tweaking on all required lemmings.

Mayhem 14 Lemmings Fever : I love this 1 minute level ! There are so many solution without the timer, but I guess only the most efficient of them work in under a minute. I loved the use of the bomber.

Mayhem 15 It's All About The Style : Excellent level ! The use of the diggers to free the blockers at the end is very ingenious, took me a long time to find.

Mayhem 16 The Scaffold : Is that a backroute ? I save so many skills that I think it is. Hardest part was to figure out the left blocker.

Mayhem 18 The Enigma : the miner extension was a must to spot. My way of sneaking under the OWW in the middle looks unintended. It saves some skill and does not use the rightmost part of the level at all.

Mayhem 20 Kreuzung At The Mountain : I love this marathon level, mainly gotta get the left lemmings to the right exit, and conversely, with nearly unlimited builders. I played it several times to try to optimize and could save 99/95. Could not make 100% save though but I'd say it is doable.

Mayhem 21 Enter At Your Own Risk : I agree with Icho and others here : this level is great. Nuke solution did not occur to me that fast because the save requirement of 72/80 is pretty high. So one has to optimize correctly to reach it, but execution is not hard actually once you know how.
This reminds of a certain One 5 level in the Save One pack, though I certainly created it before playing this Mayhem 20.

Thanks to Deceit for reating this pack in the early time of custom levels creation, and to kaywhyn for pointing me to it (open to others recommendation still). This was a very good ride to me.
#46
Editor Bugs & Suggestions / Re: [BUG][ED] Error: Starting ...
Last post by Guigui - April 23, 2026, 08:55:37 PM
Yes you're right, the firewall was blockinh NL from launchung via NLEditor. Solved now, thank you.
#47
Editor Bugs & Suggestions / Re: [BUG][ED] Error: Starting ...
Last post by WillLem - April 23, 2026, 06:04:16 PM
Quote from: Guigui on April 22, 2026, 10:23:09 PMAny idea what the problem might be ?

I've been unable to replicate this. Editor 2.0 correctly opens playtest levels in both NeoLemmix 12.14 and NeoLemmix CE 1.1 on my system.

"L'opération a été annulée par l'utilisateur" translates as "the operation was cancelled by the user", which suggests that something is stopping NeoLemmix from running on your friend's computer.

Best guess is that AV/firewall is blocking the .exe from running, or Windows has the app marked as untrusted. To fix this, NeoLemmix.exe will have to be added to the 'safe programs' list in whichever AV your friend uses. If that doesn't fix the issue, report back and let me know.
#48
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Guigui - April 23, 2026, 04:37:18 PM
Im currently playing the Tough rank of this pack (I started by hardest rank as per my stupid habit, I like to end with soothing levels :D)

I can confirm that Tough 4 No Justice is hard and requires a lot of precision. One will definitely struggle to save those left-side Lemmings if not pixel-precise.
I do have a solution that saves 47/46 :
Spoiler
One extra Lem saved, certainly by sparing a bridge over what's intended to stop the miner before it falls to the bottom.
To achieve this you have to place the bomber, miner, and 2 builders in pixel-perfect places. See solution if interested.
#49
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 23, 2026, 03:36:36 PM
Quote from: JawaJuice on April 22, 2026, 03:31:24 PMHey Steve! I assume you were talking about the new level 'Calacatta Monument' when you mentioned a glaring issue; I got the latest version :thumbsup: V2 Tough rank cleared. I would say you've succeeded in making the rank live up to its name! That said, I still found 'Potholing' from Medium harder than pretty much any of these. It could just be a me thing - not seeing the solution for ages - but I'd consider swapping out an early Tough level for it maybe.

Of your updated levels, these were the hardest for me: Level 3 (Catacombs), Level 10 (Pair of Aces), Level 15 (Crosses and Noughts), Level 18 (Spectacular), Level 20 (The Arches) and Level 27 (Clam Dune). I really needed to totally re-work my previous solution for these, so guessing I must've backrouted them pretty badly before (assuming I still haven't!). The gold talisman on 28 wasn't too bad, primarily because I found I could just tweak my previous solution very slightly.

V2 replays attached. Great job again with this pack - a ton of fun!  :) :thumbsup:



You're a beast of a player, again, thank you for taking time to help me inprove level making, it's really kind of you to offer as much as you have.

I think the NotaLems projects has run it's course and I'm gonna focus on the second level pack with the info I've been given.

Well played mate.
#50
Editor Bugs & Suggestions / [✓][BUG][ED] Error: Starting N...
Last post by Guigui - April 22, 2026, 10:23:09 PM
Hello,

A friend of mine installed NeoLemmix 12.14 and NLEditor 2.0 in the same folder. When he creates a level and tries to playtest it via the "Play Level" in the editor, he gets the following error :

Error: Starting NeoLemmix.exe failed or was aborted
Also in his main directory with NL and NLEditor, he has a file named ErrorLog with the following content :

20260422155035
System.ComponentModel.Win32Exception (0x80004005): L'opération a été annulée par l'utilisateur
à System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
à System.Diagnostics.Process.Start()
à System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
à NLEditor.NLEditForm.PlaytestLevel()

Any idea what the problem might be ?

For now he launches the created level manually with NL 12.14 to playtest, but it is quite annoying.