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#41
Editor Bugs & Suggestions / Re: [+][BUG][ED] Scrollbars ea...
Last post by WillLem - December 14, 2025, 11:13:40 PM
Confirmed that this bug exists in 2.9.2.

The problem seems to be that, when refocusing the Level Arranger Window, the scrollbar controls are eating the directional hotkeys (and, indeed, any other hotkeys). Should be a relatively straightforward fix.
#42
Editor Bugs & Suggestions / [✓][BUG][ED] Scrollbars eat ho...
Last post by WillLem - December 14, 2025, 11:12:30 PM
From GigaLem on Discord:

Quote from: GigaLem1)Open SLX editor and open both Level Arranger Window and Piece Selector Window
2)zoom in on the level till the scoll bars appear
3)Click on Steel in the Piece Window then Refocus Level window
4)Try to move the Piece or press any of the hotkey

Note: An extra step is required after (1) - add a piece to the level and select it (it can be any piece)
#43
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - December 14, 2025, 10:08:07 PM
OK, got it, you madman! :XD: :thumbsup:

#44
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - December 14, 2025, 09:56:37 PM
Quote from: Armani on December 14, 2025, 06:25:05 PMActually you provided the correct explanation of IchoTolot's backroute for the level which I initially overlooked. :forehead:

:XD: :thumbsup:

Quote
Spoiler
Digging through the splat zone to allow the top lemming to fall safely is actually necessary. However, the lemming who digs through the thin floor must not end up on the bottom level, which means you have to prevent him from falling by assigning a builder. But how does he survive the fall after he finishes building? That's where the bridge that the two workers build together comes into play. ;)

In response to your second hint...

Spoiler
Ha! Making the digger build was actually the first thing I thought of! But I couldn't see a way to stop him splatting after he had :P I'll look at it again, knowing that I was on the right path now. Beast of a level compared with the other two, Armani, at least for me!
#45
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - December 14, 2025, 08:00:22 PM
My resolve for Armani's R2. This time no skill left over.  :)
#46
Contests / Re: Level Design Contest #33 -...
Last post by Armani - December 14, 2025, 06:25:05 PM
@JawaJuice

QuoteHowever, all this is scuppered by the fact that the builder dies in the splat zone when he's finished building up three bridges and I just can't see a way around this! It HAS to be 3 bridges high otherwise it won't prevent the splat.
Actually you provided the correct explanation of IchoTolot's backroute for the level which I initially overlooked. :forehead:


There's a hint I posted in my response to Crane which I'll repeat here:
Spoiler
First, the two workers must meet on the lower floor and build a bridge together. After that, one of them should go back upstairs to complete his own task.
+
additional hints
Spoiler
Digging through the splat zone to allow the top lemming to fall safely is actually necessary. However, the lemming who digs through the thin floor must not end up on the bottom level, which means you have to prevent him from falling by assigning a builder. But how does he survive the fall after he finishes building? That's where the bridge that the two workers build together comes into play. ;)
#47
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - December 14, 2025, 03:42:20 PM
Man, you've really stumped me with this update ???

Spoiler
I've noticed that you can shimmy into the portal on the left side, which seems like it should be part of the solution. Assuming my last attempt had the wrong idea of digging through the splat zone to enable the top lemming to fall safely through (because then both lemmings end up on the bottom, and after your last fix, that's game over), then it must be about using the builders to build a splatform for the top lemming. My idea was to have a lemming building to the left underneath the drop point where the button is, while the other lemming digs down to the bottom, underneath the bridge. The builder would then go back to the portal (using another shimmier to get on top of the platform to the portal then a second shimmier to enter the portal. He then lasers his way through to the button and the bridge he's built safely catches him and he walks to the right, over the hole made by the digger. Meanwhile, the lemming on the bottom uses a shimmier to cross the gap, lasers up to the left, so the top lemming walk down the lasered path and use the final shimmier to reach the last button and that exit. However, all this is scuppered by the fact that the builder dies in the splat zone when he's finished building up three bridges and I just can't see a way around this! It HAS to be 3 bridges high otherwise it won't prevent the splat. Argggh! This is definitely harder than your other two levels in this contest. I feel like I must be close to the solution here but I can't see a way to build the splatform and have the builder survive!
#48
Contests / Re: Level Design Contest #33 -...
Last post by Armani - December 14, 2025, 12:34:06 PM
@JawaJuice

I didn't notice that you had posted your solution for my r2, sorry! :forehead:

Spoiler
Unfortunately your solution is a backroute. You're right that I'm trying to force the player to use both exits though. It's required by the rule!  ;)
#49
Contests / Re: Level Design Contest #33 -...
Last post by Armani - December 14, 2025, 12:32:33 PM
r2 v2->v3
added a steel block
#50
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - December 14, 2025, 10:04:45 AM
@Armani

My solution to your updated R2. :thumbsup:

Spoiler
I guess you're trying to force the player to use both exits, rather than just one?