Recent posts

#41
NeoLemmix Levels / Re: Lemmings Plus Series
Last post by Guigui - August 16, 2026, 01:52:51 PM
I played through the first rank of the Lemmings Plus Alpha pack.

Having only cleared Lemmings Plus I by namida, I think this is a huge step in difficulty. It also looks like this is the latest entry in the Plus series and I can say that we see here all the expertise in level crafting gained by namida throughout all those years. All levels are really well crafted, quite small, pose immediate and clear problems that require lots of thoughts to be solved.

Playing them is really a fun time and many time I had to resort to the "keep thinking about the level for one day or two until you find a solution while doing something else" method. You know a game/level is good when it occupies your brain even when not playing, great job namida !

Also it looks like I am not good enough to find regular solution and I often had to resort to obscure tricks leading to backroutes. Here is a quick breakthrough :

Spoiler
Mutilation 1 Good one to start, not too hard if you do not neglect the middle hollow part like I did for too long.

Mutilation 2 This one, as all height-gaining levels, gave me many troubles. I finally got it with certainly a backroute since I save an extra lem and have a platformer left, also make maximum use of those cloners. Maybe the zig-zag miner was supposed to be made in the right wall instead of the left ?

Mutilation 3 I save +3 lemmings here beause the timing is quite lenient. I made the splatformer from the left well instead of from the center balls part.

Mutilation 4 Doable when you find how to make 2 turns to free the crowd. I do not use the center arrow part and have a basher left, not intended ?

Mutilation 5 This one took me two days I think. Using all those diggers to contain the crowd and isolate a worker at the beginning is a real good move ! My ending solution sounds a bit hackish as I use the last builder only to prevent lems from falling between diagonal pixels.

Mutilation 6 Hard one again because of height gain. I save all instead of 18/20 and have 2 skills left, so I could not find what I was supposed to do...

Mutilation 7 The ceiling route was one of my first option, but then again isolating a worker with digger was the issue. Nice use of the last lem.

Mutilation 8 Once again dig to delay. Setting the first basher was not easy but doable with framestepping.

Mutilation 9 Not need for cloner as the title says. Setting RR to 99 at the start was enough to isolate enough workers.

Mutilation 10 At first I was trying to get higer in the tubes structure but no success. Going throught the middle route works better and allows to save 3 skills, hackish I think.

Mutilation 11 Once you understand how to do the starting stack/platform structure, everything fits into place perfectly. Good one !

Mutilation 12 Needed a few hours to realize that I had to midair-bomb somewhere, the save req told me that, but where ? Then it took me at least 2 days to realize that the climber has to handle both crowd, he is a hero !

Mutilation 13 Watching the solution of this one is not really impressive, but it also stuck me for a very long time. For some reason that last blocker that both turns the crowd and make a dent in the terrain after bombing eluded me...

Mutilation 14 Easier level thus far, solved by improvisation and the "simply overcome any obstacle in front of you" method. I also have skills left, so I think this was not the intended way.

Mutilation 15 Again a long solve, the air-miner used to remove terrain right above your head is tricky. Acutally I found it but kept using it on the snowman for some reason  ??? Stupid me, especially considering that I had already realized that the left way would be better and that only 2 pixels prevented me from climbing there...

I'm joining my Mutilation replays. Also some Decimation replays but I'm stuck on Decimation 9 Return to Gemland, there are just too many ways to build over those gaps and I am yet to find the correct one.
#42
Lemmings Main / Re: The Lemmings Iceberg
Last post by Ron_Stard - August 16, 2026, 11:08:49 AM
Quote from: Puddlestation on August 16, 2026, 12:56:14 AMAnyway, i don't know about Kieren miller one which is showed something unrelated crime news as i just searched it

Sorry, I misspelled it. Here is his history:

https://lemmings.fandom.com/wiki/Quest_for_Kieran
#43
Non-Lemmings Projects / Re: Pushover
Last post by DragonsLover - August 16, 2026, 09:38:14 AM
Quotethere is a cheat/debug code nobody seems to have written/published anything about. In the main menu you can enter the level code + BOWIE and then OK and the level will automatically play through following a "solution tape" included in every level file. (there are, interestingly enough, a handful of tapes which don't resolve)

Ah, so that's finally how you can get to play the solution of a level. I was always wondering how the solution data in level files would be read. Nice find!
The reason why some of these solutions wouldn't resolve was probably because of file limitation in some sort.

There's also an unused music track in the game as heard here:
https://www.youtube.com/watch?v=0Mn3xwZcKr0&t=2607s (Adlib)
https://www.youtube.com/watch?v=ekdaTpIHiTI&t=2644s (Roland)
This is the same track used for "Candy World" in the video game "Cool World" for SNES.

EDIT: The BOWIE cheat was documented actually, during the interview of Keith Watterson: https://codetapper.com/amiga/interviews/keith-watterson/
#44
Other Projects / C64 - Lemmings Reloaded
Last post by DragonsLover - August 16, 2026, 09:23:40 AM
Hey there, it's been a while.

I just stumbled upon this project released recently for the Commodore 64 and immediately thought about the community, I don't know if it was posted already.

https://lunaticlab.itch.io/lemmings-reloaded
https://www.youtube.com/watch?v=_epMdEmkBDo
#45
Non-Lemmings Projects / Re: Pushover
Last post by geoo - August 16, 2026, 07:46:30 AM
Hey! Happy to see more Pushover fans here!

I haven't had the chance to dive into your HTML port yet, but did you disassemble the whole game and reproduce the physics?
Either way, this is really lovely, especially as there's a level editor out (well technically two), so maybe it could be another way to play custom levels!

Let me point you at a few other posts:
Topic: Someone made a fangame called IshiSoft Pushover with custom themes. Also, the level files contain demos of intended solutions that can be watched using an Alpha version of Pushover.
Topic: I made a crappy level editor back in the day.
I also made a good level editor now: https://github.com/geoo89/pushover-tiledextension
There's also another remake which I believe stays close to the original physics but does have differences: https://github.com/pushover/pushover.github.io Based on this there's also an Android version out.
#46
Lemmings Main / Re: WinLems Custom Levels
Last post by geoo - August 16, 2026, 07:34:19 AM
If the .dat files are the same file format as for original Lemmings/CustLemm (and not just coincidentally the same file extension), then they are bundled and compressed .lev files. You could probably check if you can load these files and play the levels in CustLemm/Lemmix/GoLems, and if yes, we should be able to dig out some tool to split them into .lev which you can then convert further.
#47
Lemmings Main / Re: The Lemmings Iceberg
Last post by Puddlestation - August 16, 2026, 12:56:14 AM
Quote from: Ron_Stard on August 15, 2026, 03:31:59 PMI don't know many of the topics mentioned in the iceberg (and I would like to know them all!), but I'm surprised that there is no mention of Martin Zurlinden and his Mazulems, the DHTML versions of Lemmings, the meaning of the 22934 level from L2 The Tribes, or the curious and happy story of Kieran Miller.

'Love a lemming' , ' Flink's wrong spell' and Lemmings 2 storybook too . Anyway, i don't know about Kieren miller one which is showed something unrelated crime news as i just searched it
#48
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by Proxima - August 15, 2026, 05:28:17 PM
Might be better to just move the pack to the SuperLemmix board, since having radiation means it was intended to be played in SLX. Or are the pieces merely decorative?
#49
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by sift - August 15, 2026, 05:03:39 PM
thankyou for this eric! i put your attached styles in the neolemmix styles folder, and the fixed level 86 in the level pack's level folder and everything works now as expected. maybe these fixes should be added to the original post at the top so other people don't run into the same problems?
#50
Lemmini / Re: [BUG][PHYS] Miner turned b...
Last post by WillLem - August 15, 2026, 04:58:13 PM
Most likely related to this bug.

The Miner is moved down 2px at frame 0. I haven't been able to figure out why this is, but I imagine it's so that the sprite lines up correctly with the movement.

It probably does warrant further investigation if this is what we're seeing again and again (i.e. Miners clipping through terrain). In the case reported by Flopsy, the movement takes the Miner's foot position into the water trigger and they transition to Drowner. The terrain clip, then, is actually built into Miner physics. I need to find out what the exact reason is for this 2px adjustment.