Recent posts

#31
In Development / Re: Levels by Crane
Last post by JawaJuice - November 24, 2025, 06:00:01 PM
Yeah, that fixed the backroute, but sadly this is now another level I can't do. I came up with a solution using the two floaters but it only saves 98, not 99.
#32
In Development / Re: Levels by Crane
Last post by Crane - November 24, 2025, 04:51:23 PM
Quote from: JawaJuice on November 24, 2025, 10:55:53 AMYou're not going to like this, @Crane, but your latest Sphinx fix was easy to circumvent I'm afraid :P

Spoiler
It was just a case of starting the second miner a bit further on to finish the bridge across the gap higher up and still be able to bash through to a survivable height.


I knew I was being too clever.  Should have just increased the overhang all the way!
#33
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 24, 2025, 04:35:52 PM
OK, after revisiting, I was able to finish Lemmings Obliterated with the exception of The Top Card from Reasonable rank and Intruders in the Antarctic from Depressive rank. Replays attached. Credit to Armani for providing the solution for The Lem Stairwell.

Spoiler
@Plodderuk You say all of Depressive is solvable and I believe you, but I just can't do Intruders in the Antarctic. I'm pretty sure I have the solution but it's always a single pixel shy of working! First, I bash to the left and immediately build a platform to the left wall. This loses 3 lemmings but the save requirement is 36 so that's OK. Then I send up two climbers to the left, making them gliders. Bomb the first glider to make a little ledge for the second glider to land on otherwise he misses the edge of the platform. Mine down to the right and hit the steel, go back up and make the glider a blocker. Meanwhile, the crowd builds up to the right but it's one pixel shy so requires two builders. Then the crowd should go up the miner tunnel and use the last builder to reach the exit, but because of where the miner started, there's a one pixel gap in the miner tunnel that the crowd walk through so can't ascend to the exit. If the position the miner could start from were a single pixel higher, it would work, but no matter where I bomb, I can't make that happen. Very frustrating! I'll be interested to see your replay. Maybe you came up with a completely different solution, but this looks like the obvious one to me.

#34
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by JawaJuice - November 24, 2025, 11:57:23 AM
Ha, rest assured @Guigui, I never give up on a pack for good - just sometimes, you need a break and move onto something else that you can do, you know?

Your clue to NEO 5 might be a bit too cryptic for my little brain to process but I appreciate the annoyance of this level was intentional - it's kind of a troll level, no? As for 4, I can almost do it but always come up one skill short, which is a common experience for me with Icho's levels and typically means that I'm almost there but haven't quite got one element of the solution right.

Spoiler
NEO 2 is haaaard man :D I get the basic idea, but whatever I try, I always finish up a lemming short of the target. It's funny because there aren't really that many options, so it's clearly just some detail I'm not catching there. As I say though, I will come back to the pack at some point and try again :thumbsup:
#35
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - November 24, 2025, 11:39:14 AM
Quote from: JawaJuice on November 19, 2025, 11:49:49 PMYou're right about Neo 1 not being too bad (although I have no idea how to get the talisman solution) and I did finish 3 (Eroded Ark) - very clever design that one, well done! As for the other three levels, I'm completely stumped! Level 5 actually caused me to rage quit, which doesn't happen too often! I just can't see how any of these levels are possible. Obviously they are, as people have done them but I'm afraid they're beyond my ability to solve :( I stand by what I said: this ain't a Medium pack, it's either Medium-Hard or straight-up Hard imo.

Ouch, sorry for the ragequit on NEO 5. I must admit this level was designed to be kind of stressfull and tough on timing, or else it would not be called The 6'' Escape Plan


(By the way for those keen on extreme music, just search for Panasonic Youth by The Dillinger Escape Plan on the interwebz ; to find the original 'song' that has been 8-bit remixed for this level)


If you feel like coming back to NEO rank later, I can give as a general advice that all intended solutions use the crowd to help save one Lemming, no Lemming going to the exit by itself is allowed. Now for more specific but still vague advices if you wish :

Spoiler
NEO 2 So Many Spikes : this one may be the toughest of the rank. Do know that at least first and last lemming have an important role

NEO 4 Tower Of Sacrifice : created by IchoTolot so blame him for the difficulty ! Once you made one Lemming a climber, you must notice that the music is "I Will Survive". So please make him survive at any cost. Really nice level design by Icho where things fall into place by themselves afterwards.

NEO 5 The 6'' Escape Plan : one of them Lemming has to Escape this very poor level design. Via thE uppEr or downEr routE is your choicE.
#36
In Development / Re: Levels by Crane
Last post by kaywhyn - November 24, 2025, 11:23:12 AM
Quote from: JawaJuice on November 24, 2025, 10:37:23 AMWhere can I find this Level Design Contest topic? I don't see it pinned in either the Levels or the In Development sub-forums. I'd like to contribute with playtesting there as well, if I can.

You can find it on the Contest board here: https://www.lemmingsforums.net/index.php?board=16.0. The current one is LDC #33 Discussion Topic. At the same time, you could also just play the compilation pack Armani put together:

https://www.lemmingsforums.net/index.php?topic=6138.0

He updates it after the end of each contest, and so the LDC #33 levels will be included after both the playing phase and voting ends whenever he gets around to it.
#37
NeoLemmix Levels / Re: LemFan's various packs
Last post by Plodderuk - November 24, 2025, 11:15:55 AM
Thanks for the welcome, JawaJuice.
#38
In Development / Re: Levels by Crane
Last post by JawaJuice - November 24, 2025, 10:55:53 AM
You're not going to like this, @Crane, but your latest Sphinx fix was easy to circumvent I'm afraid :P

Spoiler
It was just a case of starting the second miner a bit further on to finish the bridge across the gap higher up and still be able to bash through to a survivable height.

#39
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 24, 2025, 10:52:52 AM
Ah OK, good to know. I may revisit those few levels in the Depressive rank that I wasn't able to solve yet in that case. Knowing that there are possible solutions makes it worthwhile. Cheers for the confirmation, @Plodderuk. From another recent joiner, welcome to the forum, btw!
#40
NeoLemmix Levels / Re: LemFan's various packs
Last post by Plodderuk - November 24, 2025, 10:42:27 AM
I think the only impossible level in Lemmings Obliterated is 'The Top Card.' I have solutions for all 125 levels except this one and the Reasonable rank's 'Acknowledgements' level, where somehow I ended up with a green tick but no saved replay. Will provide more detailed comments when time allows, probably next week.