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#31
In Development / Re: X-tralems levels
Last post by lemmkeev20 - October 23, 2026, 09:40:58 PM
Quote from: Silken Healer on October 23, 2026, 08:41:20 PMMaybe but that name implies that levels/packs outside of "random levels" and "X-tralems previews" won't be posted in this thread (e.g. the final finished "X-tralems" pack and collections of levels nominally called "packs") and and if you make a new thread for them Namida probably won't like that if that happens.... Although making a new thread for the final "X-tralems" finished release is to the best of my knowledge in accordance with the rules in the rules thread and Namida's own statements; as long as he doesn't deign the final finished release of the "X-tralems" pack a "nominal" pack. In fact if the "random levels" in your title includes "nominal packs" then that name should follow all the rules Namida has set out actually to the best of my understanding.

ok... ill think of a better name :smug:
#32
In Development / Re: X-tralems levels
Last post by Silken Healer - October 23, 2026, 08:41:20 PM
Quote from: lemmkeev20 on October 23, 2026, 06:44:18 PMi don't really know, i think i should re-name it to

X-tralems previews and random levels... is this name better?

Maybe but that name implies that levels/packs outside of "random levels" and "X-tralems previews" won't be posted in this thread (e.g. the final finished "X-tralems" pack and collections of levels nominally called "packs") and and if you make a new thread for them Namida probably won't like that if that happens.... Although making a new thread for the final "X-tralems" finished release is to the best of my knowledge in accordance with the rules in the rules thread and Namida's own statements; as long as he doesn't deign the final finished release of the "X-tralems" pack a "nominal" pack. In fact if the "random levels" in your title includes "nominal packs" then that name should follow all the rules Namida has set out actually to the best of my understanding.
#33
In Development / Re: X-tralems levels
Last post by JawaJuice - October 23, 2026, 08:33:20 PM
Yo, cheers for the levels so far @lemmkeev20 :thumbsup: I mean, very easy, but a bit of fun! I'll never complain when people drop new levels! Two levels I can't get to load due to missing style elements: the big one calls for a bit of terrain from the special folder called 'The_King_Of_Blue' and theres two doors now requires a background from special called 'magentivitis'. I checked through the topic and you don't seem to have posted either of em.
#34
In Development / Re: X-tralems levels
Last post by lemmkeev20 - October 23, 2026, 06:53:02 PM
Quote from: Proxima on October 23, 2026, 06:50:36 PMThat name works for me!

and so me!

it doesn't sounds bad... it sounds good ;)
#35
In Development / Re: X-tralems levels
Last post by Proxima - October 23, 2026, 06:50:36 PM
That name works for me!
#36
In Development / Re: X-tralems levels
Last post by lemmkeev20 - October 23, 2026, 06:44:18 PM
Quote from: Silken Healer on October 23, 2026, 02:16:52 PMShould this thread be renamed to "lemmkeev20's levels/nominal packs", seeing as "X-tralems" seems like it's the name of a specific level pack, and then Simon designated this thread to be a lemmkeev20's levels/nominal packs thread, should we rename this thread to that for the sake of clarity as the thread is no longer just for the "X-tralems" pack any more?

i don't really know, i think i should re-name it to

X-tralems previews and random levels... is this name better?
#37
NeoLemmix Levels / Re: Lemmings Rundown II
Last post by JawaJuice - October 23, 2026, 05:23:34 PM
Congratulations on your new pack, @LemFan - thoroughly enjoyed this! :thumbsup: Having played all of your previous packs, I would say this is your best to date, imo. From the Gold rank onwards, there is some really clever, elegant level design going on here. I may have backrouted some, but others, where there were no skills leftover, it seems like it was intended, and maybe the only possible solution. I'm probably in the minority here, but I really like packs that start off with x-of-everything levels in the first couple of ranks and get gradually harder. I like the open-endedness of that, and you tend to set yourself the goal of saving as many lems as you can every time, or doing them in the most efficient way you can find.

The hardest levels come in the final, Chocolate rank, as it should be. I want to pick out 8 - The Body of the Desert, 15 - Wasted Opportunities, and 29 - A Lesson in the Branches as being the ones with the longest solve times; I often came up a skill or two short before finally hitting on a solution. But special mention to 27 - Triple Layer Metal as the hardest of the entire pack, at least for me. It seemed impossible at first. Extremely tricky, despite having so few skills to play with.

Replays attached :thumbsup:

#38
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - October 23, 2026, 04:20:44 PM
QuoteThank you MASTER-88 for playing our pack!

Yeah this pack seems interesting and especially heck cool looking level design. Finally done all Step 1 Incipio levels and talismans. Perfect completion list in youtube

Incipio all 20 levels & talismans
https://www.youtube.com/watch?v=S12BzzxwIZQ

That not was pushover completed 1st difficult. Few hard levels here. Few might are backroute. But most might are intention ones.

Level 8 as not easy as it doesn´t look
Might are backroute, a lot skills remain and extra save, its might possible save all lemmings here, used build block with starting, my solution let much builder remains.

Level 9 Brace yourself fall is coming
I got this gold talisman really easily save 10 exrtas

Levels 6, 14 & 15 seems hardest levels to figured out. Especially 15, but like Pieuw told me i make it little bit different than intented.

Level 20 Graph Theory
This level might hardest level to executed here, its not my favorite level, but thanks its quite short one, its take me some pen & papers testing routes which lead to finnish and which goes to trap

Let post few random replays.

Impero 20 Horus Reaching Hand. Sure one my favorite levels ever.

Proficio 18 Dual Flavored Swirls. I just look some short level before goes sleeping. That was perfect choice. Another very interesting level.

Okay i´ll put seperate replays also Incipio 8 & 9 & 11 because i think those are more or less backroutes. Let quite much skill remain level 8 & 9.

Bridges in sky
Climber remain, but its migth are intention or close it otherwise
#39
In Development / Re: First Custom Levels: VexLe...
Last post by JawaJuice - October 23, 2026, 03:20:25 PM
Hey Vexar,

Thanks for the pack! Nothing easy here, every level gave me pause for thought, but it's not mind-meltingly brutal either (although I probably backrouted quite a few of these if they weren't intended to be open-ended), which is nice. I'd say getting the silver talisman on the final level of original probably gave me the biggest challenge!
Spoiler
I like the way you have to combine both climber and floater compression techniques to do it, assuming I did it correctly.
Replays for V 3.1 attached. :thumbsup:

#40
In Development / Re: X-tralems levels
Last post by Silken Healer - October 23, 2026, 02:16:52 PM
Should this thread be renamed to "lemmkeev20's levels/nominal packs", seeing as "X-tralems" seems like it's the name of a specific level pack, and then Simon designated this thread to be a lemmkeev20's levels/nominal packs thread, should we rename this thread to that for the sake of clarity as the thread is no longer just for the "X-tralems" pack any more?