Recent posts

#31
NeoLemmix Levels / Re: LemFan's various packs
Last post by Proxima - January 31, 2026, 01:02:00 AM
That can happen if different levels have the same ID. Ideally, the packs should be updated to fix this, but that's a lot of work.
#32
NeoLemmix Levels / Re: LemFan's various packs
Last post by Guigui - January 31, 2026, 12:45:18 AM
I'm currently playing the BadLems pack and encounter a weird behavior of NL : most of the time when I clear a level and move to the next, NL goes in Replay Mode and I get the replay for the previous level I just cleared.

I never encountered this behavior in any other pack I played. Is there a logical explanation to this ?
#33
Game Bugs & Suggestions / Re: [?][SUG][PL] "Clear Record...
Last post by WillLem - January 31, 2026, 12:16:09 AM
This has now been implemented (commit 14fe26d).
#34
Game Bugs & Suggestions / Re: [✓][SUG][PL] Cycle Zoom ho...
Last post by Guigui - January 30, 2026, 11:26:29 PM
Sounds great, thank you WillLem. But do you sleep sometimes ?
#35
Game Bugs & Suggestions / Re: [?][SUG][PL] Modifier + Mo...
Last post by WillLem - January 30, 2026, 11:10:36 PM
Quote from: Simon on January 27, 2026, 09:24:19 PMI'm not sure either whether wheel-up or wheel-down is better for rewinding. Option is sensible.

Having had a chance to play around with it, up=forwards and down=backwards makes the most sense (to me, anyway). I've added an option for it anyway, so that the direction can be inverted.

I'll mark the topic as resolved for now as I think this feature works well as-is. We can test and tweak in the next release.
#36
Game Bugs & Suggestions / Re: [+][SUG][PL] Cycle Zoom ho...
Last post by WillLem - January 30, 2026, 11:08:13 PM
OK, went ahead and added Cycle Zoom as well. It's a ping-pong zoom action which first zooms in to the maximum possible factor (usually 9), then zooms back out to factor (0), and then this cycle repeats with each hotkey press.

When using the hotkey, the current zoom factor is shown in the minimap so that the user knows if they've reached (max zoom) or (0):



The hotkey is not mapped to anything by default, it must be user-assigned.

Implemented in commit 44ff52e.
#37
Game Bugs & Suggestions / Re: [+][SUG][PL] Cycle Zoom ho...
Last post by WillLem - January 30, 2026, 08:39:08 PM
Having tested both, ping-pong is definitely the better of the two. Reset looks like a bug, and only goes in one direction.

Quote from: Guigui on January 30, 2026, 04:22:53 PMWhy not add a visual indication on screen or on skill bar when you have reached min or max zoom to prevent from going too far ?

This could optionally be added to the corner of the minimap, I'll look into it.
#38
Game Bugs & Suggestions / Re: [+][SUG][PL] Cycle Zoom ho...
Last post by Guigui - January 30, 2026, 04:22:53 PM
Not sure which one of ping-pong or reset is the best. If I understand correctly, you can zoom one step too far and have to make the whole cycle again in both case. So I guess either solution works.

Why not add a visual indication on screen or on skill bar when you have reached min or max zoom to prevent from going too far ?
#39
Game Bugs & Suggestions / Re: [+][SUG][PL] Cycle Zoom ho...
Last post by WillLem - January 30, 2026, 03:44:59 PM
Quote from: Guigui on January 30, 2026, 01:24:38 PMjust add a "zoom cycle" function.

Not the worst idea. You could, as you've said, then simply configure the time/zoom hotkeys as desired. Would ping-pong (>>> MAX <<<) or reset (>>> MAX >>>) be better?
#40
Game Bugs & Suggestions / [✓][SUG][PL] Cycle Zoom hotkey
Last post by Guigui - January 30, 2026, 01:24:38 PM
Split from this topic: [SUG][PL] Modifier + Mousewheel = Forwards/Backwards Framestep



Humm, here comes another idea that might result in about the same effect but with maybe less programming hassle : just add a "zoom cycle" function.

When one presses the "zoom cycle" button, the game zooms in. Other presses continue to zoom in until you reach max zoom, at which point other presses start to zoom out and so on. This way one can reach any amount of zoom with some presses a single button. Then one can configure hotkeys as follows :

wheel up (no modifier) : time skip desired number of frame forward or backward
wheel down (no modifier) : time skip desired number of frame forward or backward
right click : zoom cycle.

This way you have total control of both zoom and time with the mouse only, and I guess the programming part is easier.