Recent posts

#31
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by hrb264 - July 22, 2026, 07:50:09 AM
I can defo make the Leeds one if it doesnt go on too late (I live in Oxford), I think Liverpool might be a bit far however.

Really looking forward to it :)
#32
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by Simon - July 22, 2026, 12:27:33 AM
One crossroads in the design is: Should cutting the global future be undoable?

You can decide against this for code complexity. Or for difficulty of making understandable UI for it. Or you can allow it, but undo has only depth 1, i.e., you have the most recent previous replay in memory for restoration. Or you can make a full undo-redo stack, either by storing full replays, or by storing the modifications.

Reason behind undo: Powerful actions with powerful undo is nicer than making it hard to reach the sharp knifes that you need all the time. But it remains hard to say how commonly the knife is needed.

UI concern: Undo is one extra button, and it's fundamentally different from rewind. Undo/redo would even be two extra buttons. Rewind is travelling along the 3rd dimension, replay editing is working in the 4th, and an undo stack will be the 5th. It feels only one level below the strength of git rebase.

* * *

If cutting the global future won't be undoable, then I sympathesize with your preference to guard against misclicking air.

I don't think moving the airclick to RMB is good. Reasons as yesterday: RMB airclick clashes with priority invert (where a lone RMB click/hold affects lemming filtering only), it clashes with scrolling (where a lone RMB click/hold does nothing), it's undiscoverable, and it's unconventional (in Lemmings; many other games have RMB canceling).

One idea is to still have two modes, switchable during play:

  • Clicking a lemming first cuts the future of that lemming, then, if no clash with different lemming, inserts the assignment. Airclicks cut the global future. This is can be the default mode.
  • No cutting whatsoever. Clicking a lemming never cuts, and it inserts an assignment only if it doesn't clash with any lemming, same or different. Air clicks do nothing.

UI concern: Modes are hard to discover. Modes annoy the user when he doesn't understand them completely. Hard to make icons for these modes. I feel like colored Rs won't cut it; the symbol for no-cut mode would rather be struckthrough scissors.

Require something really explicit to cut the global future? Comes at cost of breaking consistency with many Lemmings games, with Lix, but the idea isn't entirely off the table. Hard to sell this to users who rarely insert, but who rewind often and already know not to LMB. The ice is thin.

* * *

Abstract background reading:
Preventing User Errors: Avoiding Unconscious Slips, 2015
Preventing User Errors: Avoiding Conscious Mistakes, 2015
Undo vs. Confirm, when to use what, 2025
Forgiveness Principle: Designing Undo, Confirmation, Error Recovery, 2026

-- Simon
#33
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by Simon - July 21, 2026, 07:14:52 AM
I like the examples from reply #13 more than the examples from reply #12.

I think the author line should be dark blue like the pack and position, to not stand out as much. It's as relevant as the pack and position.

Pack name is nice for livestreaming. People will see excerpts without stream metadata (stream title). Good to orient viewers.

Re long pack names: When you have to trim long pack and position because of long directory names, cut from the left. Or cut from the center. Don't cut from the right. People tend to be happy with the position.

Spacing is a concern for later. Now, if author is missing, there is gap. I don't mind the gap much.

-- Simon
#34
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by Simon - July 21, 2026, 07:09:14 AM
Little time, the hunches are:

The shift in design will be away from {different modes for different tasks} toward error prevention/recovery. E.g., you value how blue R cannot accidentally cut global future. Error prevention may be via modes again, or via undo, or via something.

{LMB into air to cut global future} is accident-prone and obscure. But RMB fixes neither of these problems, and it clashes with many RMB habits where click is no-op: priority invert, scrolling, ...

More when I have time.

-- Simon
#35
Lemmings Main / Re: searching midi file for 't...
Last post by namida - July 21, 2026, 05:56:23 AM
Actually, this does sound familiar now - I remember wanting something closer to the DOS versions of the tunes, so likely used them for that reason.
#36
Lemmings Main / Re: searching midi file for 't...
Last post by kaywhyn - July 21, 2026, 03:46:09 AM
First mentioned here:

https://www.lemmingsforums.net/index.php?topic=1671.msg42011#msg42011

Their post contains a dead link, but I'm assuming it's this one the link refers to:

https://www.lemmingsforums.net/index.php?topic=1647.msg41764#msg41764
#37
Lemmings Main / Re: searching midi file for 't...
Last post by namida - July 21, 2026, 03:12:28 AM
I'm fairly sure the tracks I used for LPII were just taken from Lemmix's source code. I definitely recall using DragonsLovers' tracks in other past projects though, so perhaps this was a mixup with one of those cases? I don't think DragonsLover was active anymore when I made LPII.
#38
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 21, 2026, 02:03:12 AM
Thoughts on this?
#39
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by WillLem - July 21, 2026, 02:02:51 AM
Quote from: Simon on July 14, 2026, 10:20:48 PMYou must change your user options to switch between the currently possible behaviors of the blue R, i.e., to switch between blue-R-keep-everything and blue-R-cut-same-lemming.

Good shout. If we merge the replay modes, we can get rid of this option.

I look forward to your feedback!
#40
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by WillLem - July 21, 2026, 01:31:16 AM
Quote from: darkshoxx on July 18, 2026, 09:44:49 PMah yes, if you want to assign a key to "Select Skill Button" ...
Neither choosing "Save & Close" nor selecting a different key will actually save the selection you made

Thanks for letting me know. It was a simple case of unlinked event handlers. This is now fixed, so the items now update along with the numeric control as expected.

This showcase has been an invaluable source of feedback, so many thanks for that :)

Best of luck with your submission - keep us updated!