Recent posts

#31
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - November 06, 2026, 03:37:20 PM
Okay Done Fiat Lem!. Here will be full 80 levels zips (its will help patch backroutes and also order those alls. Its easy look.

I´ll also post perfect youtube playlist. I´ll solved 78/80 levels myself. Scando 3 requires me little tip check out this main trick. When i got it, i completed end level quickly myself. Impero 10 Lemmings Surveys Corps was only level entire pack i cannot completed it. I cannot solved it and even youtube videos not help me completed it. Because its too precise and too messy to excuted, simply rage quit even attempt it myself. So i´ll ask Pieuw intention solution replay and run it through here. Yes this level was just only really turn off level in this pack. Otherwise i enjoy a lot those levels here. Very awesome puzzles and some was really brutal but still fun and interestings.

Impero 14 & 16 take me longest time to solved. Impero 14 take me 6 hours and Impero 16 over 8 hours and 4 sessions. How ever Impero 16 might still are cheap backroute. I´ll guess i backrouted many Impero levels. Agemo Trial confused me most. I´ll guess my solution is backroute, this level was just heck quirky.

Here is All 80 Levels added youtube playlist (contains 4 videos) All talismans also completed
https://www.youtube.com/playlist?list=PLOKGJpQ5kizY

Pieuw also ask me perfect zip my replays. I´ll post it under. Contains all 80 levels with good order.
#32
NeoLemmix Main / Re: Armani's Anything2nxlv Too...
Last post by Pieuw - November 06, 2026, 01:29:45 PM
Awesome! Thank you for this :thumbsup:
I will give it a try eventually as I have a folder filled with many old levels I didn't open for ages because of their outdated format.
#33
Lemmings Main / Unlicensed Lemmings 2 game for...
Last post by Ron_Stard - November 06, 2026, 11:31:21 AM
It seems there is an unlicensed Lemmings 2 game for ZX Spectrum. It doesn't have any of the new skills of the oficial sequel; only the good old eight ones with 25 new levels:

Sources

Rom:

https://worldofspectrum.net/item/0036959/

Maps:

https://maps.speccy.cz/map.php?id=Lemmings2&sort=0&part=0&ath=0
#34
Lemmings Main / Re: Unique levels for Lemmings...
Last post by Ron_Stard - November 05, 2026, 11:45:53 PM
Quote from: The Tomato Watcher on November 05, 2026, 10:46:29 PMThose screenshots are from the Lemmings 2 demo, specifically the PC version of that demo. It features a few levels that aren't found in any final version of the game. The Amiga version of the demo swaps out the Medieval levels for a Polar one, which also doesn't appear in any final version.

https://youtu.be/uew-dyL-GGQ

https://youtu.be/YnqbJj0Nv6U

Didn't know about those levels, thanks!

What is the User skill for? I mean, the skill with an icon of a Lemming holding a wrench.
#35
Lemmings Main / Re: Unique levels for Lemmings...
Last post by The Tomato Watcher - November 05, 2026, 10:46:29 PM
Those screenshots are from the Lemmings 2 demo, specifically the PC version of that demo. It features a few levels that aren't found in any final version of the game. The Amiga version of the demo swaps out the Medieval levels for a Polar one, which also doesn't appear in any final version.

https://youtu.be/uew-dyL-GGQ

https://youtu.be/YnqbJj0Nv6U
#36
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by LemFan - November 05, 2026, 10:39:28 PM
Thanks Guigui! Would love to play it at some point, maybe kaywhyn could LP it one day!
#37
NeoLemmix Levels / Reverse Lemmings: Megadrive. P...
Last post by Guigui - November 05, 2026, 10:36:03 PM


Hello Lemmings community,

JawaJuice and I are happy to present our collaboration level pack Reverse Lemmings: Megadrive.

Following in the footsteps of Colorful Arty and WillLem, we took the 60 levels from the Present and Sunsoft ranks in the 1992 Sega Megadrive version of the game, swapped hatch and exit, and tried our best to make fun and interesting levels from there. We made a point to not modify the levels' layouts, though solutions are of course completely different from the original and may use all skills available in NeoLemmix.
 
We would describe the general difficulty of the pack as Medium - Hard, though this may be judged better by you, our fellow community members.
Be aware though, as in Colorful Arty's pack, "the difficulty is all over the place!" There is no sense of a progressive difficulty curve and you can find open-ended X-of-everything levels next to stupid hard levels with minimal skillsets. JawaJuice reversed the even-numbered levels and I reversed the odd-numbered levels, so you know exactly who to take your grievances to if something makes no sense!

We playtested each other's levels extensively and hope they are as solid as they can be, but we're still expecting backroutes and unanticipated solutions. Do not hesitate to give any feedback or let us know if any hints are required. For a couple of levels, we actually had Armani and IchoTolot do some additional playtesting - thanks to them again for that!

We would also like to thank GigaLem for letting us use some graphical assets from his own packs, specifically the menu scroller.

The pack and its necessary style are joined in a single .zip file at the bottom of this post. Extract in your main NeoLemmix folder (levels and styles sub-folders), and it should all fall into place!

Attached to the levels is an eclectic selection of music, all chosen carefully by JawaJuice and I to fit the mood and titles of the levels. Download the music tracks from the following link and extract in your main NeoLemmix directory again (music sub-folder).
Note that if you don't want to, it is not mandatory to login with Google or such to access the download, just click the download icon and look for the "continue with download only" option:

Finally here are screenshots of four levels - you may recognize some from the original Megadrive game.

PRESENT 16  trap a is trap A



PRESENT 29  available room Private



SUNSOFT 19  camping go Let's



SUNSOFT 24  tune the from away Out,



We hope you will have a good time playing our pack :lemming:
#38
Lemmings Main / Unique levels for Lemmings 2 i...
Last post by Ron_Stard - November 05, 2026, 05:24:38 PM
Look at the lateral box cover art of Lemmings 2 in Acorn Archimedes. It seems they are unique levels, or at least, I have never seen them before.


Source: https://files.dcford.org.uk/index.php?folder=d808117b531a03c5d3d07d34a0ef.adf
#39
NeoLemmix Main / Armani's Anything2nxlv Tool to...
Last post by Armani - November 05, 2026, 05:12:06 PM
After helping people convert old levels and levels from other engines to NeoLemmix for years now, I thought it would be nice to have a one-click tool that can convert levels with various formats to .nxlv. :)


Anything to NXLV! (download link below)


How to Use

Drag and drop the file(s) or folder you want to convert, onto anything2nxlv.exe.
That's it.
or.. run anything2nxlv.exe directly and follow the command prompts on-screen.


Supported formats

.nxlv (just cleanse)
.lvl (Lemmix, old format NL, DOS, WinLemm(not WinLems or Winlemms))
.ini (Lemmini, SuperLemmini(too))
.lev (Lemmins)
.rlv (RetroLemmini)
.nxp (old format NeoLemmix)
.dat (provided that it contains levels in one of the formats above)


Requirement

Requires NET Framework 4.0 or higher.
You can ignore this if you're using Windows. It's pre-installed by default. ;)


Notes

Due to differences in some objects' sizes, animation frame counts and trigger area sizes or positions, etc.. between engines(styles), the converted level may occasionally differ from the original by a few pixels.
Levels using styles that do not exist in NeoLemmix will not convert properly for obvious reason. In these cases, missing elements will be replaced by a default_fallback image. You can check replaced elements in Conversion Report.txt located inside the output folder iff there are any ;)
#40
In Development / Re: [NeoLemmix] Lemmings Forum...
Last post by Armani - November 05, 2026, 05:03:47 PM
November 5th 2026 Update(in a while :forehead: )

 :santa:  Updated with levels and replays upto LDC#34

 :santa:  ID changes

LDC#32\Rule_1\ColorfulArty_Treasure_Island.nxlv
LDC#32\Rule_1\ColorfulArty_Forbidden_Treasure.nxlv
shared the same ID so I changed the latter's ID
from x5D42B172458A2A54 to x5D42B172458A2A55

LDC#22\Rule_1\ericderkovits_Come Home Lemmings.nxlv
LDC#31\Rule_3\Eric_Derkovits_Come_Home_Lemmings_Part_2.nxlv
shared the same ID so I changed the latter's ID
from x115DFF00669267FD to x115DFF00669267FE

to avoid issues during the mass replay check in NL12.14 8-)