Recent posts

#31
In Development / Re: Ben Bryant's Cheapo levelp...
Last post by Proxima - April 12, 2026, 04:00:43 AM
Solutions to all levels. A couple of these may be backroutes.
#32
In Development / Re: Revenge of the Lemmings - ...
Last post by Simon - April 12, 2026, 12:05:00 AM
I voted for no repeats at all. Not every pack needs beginner fare.

But Proxima knows that I don't like repeats in general, and I'm not necessarily the target audience here. Count vote as you wish.

I like how you're not re-packaging levels that already are in standalone author packs.

-- Simon
#33
In Development / Re: Revenge of the Lemmings - ...
Last post by mobius - April 12, 2026, 12:00:29 AM
Quote from: JawaJuice on April 11, 2026, 07:48:13 PMI also played through v4 in its entirety (last year) and whilst it's not fresh enough in my mind to comment on individual levels, I'll attach my replays - not sure how useful this is, but if you wanted to check specific levels for backroutes, there's a good chance I found some ;) I suppose the relevant level creator would have to verify that though.

FWIW, I voted to exclude levels duplicated in other packs from the new version of RotL. Personally, if I've played the level in another pack (which would always be the case for MazuLems, Clammings and Insane Steve's World), I'd rather not play them again in RotL - I feel it just makes for unnecessary bloat to an already sizable pack when these other NL packs are all readily available. Just my two cents. :)

Honestly this is a good point and I can see people actually skipping over levels they've already played in another pack. It feels redundant. I know I'm totally going back on what I just posted the other day but well that's why you can see I shouldn't be in charge of things like this anymore  :XD:  :D

Same thoughts as in regards to X-of-each skill levels. Honestly that was the hardest thing with this pack (I've probably said this too many times already) but I know there were a lot of complaints about the difficulty curve but the fact was there just wasn't a huge selection of levels to make it a really smooth curve. But I mean, we know already have the NeoLemmix introduction pack and the a good selection of already easy levels/packs in the community in general now so I don't think it's bad if this pack doesn't have tons of easy levels.
#34
In Development / Re: Revenge of the Lemmings - ...
Last post by Proxima - April 11, 2026, 11:53:59 PM
New poll is up. At this point we need to decide what to do about 10-of-each-skill repeat levels.

We have a decent number of easy levels for early on, but, as the gap between 1-1 "9 ways to live" and 1-2 "Through Fire and Flames" suggests, if we don't allow 10-of-each repeats then even the early rank will get tough (from a beginner perspective) pretty quickly.

I also want to know whether people are okay with what mobius termed "ghost repeats" -- creating a 10-of-each skill repeat of a level without using the original level in the pack. On the one hand, that feels a little disrespectful to the original creator; but when we release the pack, we would include a list of such levels, so we wouldn't be misleading players into thinking they were originally designed as 10-of-each. We'd be honest about this being a version specially designed for RotL.

An example of a level we might want to do this with is "Lemmings on the Run", the first level of Ben Bryant's set. It's an easy level, suitable for an early slot, and the original and 10-of-each versions are close enough that we wouldn't want to include both. But I wouldn't include this and other similar levels unless I felt confident that the community was okay with it.
#35
In Development / Re: Revenge of the Lemmings - ...
Last post by Proxima - April 11, 2026, 11:31:59 PM
As I am removing the poll and starting a new one, for the sake of transparency, here is a permanent record of the poll result:

What should we do with levels duplicated in other packs (e.g. MazuLems, Clammings, Insane Steve's World)?

Keep them in the level pool and just discard the less good ones - 2
Remove them all (maybe keep just one or two) - 3
#36
In Development / Re: Revenge of the Lemmings - ...
Last post by WillLem - April 11, 2026, 09:03:49 PM
Quote from: kaywhyn on April 10, 2026, 09:40:56 PMLevel selection is a very lengthy process, much more than you think, so I'm in agreement here with Proxima that rushing to get a first draft of level selection for Pack 1 isn't the way to go :P Especially for a project of a large size like this one. Hence I prefer that Proxima and anyone else who wants to help with level selection take time and not rush through it.

Maybe people are misunderstanding what I mean by "First Draft".

My suggestion is simply that we set up a framework on which to build. Levels can be swapped out, moved around, and we get a clear sense of cohesion and direction right from the very start. I'm not suggesting that the first draft be viewed as something that could potentially be released, which is what people seem to think. On the contrary, the first draft should really be nothing more than a list of placeholders. I mean, it could literally say "to be decided" for every entry at this stage!

With that said, the spreadsheet is providing real-time progress updates, which is great. And, Proxima's mentioned that he intends to draft the first rank fairly soon anyway. At that point, things will start to take shape and we'll have a clearer idea of what we're dealing with.

Quote from: kaywhyn on April 10, 2026, 09:40:56 PMAt least personally, I rather do things right the first time around

Impossible. That's why versioning is a thing.
#37
In Development / Ben Bryant's Cheapo levelpack
Last post by mobius - April 11, 2026, 09:03:26 PM
I've been working on remaking all of Ben Bryant's Cheapo's levelset [sg1 and preview sg2]. The levels included in ROTL will be in here as well. This is what's finished so far, I'm still working on the rest. If anyone else wants to contribute, you're welcomed to.
#38
In Development / Re: Revenge of the Lemmings - ...
Last post by JawaJuice - April 11, 2026, 07:48:13 PM
I also played through v4 in its entirety (last year) and whilst it's not fresh enough in my mind to comment on individual levels, I'll attach my replays - not sure how useful this is, but if you wanted to check specific levels for backroutes, there's a good chance I found some ;) I suppose the relevant level creator would have to verify that though.

FWIW, I voted to exclude levels duplicated in other packs from the new version of RotL. Personally, if I've played the level in another pack (which would always be the case for MazuLems, Clammings and Insane Steve's World), I'd rather not play them again in RotL - I feel it just makes for unnecessary bloat to an already sizable pack when these other NL packs are all readily available. Just my two cents. :)

#39
In Development / Re: Revenge of the Lemmings - ...
Last post by Proxima - April 11, 2026, 05:13:31 PM
I'm working through the Frenzy (rank 3 of 6) levels now, updating the spreadsheet as I go. I've had to increase the number of colours to indicate more possible degrees of satisfaction, and I'm also going back and adding new colours to earlier levels.

Bright green: a favourite level, definite keep
Green: good level, almost definitely staying in
Yellow: I like this level but it may have issues (see column H for details)
Blue: I like this level but not enough to make it a definite keep
Grey: I could take or leave this one
Pink: I want to remove this level
#40
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - April 10, 2026, 10:41:27 PM
you only learn about the universal languange of shutting up

4 CHICKEN EGG THROWN EXACT AT ONLY WILLLEM