

Quote from: hrb264 on August 13, 2026, 07:58:13 PMThanks to everyone for a great day and props to Flopsy for giving me a lift up to Leeds from Nottingham and back, plus loads of bottles of water! I'd love to come to another meetup especially if you all choose to organise one further south. It was great to put names to faces - great conversation and company
The player can tell time is close to running out because it says a number that is less than 15.Quote from: Simon on August 10, 2026, 06:50:30 AMIt's normal to not have yet met the save requirement. Keep it green, it shouldn't stand out.
Quote from: Simon on August 10, 2026, 06:50:30 AMI value non-screaming panel colors more than avoiding such a clash.
Quote from: Simon on August 13, 2026, 04:38:41 AMOvertime is one case of having insufficient time to win.
Quote from: Simon on August 10, 2026, 06:50:30 AMFix the design bug where the engine guesses that 15 seconds is somehow an important threshold. Ditch the entire threshold feature. Zero is the important threshold. Either you can win (depending on other things) or you can't win. When you can't win anymore based on the clock alone, you have a reason to recolor from yellow to red.
Quote from: Simon on August 10, 2026, 06:50:30 AM#3 But what is confusing with this?
yellow > 0 seconds
red < 0 seconds
Quote from: Simon on August 10, 2026, 06:50:30 AMPrint a minus sign!



