Recent posts

#31
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 07:05:25 PM
Not to worry - that's what playtesting is for.  This was an easy enough fix.  And maybe that trap is involved, or maybe not.
#32
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 06:53:47 PM
Quote from: Crane on November 23, 2025, 06:26:09 PMLooks like that I have to plug up that gap after all!  4th time lucky?

Probably not lol ;)

Spoiler
Given that this solution now utilizes the steel that wasn't there before and also relies heavily on precise timing/blind luck, I'm guessing this isn't want you're looking for either! I'm just not doing what you want me to do here, am I? Something tells me that trap on the right should be involved (otherwise what's it there for?), but I don't see how.

#33
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 06:26:09 PM
Quote from: JawaJuice on November 23, 2025, 06:13:43 PM
Quote from: Crane on November 23, 2025, 05:42:30 PMNot quite.  Always going to be backroutes with enough playtesters!  Let's see how this does.  I moved the leftmost steps closer to the exit.

Third time lucky? :XD:


Looks like that I have to plug up that gap after all!  4th time lucky?
#34
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 06:13:43 PM
Quote from: Crane on November 23, 2025, 05:42:30 PMNot quite.  Always going to be backroutes with enough playtesters!  Let's see how this does.  I moved the leftmost steps closer to the exit.

Third time lucky? :XD:

#35
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 23, 2025, 06:02:04 PM
You're going to hate me for this, kaywhyn!

(P.S. Armani didn't play my levels because he playtested them for me)
#36
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 23, 2025, 05:52:51 PM
Nice one Armani! I did attempt a solution similar to yours for The Lem Stairwell but couldn't pull it off so, perhaps a bit unfairly, quickly wrote it off as impossible. I think I'm gonna take it as read that the other levels are impossible though, if a player of your calibre thinks so as well. I stand by what I originally said re: State of OilDrums - I believe the author intended to provide two climbers rather than two platformers, then it's doable (albeit with a couple of tricks).

I could mention the 4 or 5 levels from Rank 3 (Depressive) that may also be impossible but I think it's clear that this pack wasn't really finished (it's missing the last 2 ranks) and was never properly tested by anyone, including its author, so I'm not going to spend any more time on it. I'd be happy to play-test the pack if LemFan had any interest in finishing it, but I'm almost certain he doesn't.
#37
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 05:42:30 PM
Not quite.  Always going to be backroutes with enough playtesters!  Let's see how this does.  I moved the leftmost steps closer to the exit.
#38
In Development / Re: Armani's new level pack De...
Last post by Armani - November 23, 2025, 05:34:15 PM
Thanks for voting everyone and Crystal has officially joined the team! :laugh:  :laugh: Here're two crystal levels I've made so far.


fiab.png
Fairy in a Bottle

la.png
Lunatic Asylum


As I said eariler, I'll quietly continue developing the level pack for a while. Probably once I make enough levels, I can showcase some more levels. But it'll take some time! ;)
#39
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 05:33:53 PM
Quote from: Crane on November 23, 2025, 05:16:33 PMThere is a less precise way you can use the second Blocker, but that's an acceptable solution - well done.
Intended use of second blocker
Turn the Basher into a Digger in the same location, then turn another lemming on the right side of the Digger tunnel into a Blocker.  The Blocker quickly gets undermined, but the Digger is now facing left instead of right.

Spoiler
Ha, yes indeed. I've used that so many times, I don't know why my brain went straight to the more fiddly thing of releasing the basher with blocker via digger! Still, acceptable I think, as you say. Nice level!

I can confirm that your added steel in The Oubliette patch does make a solution using the basher/blocker trick impossible: it means that the 3-bridge way up is a pixel too low. So I think you can consider that backroute fixed. As for my alternative solution, it just required thinking about the problem differently. Hopefully this is what you intended now.

#40
NeoLemmix Levels / Re: LemFan's various packs
Last post by Armani - November 23, 2025, 05:32:08 PM
I just try the four levels that were mentioned as impossible. (I downloaded the levels by following minim's link ;) )
A Higher Platform and The Top Card are outright impossible. They are short by one or two skills. Statue of OilDrums is probably impossible as well. I did find a solution for The Lem Stairwell though.