Recent posts

#31
Lix Main / Re: Newbie with very basic que...
Last post by ac4rd - January 28, 2026, 05:36:36 PM
Thanks, everybody!  I very much appreciate the input!  None of my questions were important; just newbie questions.  I'll keep enjoying my little Lix friends as they march around my desktop.  :-)  Thanks!  --ken
#32
In Development / Re: The Tomato Watcher's Next ...
Last post by weirdybeardy - January 28, 2026, 02:41:36 PM
Thanks Guigui - I'll definitely give yours a try! I'd like to create some more levels of my own at some point, but in the mean time I have pro creators like yourself and Tomato to inspire me.  :thumbsup:
#33
Community Edition / Re: [?][SUG][PL] Bake physics ...
Last post by IchoTolot - January 28, 2026, 07:59:04 AM
QuoteIf the intention is to allow users access to the physics for modding, where do we stop? If we'd rather not allow access for the sake of simplicity, then the gfx/mask files shouldn't exist in the directory.

I agree there. Having fully customisable physics would result in confusion.

So, gfx/mask files shouldn't exist in the directory and should go in the exe.
#34
CustLemm, Lemmix, Golems / Re: Golems — a DOS Lemmings ga...
Last post by Mindless - January 28, 2026, 05:31:45 AM
Golems v2.0-preview7

There are now keys for leftward/rightward selection (A and F by default) and a key for abandoning the level (Delete by default; basically the same as pressing Escape in DOS).  There are also some minor bug fixes and performance improvements.
#35
Community Edition / Re: [?][SUG][PL] Bake physics ...
Last post by WillLem - January 28, 2026, 12:23:10 AM
Quote from: IchoTolot on January 27, 2026, 05:55:43 PMLooked inside the folder and I can maybe see somebody wanting to swap the highliter or countdown.

Yes, this stuff should remain visible and editable. We'd only bake in the physics masks.

Quote from: Simon on January 27, 2026, 07:38:46 PMAllow editing the file, but checksum on load and warn nonintrusively on mismatch.

Good suggestion, but hard pass. For this, I'd rather just commit one way or the other.

Quote from: IchoTolot on January 27, 2026, 09:01:34 PMI do not have a strong opinion about it, when you wanna hide them for CE, do it. I just remembered why we actually went away from the big exe blob and I feel like that could be a frist step back to it.

I doubt we'd ever go back to a fully-loaded .exe. Certainly not whilst I've got anything to do with it. It's clear that users want to be able to mod their copies, and we should continue to support that.

Quote from: Simon on January 27, 2026, 07:38:46 PMIcho's position is interesting. What do you think about externalizing even more physics?

Important question. If we want to allow users to potentially play with the physics, why not splat height? Builder/Stacker/Platformer brick width? Lem walking speed? etc... If the intention is to allow users access to the physics for modding, where do we stop? If we'd rather not allow access for the sake of simplicity, then the gfx/mask files shouldn't exist in the directory.
#36
In Development / Re: The Tomato Watcher's Next ...
Last post by Guigui - January 28, 2026, 12:13:05 AM
Quote from: weirdybeardy on January 27, 2026, 02:25:36 PMThese look brilliant. I'm really looking forward to playing them.

I can feel another Lemmings binge coming on... I feel it in me waters...

I'm also looking forward to playing the new Tomato Watcher levels, and playtest them if he still needs some testers.
Moderate difficulty is definitely my cup of tea from time to time, especially considering I'm stuck on Fiat Lems! and Quest From Kieran at the moment.

btw weirdybeardy I had a lot of fun playing your pack recently. I made a 16 levels pack myself with the twist mechanic of "you can only save one lemming", see my sig. Feel free to try it for a short binge to get back to Lemmings !
#37
Community Edition / Re: [?][CE] Running CE and NL ...
Last post by WillLem - January 27, 2026, 11:36:01 PM
Quote from: Guigui on January 27, 2026, 10:42:10 PMIt looks like I launched this whole idea of booting CE from the same directory as NL, so I'm giving my vague 2 cents here : either solution 2) or 4) sound fine to me.

Agreed. I'll probably go with 4. It's a bit more work for a lot more benefit.

Quote from: Guigui on January 27, 2026, 10:42:10 PMI'm just an end user who likes to keep things kind of tidy on my machine.

This actually makes you the perfect person to provide feedback, and I'm very grateful for it! :thumbsup:
#38
Community Edition / Re: [?][CE] Running CE and NL ...
Last post by Guigui - January 27, 2026, 10:42:10 PM
It looks like I launched this whole idea of booting CE from the same directory as NL, so I'm giving my vague 2 cents here : either solution 2) or 4) sound fine to me.

1) could indeed turn CE things hard to locate, and 3) does not allow modifications (which I already did for some tiny things in the CE).

Please note that I am not a programmer at all so I may not understand all arguments when they become complicated like here, I'm just an end user who likes to keep things kind of tidy on my machine.
#39
Lemmini / Re: [RELEASE] RetroLemmini 2.7
Last post by WillLem - January 27, 2026, 09:33:36 PM
Version 2.7 hotfix update

N.B. If you're on 2.5 or earlier, please get this update.

Following very quickly on from 2.6, some replay loading bugfixes and a hotfix for the Editor.

:lemming: Replay Loading Bugfixes

• If the exact pack, rating and level can't be determined, we fallback to search by level name only. This should help to avoid a lot of false negatives when loading replays.

• When checking for compatibility, if a replay is determined as 'possibly incompatible', we now avoid the annoying popup and simply show compatibility info in the window caption. This way, if a replay actually is incompatible for any reason, we can ask users to check the compatibility info in the window caption (which is visible at all times) and this should help to diagnose the issue.

• Compatibility checking now tracks the last physics update. At the time of writing this, that's version 2.6 (which should at this point be considered the last major update).

:lemming: RetroLemmini Editor 1.1.1

• The (brand new!) level editor has had a small update to better handle styles loading errors.

A reminder of what's new as of 2.6.



Get the latest version here.

#40
Lix Main / Re: Newbie with very basic que...
Last post by Silken Healer - January 27, 2026, 09:27:45 PM
Quote from: Simon on January 27, 2026, 09:11:48 PMC) More control over entrance hatches is interesting. I feel that the existing system is too simplistic: Round-robin across all hatches from the same initial count of lix.
I definitely feel as if being able to adjust the ratio of initial Lix for each hatch would be a good, low-hanging fruit-type suggestion which could maybe be added within the next few updates :lix-smile:. I'm surprised no one has thought of it already honestly.