QuoteDirection-select and assign-whilst-paused are arguably QOL features.
Quote from: WillLem on August 23, 2026, 06:25:19 PMFramestepping, on the other hand, is tantamount to cheating
QuoteA player must complete the level at least once in 'Classic Mode' before the modern controls are unlocked for that level.
Quote from: Simon on August 23, 2026, 06:30:22 PMOkay, the typo in "Introducing" is now clear, that came from old level files. What's best for the colon though? Lix 0.10.30 renamed "Introdicing: Miners" to "Introducing Miners" (fix typo, remove colon) to align it to the colon-less "Introducing Climbers". Now both levels lack a colon.
Do both of these two have a colon in NL NepsterLems?
Quote from: Proxima on August 23, 2026, 05:53:28 PMIf the purpose of adding a feature is to improve quality of life, then it should not be locked.
Quote from: Proxima on August 23, 2026, 05:53:28 PMYou wouldn't have attempted it if it were impossible.

Quote from: Proxima on August 23, 2026, 05:53:28 PMAre you going to set up a vetting system so that levels by other designers must pass this threshold before they're allowed to be published?
Quote from: Proxima on August 23, 2026, 05:53:28 PMlevels that don't meet your standards will continue to be made, and "I'd rather they didn't get made" isn't a good answer to the question of whether the engine should have better quality-of-life features.
Quote from: WillLem on August 23, 2026, 05:37:36 PMIt's basically a reward system (many games lock features behind progress - this is normal)
QuoteThe first Lemminas pack and (particularly) Lemmings Recurring both feature levels which are basically impossible to complete in real-time. I've tried.
QuoteI resolved to only ever create levels that can be solved without even using assign-whilst-paused. [...] If a level requires an assignment on frame X, and another at frame X+n where n is less than about 10, it's too fiddly and annoying.
Quote from: Proxima on August 23, 2026, 05:03:53 PMThis seems like very much a "worst of both worlds". You put yourself to all the trouble of coding the feature and you prevent the player from using it. What's the point?
Quote from: Proxima on August 23, 2026, 05:03:53 PMThere is, of course, no such thing as a level that requires framestepping shenanigans...
Quote from: Proxima on August 23, 2026, 05:03:53 PManything that can be done with framestepping can be done without.
Quote from: Proxima on August 23, 2026, 05:03:53 PMI think what you meant was on the lines of: "We don't want levels that are really annoying and fiddly to play without framestepping." ... what counts as "too annoying and fiddly" is hugely subjective.
Quote from: Proxima on August 23, 2026, 05:03:53 PMQuoteI can think of 2 possibilities
What happened to the checkpoint and jump-to-previous-skill possibilities mentioned in the first post?
Quote from: Proxima on August 23, 2026, 05:03:53 PMadd a savestate key
Quote from: WillLem on August 23, 2026, 04:35:28 PM2) Add Rewind, but lock it behind a 'Modern Mode' along with forwards Framestepping [...] A player must complete the level at least once in 'Classic Mode' before the modern controls are unlocked for that level.
QuoteAdding the ability to step backwards one frame at a time allows replays to be finely edited (thus inviting all of the UI quirks we're currently wrestling with in NLCE), and - worse - allows for levels which require framestepping shenanigans as part of their solution.
QuoteI can think of 2 possibilities
Quote from: hrb264 on August 20, 2026, 08:00:17 PMi dont think id use it and dont really like the idea but i'd probably be ok if it was added as a mode you could turn on and off
Quote from: Flopsy on August 23, 2026, 10:50:27 AMI'm still of the mindset that rewind is not needed. Just having a faster fast forward option is preferable for me.
I like that RetroLemmini preserves the classic Windows 95 Lemmings