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#31
Help & Guides / Re: Improving the Tutorial Top...
Last post by Simon - December 28, 2025, 03:35:26 AM
I recommend to preserve this (2013 list of game engines) as it is, as an historic artifact. It's not a websearch landing pad, unlike the maintained How to Play L1 on Modern Computers.

It would be better to rewrite my half-baked How to Play and Create Custom Levels, then point to that rewrite from the 2013 list. But that's also from 2017, and I think it's good to rewrite from scratch these things every 5-10 years.

Best: Duplicate How to play L1 and adapt it to the separate task of joining custom level culture, i.e., to both playing and editing. The format of the post can still be like How to play L1. It always starts with installing some custom engine. But the choice/order/instructions of the engines will be different. Presumably CE/NL -> Lix -> RetroLemmini -> SuperLemmix (assuming you maintain that still) -> Golems (if that has custom level upload), eyeballed by how much attention these draw? You don't have to cover it all, nobody knows all of them by heat.

I'll do that in 2026 when I'm back at my main computer. Or you can spearhead it and I'll join the effort.

Either way, I'll link to the result from here.

Quote from: WillLem on December 28, 2025, 02:29:59 AMI'd also suggest that we point to this post from here as well.

"This post" is "How to play Lemmings (1991) on a modern PC" and the 2013 list already links there. It's only that the link has the older caption "How to play old Lemmings on a modern PC". Will update the link caption.

Quotemerge the two topics

I prefer to keep the duplication. Both posts are for newbies. The most common question is how to play L1, and the instructions for playing L1 should have have no clutter. Level editing is clutter. Lix is clutter.

-- Simon
#32
Lemmings Main / Re: How to play Lemmings (1991...
Last post by WillLem - December 28, 2025, 02:47:40 AM
Suggested update to the "SuperLemminiToo" block in the OP.



RetroLemmini

A series of Lemmings engines developed in Java. The Lemmini series marries Amiga gameplay physics with the lush graphics included in Windows 95 Lemmings, complete with an upgraded UI.

• Choose and download either RetroLemmini (the currently-maintained and most up-to-date version), SuperLemminiToo, SuperLemmini, or Lemmini.
• For SuperLemmini or Lemmini, you need a copy of Lemmings for Windows 95 (SuperLemminiToo and RetroLemmini ships all resources already with itself.)
Download DMA Lemmings & Oh No! More Lemmings (Remastered).

Differences between RetroLemmini, SuperLemminiToo, SuperLemmini, and Lemmini
:lemming: Download RetroLemmini - WillLem's fork of SuperLemmini and the latest entry in the series, following on from the updates made by Charles in SuperLemminiToo.
• Writes the Timed Bomber option into the replay for cross-compatiblity when sharing replays with other players.
• Fixes several bugs from SuperLemmini and SuperLemminiToo.
• Includes a number of upgrades to the UI including additional hotkeys, alternative Menu graphics, and an easier-to-access debug mode.
• Everything is now packed into a single fully-portable and fully-customisable directory.

:lemming: Download SuperLemminiToo - Charles's fork of SuperLemmini.
• Re-implements Timed Bombers as a user option: You can choose to play with instant or with timed bombers.
• Fixes several bugs from SuperLemmini.
• Includes a number of upgrades to the UI over SuperLemmini.
• Includes the WinLemm resources. You don't have to extract those yourself from WinLemm.

:lemming: Download SuperLemmini - Tsyu's fork of Lemmini.
• Fixes a number of bugs from Lemmini.
• Offers a larger catalog of levels than Lemmini.
• Improves the UI of Lemmini.
• Bombers explode instantly. They don't have a countdown timer.

:lemming: Download Lemmini from the original Lemmini website. This is the original platform in this series, developed by Volker Oth. It's no longer actively maintained.

Our SuperLemmini board offers for fanmade level packs, level editors, discussion, records tables and more.

Physics: Mostly inspired by Amiga Lemmings. Both graphics and physics are in high-resolution. Details will be different from DOS Lemmings.

Convenience: Fast forward, replays, direction select, forward frame-stepping. None of the Lemmini games support rewinding. When you make a mistake, restart the level, let it replay your correct actions, then interrupt the replay before your mistakes.


#33
Help & Guides / Improving the Tutorial Topics ...
Last post by WillLem - December 28, 2025, 02:29:59 AM
Edit Simon: History that lead to this discussion:

geoo linked the 2013 list of games and editors.
WillLem suggested to improve the 2013 list.

Below is WillLem's original post. "This post" means the 2013 list.



We should ideally update this post to include newer engines that are currently in development, and remove those that are now outdated and no longer maintained.

Suggested additions:

SuperLemmix
RetroLemmini
GoLems

Suggested removals:

Lemmini / SuperLemmini (certainly no need for both of these to be on here)
jLevelBuilder
Cheapo

I'd also suggest that we point to the L1 topic from here as well.



EDIT: We could even merge the two topics into a single topic which links to all relevant ports/engines.etc.
#34
Help & Guides / Re: Stuck on Taxing 26 (Win95 ...
Last post by WillLem - December 28, 2025, 02:26:23 AM
Quote from: geoo on December 25, 2025, 08:42:25 PMMore details in this post: https://www.lemmingsforums.net/index.php?topic=1618.0

NeoLemmix and Lix are indeed the most-used custom engines on this Forum. However, the topic geoo points to is a little bit outdated. I'd recommend giving this post a look as well.

Also, NeoLemmix is no longer in development. NeoLemmix CE (Community Edition) continues where NeoLemmix 12.14 left off, adding only UI improvments and bugfixes (the internal game remains exactly the same, so all NeoLemmix packs will be playable in CE).
#35
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by Guigui - December 28, 2025, 02:02:02 AM
Quote from: hrb264 on December 25, 2025, 08:35:14 PMthat looks so cool. I had no idea you could do that. As soon as I've done the Oh No levels I'm going to download it. :D

For sure I had a good time with WillLem's DéjàLems !

If you like the original games with a new twist, you should also check out the Complete Reverse Lemmings Collection : all original levels with entrance and exits reversed ! A joy to play those levels again with a brand new eye !
https://www.lemmingsforums.net/index.php?topic=5436.0
#36
Site Discussion / Re: Lemojis!
Last post by WillLem - December 28, 2025, 01:58:36 AM
Quote from: Simon on December 26, 2025, 04:56:01 AMAdded shrug.

Thanks!

Quote from: Simon on December 26, 2025, 04:56:01 AMI would prefer the number of smileys cut in half, and both of you should instead discuss what to cut.

IMO, these can go:

:o :lem-shocked: - we have :lem-mindblown: which is the best of the three and conveys essentially the same thing. To keep existing posts meaningful, the BBcode for the deprecated lemojis should point to :lem-mindblown:

:evil: :devil: - we only need one of these, don't mind which (but again, the removed tag should point to whichever is kept)

:( - I'd suggest we only need :'(, but the teardrop should be made more prominent (see attached cry2 cry2.png, which adds the eye detail from :( and increases the size of the teardrop - this can be a drop-in replacement for :'( if people like it)

:-\ - we can use ??? instead

:laugh: - we can use :crylaugh: instead

Then, move the emojis :crylaugh: - :smug: alongside the lemoji block from :) - :santa:. There's no need for them to be a separate block.

Quote from: Simon on December 26, 2025, 04:56:01 AMSee the issue? Either I or Silken or WillLem will not get what he wants.

I'd be happy with geek2, geek4 or geek5. I'd also be happ for the glasses to be even bigger on any of these (whilst keeping other features as-is).

geek6 (with the buckteeth) is a bit much; the other lemojis so far don't have mouth detail, so nor should any new additions IMO.

#37
Lemmini / Re: [BUG][RetroLemmini] Missin...
Last post by WillLem - December 28, 2025, 01:35:10 AM
This issue has now been fixed in version 1.3 of Lemmings Plus I, available here.
#38
Lemmini / Re: [SuperLemmini] Lemmings Pl...
Last post by WillLem - December 28, 2025, 01:34:11 AM
V1.3 Update

The following levels have been fixed for compatibility with RetroLemmini 2.4 (specifically, styles revision 2.2):

V1.3 Level Fixes
Mild 26 No Salvation I / Wimpy 7 No Salvation II / Medi 13 No Salvation III / Danger 20 No Salvation IV / Psycho 29 No Salvation V - exit re-added following styles revision 2.2

Wimpy 26 Overheat / Danger 26 With Love, From Trogdor - exit re-added following styles revision 2.2

Medi 28 Way Up High / Psycho 22 Twins - exit re-added following styles revision 2.2

Download Lemmings Plus I V1.3 8-)



PLEASE NOTE: Following this update, this pack is no longer compatible with SuperLemmini or SuperLemminiToo. Please continue to use V1.2 for those engines.


#39
Lemmini / Re: [BUG][RetroLemmini] Missin...
Last post by WillLem - December 28, 2025, 01:15:49 AM
ericderkovits has confirmed via Discord that this is due to styles revision 2.2, which combines the exits into single images (rather than exit + exit top); some levels are bound to need correcting following this update, but it's worth it for future level creation.

I'll release an update for Lemmings Plus I shortly which fixes these levels. Thanks for reporting!
#40
Lemmini / Re: RetroLemmini 2.4 bugs
Last post by WillLem - December 28, 2025, 01:06:19 AM
Quote from: Ron_Stard on December 24, 2025, 01:18:30 AMevery time I start the program, it only shows the default player, even though the players I create are already in the players directory. The problem is solved by creating a player with the same name that already exists in that directory... but when I restart the program, it disappears again.

Thanks for reporting, I'll aim to get this fixed over the next few days.

Quote from: Ron_Stard on December 24, 2025, 01:18:30 AMI've discovered that in Lemmings Plus I, there are several levels where the house the Lemmings are supposed to come out of isn't shown.

I've replied to this in its own topic. Please relocate the attached images to that topic for reference. Thanks :)