Recent posts

#31
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Guigui - June 11, 2026, 05:11:14 PM
I watched the stream and can confirm that the solution to Blues Walk With Me is perfectly intended. Very good collective by all of you there  :shrug:
You went through all the reflexion phases I wanted to happen when making the level, including what the heck is this button for ?, and it was a real joy to watch. Thank you for pointing out all strategies and the use of all those blues pieces I set here and there.

The only point you missed makes the execution easier :
Spoiler
if you assign climber to the 1st lemming right at the start of the level, then you can let it cycle in the button area to wait for the correct opportunity to set the blocker. Then it is easier to work on the distance between 1st and last lemming.
#32
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Simon - June 11, 2026, 03:52:21 PM
Download the VODs as you like.

I'll have to make up my mind about rehosting. In all strictness, I play background music from random sources without permission. Unsure yet if I want that on Youtube.

-- Simon
#33
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Silken Healer - June 11, 2026, 01:04:25 PM
Quote from: Simon on June 10, 2026, 05:00:24 PMRecording will remain for 14 days at: https://www.twitch.tv/simonnaar

Do I have your consent to download your VODs and upload them somewhere so people can watch them after the 14 days are up?
#34
Game Bugs & Suggestions / Re: [+][SUG] Allow hiding anim...
Last post by Simon - June 11, 2026, 11:26:58 AM
Thanks! I promise I'll re-test performance on Turrican's huge map 10,000 AD from Level of the Year 2024 with disabled decorations. Prod me after release if I forget.

-- Simon
#35
NeoLemmix Levels / Re: Heart66 easy pack
Last post by JawaJuice - June 10, 2026, 05:39:14 PM
I did enjoy the pack, thanks! :) I'd agree with the designation of 'Easy' but there are still a few tricky levels in here (18, 50, 55, 62, 69, 83, 90 and 94 in particular, for me). I found the trickiness was usually down to the awkwardness of the terrain and needing to get to all different parts of the screen with the skills available.

I do like this kind of pack as well as hard ones because you can just solve a little puzzle or two, go away and do something else and come back to it. Bite size entertainment! With some packs, you can end up spending well over half an hour on a single level, which has its own draw, but sometimes this is the way to go! Also liked your use of varied tilesets throughout :thumbsup:

Replays attached. I dunno if you're someone who is keen to enforce intended solutions, but there're probably quite a few backroutes in here. ;)

#36
Live Event Scheduling / Re: Simon will stream Level of...
Last post by Simon - June 10, 2026, 05:00:24 PM
Wed 10 stream is over!

Recording will remain for 14 days at: https://www.twitch.tv/simonnaar

-- Simon
#37
NeoLemmix Levels / Re: Heart66 easy pack
Last post by heart66 - June 10, 2026, 04:31:37 PM
I did not encounter any problems with level 68. The Crystal Style has two (2) options for exit. See screenshot attached. I have chosen the other one (red vortex). Both are working on my pc.
Thanks for the warm welcoming message .
Enjoy the pack.
#38
General Discussion / Re: Programming language discu...
Last post by JawaJuice - June 10, 2026, 04:19:47 PM
Re: the C# used in NLEditor for the Random ID generator

Quote from: WillLem on June 10, 2026, 03:31:10 PMThe bit you're interested in is this:

        private void btnRandomID_Click(object sender, EventArgs e)
        {
            CurLevel.LevelID = (ulong)Utility.Random().Next() +
                              ((ulong)Utility.Random().Next() << 32);
            txtLevelID.Text = CurLevel.LevelID.ToString("X16");
        }

Yes, interesting! I'm not familiar with the Random() method in C# but I'm guessing it must do automatic seeding. In C++, if you use srand() from the standard library, you need to manually seed it with a parameter otherwise it would generate the same random number every time the program is run. I assume '<<' in this context is a left-hand bitwise shift in the same way as in C++.
#39
General Discussion / Re: Programming language discu...
Last post by WillLem - June 10, 2026, 04:10:52 PM
Quote from: JawaJuice on June 10, 2026, 03:49:17 PMThe only time I ever used Delphi at work was back in the early Noughts ... I've sure the language has evolved out of sight since I last looked at it!

NeoLemmix and SuperLemmix are both Delphi-based, which is pretty much the only reason I know it exists. I find its form-building interface very comprehensive and user-friendly, and it's still a great IDE for simple tool building.
#40
Game Bugs & Suggestions / Re: CE 1.1.1 loses hotkeys on ...
Last post by WillLem - June 10, 2026, 04:08:39 PM
Thanks for reporting, added this to the list for 1.1.2 (hopefully due in the next few weeks).