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#31
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by lemmkeev20 - November 13, 2026, 05:35:02 PM
Quote from: JawaJuice on November 13, 2026, 02:20:07 PM
Quote from: lemmkeev20 on November 13, 2026, 02:06:20 PMok so...

if trap a is trap a...

what is trap b? :shrug:

lol, play and find out ;)

i was just making a joke question lol :D

but yeah i am not gonna play it beacuse im lazy + i have to finish 2 packs im working on + memory

still this stands out as a NICE WORK :thumbsup:
#32
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by Armani - November 13, 2026, 05:23:44 PM
Thank you for the detailed comments! :santa:  It feels fresh to play through a remix pack of the original levels with completely new skillsets.

I've played through the first rank and the first 10 or so levels of the second rank!

I'm planning to share some thoughts and impressions from my playthrough once I've finished the pack ;) , but I can already say that I'm having a lot of fun!
#33
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by JawaJuice - November 13, 2026, 03:06:56 PM
@Armani, watched the second LP vid on your YT channel. Still amazes me how quickly you solve a lot of these - it's like watching you speed run the pack lol. You often seem to intentionally backroute levels but I think that's just your M.O. isn't it? See if you can solve a level by breaking it first and only knuckle down to the intended solution if the level gives you no choice.

My thoughts on  your solutions to my levels from Present 16-30:

Spoiler
Present 16 - Nice one on saving so many more than required, but obviously a backroute - it shouldn't be possible to save more than 87.
Present 18 - Backroute, but I think you know that ;) Any time you engage in pixel manipulation to pull off some seemingly impossible feat, you can be pretty sure it wasn't intended.
Present 20 - Exactly as intended! :thumbsup:
Present 22 - Slight backroute due to the fact I didn't realize the far-right wall was already 6 pixels high and you could create a barrier with a single builder (which you could sacrifice since you didn't have to use the bomber). I'm happy to call it an alternative solution though as it's at least as good as the intended.
Present 24 - Acceptable solution :thumbsup: More or less intended, just that I platform the second-highest little gap rather than the top one, but IIRC Guigui solved it the same way as you, so I guess that way of doing it must be more logical than mine.
Present 26 - Total backroute. Not a single element correct haha but well done for finding it through some insane shenanigans!
Present 28 - Another backroute - it's not supposed to be that straightforward!
Present 30 - Major backroute, with some elements correct (and very quickly deduced, well done!). The main backroute-y part is freeing the crowd with a basher from below. I thought I had already blocked this but apparently not!
#34
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by spaceagemeats - November 13, 2026, 02:44:55 PM
forgive me if this has been brought up before: but are there plans to utilize iCloud sync for cross-device saves? considering there are so many versions, it would be nice to carry progress from device-to-device. mind you, i have no idea how much work implementing that sorta feature requires.
#35
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by JawaJuice - November 13, 2026, 02:20:07 PM
Quote from: lemmkeev20 on November 13, 2026, 02:06:20 PMok so...

if trap a is trap a...

what is trap b? :shrug:

lol, play and find out ;)
#36
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by lemmkeev20 - November 13, 2026, 02:06:20 PM
ok so...

if trap a is trap a...

what is trap b? :shrug:
#37
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 13, 2026, 01:10:20 PM
Over 6 Hours attempts a today and only one completion. Yes final difficult is done. This level 12 was pretty damn compilcated too. But i got it with some extra things done. 8-) I am pretty glad. That was super genius level. :) And i make it even more genius saved more than needed

Two hardest level are remain yet both Step 3 Hard but fun. I simply cannot figured out Level 7 Star Trek (even 1 lemming saved is too hard here. I don't have the faintest idea what you have to make in Star Trek, just same feeling as i work Scando 3 Strutcture of matter Fiat Lem. :-[  Another just Insane level is this heck Boxing lemmings level. There is a lot massive troubles all around level. Guess its contains some pixel perfect bomb aimings. Those heck barrel objects caused me major problem, but its not only one here, builders are another one. I´ll also really dislike those bomb aiming type levels myslef. But i´ll look it more yet. If i got figured out it. But might requires to test lemmings editor & test lemmings used.

Here is Step 4 Not Fun level 12 Lemmings Sorting factory. This let me finnish last difficult
Lemmings Sorting Factory
Extra lemmings saved and builder remain that was just pretty awesome solution. Damn this level was mega cunning, its take a lot time to solved

Overall Step 4 Not fun was way much easier than Step 3 IMO.

EDIT:
Here is Step 4 Not Fun youtube version all levels.
https://www.youtube.com/watch?v=znWRXVBg5rY

#38
NeoLemmix Levels / Re: Festival Millas 2024 - Rel...
Last post by lemmkeev20 - November 13, 2026, 12:58:02 PM
oh my fred f*cks...

this is F*CKING BEAUTIFUL :'(

how much time did all of that took man... no seriously you get a big 100/10

2 peak 2 play  :thumbsup:
#39
Lemmings Main / Re: Lemmix Next Project
Last post by weirdybeardy - November 13, 2026, 10:56:13 AM
This new project sounds fascinating and I'm looking forward to seeing how it develops.  :)  :lix:

I don't really have any useful input, but my completely trivial and non-serious thought is that it would be a fun world-building detail if the "rogue" lemmings had sprites that were coloured or designed to look like the "evil" lemmings from Lemmings Touch.  :thumbsup:  Or maybe even the Lix.  :lix-cool:
#40
Contests / Re: Level Design Contest #34
Last post by JRT - November 13, 2026, 09:12:51 AM
Looking like I'll get my rule 3 finished in time but my rule 2 will unfortunately spill into the playing phase by a few days. Hope that's not too much of a problem for everyone.