Quote from: JawaJuice on November 24, 2025, 10:55:53 AMYou're not going to like this, @Crane, but your latest Sphinx fix was easy to circumvent I'm afraidI knew I was being too clever. Should have just increased the overhang all the way!Spoiler
It was just a case of starting the second miner a bit further on to finish the bridge across the gap higher up and still be able to bash through to a survivable height.
I get the basic idea, but whatever I try, I always finish up a lemming short of the target. It's funny because there aren't really that many options, so it's clearly just some detail I'm not catching there. As I say though, I will come back to the pack at some point and try again Quote from: JawaJuice on November 19, 2025, 11:49:49 PMYou're right about Neo 1 not being too bad (although I have no idea how to get the talisman solution) and I did finish 3 (Eroded Ark) - very clever design that one, well done! As for the other three levels, I'm completely stumped! Level 5 actually caused me to rage quit, which doesn't happen too often! I just can't see how any of these levels are possible. Obviously they are, as people have done them but I'm afraid they're beyond my ability to solveI stand by what I said: this ain't a Medium pack, it's either Medium-Hard or straight-up Hard imo.
Quote from: JawaJuice on November 24, 2025, 10:37:23 AMWhere can I find this Level Design Contest topic? I don't see it pinned in either the Levels or the In Development sub-forums. I'd like to contribute with playtesting there as well, if I can.
