Recent posts

#31
Editor Bugs & Suggestions / Re: [+][SUG][ED] GUI Style Man...
Last post by WillLem - November 29, 2025, 02:39:15 AM
Progressed further with this today. We can now pin styles (to both ends of the list) as desired, we have an auto-pin for the SLX OG styles, a button to sort all unpinned styles alphabetically, and a search bar to help quickly locate an author or style:



This is working quite well as-is, I've used it to build the master copy styles.ini file and I'm confident it's ready for release. We can always tweak as necessary once it's in use.

Implemented across commits a9c6fb4 - 67b8933.
#32
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Turrican - November 29, 2025, 02:26:07 AM
I have tried the One rank , and here are the replays of my solutions.

I enjoyed the pack a lot! it's theme is pretty original , and as I said in my first post , the  puzzles have a lot of variety.
#33
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 29, 2025, 02:02:52 AM
Both backroutes unfortunately;
although...
You're getting close with R3.
#34
NeoLemmix Levels / Re: [V3] Sweet 'N' Sour Lemmin...
Last post by JawaJuice - November 28, 2025, 11:28:50 PM
Quote from: Guigui on November 28, 2025, 11:04:50 PMAbout Sour 5 @JawaJuice : I checked and we have the same solution indeed. Though my execution was way harder than yours bc I set the miner at an incorrect height, which made the crowd either walk left or splat when escaping the miner tunnel. Another case of player overcomplicating things for himself.

Though I still wonder if we have intended solution on Sour 5 Through Thick and Thin, I save 1 blocker and you save 1 blocker and 1 jumper.

I shall have a look at your replays! Always fun to compare :) To be honest, I also made the same mistake as you, starting the miner at the wrong height on my first attempt, I guess I just saw the starting point needed to be adjusted but I wasn't too precise about the adjustment; that's where I got lucky! Yeah, I'm not sure either if it's the right solution, though it has to be close if not. Maybe The Tomato Watcher will let us know :)

EDIT: Hmm, watching your replay of Sour 5, I'm not quite sure why you use the second jumper, I don't think you should need to if the miner tunnel is correct. Actually, watching the bit of Flopsy's LP video above, where he tackles the old version of this level, I think he shows what the intended solution should be ;)

#35
Forum Games / Re: Count to 1000
Last post by The64Watcher - November 28, 2025, 11:05:13 PM
I am pure evil wrapped up in a veneer or stupidity, so I say O N E  :evil: HEHE HA NOW YOU GOTTA START ALLL OVER  :devil:  :devil:  :devil:
#36
NeoLemmix Levels / Re: [V3] Sweet 'N' Sour Lemmin...
Last post by Guigui - November 28, 2025, 11:04:50 PM
About Sour 5 @JawaJuice : I checked and we have the same solution indeed. Though my execution was way harder than yours bc I set the miner at an incorrect height, which made the crowd either walk left or splat when escaping the miner tunnel. Another case of player overcomplicating things for himself.

Though I still wonder if we have intended solution on Sour 5 Through Thick and Thin, I save 1 blocker and you save 1 blocker and 1 jumper.
#37
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - November 28, 2025, 11:01:42 PM
CrazyAfroAli: Wish granted! It's made by EA.
Baldem1990: Ok, but some idiot destroyed all instances of the games' music tracks except crappy old midi files from 1998.  :forehead:  (I just picked a random number that may or may not be consistent with release dates)

I wish i can throw 2 eggs at WillLem
#38
NeoLemmix Main / Crazy Replay Skips
Last post by The64Watcher - November 28, 2025, 10:45:49 PM
I kid you not I do not comprehend this. I went the TOTAL long way around.
help.
#39
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 28, 2025, 09:31:01 PM
Quote from: Plodderuk on November 28, 2025, 10:54:24 AM@JawaJuice: re the Antarctic level, your solution and mine are virtually identical. When I referred to a 'trick' I simply meant what happens when a lemming reaches a thin ceiling from below. I guess it's arguable whether this should be described as a trick.

Spoiler
Yes, the only difference is that you can save one additional lemming by making the third one out of the hatch a climber, but other than that, virtually identical, I agree.

I had a look at some of your Depressive replays and again, we have very similar solutions - the only major divergence of the ones I watched was Walk in the Woods; that was an interesting solution you came up with there! Others, like Wafers in the Red Brick, the execution was a bit different but the basic idea was the same. It probably speaks to some good level design in general on LemFan's part that the solutions are so similar. Unlike his older packs, the opportunity for backroutes is much lower. I should also have mentioned Vacuum Sucker as a hard level in the Depressive rank - had me stumped for quite a while, that one!
#40
NeoLemmix Levels / Re: [V3] Sweet 'N' Sour Lemmin...
Last post by JawaJuice - November 28, 2025, 07:40:08 PM
You've done a good job of addressing the backroutes that were found here, @The Tomato Watcher. Only one of my old replays still worked with the updated levels ( Long Road to Nowhere (3 from Sweet rank)). A few only required minor tweaks to my previous solutions, but agree with @Guigui that Through Thick and Thin (5 from Sour rank) is now quite tricky. This is the one updated level that gave me a degree of head-scratching before hitting on the solution. Also agree with Guigui, that final level (6 from Sour), The Institution, is somehow easier than before but that's only because, like him, I think, I came up with some convoluted backroute that was really difficult to pull off in terms of timing. Don't get me wrong, it's still not easy by any means, but finding the proper solution is more intuitive now.

Spoiler
I dunno why, but the hardest part was seeing where the delaying basher should be placed and also that the height where you start bashing is important. Overall, an excellent level - very neat design.

@Guigui I think we had the same solution for Sour 5, by the sounds of it :)

Spoiler
I didn't find the turning of the miner with the blocker was that critical, though maybe I just lucked out.

Overall, I can only concur with what @Flopsy said above - great job with this pack, and more levels from you would be most welcome!