Recent posts

#31
NeoLemmix Levels / Re: LemFan's various packs
Last post by Guigui - November 14, 2025, 11:23:06 AM
Good job ! A Higher Platform is quite accessible with additionnal bomber for sure.

But Statue of Oildrum, even with 2 builders, uses a lot of tricks ! Mine a bridge, get out a basher tunnel with bombing a blocker.
Those stuffs you learn in advanced techniques from IchoTolot Redux pack. I have not cleared other levels from LemFan, but do they use those same kind of techniques ?
#32
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - November 14, 2025, 10:26:45 AM
I updated the pack, again. Following levels have changed to fix backroutes.

No major changes, all of you who already solved the levels can do it again (with very few variations maybe, dont bother if you dont feel like it).


EON 2 Trust Your Lucky Star Change to the vertical structure, cannot get through with the pioneer alone, hopefully ! Also Talisman a bit harder imo.

EON 5 Four Shruggers Turrican solution was nice, but he only watched 3 out of 4 shruggers.

NEO 1 One Hot Minute I changed the talisman to "use only 1 climber", removed tighter time limit. The level with 2 climbers is quite easy and open-ended. Looks harder with a single climber.

NEO 2 So Many Spikes Prevented Turrican evil backroute which saved 9!
This was an almost unbelievable turn of events : have the crowd facing right, be at the pixel-precise height that allows to instant-bomb deep enough, and have good enough timing the free the crowd from a basher tunnel with a digger ?!
Brilliant strategy for sure, not intended of course, and what was the probability of all of this being possible ?



#33
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 14, 2025, 09:59:02 AM
OK, as I suspected, Chaos 3 (Statue of OilDrums) can be completed if you substitute the 2 platformers for 2 builders - replay attached. Makes me wonder if the level simply included platformers rather than builders by mistake. Also attached is the solution for Brutal 18 (A Higher Platform) with additional bomber - I'm sure it's the same as yours, @Guigui.
#34
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 14, 2025, 08:23:18 AM
Quote from: Guigui on November 13, 2025, 07:23:20 PM
Quote from: JawaJuice on November 08, 2025, 04:53:17 PMYeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.

I launched those 2 levels Brutal 18 and Chaos 3. Please note that I am not the best solver out there but I can not see a solution either, at all.
In both of them the lack of building skills combined to the fact that you have to climb blocks me.

EDIT : as you said I can clear A Higher Platform with an extra bomber. So I'm wondering : could it be a case of "I set the skillset wrong when creating the level too quickly, and did not take time to playtest it afterwards" ? Considering the history of this topic, this could be possible.
So new game for LemFan's fans : try to find solutions with the least possible joker skills in Brutal 18 and Chaos 3 !

Thanks so much for taking the time to look at this, Guigui! My impression from your other forum posts is that you're a very competent solver, so that gives me some hope that it's not just me missing something! I had the same thought re: potential lack of playtesting. As we've said, I think you only need one 'joker' skill (the bomber) to complete Brtual 18; I'll see what I can do with Chaos 3.

Gonna attach my replays for the rest of the pack, just in case anyone's interested :)
#35
NeoLemmix Levels / Re: LemFan's various packs
Last post by Guigui - November 13, 2025, 07:23:20 PM
Quote from: JawaJuice on November 08, 2025, 04:53:17 PMYeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.

I launched those 2 levels Brutal 18 and Chaos 3. Please note that I am not the best solver out there but I can not see a solution either, at all.
In both of them the lack of building skills combined to the fact that you have to climb blocks me.

EDIT : as you said I can clear A Higher Platform with an extra bomber. So I'm wondering : could it be a case of "I set the skillset wrong when creating the level too quickly, and did not take time to playtest it afterwards" ? Considering the history of this topic, this could be possible.
So new game for LemFan's fans : try to find solutions with the least possible joker skills in Brutal 18 and Chaos 3 !
#36
Contests / Re: Level Design Contest #33
Last post by IchoTolot - November 12, 2025, 07:11:03 PM
Be sure to get your entries in as I plan to create the pack this weekend.  :)
#37
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Turrican - November 12, 2025, 05:28:14 PM
Thank you for your comments!  :thumbsup:

About the backroute fixing : I would like
to try also the third rank , but because of various reasons, I have very limited time in general, so I am not sure when I will be able to try the third rank.

So in that case, do the backroute fixes , whenever you want .
#38
NeoLemmix Levels / Re: Scotty's Lemmings Pack (30...
Last post by Guigui - November 12, 2025, 01:19:15 AM
I have cleared ScottyLems pack too. The difficulty is not that high, so perfect for me and many other players I guess.

Puzzles are always clever and levels looks good. I'd say most used techniques are : "escape the crowd with a climber" and "turn around in a miner/basher/digger tunnel"

I enjoyed the whole pack a lot and played it with a smile on my face from beginning to end. It captures the essence and fun of the original Lemmings game, so well that it would fit those games in their last ranks Taxing or Mayhem perfectly.

I'm joining another batch of replays, and give some comments on a few levels as kaywhyn did. More often than not some skills are left after the solve, or more Lemmings are saved than required. So there may be more backroutes in here.

A big thanks goes to Scotty for creating the pack, you're definitely an Original Lemmings games fan.

Spoiler
9 The Acid Test : first roadblock to me. There are so many was to free the right crowd that I did not know what to do at first. Finally I gathered both crowd together to make things easier for the builders. Timing on thoser builders was the hardest part, but it allows to save much needed time.

11 The Boardwalk : solution differs from Kaywhyn's. No containment needed, just some well placed diggers.

13 Cream Of the Crop : probably a important backroute. 5 destructive skills left and 9 Lemmings in more than requirement. Also the right part of the level is not used at all. Look at this poor Lem I sent over there, only to let it fall to its death when I realized he was not needed.
I'd say one is not supposed to be able to get throught the One Way pillar with 2 bombers only.

18 Kessel Mineshaft : I particularly loved this one ! Compression is easy to achieve with the many blockers given. Mining the big wall at the end is satisfying, though I may have it done not the intended way because I'm left with some miners.

20 Deux Ex Lemina : Great level for which one trick is used : the trap is actually inactive ! Is that on purpose ? In any case it helped me use the single builder elsewhere, and not the overcome the gap at the end. I save one more than required. Completely different solution than kaywhyn's

21 High Rise Lemmings : this one made me smile too. Solution is quite visible from the beginning, but I did not understand the use of the rightmost exit at first sight. Only when the blockers were freed that I thanked Scotty for putting it here  8-)

23 Separation Anxiety : very good one ! Clean separation achieved thanks to the 3 blockers provided. Just count correctly how you split the Lemmings between the 2 groupes, or you wont save enough.

25 Down To The Wire : headache inducing level. I struggled a lot to find a correct order to dig down those wires, and to manage timing so that the gap can be covered properly. Good level for sure!
Also another example of Scotty's touch : inactive trap ! Though this one has not use in this solution anyway.

27 Open Season : hardest of the pack for me. I finally released and blocked all entrances with a single basher, all the while liberating a single worker to do the first part of the job (this release was possible with a single pixel of terrain missing, luck !?)
But then later you have to release another one for building over the bear trap. At this time I had a very dense crowd from which it took me a while to figure out how to extract a single worker again. But finally a well placed miner did the trick.
I think this level is very open ended, and ingenious. Great work !

30 Upside Down World II : nightmarish web, glad I could finally get through it. Spider responsible for it can go burn in hell.

#39
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by namida - November 11, 2025, 09:00:50 PM
Quote from: WillLem on November 11, 2025, 01:19:41 AM
Quote from: Guigui on November 10, 2025, 11:41:44 AMBut the Play menu gives a single "Invalid pointer operation" error. Then the program closes by itself.

This is most likely due to the Sleeper sprite, which is present in CE but not in NL.

The easiest fix is to copy the default style from CE\styles to NL\styles. All other sprites are identical, only the Sleeper has been added. When prompted, choose Merge or Replace.

That should do the trick. Let me know if it doesn't.

NOTE: Simon's suggestion of making symlinks is usually done using a .bat file or similar. It's a decent idea for keeping the directories clean, and may come in handy later. We could also add an instruction to automatically copy the default style across as well.

@namida: If the above fix works, would you be happy to include the Sleeper sprite in the default NL style download? It shouldn't affect NL users at all, and would prevent CE users from running into this problem in the future. Please note that there are no plans to add any more sprites (and there are unlikely to ever be), so this should be the only update necessary.

My initial thought was yes, but then I realised: This would just move the issue from the default style, to any style with custom ones. I would also note that NL:CE should really remain compatible with any data files that work with 12.14; if the absence of a Sleeper sprite breaks compatibility, it isn't really meeting this standard.

I think the solution here needs to come from NL:CE's side. Some possible options:
1. NLCE gracefully handles the absence of a sleeper sprite. Perhaps another, non-custom sprite (or a non-sprite visual effect like recoloration or flickering) could be used as a fallback, or alternatively, the default sleeper sprite could be embedded in the EXE and used as a fallback in such a case.
2. Provide a "patch" download intended to convert (or "dual-boot") an existing NL install into an NL:CE install, that includes things like the Sleeper sprite.
#40
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by Guigui - November 11, 2025, 07:14:10 PM
Quote from: WillLem on November 11, 2025, 01:19:41 AM
Quote from: Guigui on November 10, 2025, 11:41:44 AMBut the Play menu gives a single "Invalid pointer operation" error. Then the program closes by itself.

This is most likely due to the Sleeper sprite, which is present in CE but not in NL.

The easiest fix is to copy the default style from CE\styles to NL\styles. All other sprites are identical, only the Sleeper has been added. When prompted, choose Merge or Replace.

That should do the trick. Let me know if it doesn't.


It works fine now, thank you !