Recent posts

#31
In Development / Re: The Tomato Watcher's Next ...
Last post by The Tomato Watcher - January 21, 2026, 01:17:42 AM
Little progress update: scrapped 1 level, made 6 more for a total of 19 out of 30! :D

Here's a few previews:

Follow me!.png
"Follow me!" / "Wait for me!"

hairdryer.png
"The Lemming Hair Dryer"

freezerburn.png
"Freezer Burn"

Here's hoping I don't run out of ideas anytime soon :P
#32
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - January 20, 2026, 06:05:17 PM
I will be on a buisness trip until thursday evening, so it could be that the new rounds only starts on friday. :)

#33
Game Bugs & Suggestions / Re: [SUG][PL] Support for CTRL...
Last post by Guigui - January 20, 2026, 05:49:08 PM
I see the trouble coming from having the modifier keys used only for modifiers too. I think it'd break the habits of many player.
So yeah maybe the latter solution by WillLem where you set a default frameskip on CTRL+wheel up or down is the best.

Personnaly I'd prefer the frame skip to be +/1 frame on the CTRL+wheel, I like to have precise frame step at hand and can use the keyboard if I want faster skips. But while we're at it, why not :

* wheel only = zoom as usual
* CRTL+wheel = +/- 1 frame skip
* SHIFT+wheel = +/- 10 frames skip


#34
Site Discussion / [SUG] "Post redirection topic"...
Last post by WillLem - January 20, 2026, 04:09:15 PM
It's in the title.  I always uncheck "post redirection topic" and I imagine that other mods do the same (since we don't see a lot of redirection topics, but we do see a lot of topics being moved). Maybe the check should be un-ticked by default?
#35
Game Bugs & Suggestions / Re: [SUG][PL] Support for CTRL...
Last post by WillLem - January 20, 2026, 04:05:16 PM
Quote from: Simon on January 20, 2026, 07:56:00 AMDoes the trouble arise from the design of the keybinding dialog?

No. I don't think the program is able to distinguish between "keydown" and "keyheld", at least not currently.

Wouldn't "keyheld" necessarily have to fire "keydown" anyway? I could be incorrect in this assumption.

Anyways, what would be possible without changing or adding any existing modifier key logic would be to simply implement "Ctrl + zoom hotkey in/out = frame step +1/-1." I'm happy to add that. Most users are likely to leave zoom in/out linked to the mousewheel, and it seems a good idea to also be able to framestep like this by default.

A thought occurs though. Using the mousewheel to framestep is a good idea, but maybe the increments should be slightly larger than 1. I'd suggest somewhere between 5 and 10 as a good alternative. It makes movement forwards & backwards more what you'd expect from mousewheel use.
#36
Game Bugs & Suggestions / Re: [SUG][PL] Support for CTRL...
Last post by Simon - January 20, 2026, 07:56:00 AM
You don't have to remove single keybindings for this. The program should be able to fire event A on LCtrl-down, and later fire event B on ((LCtrl-held or RCtrl-held) + another-key-down).

LShift-down and LCtrl-down are handy in a left-hand layout.

Does the trouble arise from the design of the keybinding dialog?

-- Simon
#37
Game Bugs & Suggestions / Re: [SUG][PL] Support for CTRL...
Last post by WillLem - January 20, 2026, 05:43:13 AM
Quote from: Guigui on January 17, 2026, 02:08:32 AM* CTRL + mousewheel up = chosen number of frames step forward
* CTRL + mousewheel down = chosen number of frames step backward

Hm. I agree, but this would mean treating the modifier keys only as modifiers. They could no longer be used on their own as single-fire key events.

I'm pretty sure a hack exists where you can use a modifier with itself (so, Ctrl+Ctrl) to get essentially the same behaviour as a single keypress, but I wonder if the key has to be held for a certain amount of time for that to work.

So, would anybody mind this being changed? Allow the modifiers to be used as modifiers, but no longer as hotkeys by themselves?
#38
Game Bugs & Suggestions / Re: [BUG][PL] Incorrect panel ...
Last post by WillLem - January 20, 2026, 05:35:57 AM
Quote from: daniel on January 19, 2026, 11:05:55 PMthe mouseovers of the six right-hand buttons are not correct.

Thanks for letting me know, I'll take a look at this soon and get it fixed for the proper release.
#39
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - January 20, 2026, 01:45:43 AM
Today marks the tenth race. One will win their name. Place. Your. Bets.
#40
CustLemm, Lemmix, Golems / Re: Mindless's Level Database ...
Last post by GigaLem - January 20, 2026, 01:23:31 AM
You mind adding a volume slider of some sort for this? Using Volume mixer is globally affects the browser, not just the game. and I rather not having to have ear piecing volume on this given I wear headphones.