Recent posts

#31
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by JawaJuice - January 05, 2026, 08:31:16 AM
Quote from: kaywhyn on January 05, 2026, 04:56:48 AMI think you'll enjoy the remaining content after Volume 1, especially the new Cloud set in Volume III! :thumbsup: The difficulty isn't too high either, I think it's just right for your skill level :)

It was a bit easy for me actually, but I still enjoyed it ;) :thumbsup:

QuoteAnyway, let's bring the focus back to DéjàLems,as that's what this topic is, and discuss things not related to this pack elsewhere. I've told WillLem that I've been meaning to take a look at this pack years back but as of now still haven't gotten around to doing so :forehead: Guess I'm making this the next pack of WillLem's I'm playing! :thumbsup: 

Absolutely! DéjàLems was a really cool pack - a neat idea, well executed. I had a lot of fun with it (and all of WillLem's packs) back in the day.
#32
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by kaywhyn - January 05, 2026, 04:56:48 AM
Quote from: JawaJuice on January 04, 2026, 08:34:21 PMHeh, no worries - I was being a little bit facetious in pointing that out ;)

Heh, JawaJuice being JawaJuice :D Not a misspelling like in your post, since I technically spelled it right. Just a mis-styling! :P Thinking about it, it's possible that I simply did so without thinking, when I wasn't really full awake. At the same time, I'm fairly confident I actually did hold Shift down for the second J as well, but apparently not. Or I might had let go too early. Guess I'll never know.

QuoteYou know what though? I've just realized that I only actually have Zemmings Volume I and just a couple of levels from the other volumes :XD: Looks like I have a 'new' pack to play! :thumbsup:

I think you'll enjoy the remaining content after Volume 1, especially the new Cloud set in Volume III! :thumbsup: The difficulty isn't too high either, I think it's just right for your skill level :)

Anyway, let's bring the focus back to DéjàLems,as that's what this topic is, and discuss things not related to this pack elsewhere. I've told WillLem that I've been meaning to take a look at this pack years back but as of now still haven't gotten around to doing so :forehead: Guess I'm making this the next pack of WillLem's I'm playing! :thumbsup: 
#33
Game Bugs & Suggestions / Re: [?][SUG][PL] "Clear Record...
Last post by WillLem - January 04, 2026, 11:09:13 PM
I wonder whether the best best would be to have another button for "Reset Progress"

So, we would then have:

Reset Progress (resets level completion, talismans, and records)
Reset Talismans (resets talismans only - keeps level completion and records)*
Reset Records (resets records only - keeps level completion and talismans)*

*We already have these.

Meanwhile, there is probably never a situation where you'd want to reset level completion but not talismans and/or records, and it's not practical code-side anyway, so we don't need a button for that.

Thoughts?

If this post gets no replies within 2 weeks, I'll assume we want the proposed additional "Reset Progress" button and go ahead with it. This will be considered a resolution to the OP.
#34
Game Bugs & Suggestions / Re: [?][SUG][PL] "Clear Record...
Last post by WillLem - January 04, 2026, 11:07:47 PM
From Discord:

Quote from: Discord ConversationIchoTolot — 4:49 PM
I would never use this function tbh. I like to keep my marks indefinitely.
The real completion status is the reply folder + replay checker :lem_winktounge:
Proxima — 4:51 PM
The main two reasons I can see for wanting it are the randomiser, and wanting to do a Let's Play from a fresh start. In either case, you would definitely want talismans reset as well. I can't imagine any possible use case for resetting level progress but not talismans.
IchoTolot — 4:53 PM
If you want it back you can simply do a replay check again with your replay folder anyway.
Flopsy — 6:07 PM
My completion data seems to clear whenever I updated NeoLemmix
kaywhyn — 7:17 PM
i'm the same. completist through and through here and i too love seeing all the pack completed green check marks on my laptop screen :lem_tongue:
IchoTolot — 8:42 PM
Yeah, having all green marks is a good sign that you got everything and yellow ones are especially helpful when a pack got an update. I don't wanna clear them though.
#35
Lemmini / Re: Playing OG Lemmings in Ret...
Last post by WillLem - January 04, 2026, 10:47:59 PM
Quote from: hrb264 on January 04, 2026, 01:53:15 PM:D

Congratulations! Well done on finishing the Oh No! levels, it's a remarkable achievement and I'm happy that you were able to finish the pack in RetroLemmini :)
#36
Lemmini / Re: [RELEASE][2.4 UPDATE] Retr...
Last post by WillLem - January 04, 2026, 10:43:39 PM
Version 2.5 hotfix update

A relatively small update, but an important one. This fixes a number of UI bugs and streamlines the workflow when playing through a level pack.

:lemming: Bugfixes

• The Players list now persists between sessions as expected.

• Autosave Replay is cancelled if the user is playing back an existing replay and the replay is still active when the level finishes. This is to prevent duplicate replays being saved.

• Level loading is now always forward-looking. It looks for the next unsolved level after the last-played level, and only loops back to the beginning once the end of the pack is reached.

• Similarly, already-completed levels are now skipped when moving from one level to the next, so the next level to load is always an unsolved level (unless all levels in the pack have already been solved, in which case the next available level is loaded).

:lemming: Level Pack Compiler

• The 'resources' folder now includes a Level Pack Compiler tool which can be used when compiling your own levels into packs for RetroLemmini (note: this tool can also be used for previous versions of Lemmini, but will need to be manually placed in the same folder as 'levels', 'mods', 'music', etc to work correctly).

A reminder of what's new as of 2.0.



Get the latest version here.

#37
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by IchoTolot - January 04, 2026, 08:39:45 PM
Here are my talisman solutions for the updated pack with the 2 new ranks!

Some really amazing levels in here!  :thumbsup:
#38
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by JawaJuice - January 04, 2026, 08:34:21 PM
Quote from: kaywhyn on January 04, 2026, 08:11:52 PM
Quote from: JawaJuice on January 04, 2026, 08:02:47 PMNoted. Also note that the second 'J' in JawaJuice is capitalized. ;)

My bad. Fixed. I gotten it right all other times on this site but this time I didn't notice that I did not capitalize the second J :forehead: I blame my sleep deprivation! In fairness, here it's just a stylized thing and isn't as bad as, say, you missing a letter in zanzindorf, in this case, the second n :P Still, I did indeed commit a blunder with mis-stylizing yours!

Heh, no worries - I was being a little bit facetious in pointing that out ;) You know what though? I've just realized that I only actually have Zemmings Volume I and just a couple of levels from the other volumes :XD: Looks like I have a 'new' pack to play! :thumbsup:
#39
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by kaywhyn - January 04, 2026, 08:11:52 PM
Quote from: JawaJuice on January 04, 2026, 08:02:47 PMNoted. Also note that the second 'J' in JawaJuice is capitalized. ;)

My bad. Fixed. I gotten it right all other times on this site but this time I didn't notice that I did not capitalize the second J :forehead: I blame my sleep deprivation! In fairness, here it's just a stylized thing and isn't as bad as, say, you missing a letter in zanzindorf, in this case, the second n :P Still, I did indeed commit a blunder with mis-stylizing yours!
#40
NeoLemmix Levels / Re: [NeoLemmix] DéjàLems (32 L...
Last post by JawaJuice - January 04, 2026, 08:02:47 PM
Quote from: kaywhyn on January 04, 2026, 07:48:15 PM
QuoteDoveLems

Almost. Maso 30 is the only level of the pack that has a NL skill, a glider. What is true is that DoveLems was originally for Lemmini, an engine that supports classic 8 skills only and therefore it is indeed a classic 8 skills pack. Maso 30 relied on a miner glitch that works only on Lemmini, and since NL eliminates all glitches, the level therefore had to be adapted in the latter in order to keep the spirit of the intended solution. The closest one can get in NL with that is substituting one of the miners for a glider.

Ah, I missed that one. Interesting to know the backstory behind it!

Quote
QuoteZemmings Complete by zanzidorf

Not a classic 8 skills pack. Only Volume 1 sticks to classic 8 skills. The rest of the pack after that uses NL skills as well. Also, please be mindful of writing people's usernames correctly!

Noted. Also note that the second 'J' in JawaJuice is capitalized. ;)