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#31
Lemmings Main / Re: A tier list video of all m...
Last post by Tiduas - April 20, 2026, 06:01:14 PM
Thank you so much for the kind words @kaywhyn! I very rarely hear much said about if my voice and talking actually fits for videos or not, but since I'm usually not hearing anything I have come to accept that it's at least acceptable. So it's very much appreciated to hear a comment like yours to get a confidence boost. 😁🔥

I looked into your comment but can't see it on the channel unfortunately. I would guess that it's because of the playlist link that Youtube didn't like it which is a shame. Would love to read it here instead then!
#32
Forum Games / Re: Corrupt-a-Wish
Last post by CrazyAfroAli - April 20, 2026, 07:21:42 AM
The eggs... don't break, somehow

I wish I wasn't so tired all the time
#33
NeoLemmix Levels / Re: MazuLems - Converted for n...
Last post by kaywhyn - April 20, 2026, 12:05:30 AM
Earlier today, I live streamed this pack:


If it isn't working for you, please check back later. It's probably still processing. Also, watch it in a browser tab if you want to see the live chat messages ;)

Exactly as the video title says, MazuLems was the very first custom Lemmings level pack I played back in the days, around 2006, when I was a junior in high school. For Dos as well, before DoveLems, which was the first custom Lemmings level pack I played on Lemmini and comes about 6-7 years after I first played MazuLems. It's now 2026, so it's now been about 20 years since I first played this MazuLems! :lem-mindblown: My timing is probably a bit off here, but yes, wow, 20 years ago!

Here, I streamed the entire pack on Dos, so I know it's not relevant to this topic because this is for the NL version, but because this is MazuLems, I think it should be fine if I post my live stream of the pack on Dos here :P Because this pack was originally made for Dos, it does mean that levels 10, 15, and 16 play out exactly as they are intended to be played, before the first two were changed so that it conforms to NL standards in namida's and mobius' conversion of the pack to New Formats NL. Needless to say, I was just blown away by Level 15 when I accidentally stumbled upon the gimmick in the level all those years ago. However, because the title is a reference to an Indiana Jones scene, I believe the level will be much easier for those who have seen the film for which the title alludes to. I haven't, and I still haven't seen any of the Indiana Jones films.

Because it was the very first custom Lemmings level pack I played, MazuLems was quite difficult for me back then (as mentioned, I was only a high schooler at the time), but I eventually did make it through the whole thing through determination and perseverance. I would later go on to play a lot of mini 10-level Dos packs on CustLemm before the end of my high school career, racking up tons of custom level solving experience along the way, as I learned plenty of neat tricks I hadn't seen before that not even was shown in MazuLems ;) In any case, this live stream was a really nice trip down memory lane for me as I kind of got to relive my childhood experience a bit from when I first played this level pack all those years ago! :thumbsup:

If memory serves correctly, I LPed New Formats NL MazuLems in honor of my 30th LP in I believe 2021, which I posted somewhere earlier in this topic :P

Quote from: Guigui on December 10, 2025, 11:34:52 PMSo if I understand correctly, the closest we can do on NL to have a level similar to what It's A magical World looked like is to shift steel plate one pixel closer to hatch area, so that the builder himself will turn around and play the role of the climber who glitched.

This way the level is pretty straightforward and both crowd are totally independant.

Skip to about the 1 hour, 30 minute mark in my video and you'll see the glitch (the magic as it's called in the level title) in action that Martin Zurlinden originally intended for the level on Dos ;)   
#34
In Development / Re: Revenge of the Lemmings - ...
Last post by Proxima - April 19, 2026, 07:50:15 PM
Quote from: mobius on April 19, 2026, 06:39:50 PMWhile I agree it's nice to have a selection of various styles all around, I would caution against making this a major concern. I did for a while and I think the pack overall suffered because I kept this in mind.

Don't worry, it's only something I thought of doing for the first 10 levels, and after that I won't think much about style balance (e.g. in the draft ordering, Levels 16, 17 and 19 are all Pillar). It might be something I consider as a deciding factor if I'm torn between two levels that could go either way, but that's all.

QuoteI'd agree Pipe Dream is a better level than the "gotta save em all". This is a good level for very early on and very a pack that's intended to be *very* beginner friendly, which I'm not sure is the best fit for this pack? But if so, then it fits.

It's meant to start easy and build up difficulty gradually. Yes, I'll probably put Pipe Dream back in in the next draft.

QuoteOh BTW; did you guys already figure out which levels are going into which pack; is it based on age?

No, that was just an idea Will had, but I think it's a non-starter; I have enough on my plate without having to sleuth out level release dates, and it's a really arbitrary way to split the pack anyway. Instead, I think that in terms of difficulty, if the levels we are using were rated from 1 to 10, pack 1 would include levels from 1 to 8, pack 2 would be 3 to 10. So there's a lot of overlap, but all the easiest levels should go in pack 1 and all the hardest ones in pack 2. When it comes to sorting out the middle ranks, I'll just go by feeling, although there will be some rules, such as: repeat pairs should stay in the same pack; levels with similar solutions should be split up.
#35
Lemmings Main / Re: A tier list video of all m...
Last post by kaywhyn - April 19, 2026, 06:47:54 PM
Hi @Tiduas,

Thank you for sharing with us! :thumbsup: I must say, you have a great voice and accent! :)

Anyway, I responded with my thoughts to your question in your pinned comment on the video. Please let me know if you're able to see it. If not, I can repost my comment which I luckily have saved just in case. I'm not certain if YouTube has taken issue with it just because I linked to some playlists in the comment.
#36
In Development / Re: Revenge of the Lemmings - ...
Last post by mobius - April 19, 2026, 06:39:50 PM
While I agree it's nice to have a selection of various styles all around, I would caution against making this a major concern. I did for a while and I think the pack overall suffered because I kept this in mind. There's simply way more quality levels of certain styles (marble and pillar for example) than others and trying to shoehorn in levels of other types may have hurt the overall quality.

I'd agree Pipe Dream is a better level than the "gotta save em all". This is a good level for very early on and very a pack that's intended to be *very* beginner friendly, which I'm not sure is the best fit for this pack? But if so, then it fits.
I can give more feedback later when I have time.

Oh BTW; did you guys already figure out which levels are going into which pack; is it based on age?
#37
NeoLemmix Levels / Re: MASTER-88 (Amiga Classic) ...
Last post by Guigui - April 19, 2026, 03:03:01 PM
Thank you for the solution and the head up kaywhyn.
I downloaded the dirt and dirt_md styles again, and the solution provided by MASTER-88 works fine now. For some reason my dirt styles were wrong.
#38
Lemmings Main / A tier list video of all music...
Last post by Tiduas - April 19, 2026, 01:22:35 PM
Hi all!

I have made Youtube content for a few years very casually. And while I've always been a huge Lemmings fan I haven't done anything with the franchise yet... until now!

I'm currently experimenting a bit with tier list videos as I really enjoy the process of making them and just made a video about the Lemmings version I grew up with, the one for the Super Nintendo.
I would love to see how my opinion differs from yours on the topic of Lemmings music and anyone watching gets a huge "thank you" from me. I hope it's okay to post this here, otherwise I'll remove it ASAP of course. I also hope it's a fun watch or at least is good second monitor content while doing other stuff!  :thumbsup:

Ranking ALL Music in Lemmings (SNES) [Tier List] (54 minutes)
#39
NeoLemmix Levels / Re: MASTER-88 (Amiga Classic) ...
Last post by kaywhyn - April 19, 2026, 12:06:38 PM
@Guigui

My gold talisman solution for level 18 - Reaper Work. Also that's strange that your image shows the level in Genesis dirt instead of orig_dirt as it should just be the Amiga version of You live and Lem/The Steel Mines of Kessel. Replay that Master-88 posted works fine for me, so not sure why it's not working for you.
#40
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by kaywhyn - April 19, 2026, 11:22:17 AM
@Guigui

Wow, nicely done with Whiteout 13 with the save all! :thumbsup: My pleasure on the level help and yup, that's exactly the way to save way more time to get the level done within the original 10 minute time limit.

Sometime last year, I was able to get in contact with Dragonslover on YouTube and asked him about The Snow Palace level. He tells me that he doesn't remember what's intended for the level anymore, as he made it a really long time ago, when he was only a pre-teen, and that he likely didn't test it enough. Hence why for a long time I thought the level wasn't solvable and that either the time limit was a mistake or if not that, then maybe the skillset wasn't right. Indeed, it's likely a mixture of both, as on the Dos version (what the level was originally for) the icicle trap is misplaced and doesn't kill the Lemmings. Then, early last year, I was finally able to find a solution on SuperLemmini, which was the engine that jkapp76 originally made this pack for in the 2010s prior to porting it over to NL with assistance from me a few years ago. I tried to replicate the SuperLemmini solution I found to the NL version, only to find out it would work if the player was given 1 additional digger. My speculation here is that it's not that digger pits are wider in SuperLemmini than they are in NL, but rather Lemmings are able to walk further into walls on the former before turning around. Then again, I just tried the Dos version and the level works as is with the original 50 builders and 10 diggers. This here would definitely be a difference in the digger mechanics between Dos and NL, as you can make it through with the remaining 7 diggers in the former but not in NL.

Since you were able to save everyone, I'll probably just restore it to the original 50 builders then while just providing the 1 extra digger. Thank you for showing me that it's possible to optimize my solution at the start with one less builder! :thumbsup:

Whereas for a pack recommendation to play next, how about Deceit's Lemmings? Excellent classic 8 skills pack which does get hard later on, especially near the very end, but it doesn't get crazy hard like most packs do around the end.

https://www.lemmingsforums.net/index.php?topic=2731.0