Quote from: Proxima on August 23, 2026, 05:03:53 PMThis seems like very much a "worst of both worlds". You put yourself to all the trouble of coding the feature and you prevent the player from using it. What's the point?
Quote from: Proxima on August 23, 2026, 05:03:53 PMThere is, of course, no such thing as a level that requires framestepping shenanigans...
Quote from: Proxima on August 23, 2026, 05:03:53 PManything that can be done with framestepping can be done without.
Quote from: Proxima on August 23, 2026, 05:03:53 PMI think what you meant was on the lines of: "We don't want levels that are really annoying and fiddly to play without framestepping." ... what counts as "too annoying and fiddly" is hugely subjective.
Quote from: Proxima on August 23, 2026, 05:03:53 PMQuoteI can think of 2 possibilities
What happened to the checkpoint and jump-to-previous-skill possibilities mentioned in the first post?
Quote from: Proxima on August 23, 2026, 05:03:53 PMadd a savestate key
Quote from: WillLem on August 23, 2026, 04:35:28 PM2) Add Rewind, but lock it behind a 'Modern Mode' along with forwards Framestepping [...] A player must complete the level at least once in 'Classic Mode' before the modern controls are unlocked for that level.
QuoteAdding the ability to step backwards one frame at a time allows replays to be finely edited (thus inviting all of the UI quirks we're currently wrestling with in NLCE), and - worse - allows for levels which require framestepping shenanigans as part of their solution.
QuoteI can think of 2 possibilities
Quote from: hrb264 on August 20, 2026, 08:00:17 PMi dont think id use it and dont really like the idea but i'd probably be ok if it was added as a mode you could turn on and off
Quote from: Flopsy on August 23, 2026, 10:50:27 AMI'm still of the mindset that rewind is not needed. Just having a faster fast forward option is preferable for me.
I like that RetroLemmini preserves the classic Windows 95 Lemmings
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