Firstly, here's the spreadsheet updated with all levels from RotL version 2. (The current RL version is based on this, but there are slight differences; I'll check with WillLem to see whether these are actual differences in level selection, or just levels being retitled.)Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 1: Picnic, Hootenanny, Riot, Carnage
Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 2: ?, Pain, Frenzy, Armageddon
Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 3: Kind, Devious, Menacing, Absurd
"Absurd" is inspired by WillLem's "Ridiculous", but changed to a synonym to avoid a duplicate.Quote from: WillLem on March 31, 2026, 02:08:08 AMThanks for reporting this. I've prepared a test version with the suggested fix (see attached), although it uses "ToUpperInvariant()" and "ToLowerInvariant()" instead, as this is shorthand for the same thing.
Can you confirm that this indeed fixes the issue?
NOTE TO ALL: Please do not use the attached Editor for anything important as stability cannot be guaranteed. Thanks.
Replay Autosaving
Unlocking Levels via Code
Skill Panel
Styles
Editor
Bugfix/UIQuote from: Proxima on March 30, 2026, 11:04:52 PM* Avoiding miles-out-of-place howlers like "Crossing Paths" being in the first rank
* Keeping the focus either on NeoLemmix, or on NL and RL equally
* Working together on level selection so we can come up with a final version we're all satisfied with, and we won't have to have the same discussion and yet another version five years down the line![]()
Quote from: WillLem on March 30, 2026, 10:33:45 PMThe thing I feel strongest about is the amount of levels, the pack titles, the music (there's currently way too much), and the overall presentation.