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#31
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by JawaJuice - November 12, 2026, 03:06:36 PM
@Armani, watched your video of Present 1-15! Gratifying to see you play through it, if quite humbling at times with how fast you solve levels, but I expected that - this is you we're talking about after all! I see you generally struggled (if that's the right word) more with Guigui's levels than mine but that's understandable; he's a better, more experienced level designer than I. Early on in the pack, I was very much learning as I went along - you should see that my levels in the Sunsoft rank especially get a bit more challenging, hopefully!

Anyway, here's my feedback on your solutions to my levels - I'll obviously let Guigui respond to his:

Spoiler
Present 2 - A slight backroute but acceptable :thumbsup: All of the key elements of the solution were there, you were just a bit more efficient, hence one skill leftover.
Present 4 - Completely different talisman solution to mine, but I think it's a fool's errand to try and enforce an intended solution on an x-of-everything level where there are probably many possible solutions. Good job!
Present 6 - Exactly as intended! :thumbsup:
Present 8 - Exactly as intended again - I think the only slightly tricky part is right at the beginning of this level.
Present 10 - Yep, as intended. They key here is the RR, which you worked out very quickly! :D
Present 12 - As intended, with a slight variation at the beginning, but one I was aware of. You can either do it the way you did it, or you can make the first lemming out of the hatch a blocker then build into him with a left-facing lemming to reach the ledge. Then at the end, you release the blocker with one walker and turn him with the other. I think the way you did it is probably more logical though; Guigui did the same during testing IIRC.
Present 14 - As with 12, glad to see this level giving you a little more pause for thought, but this was a complete and utter backroute! ;P Probably the issue with giving you so many walkers. This is the one level so far I will have to fix if we get around to releasing V2.
#32
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by 92Dexter11 - November 12, 2026, 01:57:13 PM
Thank you for your kind words and your replays!

Here are the solutions that I have the most to say about:


Simple
Lazuli - A unique solution here, good one!
Stepping Stones - I think this is the first solution I've seen for this level which uses the intended solution and isn't a backroute lol! :thumbsup:
Dodgy Plumbing - Some creative use of skills here, especially that basher staircase.

Safe
Diamond in the Rough - I think I saw this solution from you during LOTY 2025 playing phase - it still blows me away that you managed to save the neutrals. :thumbsup:
Doors and Gates - This one always is always fun to watch since it's so open ended. I always love the blocker-in-front-of-locked-exit trick  :thumbsup:

Steady
Serpent Shrine - Another backroute, although it's unlike any of the others that I've seen. Great job on saving so many skills!
Hey Presto -  :o Very unique solution! It hadn't occurred to me that you could just fence up the right-hand side towards the exit.
Lost in the Desert - Another unique backroute, very creative use of diggers - well done!
Lost in the Dessert - Another very unique solution - dislodging the blockers at the beginning with the fencer was very fun!
Chamber of Horrors -
Quote from: JawaJuice on November 11, 2026, 09:32:51 AMAs a horror fan, I love the gruesomeness of the death fx!
Thank you! :devil:

Tricky
Which Way Mr Scarecrow -
Quote from: JawaJuice on November 11, 2026, 09:32:51 AMAnother very hard talisman, not too far behind Steady 2 for me. My brain doesn't cope well with splitters at the best of times and this was actual ragebait!
This one is super tricky for sure!  :devil:
There's a knack to it that I mentioned in one of my earlier replies where you turn the lemming around as they're walking through a splitter - you seem to have done that here, good job on figuring it out! :thumbsup:
Fear Knot - It's been so long since I made this one that I can't for the life of me remember the official solution. It always amazes me how many solutions this one has since I threw it together at random and built the level around the terrain - good job on finding another solution!

Treacherous
Pushing Up Daisies - Your solution here is similar to the one submitted by PlodderUK. The official solution uses shimmiers to interrupt the platformers above the buttons, allowing lemmings to fall down easier. It's very impressive that you did it using only three shimmiers, as there's very precise timing involved - amazing job!
Heard it through the grapevine - I think your solution here is what my brother intended, aside from the beginning - you used an impressive trick with some precise pixel-perfect terrain shenanigans to separate one lemming from the rest - nicely done!

Turbulent
Can I have a Peppermint - A backroute, but quite a funny one, since it relies on delaying the lemmings long enough for the glider to build a staircase. Very nicely done! :thumbsup:
Sugar Rush - Your solution here is quite unusual - it's partially a backroute and partially intended, good work!
An Omen of Doom - Backrouted, well done!
Bumbly Beach Bazaar -  :lem-mindblown: This one was really impressive to watch! Having one of the lemmings backtrack to free the blockers is really unique. Amazing!
Ice Nine - I think this is another backroute, well done again!
River Styx - Damn, this is a complete backroute. I thought for certain the metal on the left would be impenetrable, seriously well done for managing to break through it! :o
A Tale of Two Cities - A photo-finish, just barely managing it within the time limit, good job! :thumbsup:
#33
NeoLemmix Levels / Re: Amiga Classic Special 2 (5...
Last post by MASTER-88 - November 12, 2026, 01:50:02 PM
1.01 Version. This is mostly talisman update, thanks to Crane tested out few those levels. Few toolsets are also changed. Bedlam 3 Magnificent performance was still broken level. So let try 3rd tool sets. Hope its work with this time.

I´ll keep 1.00 version link in mainpage. Let added 1.01 version.

1.01 Version here changed things.

Amiga classic 1.01
Amiga Classic 2 1.01v

Fun 1 Time to be hero: Added Crane name test played preview text

Mayhem 1 Sacrifice  is worth it: Added Gold Talisman Speedrun under 2.30. Great solution Crane.
Mayhem 5 Athletic Lemmings. Remove cloner. Totally pointless. Also 99% saved is required when cloner is removed
Mayhem 7 Figure out this part two. Added Silver talisman named crane magic trick.
Mayhem 9 Road to victory part one. Added Silver talisman extra saved. Nice find Crane

Bedlam 3 Magnificent performance. Change toolsets over again. This level was still broken. Hope its work with this time
Bedlam 9 Climber Pandemonium. Completion required 47 saved with this time, thanks to Crane you notice my stupid error. Two Gold talismans is also added. Crane masterpiece and another evenmore optimize variation speedrun talisman. Completed under 3 minutes.
Bedlam 10 Lammings latest dawn. Added Crane name test player postview text.

Zip is also added mainpage.

#34
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by JawaJuice - November 12, 2026, 12:40:19 PM
Quote from: Armani on November 09, 2026, 04:05:05 AMAlso I noticed the music pack download link is a Dropbox link. You can change the 0 at the end of the link to a 1 to force an immediate download instead of opening the preview page.

Guigui has fixed this now in the OP, thanks for the tip! Also, just noticed you posted an LP vid on YouTube of Present 1-15 a couple of days ago - I look forward to having a watch through that when I get chance! :thumbsup:
#35
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 12, 2026, 09:19:24 AM
There is helluva much easier solution Rock Climb. 8-)  I really did it very hard way last time. :laugh: Let post better replay and also few other levels i played yesterday

Step 4 Not Fun

Level 14 Rock Climbs (Much easier) 8-) Will post this another replay. Make this level breeze compared my way last night
Rock Climb
No releaserate manipulation need anymore. Just use climber, make sure its not turn back when you build to exit. He will otherwise climb over this tree and go to death. This solution was heck much easier, only hard timing is this bash under goal.

Other levels contains one step 3 and few step 4.

Step 3 Hard but Fun

Level 10
Drifting Away
Saved two more than needed. But guess its intention solution

Step 4 Not Fun

Level 5
Rising Condesation
Easy level, guess its also intention solution


Level 6 Crag David amaze and confuse me. ???  I´ll guess i did actual completion using backroute, because im not got my much more harder and idealic looking puzzle to work. Let make next things under spoiler tags. Will attach my both replays. Just this idealic attempt and actual completion.
Crag David
First i´ll aim goes lower route, but what ever i do its let me only save 34/35 and cannot got that setup correct. So let make it upper route, which was very easy and saved a lot more extra lemmings than we need. I´ll post replay both


EDIT**********************

Step 4 Not Fun
Level 13
Highground
cunning but quite fun level. 1 basher and 1 climber remain


BTW
At this point only 8 Levels are remain this pack :)

Step 3 Hard But Fun (6 Levels remain) 5, 7, 8, 11, 13 & 15 (few those not give me any single idea rightnow)
Step 4 Not Fun (2 Levels remain) 1 & 12 (not are make any efforts level 12 yet. Level 1 really road block me. Not even close completion yet.



#36
Challenges / Re: Maximum Lemmings Saved Rec...
Last post by LemSteven - November 12, 2026, 04:23:10 AM
I've upped the glitch-free score on Mayhem 29 (DOS) from 76/80 to 77/80, as I have confirmed a glitch-free 77/80 solution.

Mayhem 29 Lose 3 Glitch-Free
One lemmings builds 4x to the right and then blocks.  While he's doing this, the crowd is restrained with a 3-builder stack on the left and a blocker on the first builder brick on the right. 

Now you need two trailblazers in order to do the two builders and blockers in the end, so the second-last lemming out of the entrance builds from the top of the 3-builder stack, such that both he and the last lemming out will get past the blocker.  One of them builds left 3x from a precise location.  With perfect timing, his second-last brick will touch the steel on the left just as the other lemming arrives, but it will be a pixel too low for him to step up, so he turns around.  Then the last brick will allow the builder to step up to the steel, which provides just enough separation between the two trailblazers to complete the bridge on the left (Screenshot 1).

The broken pillar is taken care of with a basher, two diggers, and a builder (although it can theoretically be done with just one digger, this is not strictly necessary).  This leaves two builders to place the blockers in the end.  Finally, the crowd can be released by bashing the step that the blocker is standing on.  The only lemmings lost are the initial ramp turner and the two blockers in the end (Screenshot 2).
#37
General Discussion / Re: German meetup in Kassel, S...
Last post by Simon - November 12, 2026, 02:27:40 AM
We're still 5 people confirmed: Flopsy, Kingshadow, Will, Icho, me.

German forumers, feel free to let me know on short notice. But Icho is currently figuring out group accomodation. If you commit early, you'll be able to book cheap lodging. Icho knows a holiday apartment and you don't have to take a hotel.

Kingshadow: By coincidence, I've received Magical Athlete a.k.a. Turbo-Flitzpiepen 2000 for birthday. No need to bring that game from England anymore. :-)

And there are enough Zendo sets here to run two or more groups. No need for Will to bring the set that I gave to him in October 2024.

-- Simon
#38
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 12, 2026, 01:26:16 AM
Okay Wednesday-thrusday night.

I´ll really hope there is no another "Rock Climber" style levels remain.  I´ll really turn the air blue when played that level. :devil:  Its just unnecessarily precise everywhere, contain millions releaserate manipulation and totally pixel perfect timings. After over 3 hours attempt i finally got it done. Its might sure one hardest level what i ever completed, any harder levels might be rage quit ;P . How ever that was still really interesting and great puzzle, its keep me trying it a lot. So its not was bad level or sure not turn off level. I actually liked it, but little bit less precise level might be more fun to play. ;)

Otherwise Step 4 Not Fun are seems much easier than Step 3 levels. Nearly completed all levels here (only 3 remains). I think i figured out some massive backroutes, so i am sorry about it. :laugh:

Let post another 6 replays just all Step 4 Not fun. I am played even more, but let post those 6 replays next. Here is my respond.


Level 7
Brickin ec
Another easy level. Also two extra saved, its seems intention solution IMO

Level 8
Down the Tubes
This might are massive backroute. That was really easy level, but guess i really break it

Level 9
Joint Construction
That was fun and interesting level, take while to solved, but sure one most interesting level here and not too hard to perform

Level 10
Offshore Rig
Saved 5 extra lemmings than needed. Its might backroute, not sure about it. Yeah that not was very hard level, need little builder height

Level 11
Toil
This might are another massive backroute. I saved all lemmings just left side exit. There is right exit, its seems pointless. Also Much skills remain, but no extra lemmings saved, though im not even attempt it

Level 14
Rock Climbers
This Level was SUPER HARD :devil: Its also cunning, but this execution here was really hard task, tons releaserate manipulations and perfect timings, take a lot test replays and yeah some 3 hours to completed. I really turn the air blue when this fucking lizard trap at end ate my single lemmings into group and just let start build whole groups over agains, that was really piss off thing. Another very difficult task was that bash under exit. This spot have to pixel perfect, otherwise you ruin it at end, though i practice that a lot, so i failed it only once my real attempt. This not was bad level. Actually i liked it, because that was very genius and also very interesting level to play, but its might just more fun with little less precise things, but most those precise things here was necessary, i was really close find several little backroutes, but those road block rightbefore end. I´ll guess this is intention solution or at least close it.








#39
Site Discussion / Re: forum gonna be re-themed t...
Last post by lemmkeev20 - November 12, 2026, 01:17:42 AM
Quote from: Silken Healer on November 12, 2026, 01:02:48 AMAlso even though it never went anywhere, if someone still made a Christmas logo/Christmas logos now he'd probably still be fine with adding them.

atleast a logo is fine... we just need to celebrate christmas

or atleast also put some frosting at the top of every topic (optional) (that would be cooler :santa: )
#40
Site Discussion / Re: forum gonna be re-themed t...
Last post by Silken Healer - November 12, 2026, 01:02:48 AM
1.png
2.png

I found the relevant conversation on Discord.

That being said, this didn't really clock to me at the time of this conversation (I think I'm the "Deleted User" here as I think I remember me saying these things), I think Namida was talking about making a theme himself. If someone else made a theme I'd doubt he'd have much resistance to just adding it and making it be the default at 1 or 2 weeks before and after XXXX-12-25.

(Though obviously I can't speak on behalf of Namida with 100% confidence)

Also even though it never went anywhere, if someone still made a Christmas logo/Christmas logos now he'd probably still be fine with adding them.

Same thing for a Halloween theme/logo too.