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#31
Lemmings Main / Re: Lemmings I - The Original ...
Last post by namida - February 05, 2026, 04:43:19 AM
My votes would go to "Every Lemming For Himself", "Upside Down World", "How Do I Dig Up The Way?", "The Far Side" and "The Steel Mines Of Kessel". Maybe at a stretch, "One Way Or Another" too.

And I guess, not on level quality but simply how iconic it is, "Just Dig" has to be in there too.
#32
Lemmings Main / Re: Lemmings I - The Original ...
Last post by Ron_Stard - February 05, 2026, 02:48:11 AM
The rest of the

DIRT TRIBE CANDIDATES
(from the official games):

Sega Mega Drive/Genesis

  • Take a little rest.
  • Konnichiwa Lemming san
  • Temporary peace
  • Jump down!
  • Watch right and left!
  • Watch your fingertip!
  • Over the wall
  • Two ponds
  • Two different worlds
  • Natural life
  • Everyone turn Left!
  • Field athletics
  • Inside the bone
  • Turn around and look
  • Cave quest
  • Haunted botanical garden
  • Stray sheep


Sony PSP

  • Bash in the Direction of the Arrows
  • The Wormery


Amiga Book Club

  • Through the graveyard
  • Something weighing on your mind?

With the rest of the official DOS/Amiga levels,

Spoiler
  • Just Dig!
  • You Live and Lem
  • This should be a doddle!
  • A ladder would be handy
  • Here's one I prepared earlier
  • They just keep on coming
  • Ozone friendly Lemmings
  • The Island of the Wicker people
  • Lost something?
  • Watch out, there's traps about
  • Every Lemming for himself!!!
  • Upsidedown World
  • Hunt the Nessy....
  • How do I dig up the way?
  • Steel Works
  • One way or another
  • The Far Side
  • And then there were four....
  • The Steel Mines of Kessel
  • Rendezvous at the Mountain

we have 41 candidates for, in principle, 12 Dirt Tribe levels. Or maybe more, if we combine Snow and Xmas tribes.

So let's begin. Should I post a poll in another thread to choose which of these 41 levels we should select for the Dirt Tribe? And then move into the next tribe.

(On another note, I am writing a little of ficticious information and history for this and the rest of the tribes, in order to give them a little background. Hope you like it, I'll post it soon  :thumbsup: )
#33
Editor Bugs & Suggestions / Re: [+][SUG][ED] Start up Pref...
Last post by WillLem - February 04, 2026, 11:14:49 PM
Added a 'Random' button to the piece browser (commit d9a7e67), next to the styles dropdown (with an option to hide it if preferred) which randomizes the piece style when clicked. Also added the option to add certain styles to the randomizer in the Style Manager, so that it will only cycle through certain chosen styles. If none are chosen, it will cycle through all styles.

The button is hidden by default, but maybe it shouldn't be. We can decide this later.



EDIT: Also refactored the settings that were being saved internally (rather than to the .ini) - all settings are now external, so get saved to the settings file rather than wherever Windows likes to put stuff. This should help with migration between versions. Commit 99949ed



That just leaves level templates. This is something I've considered previously and could certainly be done, but I wonder what the best UI for it would be. A button on the Globals tab that opens a template picker? A dropdown with all the available templates listed (selecting one applies it)? Load default template at startup is a given.
#34
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by 92Dexter11 - February 04, 2026, 03:45:50 PM
Hi Plodderuk, I'm glad you enjoyed my pack, thank you for your response and replays!

Here are the solutions I have the most to say about:
Spoiler

Shantytown - I'm surprised that you managed to find yet another solution for this level - I really didn't expect this level to have so many unique solutions due to its very limited skillset. It was quite fun to watch! :thumbsup:

Vive La Revolution - Damn, another solution in which the zombies don't get guillotined... Well done - your solution of using the laserer to cause the zombies to drown was really creative!

Long Shot - Both of your solutions differ from what I had intended, especially the first one. Great job for finding these, I thought for certain that the talisman solution for this one was completely airtight! :thumbsup:

Pumping Station - This one was made by my brother. Your solution differs heavily from the intended one, but it's quite ingenious! Very well done!

Pushing Up Daisies :lem-mindblown: Both your solutions here are seriously impressive, let me try to explain. The solutions that you did here are very similar to what the original talisman solution was going to be - relying on precise timing to get the lemmings to fall off the side of the platforms to hit the switch. I changed it in the final version, adding shimmiers so the player wouldn't be reliant on timing. The fact that one of your solutions managed to do it without using shimmiers is mindblowing, well done! :thumbsup:

Dragon's Nest - Another one by my brother. This one was very fun to watch due to your unique solution.

Ring of Fire - Your solution differs quite heavily from what I intended, but all of these levels are designed to be somewhat open ended. Well done for finding this solution! :thumbsup:

#35
General Discussion / Re: General Comings and Goings
Last post by GigaLem - February 04, 2026, 09:37:45 AM
Stay safe out there
#36
Editor Bugs & Suggestions / Re: [+][SUG][ED] Start up Pref...
Last post by WillLem - February 04, 2026, 08:37:36 AM
Added a setting for "default author name" (commit 5cad941) and another for "default player" (commit e250951).
#37
General Discussion / Re: General Comings and Goings
Last post by Armani - February 04, 2026, 08:26:48 AM
I'm going on a month-long trip. I probably won't be checking PMs while I'm away. I should still be able to check the LF Discord server/DM though. ;)
#38
Editor Bugs & Suggestions / Re: [+][SUG][ED] Start up Pref...
Last post by WillLem - February 04, 2026, 05:51:23 AM
Quote from: Simon on February 04, 2026, 05:49:12 AMRe: Giga's "choose player" idea

I guess: When there is more than one game executable, the editor should give you a choice between them for playtesting ... Multiple game executables can happen at minimum when you exctract CE into namida's tree.

Ah, I see.

Yes, we can add this for sure.
#39
Editor Bugs & Suggestions / Re: [Suggestion][Editor]Start ...
Last post by Simon - February 04, 2026, 05:49:12 AM
Quote from: WillLem on February 04, 2026, 05:41:14 AM
QuotePlayer:if more than one player is in the NeoLemmix folder (however it'll only detect Legacy and Community NL for this editor) you can choose between which is played, this will be greyed out if only one compatible player is in the folder
I can't quite decipher what you mean here.

I guess: When there is more than one game executable, the editor should allow to choose between them for playtesting. No choice (greyed out or choose-1-out-of-1) when the editor finds only a single game executable. The editor should only count CE and namida's NL as game executables.

namida and Eric called the game a player (edit with the editor, play with the player). Multiple game executables can happen at minimum when you exctract CE into namida's tree.

-- Simon
#40
Editor Bugs & Suggestions / Re: [Suggestion][Editor]Start ...
Last post by WillLem - February 04, 2026, 05:41:14 AM
Quote from: GigaLem on February 03, 2026, 06:00:30 AMits basically not having to set up the editor again every update

You should never need to do this. The Editor saves its settings files in the "settings" directory:



Just copy the NLEditor ones over to your new directory (or drop the new Editor into the old directory). No need to set everything up again every time.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMDefault Set:This is to say what set is chosen at start up

Use the Style Manager (Tools > Style Manager or Ctrl+Alt+F8) to pin whichever style you want as your default to the top of the list.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMDefault Random ... only selecting one of the Original or Oh No sets

Not a bad idea. A better one might be just have a "Random Style" button which selects a style at random. We could add a "Add To Random Styles" check in the Style Manager which can mark individual styles as part of the Random sorter. You would then only mark the default styles, if that's what you wanted. If no styles are marked, they're all fair game.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMDefault Level Dimensions: Simple as Picking the Height and Width that the editor loads and saving so when the editor is opened that is size it loads

Yes, we can add this. A 'Templates' feature could work for this as well, where the user can make a bunch of templates and then choose one on loading. We're already part way there with Custom Skillsets, might as well extend this to other level properties as well.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMEditor's Name:Left Blank on the Preferences Menu by default but can be made to have what name you write in there because set for the blank level on start up

Pretty sure you mean the Author's name here (as opposed to the name of the Editor?). If so, then yes this should definitely be added. Author Name can be added in Settings, and it always pre-loads this upon opening the Editor or creating a new level. Such a simple but great idea, should have been done ages ago.

Quote from: GigaLem on February 03, 2026, 06:00:30 AMPlayer:if more than one player is in the NeoLemmix folder (however it'll only detect Legacy and Community NL for this editor) you can choose between which is played, this will be greyed out if only one compatible player is in the folder

I can't quite decipher what you mean here. Please explain it as fully as you can.

As for the other stuff, I'll put it on the to-do list. Some good ideas here.