Recent posts

#31
Non-Lemmings Projects / Re: [WIP] Four Colour Klondike...
Last post by WillLem - October 09, 2026, 03:09:57 AM
We now have helpful overlays which highlight the target card in either red or green to show whether or not the move is valid.

Good for beginners, and to help accustom players to the 4-color setup. This will be toggleable in settings for those who'd prefer not to have in-game hints:


Valid move: Jack of Diamonds -> Queen of Hearts


Invalid move: Jack of Diamonds -> 2 of Hearts
#32
Lemmini / Re: [BUG] Disallow flipping/ro...
Last post by WillLem - October 09, 2026, 02:15:55 AM
Agreed. I'll fix this for the next update.
#33
Lemmini / [✓][BUG] Disallow flipping/rot...
Last post by WillLem - October 09, 2026, 02:15:39 AM
From ericderkovits on Discord:

Quote from: ericderkovitsI noticed the force fields can be rotated, inverted or flipped in the editor, thus making the force fields NOT work correctly. (ie flipping a left force field only flips the graphic but not the way it works, so a flipped left force graphic faces right but still acts as a left force field (Wrong), as the .ini file still says it acts whichever direction (left or right) even when the graphic is flipped.

I think force fields should NOT be allowed to be rotated, inverted or flipped just like the OWW's
#34
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - October 09, 2026, 01:55:58 AM
 :lemcat:
#35
Lemmings Main / Re: Lemmings Forever Research
Last post by The64Watcher - October 09, 2026, 01:54:18 AM
we still have no info
#36
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - October 09, 2026, 01:50:59 AM
they get corrupted while downloading

i wish rockstar would stop feeding bees to their workers in their basement for coding the jiggle physics for gta 6 too slow

(what we really need is more lemmings)
#37
NeoLemmix Styles / Re: Style updates topic
Last post by MASTER-88 - October 08, 2026, 11:14:32 PM
Hah :laugh:  might still miss some newest Style. Load full style zip sometimes ago. Still one style was still missing Nota_Sterve level pack, yeah its seems background. :P  Just have to use lemmings editor and erased whole background, make this level work. ;P

How ever im not personally used much styles my own levels. Like just orginal lemmings styles. Those are clean and sharph. When some really difficult style have to use clear physic all times. In fact i´ll usually play always used clear physic mode when solved harder levels and sharp timings. So its not practically matter which style i use. Usually see level first time when look out replay.
#38
Non-Lemmings Projects / Re: [WIP] Four Colour Klondike...
Last post by WillLem - October 08, 2026, 10:30:41 PM
Yeah I was thinking of making the shade of green a little darker for the clubs.

Background-wise, there's no reason we couldn't have optional backgrounds. I can provide a few different ones, and offer a custom option as well.
#39
Forum Games / Re: Corrupt-a-Wish
Last post by lemmkeev20 - October 08, 2026, 07:19:50 PM
Quote from: The64Watcher on October 08, 2026, 06:55:54 PMi wish more people actually talked about lemmings and made art on this forum instead of posting levels that need a random os nobody has heard of with a random single lemmings engine made for it that 20 mod dependencies injected into your kernel.

wish granted!

but you get infected with stupidity :(

i wish i got the midi files of some lemmings games
#40
Level Design / Re: Amiga native level editor ...
Last post by Geordie-Jedi - October 08, 2026, 07:06:52 PM
@lemmkeev20 & @namida:
Thanks for your replies / feedback.

I agree, it's pretty niche at this point, however us Amiga fans have been waiting a LONG time
to be able to make our own Lemmings levels via native Amiga tools.


Quote from: WillLem on October 05, 2026, 08:18:03 PMAwesome! Can this be used with Amiga Forever?

@WillLem: I strongly suspect that you will be able to use Amiga Forever to use this tool.

I've not tried Amiga Forever (yet), as my box runs Linux, and I use FS-UAE as my main Amiga emulator.

However, I see no reason why Amiga Forever won't allow you to run the level editor.
You could either run a basic A500 config with the ADF's or create a WHDLoad version
which will more than likely run on Amiga Forever's Workbench 3.X

I may spin up Amiga Forever in Virtual Box for a quick test this weekend, if I find the time.
Let me know how you get on trying out the level editor.

Timo is now also working on a Lemmings 2, Amiga level editor too !
(The bloke is a machine).