Recent posts

#31
In Development / Re: "X-tralems levels" topic -...
Last post by lemmkeev20 - October 24, 2026, 03:15:18 AM
Quote from: Silken Healer on October 23, 2026, 10:17:48 PMI think "lemmkeev20's one-off levels/nominal packs" should suffice.


i don't really know... i think we should think some name ideas and them make a poll to add the name ideas to the poll...

and the winning name becomes this topic's name :thumbsup:

thats a great idea isn't it? ???

if not, i think we should think name ideas
#32
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - October 24, 2026, 01:56:07 AM
Few Impero levels at this night. Not sure is those backroutes.

Imprero 9
Okay Blocker remain, im not really know any place where we need use it, because its cannot be break, this level was cunning and requires at least one super tight timing, this place confuse me little bit

Impero 17
Extra lemmings saved and climber remain, this level was easy, only take me few attempts, just wonder where we need extra climber and extra lost. Its might backroute though.

#33
In Development / Re: "X-tralems levels" topic -...
Last post by Silken Healer - October 23, 2026, 10:17:48 PM
I think "lemmkeev20's one-off levels/nominal packs" should suffice.
#34
In Development / Re: "X-tralems levels" topic -...
Last post by lemmkeev20 - October 23, 2026, 09:40:58 PM
Quote from: Silken Healer on October 23, 2026, 08:41:20 PMMaybe but that name implies that levels/packs outside of "random levels" and "X-tralems previews" won't be posted in this thread (e.g. the final finished "X-tralems" pack and collections of levels nominally called "packs") and and if you make a new thread for them Namida probably won't like that if that happens.... Although making a new thread for the final "X-tralems" finished release is to the best of my knowledge in accordance with the rules in the rules thread and Namida's own statements; as long as he doesn't deign the final finished release of the "X-tralems" pack a "nominal" pack. In fact if the "random levels" in your title includes "nominal packs" then that name should follow all the rules Namida has set out actually to the best of my understanding.

ok... ill think of a better name :smug:
#35
In Development / Re: "X-tralems levels" topic -...
Last post by Silken Healer - October 23, 2026, 08:41:20 PM
Quote from: lemmkeev20 on October 23, 2026, 06:44:18 PMi don't really know, i think i should re-name it to

X-tralems previews and random levels... is this name better?

Maybe but that name implies that levels/packs outside of "random levels" and "X-tralems previews" won't be posted in this thread (e.g. the final finished "X-tralems" pack and collections of levels nominally called "packs") and and if you make a new thread for them Namida probably won't like that if that happens.... Although making a new thread for the final "X-tralems" finished release is to the best of my knowledge in accordance with the rules in the rules thread and Namida's own statements; as long as he doesn't deign the final finished release of the "X-tralems" pack a "nominal" pack. In fact if the "random levels" in your title includes "nominal packs" then that name should follow all the rules Namida has set out actually to the best of my understanding.
#36
In Development / Re: X-tralems levels
Last post by JawaJuice - October 23, 2026, 08:33:20 PM
Yo, cheers for the levels so far @lemmkeev20 :thumbsup: I mean, very easy, but a bit of fun! I'll never complain when people drop new levels! Two levels I can't get to load due to missing style elements: the big one calls for a bit of terrain from the special folder called 'The_King_Of_Blue' and theres two doors now requires a background from special called 'magentivitis'. I checked through the topic and you don't seem to have posted either of em.
#37
In Development / Re: "X-tralems levels" topic -...
Last post by lemmkeev20 - October 23, 2026, 06:53:02 PM
Quote from: Proxima on October 23, 2026, 06:50:36 PMThat name works for me!

and so me!

it doesn't sounds bad... it sounds good ;)
#38
In Development / Re: "X-tralems levels" topic -...
Last post by Proxima - October 23, 2026, 06:50:36 PM
That name works for me!
#39
In Development / Re: "X-tralems levels" topic -...
Last post by lemmkeev20 - October 23, 2026, 06:44:18 PM
Quote from: Silken Healer on October 23, 2026, 02:16:52 PMShould this thread be renamed to "lemmkeev20's levels/nominal packs", seeing as "X-tralems" seems like it's the name of a specific level pack, and then Simon designated this thread to be a lemmkeev20's levels/nominal packs thread, should we rename this thread to that for the sake of clarity as the thread is no longer just for the "X-tralems" pack any more?

i don't really know, i think i should re-name it to

X-tralems previews and random levels... is this name better?
#40
NeoLemmix Levels / Re: Lemmings Rundown II
Last post by JawaJuice - October 23, 2026, 05:23:34 PM
Congratulations on your new pack, @LemFan - thoroughly enjoyed this! :thumbsup: Having played all of your previous packs, I would say this is your best to date, imo. From the Gold rank onwards, there is some really clever, elegant level design going on here. I may have backrouted some, but others, where there were no skills leftover, it seems like it was intended, and maybe the only possible solution. I'm probably in the minority here, but I really like packs that start off with x-of-everything levels in the first couple of ranks and get gradually harder. I like the open-endedness of that, and you tend to set yourself the goal of saving as many lems as you can every time, or doing them in the most efficient way you can find.

The hardest levels come in the final, Chocolate rank, as it should be. I want to pick out 8 - The Body of the Desert, 15 - Wasted Opportunities, and 29 - A Lesson in the Branches as being the ones with the longest solve times; I often came up a skill or two short before finally hitting on a solution. But special mention to 27 - Triple Layer Metal as the hardest of the entire pack, at least for me. It seemed impossible at first. Extremely tricky, despite having so few skills to play with.

Replays attached :thumbsup: