Recent posts

#31
Site Discussion / Re: SMF 2.1.5 released - need ...
Last post by namida - August 11, 2025, 07:39:34 AM
The issue recently with forum emails being delayed by a couple of hours was the fault of SMF 2.1.6. I've now applied a patch which should fix this issue.
#32
Lix Main / Re: Hardware fullscreen opens ...
Last post by Simon - August 09, 2025, 11:20:03 AM
Verdict by SiegeLord (Allegro 5 maintainer): Yes, bug in Allegro 5. He wants to fix it.

-- Simon
#33
NeoLemmix Main / Re: music : do the original le...
Last post by Guigui - August 08, 2025, 06:35:05 PM
Thank you namida and Proxima for answers.

Following your advices, this is what I found for the mentionned tracks by checking videos on YT :

I am E.Z.T.  = orig_14-tim10genesis (Genesis)
Lemmings Ark = orig_02-lemming1genesis (Genesis)
Dolly Dimple = ohno_05  (Amiga)
#34
NeoLemmix Levels / Lock and Key [Difficulty: Hard...
Last post by 92Dexter11 - August 08, 2025, 05:45:17 PM
Hey everyone!

I've created a level pack for NeoLemmix. It's called Lock and Key.




It has a single rank with 22 levels. It is quite difficult in my opinion, on par with LemRunner, if not harder. I would not recommend it for beginners.
Each level varies in difficulty, but all are quite tricky.

The pack is gimmick-y, in the sense that every level starts with only a single lemming, and has a save requirement of one. I do feel as though each level is quite varied and distinct from one another, however.

This level pack is more narrative driven. It tells a story using the preview and postview texts. As such, I recommend playing each level in order if you want to experience the story.

The story is somewhat serious, and is loosely based off of my own struggles with mental health.
It's not a huge downer, as I tried to keep it as light as possible, but it probably won't be suitable for everyone since it does have themes of isolation and abandonment.
As such, if you don't feel like engaging with the story, that's totally fine. :thumbsup:

The story text doesn't really impact or spoil the pack's gameplay all that much, so feel free to skip the texts if you aren't interested in the story, or if it's not doing anything for you.

The pack requires the graphics for 'Lemmings Faithful', as well as 'Let's Go More Faithful', so make sure you have the latest versions downloaded if you haven't done so already:
https://www.lemmingsforums.net/index.php?topic=6713.0
https://www.lemmingsforums.net/index.php?topic=7026.0


Here are some screenshots:
Spoiler






The pack uses custom UI/menu graphics, hence the large file size.

It also utilises music from various games, or licensed under creative commons: (Reveal spoiler for full credits)

Spoiler
The following songs are credited to Chris Zabriskie:
'CGI Snake' and 'Oxygen Garden' from the album 'Divider'

'Thanks for Trying to Rescue Me But You've Made Things Worse' from the album 'Angie's Sunday Service'
'An Extraordinary Camera Was Custom Built and Used Only Once' from the album 'Abandon Babylon'

Licensed under Creative Commons: By Attribution 3.0
https://creativecommons.org/licenses/by/3.0/
If you enjoy his work, please consider supporting him by purchasing his albums:
https://chriszabriskie.com/index.html
https://chriszabriskie.bandcamp.com/

The following songs are credited to Kevin Macleod:
"Thunderbird"
"Equatorial Complex"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
https://incompetech.com/

Additional credits:
'Rain and Surf' and 'Oriental' by Bjørn Lynne, from the games 'Worms Armageddon' and 'Worms World Party', respectively.
'Cobash' and 'Hengist' by Robert L. Euvino from the game 'Space Colony'.
'Hell3' by Tim Folin and Bjørn Lynne, from the PSP version of 'Lemmings'.

(A copy of these credits, 'credits.txt' is also available in the pack itself, both in the 'level' folder and the 'music' folder)

I'd also like to give special thanks to my brother, tan x dx, for assisting me with the story.

This pack took me a long time to make, and was very rewarding to do so.

I hope you enjoy it, and I look forward to all the inevitable backroutes that the NL community will undoubtedly find! :thumbsup:

Let me know what you think, or if there are any problems.

Thank you all, and I hope you enjoy! :thumbsup:


Link to the level pack:
https://www.dropbox.com/scl/fi/dgfw8h3ssyg13i5hdgca0/LockAndKey_V1_1.zip?rlkey=wtbhdotxcwnp7dcg0c4zpdy8u&st=sxoor6ky&dl=1

Link to the replay solutions:
https://www.dropbox.com/scl/fi/crkpaqj7g2d7ay8kga6an/LockAndKey_ReplayV1.zip?rlkey=56wzfn1nua0j0ji63q9mxnfgp&st=gph86gvg&dl=1


UPDATE - V1.1 - added success.ogg and failure.ogg for level completion with jingles enabled
#35
NeoLemmix Main / Re: music : do the original le...
Last post by Proxima - August 08, 2025, 04:48:45 PM
Dolly Dimple is the 22nd level of ONML and it has six tracks, so on Amiga/Mac it will have the fourth track in the rotation. That's the one called ohno_05 in NeoLemmix (because NL numbers the ONML tracks following the DOS version).
#36
NeoLemmix Main / Re: music : do the original le...
Last post by namida - August 08, 2025, 01:28:30 PM
Different ports have different behaviors. Most ports do have a fixed track for each level, but this isn't always the same between ports. DOS and Win95 (among several others) just play the first track on the first level you play, then the next track for every subsequent level (with special cases for the special graphics levels).

I Am AT solely appears in the Genesis version if I'm not mistaken, which does have fixed tracks for each level. Lemmings Ark appears in both Genesis and SNES; both use fixed tracks but I'm not sure if it has the same track on both. Dolly Dimple exists on both DOS (which doesn't have fixed tracks) and Amiga (which does). I couldn't tell you off hand which tracks they have, but an emulator (or YouTube) can probably clear that up.
#37
NeoLemmix Main / Re: New to NL : how does music...
Last post by Guigui - August 08, 2025, 10:30:52 AM
Adding another question to this thread : do original levels have official tracks ?

More precisely for instance, if I were to play level I am A. T. on the Sega Genesis, would I always get the same music, or would it change according to the current rotation on the system ?

If they exists, I am looking for those official tracks for I am A. T., Lemmings Ark and Dolly Dimple.
#38
Lix Main / Re: Hardware fullscreen opens ...
Last post by Simon - August 07, 2025, 10:01:00 PM
Thanks for testing and for the logfile!

I've filed this against Allegro 5 directly:
#1661 Windows: ALLEGRO_FULLSCREEN Should Open on Primary Monitor, not on Monitor 1

-- Simon
#39
NeoLemmix Main / Re: [NL] All my green checks l...
Last post by Guigui - August 07, 2025, 08:57:40 PM
Thank you for detailed explanations Turrican.

I think green checks were lost because of the Clear Records button, used unwillingly. It is worth noting that the Mass Replay Check is in the advanced level selection option, have to toggle them in the options if it does not appear.

Now I could get my checks back, all good.
#40
NeoLemmix Main / Re: [NL] All my green checks l...
Last post by Turrican - August 07, 2025, 12:17:21 PM
There are various reasons, that the green checks on cleared levels/packs may disappear , as far as I know.

One of these is if you change your username on the Neolemmix settings. Another may be  ( if I'm correct ) if you use the "clear records" option, on the level select menu . There is also a dedicated file on the settings folder (userdata.nxsv) , where the catalogue of the levels you have completed and other stuff like max savings are stored. If that file will get deleted, these green checks will most probably disappear.

Fortunately it is very easy to restore these green checks. You need to run a mass replay check on the levels and packs you have completed and they will be restored.

Orange check on a level means that you have a newer version of the level now , compared to the version you had when you completed the level. That may be due to a large change like a backroute fix , or even due to small changes , like a small visual change for example.
If these changes don't affect your solution, then running your replay or doing a mass replay check will make it become green again.