Recent posts

#31
In Development / Re: X-tralems levels
Last post by Guigui - September 26, 2026, 06:23:09 PM
I solved 16 levels by lemmkeev20 that I found here and there on the forum.
There are at least 2 more of them out there but I missed some style pieces to play them (the big one, there's two doors now ?)

They were nice little levels overall, with varied settings and not so varied solutions. Very low difficulty perfect for a relaxing lemmings time ! I often have many skills left and save more than requirement.

Keep up the work with level designing lemmkeev, and maybe post them in a more orderly fashion on the forum ;)
#32
NeoLemmix Levels / Re: MASTER-88 Lemmings World (...
Last post by MASTER-88 - September 26, 2026, 01:52:40 PM
Some news about my huge update progress. Most 1.00 version levels work also 12.14.0 Neolemmings version. Though sliders break nearly every replays. Only Step 5 Level 14 Senseless panic intention and old talisman solutions both was impossible 12.14.0 version. Slider mechanism change that level so much compared otherones.

How ever. There will be new ways beat this level and its way more genius than old one at least talisman solution which is maded more tight compared old one. I also make some patch make new intention solution match new slider mechanism.

I´ll also make some most precise level little bit easier. Step 5 level 21 Escape coal mines time limit is added 2.30 to 3 minutes and 2.30 will be talisman. So this level completion will be much easier my update pack.

Speedbuild level time limit is also added 30 more seconds. Though this level will be still very precise. I am sorry about it.

Few levels will be replace new levels. There will be at least 5-6 replace levels and maybe even more.

Biggest things i´ll make is graphical/design improvements. 1.01 version levels will be much more cooler graphics and better design.

1.01 version pack will overall much better. Hope its more playable too, some those timings at least Step 5 levels was quite brutally hard.

1.01 version might be done some October 2026.

#33
Editor Bugs & Suggestions / Re: [SUG][PL/ED] when will we ...
Last post by lemmkeev20 - September 26, 2026, 01:08:54 PM
Quote from: Strato Incendus on September 26, 2026, 10:34:58 AMIt is possible to create levels for Lemmings 2: The Tribes itself, but then you have to swap the original level files out for your custom ones to play them. Also, you will be stuck with the L2 engine and all its execution-difficulty problems when it comes to using the Fan tool etc. And skills like the Fencer and the Stacker will behave as usual in Lemmings 2, not as in NeoLemmix.

about the creating levels with l2 styles, i already knew about that :D
#34
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 26, 2026, 12:56:30 PM
Quote from: Strato Incendus on September 26, 2026, 12:34:51 PMAs someone who grew up mainly playing the MacOS version of Lemmings, thank you for all of your effort!  :thumbsup:  Yes, the graphics did indeed seem better on Mac. But I could never quite put my finger on what made the difference.

MacOS 13 (Ventura) is already the latest OS my current 2018 iMac supports, though, so I don't know how long I will be able to run this (assuming the hardware demands for even a remade Lemmings game aren't so high that an iMac from 2018 with fully upgraded 64 GB of RAM wouldn't be able to run it).
Thank you fellow MacOS player. I thought I was the only one!

But yes, when I present this to other players the first thing they say is that this is how they remembered playing it in their mind (unless they have continued playing it into the present like most people here on these boards have of course). I will of course continue to support this for older machines and operating systems for as long as possible. So anybody with older setups please let me know how performance goes. I don't want to drag you down just because we can do fancy HDR flashes and explosions these days!
#35
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by Strato Incendus - September 26, 2026, 12:34:51 PM
As someone who grew up mainly playing the MacOS version of Lemmings, thank you for all of your effort!  :thumbsup:  Yes, the graphics did indeed seem better on Mac. But I could never quite put my finger on what made the difference.

MacOS 13 (Ventura) is already the latest OS my current 2018 iMac supports, though, so I don't know how long I will be able to run this (assuming the hardware demands for even a remade Lemmings game aren't so high that an iMac from 2018 with fully upgraded 64 GB of RAM wouldn't be able to run it).
#36
Editor Bugs & Suggestions / Re: [SUG][PL/ED] when will we ...
Last post by Strato Incendus - September 26, 2026, 10:34:58 AM
It is possible to create levels for Lemmings 2: The Tribes itself, but then you have to swap the original level files out for your custom ones to play them. Also, you will be stuck with the L2 engine and all its execution-difficulty problems when it comes to using the Fan tool etc. And skills like the Fencer and the Stacker will behave as usual in Lemmings 2, not as in NeoLemmix.
#37
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 26, 2026, 03:13:13 AM
Okay, some big news!

First of all apologies for the broken builds and bad cursors. The cursor is now back and better than ever! Colour changing four corner presicion reticule, with attached skill icon and lemmings counter. It prioritises the correct lemming going in the right direction, so far fewer punching the air or lost builders! This is an optional QoL, so you can turn it back to classic hard mode if you want.



Automated updates, so you won't have to come back here for new downloads! Though please come back and give feedback!



Level select with Cover Flow! Select any unlocked level, or unlock them all in settings!



Create and save playlists! From any level across any pack, even Lemmings 2 and Lemmings 3 - or the 6000+ fan made levels. Want a random pack? Create a shuffled ten level pack, or just go endless shuffle across any or ALL packs!

Every. Single. Soundtrack. Across. Every. Single. Port! (Plus fan-remixes). This has blown out the package to 1.7Gb, so the next version will have these as optional downloads on launch or in settings (ala Logic soundpacks).

What else is new in Ultimate Lemmings 1.5.0 since 1.1 RC2?

Level browser and playlists
  • A new CoverFlow browser shows campaigns, fan packs and individual levels with screenshot previews. Browse with the mouse, trackpad, keyboard or controller.
  • Create and edit personal playlists, play them in order or shuffle them, and resume a saved playlist run.
  • Generate a Random 10 playlist from a chosen pack, or shuffle the installed fan-level library without repeats within a run.
  • Reduced Motion replaces the animated carousel with a stable thumbnail list.

Controls and targeting
  • Original, Modern and Custom gameplay presets make it easier to choose your preferred controls.
  • New targeting options favour blockers when assigning a bomb, and builders when extending a bridge. These apply across Classic, Lemmings 2 and Lemmings 3, using Use tool in Lemmings 3.
  • The four-corner cursor shows green for an eligible target, yellow for an ineligible target and grey over empty terrain. Choose no skill icon, 1× or 2×, and optionally show the nearby lemming count.
  • Target highlighting uses a subtle halo and shimmer, with a static halo under Reduced Motion.
  • New toolbar buttons rewind two seconds or step one tick backward or forward. Play stays paused afterwards. Controls are disabled where the ruleset does not support them.
  • Open hints with H, I, F1 or the toolbar. Left and Right move between hint stages. Revealing a full solution still asks for confirmation.
  • New levels and retries start after a cancellable 3–2–1 countdown. Saved runs and Hot Seat handovers stay paused until the player is ready.
  • Fast-forward now raises the music pitch without changing its tempo. Lemming trails grow longer and softer at higher speeds across all three games.

Soundtrack
  • The expanded DJ catalogue contains 495 versions of 210 tunes, including Amiga modules, other ports, composer recordings and fan remixes.
  • A tune starts with its original Amiga version. Later levels using that tune can play alternate versions. Retries, saved runs and Hot Seat handovers keep the same version.
  • Music stays consistent during a level, with transitions at changes such as the result screen.
  • Retry has a vinyl-style stop and spin-up effect.
  • The Mac sound set now uses the Amiga pop sample. The SNES recording of "As Long As You Try Your Best" plays to the end.
  • Bundled recordings use 192 kbps AAC to keep the download below 2 GB. Amiga modules retain their native playback.

Menus, performance and fixes
  • Dialogs support Tab, Shift-Tab, arrow keys and Return. Replay and original-movie controls have keyboard and accessibility actions. Hot Seat handovers also accept keyboard input.
  • The normal mouse pointer stays visible over menus and controls. Disappearing cursors in Lemmings 2 and Lemmings 3 are fixed.
  • Startup and title-menu navigation are faster. In a test with 516 saved runs, finding the newest run fell from 6.1 seconds to 0.26 seconds.
  • Returning to a campaign avoids repeated setup, transition saves no longer block play, and HDR work starts only when needed.
  • Fixes cover pause-key repeats, speed-button toggles, clicks behind bridge builders, liquid beneath bridges, missing rescue targets and Classic hints, and the black window on a fresh installation.
  • Signed update checks now start with the app. From 1.5, available updates show release notes and let you choose when to install.

NeoLemmix preview

NeoLemmix work improves level rendering and adds a reader for current .nxrp replay files. Full replay and gameplay compatibility remains unfinished. Fencer, Laserer, skill pickups and several other mechanics are still unsupported. Lemmings 2 and Lemmings 3 also remain previews.

Turn off prioritise builder in settings as it doesn't work as expected in this build (blocks other lemmings from being selectable whilst being unselectable themselves). This is fixed in the upcoming 1.6.0 build (below)

Download Ultimate Lemmings 1.6.0
#38
In Development / Re: X-tralems levels
Last post by lemmkeev20 - September 25, 2026, 09:26:12 PM
a topic where i upload somethimes my levels for people
to play
#39
Editor Bugs & Suggestions / Re: [SUG][PL/ED] when will we ...
Last post by lemmkeev20 - September 25, 2026, 06:51:03 PM
Quote from: Proxima on September 25, 2026, 05:56:38 PMNeoLemmix isn't getting any more skills. Namida has decided to stop further development of the original NL engine, and while WillLem is still developing NL Community Edition, it has to remain physics-compatible with original NL.


damn... :'(
#40
Editor Bugs & Suggestions / Re: [SUG][PL/ED] when will we ...
Last post by Strato Incendus - September 25, 2026, 06:01:45 PM
Pourer skills would probably require new extra physics, much like the Jumper took long to implement because of tumbler physics.

SuperLemmix has the Grenader instead of the Bazooker. It was originally introduced briefly in NeoLemmix proper as a test skill, and then it was ultimately decided not to add it to the stable release of NeoLemmix. As of right now, I still have a commemoration line for that era under my profile picture. ;)