Quote from: Proxima on June 23, 2026, 04:54:06 PMI still believe that the methods I suggested could work or could be made to work, for pretty much any level. In case it's not clear, I'll go over the steps more carefully:Great thanks. I have applied this idea in my level.
* Choose a skill that is not currently used, for example, digger.
* Add a section, enclosed from the rest of the level, with a pre-placed lemming and a separate exit. Set up this new section so the lemming can only be saved with a digger.
* Add a digger skill pickup.
* Now, if for example there are 20 lemmings in the main level, you can have a talisman for saving 21. This requires getting the pickup skill.


Some of the levels have had subtle layout changes:

Whilst others have been more extensively re-shaped:

And Tightrope City has been given a bit of visual TLC:
Backroutes have been fixed where appropriate:

There are also a number of brand new levels, made exclusively for this pack:


All tracks have been arranged and produced by me using Logic Pro X, composer credits as follows:
levels - the levels themselves, plus the menu cards and skill panel graphics
mods - the Lemminas mod, with all the required sprites and icons
music - the 10 new music tracks (see above for credits)
replays - a full set of replays generated during playtesting
Thank you so much everyone for voting and congratulations to my co-winner Kaywhyn!QuoteWould you mind always having to airclick to cancel the replay? (i.e. the proposed 'single replay mode' would no longer cut the global future on lem assigments or RR changes).
Note that airclick-to-cancel is staying, and will be default behaviour (just to be clear).
