QuoteIf the intention is to allow users access to the physics for modding, where do we stop? If we'd rather not allow access for the sake of simplicity, then the gfx/mask files shouldn't exist in the directory.
Quote from: IchoTolot on January 27, 2026, 05:55:43 PMLooked inside the folder and I can maybe see somebody wanting to swap the highliter or countdown.
Quote from: Simon on January 27, 2026, 07:38:46 PMAllow editing the file, but checksum on load and warn nonintrusively on mismatch.
Quote from: IchoTolot on January 27, 2026, 09:01:34 PMI do not have a strong opinion about it, when you wanna hide them for CE, do it. I just remembered why we actually went away from the big exe blob and I feel like that could be a frist step back to it.
Quote from: Simon on January 27, 2026, 07:38:46 PMIcho's position is interesting. What do you think about externalizing even more physics?
Quote from: weirdybeardy on January 27, 2026, 02:25:36 PMThese look brilliant. I'm really looking forward to playing them.
I can feel another Lemmings binge coming on... I feel it in me waters...
Quote from: Guigui on January 27, 2026, 10:42:10 PMIt looks like I launched this whole idea of booting CE from the same directory as NL, so I'm giving my vague 2 cents here : either solution 2) or 4) sound fine to me.
Quote from: Guigui on January 27, 2026, 10:42:10 PMI'm just an end user who likes to keep things kind of tidy on my machine.
Replay Loading Bugfixes
RetroLemmini Editor 1.1.1Quote from: Simon on January 27, 2026, 09:11:48 PMC) More control over entrance hatches is interesting. I feel that the existing system is too simplistic: Round-robin across all hatches from the same initial count of lix.I definitely feel as if being able to adjust the ratio of initial Lix for each hatch would be a good, low-hanging fruit-type suggestion which could maybe be added within the next few updates
. I'm surprised no one has thought of it already honestly.