Recent posts

#31
Level Design / Re: How do you get level ideas...
Last post by WillLem - February 11, 2026, 11:05:02 AM
Quote from: Proxima on February 11, 2026, 10:45:19 AMIt's true that NeoLemmix is a continuation of the Lemmix engine, which started as a direct port of the DOS version. But the levels included in Redux try to be more faithful to the Amiga version

Fair enough, and I know that by now NL is probably only like DOS in terms of its default gfx and sounds, all of which can be modded anyway. But even so, I'd still say that the answer to the specific question "where can I play Lemmings and Oh No! More Lemmings as close to the Amiga version as possible whilst offering modern QOL features?" is SuperLemmix rather than NeoLemmix.

As well as restoring the levels, several other engine elements such as the UI graphics, menu theming, sprite colours and internal physics have been modelled on the Amiga version during SLX development.

The only thing I haven't done yet is restore the Amiga sound scheme. SLX still uses the DOS sounds from NeoLemmix. The music has all been sampled via the Amiga Paula chip though (albeit an emulation thereof).

One of the main goals of SuperLemmix in fact, and specifically as a fork of NeoLemmix, was to base it more on Amiga than DOS. Obviously, the absolute best way to do that would be to reverse engineer the Amiga game itself from scratch (as Lemmix originally did with DOS). But, by the time SLX development began, NL was already quite far away from its DOS base anyway, certainly far enough to be able to redesign it to a different set of specifications.
#32
Community Edition / Re: [?][SUG][PL] Use "saved/re...
Last post by Guigui - February 11, 2026, 10:59:37 AM
I have to agree with you here will, except maybe with the immediate switch.

When player reaches the required number, I'd say the display should turn green and remain at 0, following the logic of 'this number is what I still have to save'
Then switch to positive only when player saves extra lemmings.

Also switching for 0 to total saved makes sense, but creates a discontinuity in the display that can be hard to interpret if player has forgotten the required number. I'd rather see +1 +2 and so on but this may be just me.

Also why not changing the flag icon to a victory icon when requirement is met ? This could clarify the interpretation of the number next to it.
#33
General Discussion / Re: Brave web browser: Logo sp...
Last post by Sabriella_Casper - February 11, 2026, 10:52:41 AM
It's always been the 'complicated' sibling of the original game, so having better tools to look under the hood is a huge win for the community.
#34
Level Design / Re: How do you get level ideas...
Last post by Proxima - February 11, 2026, 10:45:19 AM
Quote from: WillLem on February 11, 2026, 09:38:27 AMWhilst it is a fantastic option, NeoLemmix doesn't actually include the original Amiga games. Lemmings Redux is a collection of the best levels from DOS Lemmings, Oh No! and other ported versions (Genesis, PSP, etc).

That's not entirely accurate. It's true that NeoLemmix is a continuation of the Lemmix engine, which started as a direct port of the DOS version. But the levels included in Redux try to be more faithful to the Amiga version: the DOS version removes water on many levels, and has lowered requirements on a few levels (notably "Come on over to my place" and "The Steel Mines of Kessel"), and instead of keeping these, we put them back to how they were on Amiga.
#35
NeoLemmix Levels / Re: Kids Lemmings : awkward le...
Last post by JawaJuice - February 11, 2026, 10:34:08 AM
Thanks to you and your kids for the pack, @Guigui! I look forward to more from you in future :) :thumbsup:
#36
Level Design / Re: How do you get level ideas...
Last post by WillLem - February 11, 2026, 09:38:27 AM
Quote from: Sabriella_Casper on February 10, 2026, 11:42:15 AMIt's wild how much the Amiga version stands out compared to the others. Those special levels really had a unique vibe that the PC/DOS ports just didn't quite capture.

Couldn't agree more, the game is so much better on Amiga. The graphics are better, the colours pop, the Paula sound chip adds stereo enhancements and makes the tunes sound great, and the game itself (whilst flawed) still feels fresh when played today.

Besides, Lemmings was written on Amiga for Amiga, so IMHO that's the 'official' version. All other versions are ports.

Quote from: Sabriella_Casper on February 10, 2026, 11:42:15 AMIf anyone's looking to play them today, the 'Amiga' level packs for NeoLemmix are a lifesaver - they port the levels over perfectly while keeping the modern quality-of-life features.

Whilst it is a fantastic option, NeoLemmix doesn't actually include the original Amiga games. Lemmings Redux is a collection of the best levels from DOS Lemmings, Oh No! and other ported versions (Genesis, PSP, etc).

If you want the closest possible experience to Amiga Lemmings whilst having access to the modern QOL player assists, SuperLemmix is where it's at. It comes bundled with the full unedited Lemmings and Oh No! level packs, it has an Amiga theme which can be applied in settings, the colour scheme is copied bit-by-bit from the Amiga sprites, and it has a "Classic Mode" which can toggle the player assists on and off. Beyond the aesthetics though, some of the actual game physics (top/sides of level behaviour, Builder collision, steel areas) have been specifically modelled on the Amiga version of the game. It even has the old cursor trick (where the cursor flickers when holding it next to a bunch of lems), which has been removed from most modern clones.

I worked hard to endow SuperLemmix with those Amiga vibes, give it a look!
#37
Tech & Research / Re: Rustlings / code generatio...
Last post by WillLem - February 11, 2026, 09:18:11 AM
Nice work, and welcome to the Forums! :thumbsup:
#38
Lemmini / Re: [+][SUG] Add postview jing...
Last post by WillLem - February 11, 2026, 09:13:51 AM
Optional postview jingles have now been added (they're off by default, and can be toggled on in settings).

The sounds are called "pass.wav" and "fail.wav" and can be found in resources/sound. They're the SEGA Master System ones by default, but can be swapped out to anything you like.

Implemented in commit 7cb734b.
#39
Community Edition / Re: [?][SUG][PL] Use "saved/re...
Last post by WillLem - February 11, 2026, 07:30:20 AM
Quote from: Dominator_101 on February 09, 2026, 01:35:09 PMOne option for this would be to display extra saves as '+X'. This could work with both negative and non negative req count really, but for the case of using a positive req counting down adding '+' in front after saving enough helps differentiate it.

Yes, that could work.

However, I can't help but think that the panel display should be as simple as possible. Even with a "+" simple, the question then becomes "added to what?" (it isn't necessarily obvious that it means "added to the save requirement"). Although, admittedly, the "+" would probably be interpreted as "surplus" by the majority of players.

Anyways, I've given this topic a bit more thought and I keep coming back to this idea:

:lemming: Always display a positive number.

:lemming: Count downwards whilst the save requirement hasn't been met - so, at this point, the number is "how many lemmings still need to be saved", which is what the player most needs to know. No "-/+", no asking the player to do sums, just show the information as plainly as possible. And, show this number in either yellow or blue.

:lemming: As soon as the save requirment is met, immediately switch to showing "total saved", and continue to count upwards from there as more lems are saved. And, show this number in green.

All things considered, I think this might be the best possible option.
#40
NeoLemmix Levels / Re: Kids Lemmings : awkward le...
Last post by Guigui - February 11, 2026, 01:23:30 AM
Good job for clearing the pack JawaJuice  :thumbsup:

I love how you take your time to give optimal solutions, like in Max 5 Sky Of The Night where you demonstrate how to slightly isolate a Lemming from the crowd to fill the tiny gap before the crowd comes, of Val's Fire Burn More where you dig at the precise place that allows the pioneer to come back and free the crowd.

Sure you did not solve all of them the way the kids saw it, but we loved to watch your clever solutions, thank you.