Quote from: Simon on April 17, 2023, 11:58:34 PMMore feedback on the entire set to come, again with a deadline: Tuseday, April 25th


Honestly, it might just be due to getting better with them over the last several years 
Nice level but wow, a very tough one!
As I've mentioned, any opportunity I see and can take advantage of I will do it, especially if the author leaves backroutes in I can see cheesing the level by
Nice level, but wow, perhaps another level that's difficult for its position. As Armani has mentioned, the 4 bombers increases the difficulty significantly here IMO.
Still a nice level here!
The area the arrows cover seems absolutely vital in order for the solution to work, as you wouldn't be able to stack at the right spot for the others to go over it. It's especially nice that all the timing works out if you do the solution correctly and you release the crowd with the correct Lemming that's far enough ahead of the others so that the first one to get over the stack has enough time to platform to the exit. Excellent level!
Another nice level here!
I kept trying so many things to make sure the bridge wasn't destroyed while being able to get everyone down safely. It made me think that a blocker's definitely needed at the start, even though I know for sure it conflicts with being able to get everyone through the teleporter safely without anyone walking by it. It didn't help that for a long time I thought the secret tunnel on the far right side at the top was decoration
It turns out to be very critical to the solution and is how you save enough time to be able to beat the clock. Nice solution and one of my favorites despite struggling for a while! 
Nice solution with getting the crowd up through the bottom OWW to reach the exit. Time limit can be really tight, but as long as you have everything all ready for the crowd before the miner gets through and then bombs to help them up the rest of the way you should be fine
Nice level here!

Nope, I wasn't around for that one and hence this was my first time playing the level in my LP. I love the special effects of the mini ghosts being zapped and getting sucked away, similar to what happens in the cartoon(s) and film(s) and with them being the buttons you need to push to unlock the exit, along with the mini-Ghostbusters theme playing after the final one has been pushed
Nice level to finish off the Encore rank!
Quote from: IchoTolot on October 19, 2026, 07:05:45 AMIf it's ready, please name it "lemmkeev20_doodleive".
This way everyone can connect it to the author.
Quote from: lemmkeev20 on October 18, 2026, 08:57:53 PMQuote from: IchoTolot on October 18, 2026, 07:58:53 PMmake a dedicated style for your extra terrain pieces.
well im working in a style named "doodleive" but its not out yet...
Quote from: IchoTolot on October 18, 2026, 07:58:53 PMmake a dedicated style for your extra terrain pieces.
Quote from: IchoTolotQuote from: lemmkeev20 on October 18, 2026, 07:43:03 PM(note that the birthday cake/turt is not in any styles, you must download the cake/turt and move it in any terrain folder of any style folder)
(same with the music, only that the music has to, after being downloaded, be specifically moved to the music folder)
Please read the first post carefully on how to submit a level!
Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.
Please use the following naming format: User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1 for Rule 3 Version 1 of the level
Furthermore, please make a new special style for your extra terrain pieces. Something like "lemmkeev20_special"!
I won't put single pngs in random other styles.
You can simply mimic the structure from other styles to achieve this and create your own where you can also put any future special pieces from you.
If you follow these steps and pm me the level with a dedicated style for your special terrain piece then I will accept the submission.