Quote from: Proxima on February 11, 2026, 10:45:19 AMIt's true that NeoLemmix is a continuation of the Lemmix engine, which started as a direct port of the DOS version. But the levels included in Redux try to be more faithful to the Amiga version
Quote from: WillLem on February 11, 2026, 09:38:27 AMWhilst it is a fantastic option, NeoLemmix doesn't actually include the original Amiga games. Lemmings Redux is a collection of the best levels from DOS Lemmings, Oh No! and other ported versions (Genesis, PSP, etc).
Quote from: Sabriella_Casper on February 10, 2026, 11:42:15 AMIt's wild how much the Amiga version stands out compared to the others. Those special levels really had a unique vibe that the PC/DOS ports just didn't quite capture.
Quote from: Sabriella_Casper on February 10, 2026, 11:42:15 AMIf anyone's looking to play them today, the 'Amiga' level packs for NeoLemmix are a lifesaver - they port the levels over perfectly while keeping the modern quality-of-life features.
Quote from: Dominator_101 on February 09, 2026, 01:35:09 PMOne option for this would be to display extra saves as '+X'. This could work with both negative and non negative req count really, but for the case of using a positive req counting down adding '+' in front after saving enough helps differentiate it.
Always display a positive number.
Count downwards whilst the save requirement hasn't been met - so, at this point, the number is "how many lemmings still need to be saved", which is what the player most needs to know. No "-/+", no asking the player to do sums, just show the information as plainly as possible. And, show this number in either yellow or blue.
As soon as the save requirment is met, immediately switch to showing "total saved", and continue to count upwards from there as more lems are saved. And, show this number in green.