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#31
Contests / Re: Level Design Contest #33 -...
Last post by kaywhyn - November 24, 2025, 09:05:55 AM
@Armani

All your solutions are intended! Great job! :thumbsup: Also thank you so much for your compliments, I'm glad you liked them! :laugh: :thumbsup:

For R1, there's actually two intended ways, since

Spoiler
the basher and miner are interchangeable with each other. The timing works out about the same, the only difference is a single pixel between the skill assignments.

Also yea, it works out perfectly because of how the L2 Sports exit is only a single pixel wide :P I originally wanted to use the ONML Bubble tileset for this ruleset, as it's my favorite graphic style from ONML, but the problem is that the exit's trigger is several pixels wide and thus one would be able to simply make the builder mine rather than require the assistance of the bottom  left middle Lemming. At the same time, I suppose it could still work with any other graphic set, if for example I line up the platform like I did here so that the far most side edge is in line with the far most side of the exit trigger so that if the Lemming doesn't manage to destroy the corner pixel then the miner will simply fall past the exit trigger. Oh well, plus I would need to use a lot of eraser pieces to make the platform thin enough anyway :P 

After some thought, yea, for now I'm just going to leave my R1 as a final rank level for Lemmings Memories. Sure, I kind of made the solution pretty obvious to expert level solvers like you, but it's still a pretty nasty level if one isn't aware of something like this :evil:

For R3, alternatively,

Spoiler
you can have the climber dig the right pillar instead to free the left-most entrance. That's fine as well :)

The no pickups version of this level is currently a bit harder for me to place in my Lemmings Memories pack, since I'm not certain how difficult it is. If anything, I'm thinking it's at least a rank 3 level. That and maybe 4th rank level maximum. Definitely not a 5th/final rank level, it's not THAT hard IMO!

Quote from: Crane on November 23, 2025, 06:02:04 PMYou're going to hate me for this, kaywhyn!

Heh, why would I? On the contrary, I appreciate you catching this one that I missed! :P For V3 I shifted the terrain so that it shouldn't be possible to cheese anymore no matter how you place that basher the way you did!     
#32
Contests / Re: Level Design Contest #33 -...
Last post by kaywhyn - November 24, 2025, 08:48:35 AM
R1 remains V3!

Changelog History of R1:

V2 - Removed some terrain to fix a backroute I discovered. That's what I get for going overboard with the decorating! :-[

V3 - Shifted steel blocks on the right side to exactly line up with the thin terrain pieces above to fix a backroute thanks to Crane. Another dumb mistake on my part because I thought they were already perfectly aligned! :forehead:


V3 of R2 uploaded!

Changelog History of R2:

V2 - Added a button to fix a backroute thanks to Crane.

V3 - Shifted terrain to fix a backroute thanks to Crane.


V2 of R3 uploaded!

Changelog History of R3:

V2 - Fixed up the level some more to make it look better.
#33
SuperLemmix / Re: [RELEASE] SuperLemmix 2.8....
Last post by WillLem - November 24, 2025, 03:44:47 AM
Added latest Editor version (2.9.2) to the download folder. See Editor release topic for more details.
#34
SuperLemmix / [RELEASE] SuperLemmix Editor 2...
Last post by WillLem - November 24, 2025, 03:43:41 AM
2.9.2 Hotfix Update

A quick update with the following features/bugfixes:

:lemming: Refresh Styles - It's now possible to refresh the styles without closing and re-opening the Editor. So, if a style is modified during a level editing session, it can be refreshed without interrupting workflow! This feature is accessed via a menu item and customizable hotkey (Ctrl+Shift+F8 by default)

:lemming: Missing Pieces Handling - Much improved handling of missing pieces. The status bar now gives 3 options (Show, Keep or Delete missing pieces) - no more auto-deletion of pieces, and no more need to auto-save with an appended filename. See this topic for more details

:lemming: Missing Pieces Handling - Bugfix - Status bar is once again shown correctly (it wasn't appearing in 2.8.9b and 2.9)

:lemming: Custom Trigger Area Colours - Bugfix - Fixed transparency for the non-default colours



Get the latest version here.

#35
Editor Bugs & Suggestions / Re: [+][SUG][ED] Refresh Style...
Last post by WillLem - November 24, 2025, 02:19:57 AM
Finally got this one working. We now have a menu item and hotkey which performs a full styles refresh:



This re-loads the entire styles folder and refreshes the level. In the event of missing pieces following a styles refresh, they're handled in the same way as opening an existing level with missing pieces (see this topic for details).

Please note that it's been decided not to add a button to the Piece Browser for refreshing styles, since it's not something that will likely be reached for very often. The customisable hotkey should be enough for quick access to this feature.

Implemented in commits 4efb55d - 21f3f19.
#36
Editor Bugs & Suggestions / Re: [+][BUG][ED] Improved hand...
Last post by WillLem - November 24, 2025, 01:59:45 AM
OK, we now have much better handling of missing pieces. The status bar informs the user that the level contains missing pieces, and offers 3 options (via the "lemming" button):



Show missing pieces - Opens a dialog with a list of the missing pieces
Keep missing pieces - Closes the status bar and returns session to normal (NOTE: the missing pieces will remain in the level file, and will be flagged as missing again next time the level is opened in the Editor)
Delete missing pieces - Removes the missing pieces from the level

So, importantly, the Editor no longer auto-deletes missing pieces and instead gives the user complete control over the session. N.B. It was also decided to remove the behaviour of auto-creating a "_MissingPieces" version of the level. If the user wishes to create a new save of the level with a different filename, they can do this manually.

I'm fairly happy with this as a final version of missing pieces handling. I'll keep the topic open for now, but this should be considered resolved.

Implemented in commit 0fe3481.
#37
In Development / Re: Levels by Crane
Last post by kaywhyn - November 24, 2025, 01:17:35 AM
Quote from: Crane on November 24, 2025, 01:05:33 AMI probably should do, yeah.  I didn't think I had enough levels this year to justify it - sorry for flooding the board!

No worries! I've went ahead and done that now. Looks much better and tidier now! :thumbsup: Feel free to edit the topic title in the OP by the way, this is just merely a suggestion :)
#38
In Development / Re: Levels by Crane
Last post by Crane - November 24, 2025, 01:05:33 AM
I probably should do, yeah.  I didn't think I had enough levels this year to justify it - sorry for flooding the board!
#39
In Development / Re: Levels by Crane
Last post by kaywhyn - November 24, 2025, 01:04:27 AM
Quote from: Crane on November 24, 2025, 12:26:31 AMIt might be a good idea to move it to DMs since the topic with all the levels gathered together, as well as other people's levels, will start getting buried (P.S. they're on page 18 everyone!)

I should have seen that one coming with the miner into the steel.  Made a fix!  Hopefully the levels are almost completely patched!

I dare say, you should give the recent Level Design Contest levels a try.  We'd welcome any backroutes or intended solutions you find.

Another thing you can do, which some have done (Turrican, Niesch, etc.) and are somewhere on the in-development board in their own personal topic and are now pretty much part of a level pack that has since been released, is make your own personal topic where you post your own levels, e.g, a topic called Cranes' Levels.
#40
In Development / Re: Levels by Crane
Last post by Crane - November 24, 2025, 12:26:31 AM
It might be a good idea to move it to DMs since the topic with all the levels gathered together, as well as other people's levels, will start getting buried (P.S. they're on page 18 everyone!)

I should have seen that one coming with the miner into the steel.  Made a fix!  Hopefully the levels are almost completely patched!

I dare say, you should give the recent Level Design Contest levels a try.  We'd welcome any backroutes or intended solutions you find.