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#31
NeoLemmix Main / Re: [STYLES] Updates to second...
Last post by IchoTolot - December 30, 2025, 09:38:57 PM
Here is my feedback!  :)


- The backgrounds I would say are all good alternatives!  :thumbsup:

For the secondary animations I would say that not all of them are straight upgrades:

- ohno_bubble zapper I would say makes the effect of the trap clearer!  :thumbsup:  Here.

- ohno_rock chameleon Looks more natural and also gets a  :thumbsup:

- ohno_rock weed trap I would classify as a downgrade. The bobs look more unnatural in my opinion and the old one looks more appealing.

- orig_crystal electric trap I would say is now unclearer and would prefer the old one. The electric static on top of it fits better and shows what to expect. I have a suggestion though: Combine the two! First a shine and then the static to finish it off.

- orig_dirt rock trap Here I am for keeping the frequency high! This is one of the more hidden traps and more frequent drips reduce the chance that the trap gets overlooked.
#32
NeoLemmix Styles / Re: Style updates topic
Last post by WillLem - December 30, 2025, 05:03:13 PM
Quote from: IchoTolot on December 29, 2025, 11:09:29 PM@Will: Could you maybe make a dedicated topic with a comparison of the changed animations and the added optional backgrounds?

Done!

NOTE: I've also updated the attachments in the suggestion post as one of the images was incorrect.
#33
NeoLemmix Main / [STYLES] Updates to secondary ...
Last post by WillLem - December 30, 2025, 05:00:15 PM
In the style updates topic, I've suggested some updates to a handful of the trap animations from the OG styles. As requested by Icho, here is a list of the proposed updates with viewable comparisons:

ohno_bubble zapper trap has a pulsating electric 'glow' effect.

-->

ohno_rock chameleon trap has less frequent blink and more natural eye movements.

-->

ohno_rock weed trap looks like the original and bobs up and down.

-->

orig_crystal electric trap has an electric 'shine' effect.

-->

orig_dirt rock trap has fewer drips.

-->

Plus, here are Proxima's backgrounds (also included in the proposed update as optional background tiles):
Backgrounds
Indigo:


Amiga Blue:


Crystal Blue:


Red:


Brown:


Olive:


Purple:

#34
Non-Lemmings Gaming / Re: Porting Sonic the Hedgehog...
Last post by Crane - December 30, 2025, 10:16:55 AM
Some more updates since:
#35
Site Discussion / Re: Lemojis!
Last post by Silken Healer - December 30, 2025, 03:15:57 AM
Quote from: Simon on December 26, 2025, 04:56:01 AM... and I would prefer the number of smileys cut in half, and both of you should instead discuss what to cut. With every new smiley, two old smileys should be moved away, until the number in the main post form is under 30-40. Who needs 30 even.

My position is that I am strongly opposed to the removal of all smilies, and the strength of my opposition applies equally to all smilies.

Quote from: Simon on December 26, 2025, 04:56:01 AMWhy do I bring this up? I'm reminded of the last such political stuckage. I was annoyed that :o was too hard to see, and offered :lem-shocked: :lem-mindblown: as a replacement. Proxima didn't like the :lem-mindblown: and as a result we kept the :o and added both :lem-shocked: :lem-mindblown: -- the worst possible outcome. Proxima is forced to see other people post the :lem-mindblown: and I am forced to load all three on the post form. What bloat. To this day, I'm still considering to just cut two of them from the post page, and put them in "more" or hide them altogether. But which to cut ...

I think maybe in that case then it would be a good idea to take our time on adding :geek: until we are absolutely sure it's a good idea; we have all the time in the world (:geek: was first suggested almost 4 years ago).

Quote from: WillLem on December 28, 2025, 01:58:36 AMthis can be a drop-in replacement for :'( if people like it

I am opposed to this smiley as opposed to the extant :'(. That may be due to nostalgia, but nonetheless, that is my position
#36
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - December 30, 2025, 12:01:54 AM
The third race (along with a 3rd lemming) has been released! Place your bets now!
#37
NeoLemmix Styles / Re: Style updates topic
Last post by IchoTolot - December 29, 2025, 11:09:29 PM
Quote from: WillLem on December 29, 2025, 12:27:42 PMSince nobody has replied (but apparently 19 people (bots?) have downloaded the attachments), I recommend that we go ahead and update the styles as suggested. We can always revert if people object later.

To be honest: I've not known about this unil today as I was away the last week (Xmas stuff) and do not consider this topic as a high prio read as in here are mostly updates to custom sets.

@Will: Could you maybe make a dedicated topic with a comparison of the changed animations and the added optional backgrounds?

That way it is way easier for everyone to quickly see the changes without having to switch tileset versions and test it all manually. I highly suspect very few have the patience to test everything manually for some secondary animations - me included - and is therefore simply silent and stays with the old ones.

#38
NeoLemmix Styles / Re: Style updates topic
Last post by WillLem - December 29, 2025, 12:27:42 PM
Since nobody has replied (but apparently 19 people (bots?) have downloaded the attachments), I recommend that we go ahead and update the styles as suggested. We can always revert if people object later.
#39
NeoLemmix Levels / Re: Lemmings Plus Series
Last post by Swerdis - December 29, 2025, 12:18:25 PM
My journey through the world of NeoLemmix brings me back to the Lemmings Plus series from time to time. I already finished LP1, LP2, LP 4, LP 6 and LP Omega. So the next pack in terms of ascending difficulty is supposedly LP 3 - so this is the pack I will start right now and hopefully bring to an end.

Spoiler
Timid

1 - Here We Go Again!

Easy, but not trivial start. I did it counterclockwise. Clockwise would also be possible, I think.

2 - Welcome To LemLab

I read that the levels will become tricky very early in this pack. So this one is not a typical 2nd level - still not a big problem with mining down to help the crowd out. Nice tune!

3 - Strike It Down!

If bashers don't work, diggers and miners will do. Easy level. I won't go for the talismans in this pack.

4 - Roundabout Run

First level with teleporters. Another easy one, except there is a danger that too many Lemmings pass the teleporter entrance at the same time. Plus one Lem has to prepare a safe landing.

5 - The Rickroll Level

We know these type of levels from different LP-Parts. Very easy one, despite being void of blockers.

6 - The Rebound 

First level with pick-ups. Two float down, one becomes a blocker. The other one turns around and builds a landing platform for the crowd. Still pretty easy.

7 - Oh No! More Oddstacks!

The title is a reminisicence to this hard and initially pretty misplaced level in LP I. Which is a great one. This one here is much easier, though, as there are more than enough skills to bring the crowd up to the exit.

8 - Heads In The Sky

First level with a trap, but this one can be bypassed easily. Most likely the easiest level in the pack so far.

9 - Scatterlem

First level with preplaced Lemmings. I saved all ten here by mining underneath the steel-block. Easier than it looks.

10 - The Acid Vat

It's easy to see that building over the acid is impossible, so underneath is the way to go. Down, Along, Up. In that order.

11 - What Does This Button Do?

First level with a locked exit and thus an introduction-level for the unlock-buttons. Very easy.

12 - Symmetrical Warfare

Working simultaneously on both sides is not required, but advisable. Quick solve.

13 - No Floaters, Guaranteed 

Definitively a step up in terms of difficulty due to the absence of floaters, the trap and the 99-Release-rate. Nice tune from Super Mario II.

14 - Excavation Expedition

Hidden exit, but a bigger challenge is the limited amount of bridges here which run out quickly. Still, not a hard level.

15 - Some Say It Was A Lemming

The beginning is the trickiest part in this level. The Lemmings die instantly and must be caught with a bridge, but due to the high Release-Rate, not everyone can be saved. Also, the concept of Updrafts is introduced here.

16 - Locked Out!

Nice level to finish off the rank. Nothing too challenging here as well. As everyone has to saved, the blocker must be released in the end.
#40
Help & Guides / Re: Improving the Tutorial Top...
Last post by geoo - December 29, 2025, 12:02:19 PM
If I recall correctly, Cheapo runs reasonably well on Wine, there was just a few UI annoyances I think.

Can't check right now as I got all the Cheapo stuff on an external hard drive.