I originally wanted to use the ONML Bubble tileset for this ruleset, as it's my favorite graphic style from ONML, but the problem is that the exit's trigger is several pixels wide and thus one would be able to simply make the builder mine rather than require the assistance of the bottom left middle Lemming. At the same time, I suppose it could still work with any other graphic set, if for example I line up the platform like I did here so that the far most side edge is in line with the far most side of the exit trigger so that if the Lemming doesn't manage to destroy the corner pixel then the miner will simply fall past the exit trigger. Oh well, plus I would need to use a lot of eraser pieces to make the platform thin enough anyway

Quote from: Crane on November 23, 2025, 06:02:04 PMYou're going to hate me for this, kaywhyn!
For V3 I shifted the terrain so that it shouldn't be possible to cheese anymore no matter how you place that basher the way you did! 

Refresh Styles - It's now possible to refresh the styles without closing and re-opening the Editor. So, if a style is modified during a level editing session, it can be refreshed without interrupting workflow! This feature is accessed via a menu item and customizable hotkey (Ctrl+Shift+F8 by default)
Missing Pieces Handling - Much improved handling of missing pieces. The status bar now gives 3 options (Show, Keep or Delete missing pieces) - no more auto-deletion of pieces, and no more need to auto-save with an appended filename. See this topic for more details
Missing Pieces Handling - Bugfix - Status bar is once again shown correctly (it wasn't appearing in 2.8.9b and 2.9)
Custom Trigger Area Colours - Bugfix - Fixed transparency for the non-default colours

Quote from: Crane on November 24, 2025, 01:05:33 AMI probably should do, yeah. I didn't think I had enough levels this year to justify it - sorry for flooding the board!
Quote from: Crane on November 24, 2025, 12:26:31 AMIt might be a good idea to move it to DMs since the topic with all the levels gathered together, as well as other people's levels, will start getting buried (P.S. they're on page 18 everyone!)
I should have seen that one coming with the miner into the steel. Made a fix! Hopefully the levels are almost completely patched!
I dare say, you should give the recent Level Design Contest levels a try. We'd welcome any backroutes or intended solutions you find.