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#31
Lemmini / [DISC] Planned update to in-st...
Last post by WillLem - October 16, 2026, 01:58:46 AM
At present, the Lemmini codebase relies on 2 things to know the relative position and size of an object's trigger area:

1) A separate image (with an "om" suffix, which stands for "object mask") with solid pixels giving the size of the trigger area

2) "maskOffsetX" and "maskOffsetY" values in the style's .ini to specify the final position

One of these, then, is completely redundant.

The separate image can give position as well (offsets would be 0, 0) by being the same size as the object, and having the solid pixels in the exact position that the trigger should be.

Meanwhile, if we're using offset values to 'correct' the position anyway, we might as well just specify width and height whilst we're at it and get rid of the separate image altogether.

Given that the separate image inflates the size of the style on disk unnecessarily, this is what should be eliminated. We can then specify trigger area position and size in the following way:


maskX_n = x
maskY_n = y
maskWidth_n = w
maskHeight_n = h


For the above, "n" is the object's ID, whilst the values on the right of the "=" would be the correct figures required to position the trigger relative to the top left of the object, and then size it accordingly.

No need for unnecessary loading and handling of a separate image, just one easy set of values for style creators (and dev!) to maintain.

Previously, the separate image was likely useful for visualising the trigger area; this is the only reason I can think of as to why it might have initially be done this way. But now that we have visible trigger areas in the Editor, we can easily use this to ensure that trigger areas are located and scaled correctly.

So - it's very likely that the next RetroLemmini update will have this system implemented.

All styles will need to be updated accordingly - there will be no backwards-compatibility handling in either RetroLemmini or the Editor. I'll most likely create a handy tool that can output the correct values quickly and automatically, ready for dropping in to the style's .ini. Since I know of only a small handful of Lemmini style creators, and basically all styles are managed by ericderkovits and I, it's unlikely anybody else will be affected by this change.

To be absolutely clear: levels and replays will NOT be affected by the proposed update, only styles. And, they will become smaller and easier to maintain as a result!

Discussion welcome. If you have any comments or suggestions, now's the time to speak up.
#32
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by UltimateLemmings - October 15, 2026, 11:52:28 PM
23 testers overnight!
#33
NeoLemmix Main / HD versions of certain lemming...
Last post by lemmkeev20 - October 15, 2026, 11:02:09 PM
hey so i also use lemmings 2 ost for my pack name X-tralems (no promotion) :thumbsup:

but there is a problem...

the khinsider versions of the songs: outdoor and shadow are not in high quality and they are kinda quiet

so what i need is a HD version of the already mentioned song

from what i can understand... lemmings reunion has HD versions of outdoor, so ichotolot or anyone if you see this...

can someone give me the UN-compressed versions of the outdoor tribe song and so shadow ???
and if yall dont have the shadow UN-compressed version can you please download it and share it here ???

that would be nice

and here is proof that they are not in HIGH-quality...
#34
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by spaceagemeats - October 15, 2026, 09:17:36 PM
exciting! have joined the test flight. will check the build out tonight.
#35
Game Bugs & Suggestions / [✓][BUG][PL] Levelpack-specifi...
Last post by The Tomato Watcher - October 15, 2026, 05:33:04 PM
In NL CE 1.2, play a level from a pack with custom panel graphics, including hi-res versions (suffixed with "-hr"). NL CE will not use the hi-res versions, nor will it scale the lo-res versions 2x (which would still not be correct). Instead, it does... this:

Screenshot 2026-10-15 122045.png
Compact skill panel was enabled for this example, but the same thing happens with the full panel as well.

It appears that CE recognizes that there are hi-res graphics supplied, but erroneously fetches the lo-res graphics and chops them up as if they were hi-res graphics.
#36
Game Bugs & Suggestions / [✓][BUG][PL] Levelpack-specifi...
Last post by The Tomato Watcher - October 15, 2026, 05:14:40 PM
In NL CE 1.2 (and possibly earlier versions as well), if a levelpack includes its own success.ogg and failure.ogg in its root folder (which are supposed to play instead of the default jingles), they will not be played on the postview screen if postview jingles are enabled; only the default jingles located in the NeoLemmix sound folder will ever be played.
#37
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - October 15, 2026, 12:07:47 PM
Quote from: namida on October 15, 2026, 11:53:55 AMThere's no need to stress about minor side discussions like this. Their absence isn't going to make any HR NeoLemmix styles come any faster.

its fine ;) just that instead of making them hr graphics how about
we make them downloadable custom styles ???

i thinks we should decide which way do we make the MACINTOSH II styles be... :lix-smile:

should they be a HR replacement OR downloadable styles ???

everyone decides so

lets decide :lem4ever:
#38
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - October 15, 2026, 11:59:19 AM
Quote from: namida on October 15, 2026, 11:53:55 AMIt's under discussion amongst the staff.

oh ok, its just i dont know :/

something ???
#39
Community Edition / Re: Mac Graphics From Ultimate...
Last post by namida - October 15, 2026, 11:53:55 AM
Quote from: UltimateLemmings on October 15, 2026, 02:31:22 AM
Quote from: WillLem on October 12, 2026, 03:33:40 AMPerhaps Ultimate Lemmings should have its own board?
Any update on this? I am about to release 2.0 which is a HUGE update! Mac, iPhone, iPhone Duo, iPad, Apple TV (!)

It's under discussion amongst the staff.

Quote from: lemmkeev20 on October 15, 2026, 03:12:48 AMhow about we stop getting out of the theme we were talking
 and start the project of finishing the folders and helping each other instead of discussing the wrong thing?
???

There's no need to stress about minor side discussions like this. Their absence isn't going to make any HR NeoLemmix styles come any faster.
#40
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by UltimateLemmings - October 15, 2026, 10:46:27 AM
Quote from: Europasat43m. on October 15, 2026, 08:52:44 AMThanks for all the work you are doing . Are u planning to release it on windows pcs?. I have a Mac laptop which i can test it on and it works amazing and also windows Pcs but I don't have an iPad.  and can you give me the invitation code for the Testflight app as i currently have an iphone.

Thanks a lot.
Probably not going to port it to Windows and or Linux myself, but the code is open source. The link above is an open TestFlight link so it you are the first of 100 to sign up it's yours to test and keep!