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#31
Lemmini / Re: [Lemmini] Level Packs Arch...
Last post by kaywhyn - April 01, 2026, 08:56:42 AM
Revenge Of The Lemmings - originally compiled by mobius, converted by ericderkovits

A Forum collaboration pack.

March/April 2026 Update

Posting an update to both of eric's SuperLemmini conversions of Revenge of the Lemmings that adds some missing levels from v2.0 to Rearranged and removes the unnecessary extra levels/files from the download, in particular the levels from the Extra ranks and duplicate music tracks, in order to reduce the pack size for both packs. Changelog is especially huge for the Rearranged pack, so see the readme file I included for that :P

Also link for the music pack for the Rearranged pack, as it's too large to include in the attachment:

https://www.dropbox.com/scl/fi/x6lfq0jhbj2z9aakxrfgy/Revenge-of-the-Lemmings-Rearranged-music.rar?rlkey=nm1bq8c8yhxm45qlcs0ibs709&st=8pwp07rs&dl=1

All of the music for the SuperLemmini conversion of the Lemmini RotL (the non-rearranged one) are included in the attachment ;)

Rearranged replays have been updated to include only my replays for levels that I added, used the condensed NL level map size, the former secret levels of the Extra 1 rank that moved to the end of the main ranks, and any levels that changed to match the RotL v2.0 NL version of the level stats-wise.

The download is set up so that you just need to extract to your SuperLemmini directory. Everything will fall into place.

Updated the link in the OP to redirect to this post. Will likely put the levels of the Extra ranks into the RotL v4.0 Outtakes for NL since they're levels that can be found in the other conversion pack, i.e, the extra levels of RotL can be found in the Rearranged conversion pack and vice versa.
#32
Fan Corner / Lemming Fool? Scratch Animatio...
Last post by Baldem1990 - April 01, 2026, 02:56:41 AM
This is my Scratch project from March 31, 2025. It's one year old at this time the topic was made. This is the link: https://scratch.mit.edu/projects/1155206251/
#33
Lemmings Main / Re: [RetroLemmini] ROTL III: L...
Last post by Proxima - April 01, 2026, 02:20:55 AM
It sounds like we're agreed on the rank names for pack 1 (although these are not set in stone, so anyone is welcome to speak up still!)

For pack 2, I like "Ruckus", and the sequence Ruckus - Frenzy - Armageddon does work better than Pain - Frenzy. We don't have to keep all the original seven rank names.

However, while "Calm" fits well with the others, it's already been used by three other packs. We could replace it with "Quiet"; or since pack 2 is overall harder, we could do something like Ruckus - Frenzy - Berserk - Armageddon.

For pack 3, "Cunning" has been used by four other packs. "Brutal" would be very good but it has been used twice. I need to think more about this one.
#34
Lemmings Main / Re: [RetroLemmini] ROTL III: L...
Last post by namida - April 01, 2026, 01:53:54 AM
Quote from: Proxima on March 31, 2026, 07:47:47 AMOf WillLem's suggestions (above), "Kind" and "Clever" are non-duplicates.

My suggestions:

Pack 1: Picnic, Hootenanny, Riot, Carnage
Pack 2: ?, Pain, Frenzy, Armageddon
Pack 3: Kind, Devious, Menacing, Absurd

"?" obviously isn't a suggestion, it's a blank to fill in later  :P  "Absurd" is inspired by WillLem's "Ridiculous", but changed to a synonym to avoid a duplicate.

"Pleasure" feels like it would fit there and keep the "nice thing for the first rank's name" approach the other two have (although "Hootenanny" could perhaps also be considered "nice"... there again, it's the first pack, maybe the first pack should have two "nice" ranks).
#35
SuperLemmix Bugs & Suggestions / Re: BUG (SOLVED): TR locale ca...
Last post by WillLem - April 01, 2026, 01:38:24 AM
Glad to hear it worked, thanks for reporting back quickly! I'll get a hotfix release out soon :)
#36
Lemmings Main / Re: [RetroLemmini] ROTL III: L...
Last post by Proxima - March 31, 2026, 03:19:21 PM
More thoughts on rank names in a bit  :P Firstly, here's the spreadsheet updated with all levels from RotL version 2. (The current RL version is based on this, but there are slight differences; I'll check with WillLem to see whether these are actual differences in level selection, or just levels being retitled.)

I've done my best to indicate exactly which levels are common to the two versions -- this task is complicated by some levels being retitled, and sometimes being given a title that belongs to a different level in the other version!

In any case, here are the important statistics:

Version 4 has 240 levels, 127 unique and 113 in common with version 2.
Version 2 has 210 levels, 97 unique.
Therefore, in total there are 337 levels between these two versions.
(We can regard the 113 shared levels as the core of the pack; all these will be kept unless there is a really strong reason for dropping any of them.)

The levels unique to version 2 mostly fall into two categories: easy repeats of later levels; and levels by Martin Zurlinden, Clam Spammer and Insane Steve (which were removed from version 4 because these levels are available in MazuLems, Clammings and Insane Steve's World in NeoLemmix). I think WillLem is leaning towards leaving these levels out; certainly, if we want to reduce the pack to two packs of 120 each, 337 levels is a lot to work from, and cutting these out makes the task easier!
#37
Lemmings Main / Re: [RetroLemmini] ROTL III: L...
Last post by WillLem - March 31, 2026, 11:45:35 AM
Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 1: Picnic, Hootenanny, Riot, Carnage

This works well to continue the "social gathering" theme, nice.

Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 2: ?, Pain, Frenzy, Armageddon

This group I'm less sure about. There doesn't appear to be a common theme between them.

'Frenzy' and 'Armaggedon' could work well together I suppose, I'd suggest 'Calm' and 'Ruckus' as leading ratings for these.

So: Calm / Ruckus / Frenzy / Armaggeddon

Side note: 'Frenzy' and 'Carnage' are interchangeable here IMO. We could have:

Picnic / Hootenanny / Riot / Frenzy

and:

Calm / Ruckus / Carnage / Armaggeddon

But honestly, the other orderings work just as well.


Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 3: Kind, Devious, Menacing, Absurd

'Absurd' definitely doesn't fit here. The leading theme appears to be "character traits", which is why I went with 'Cunning' between 'Kind' and 'Devious'.

Honestly, I think my original suggestion is better here:

Kind / Cunning / Devious / Menacing

If you don't like 'Menacing' as a final rating, here are some other suggestions:

Relentless
Intense
Savage
Brutal

All of these fit with the "character traits" theme.
#38
Lemmings Main / Re: [RetroLemmini] ROTL III: L...
Last post by Proxima - March 31, 2026, 11:14:24 AM
I've attached a spreadsheet with the titles, authors and styles of all 240 levels in the latest NeoLemmix version. Next, I'm going to go through the level list (which WillLem has provided) for the RL version and compare the two, so that we know how many levels we have in total; that will help when it comes to time to start the selection process.

Since we want to keep the NL and RL versions synchronised, I've highlighted levels that use styles that don't exist (currently) in RL. Fortunately, there are only seven of these: three in L2 Circus, one in L2 Medieval, one in Persia and two (a repeat pair) in Minesweeper. (At some point there was discussion about having one "special graphics" level per rank and treating the Persia and Minesweeper levels as this, but that never got off the ground. Of course, we can still keep these levels even if we don't have others.)
#39
Lemmings Main / Re: [RetroLemmini] ROTL III: L...
Last post by Proxima - March 31, 2026, 07:47:47 AM
I know we haven't absolutely decided on 3 packs x 4 ranks yet, but I wanted to put down some thoughts on rank names before they leave my head. Firstly, an important resource: Akseli's list of rank names in other packs. We don't absolutely have to avoid duplication, but it's one factor to consider; we should definitely avoid duplicating a name already used twice, like "Breezy" or "Perplexing".

The existing RotL ranks have some individually good names, but they don't cohere all that well as a series: there's a mixture of nouns and adjectives, and no consistent theme; "Picnic" and "Hootenanny" start a "social gatherings" theme, which is then dropped. "Pain" coming after "Frenzy" feels the wrong way round.

I guess that the intention is for pack 2 to be overall harder than pack 1 but not to the extent of pack 1 containing the easiest 120 levels and pack 2 the hardest 120; so the difficulty order of the ranks might be 1A, 2A, 1B, 2B, 1C, 2C, 1D, 2D; the rank names should at least roughly reflect this (which means 2D should be "Armageddon").

Of WillLem's suggestions (above), "Kind" and "Clever" are non-duplicates.

My suggestions:

Pack 1: Picnic, Hootenanny, Riot, Carnage
Pack 2: ?, Pain, Frenzy, Armageddon
Pack 3: Kind, Devious, Menacing, Absurd

"?" obviously isn't a suggestion, it's a blank to fill in later  :P  "Absurd" is inspired by WillLem's "Ridiculous", but changed to a synonym to avoid a duplicate.
#40
SuperLemmix Bugs & Suggestions / Re: BUG: Turkish locale causes...
Last post by roltemurto - March 31, 2026, 06:50:59 AM
Quote from: WillLem on March 31, 2026, 02:08:08 AMThanks for reporting this. I've prepared a test version with the suggested fix (see attached), although it uses "ToUpperInvariant()" and "ToLowerInvariant()" instead, as this is shorthand for the same thing.

Can you confirm that this indeed fixes the issue?



NOTE TO ALL: Please do not use the attached Editor for anything important as stability cannot be guaranteed. Thanks.



Dear WillLem,

Thank you so much for your rapid response and quick fix. I tried the exe and the fix indeed works as intended.   :lem-mindblown: :thumbsup:
To test it, I first opened a level with swimmers and used Save As. The saved copy did in fact carry the skillset forward and the spelling is now correct.
Then I edited the file, set the hatch object piece to spawn swimmers re-saved and that file is also saved correctly and both levels open correctly in the player.
You can count the infamous "Turkish I problem" as 'solved' for your release candidate.

I also set the level to spawn ten lemmings and added a lemmings object, setting it's skill to swimmer. As mentioned earlier even with the hatch being set to spawn swimmers and manually added a lemming, the Globals tab still shows "11 Normal" under the Lemmings spawn/release rate and save options. I am not sure if I am doing something wrong or if it's a bug I wanted to let you know about this as well.

Once again, I thank you so much on behalf of all the players who suffered from the "İ" problem, for fixing it.