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Topics - Minim

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91
Lemmings Main / Worst Graphics style
« on: January 17, 2014, 06:37:49 AM »
After seeing the two graphic style polls, it was clear that Crystal was the winner of Original Lemmings and a tied winner between Brick and Bubble in Oh No.

This time, we are looking for the losing graphic set. I have omitted the winners of the previous poll (Hopefully this won't cause too much controversy). For this poll, you can select three options (although I've tested that you don't have to select three, it's up to you). I've voted for Rock, Dirt and Fire; reasons stated before. I still like the Snow set because of my personal passion for winter, although I'm not surprised that Snow is the new leader at the moment.

92
Challenges / Fall distance challenge
« on: January 08, 2014, 09:57:25 AM »
OK, let's see if this next challenge is as interesting as the others.

For this challenge, you use the default skillset and the default requirements. The only difference is that the lemmings can't fall quite as far as they usually can. I've sent a PM to namida about changing the fall distance to work on Lemmix, and mentioned that 47 pixels would be the proposed new max fall distance, so that most of the levels should still provide a solid challenge. The most notable level that won't work at all will be "We all fall down", so we'll leave that one out and focus on all the others.

Of course, we might need an agreement first before we can get this set up properly. We might even need to lower the height on some of the trapdoors (For example, Wicked 18) to prevent the challenge from being too unfair.

93
Lemmings Main / Are any levels NOT possible on Lemmini?
« on: January 07, 2014, 06:58:17 PM »
The mechanics in Lemmini are obviously different in comparison to Lemmix/DOS. I'm just wondering out of all levels concerned, if the difference of mechanics actually make any of the 220 levels impossible to solve. There's one level (Havoc 8) where the intended method was to use only one builder to build over the gap at the top, but on Lemmini you're forced to use two builders because of the alteration in mechanics.

I was thinking of a potential challenge which involves the fall height mechanic, but the only program I could change to make this idea work was the Lemmini one, which made me want to ask this question.

94
OK, here's a question if these lemmings from the games existed in the real world. If you were to teach a lemming a skill which one would it be? Obviously not a bomber. :P Share your opinions!

If I was high up in a block of flats or a hotel I'd give the lemming a floater skill. If a fire broke out in my room and had no way to get out other than to jump out the window I'd grab my umbrella with my lemming so that we can both float down safely.

95
Levels for other engines / Time limits level pack
« on: June 27, 2013, 11:56:32 AM »
Today I've created a brand new level pack and uploaded it onto the database. I haven't done a pack of fresh new levels onto there since April 2008, but anyway; In this level pack we have 10 levels with short time limits. In all 10 of these levels the time limit has the intention of removing obvious solutions. While it's probably a lot easier to do this sort of thing on Lix (Because you can modify the number of seconds too), I thought that creating a Lemmings level pack would be a good idea. Here's the link.

This level pack's particular purpose is to counteract the argument on why we should abandon time limits. I hope you enjoy these levels, and my nice little quote to go along with it: "If you take too long you're doing it wrong!"

96
Site Discussion / Proposal for challenges board
« on: June 11, 2013, 03:15:09 PM »
Wasn't sure where to put this but OK, here's my proposal for most of the challenges in the challenge board.

If any challenge is finished can we mark it on the board? For example, if the minimum skills thread is finished we could mark it with something like: "What is the minimum number of skills needed to beat each level? (Finished!)" Maybe one of our moderators could do that for us, or we can make a list in a separate topic and possibly stick it up. If we get this proposal to work then it will indicate which challenges are complete and which ones still need to be done.

There is an exception. One where the possibilities for a challenge are endless, for example the "Oh No! More Challenges" thread, doesn't necessarily need to be marked as finished.

97
Site Discussion / Missing downloads
« on: June 09, 2013, 11:08:18 AM »
For some reason some of the old downloads in the forum (back in 2009) are missing. That includes some of the replays from some of the older challenges and one of my level pack ideas here. Because of that I can't remember what levels I made during this particular time period. :P How did this happen? Is there a way to restore some of these old downloads?

98
Challenges / Minimum skills for one lemming
« on: May 09, 2013, 08:19:02 AM »
Throughout the past four years of challenges we have been so creative and imaginative with our different range of challenges that it's been hard to come up with any sort of new challenge. Whilst all these other challenges focus on saving the required or maximum percentage, how about a new idea where we focus on saving one lemming? It should be a quick and easy challenge altogether, so let's see if this sort of idea is an interesting enough idea for everyone. In this case, we'll use the minimum skills challenge, one of the most popular challenges introduced in 2009, when the forum started. :)

The rules are simple. You treat every skill as equal, and when a lemming comes home, the challenge is over!

We've got a full set of results, and it certainly made a difference compared to the normal requirement (To be exact, about three eighths less). There were plenty of single figures shown on the table which in my opinion makes it look quite neat. Thanks to everyone who contributed!

Note: The asterisk show results without using the nuke. I've posted nuke results under the table.


 --------------------------------------------------------------------------------------------------------------
|Rating | 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Total |Diff.|
|-------|------------------------------------------------------------------------------------------------|-----|
|Fun    | 1  1  3  2  3  2  2  1  1  1  2  2  1  2  8  6  1  5  4  3  2  4  4  1  2  3  1  8  8  2*  86  | -34 |
|Tricky | 2  1  3  6  7  4  9 10  5* 4  4  3  4  9  3  6* 2  1  1  3  7  2  2  2  4  1  4  3  4  2  119  | -65 |
|Taxing | 8  3  6  4 10  1  6  7  1  7  9  7  4 19  9  1  4  3  5  6  4  1 10  3  4  1  9  4  3  1  161  | -81 |
|Mayhem |18  6  1  3 10  8  3  5 11  9  1  5  3 15  4  1  6  3  9  2  3 10 10  3  4 11  1  7 15  8  195  | -124|
|-------|------------------------------------------------------------------------------------------------|-----|
|Tame   | 2* 1  2  1  2  1  1  2  1  1  2  2  3  3  2  2  1* 2  3  2                                 35  | -4  |
|Crazy  | 2  1  2  3  5  5  2  7  4  4  1  5  2  5  1  4  7  4  4  7                                 75  | -45 |
|Wild   | 2* 7  7  5  8  3  1  3  0  5  3  4  7  5  2  5  3  8  8  3                                 89  | -55 |
|Wicked | 1 14  3  2  1  3* 4  3  7  9  8  7 10  2  8  1  3  4  6  3                                 99  | -54 |
|Havoc  | 9  9  3  3  4  1  7  5  5  1 12  3  6  1  7  2  5  9  4  2                                 98  | -92 |
|-------|------------------------------------------------------------------------------------------------|-----|
|Xmas 91| 7  8                                                                                       15  | -2  |
|Xmas 92| 1* 1  9 11                                                                                 22  | -11 |
|Frost  | 5  1  2  1  2  2  7  1  1  3  2  6  0  5  3  2                                             43  | -21 |
|Hail   | 2  4 23  4  5  0  7  7  8  1  3  6  3  6  2  2                                             83  | -59 |
|Flurry | 1  1  1  2  1  2  1  6  2  8  2  2  1  3  1  6                                             40  | -14 |
|Blitz  | 3  8  1  2  7  1  4  1  6  1  8  1  8  2* 6  3                                             62  | -49 |
 --------------------------------------------------------------------------------------------------------------

Original Lemmings Total: 561 skills (304 less than normal)
Oh No More Lemmings Total: 396 skills (249 less than normal)
Xmas Lemmings Total: 265 skills (155 less than normal)
Overall: 1222 skills (708 less than normal)

*Possible with nuke:
Fun 30: 1 (-1)
Tricky 9: 4 (-1)
Tricky 16: 4 (-2)
Tame 1: 1 (-1)
Tame 17: 0 (-1)
Wild 1: 1 (-1)
Wicked 6: 2 (-1)
Blitz 14: 1 (-1)
Xmas 92 level 1: 0 (-1)

99
Lix Main / My new lix graphic set
« on: June 24, 2012, 08:56:28 PM »
Here is my new graphic set. The puzzle world pack consists simply of jigsaw puzzle pieces as terrain, which in my opinion has never been seen before in Lemmings or Lix.
But it's not just that, I have also decided to build a new trap to add to the many Lix traps. That probably isn't quite as innovative, as this has been derived from the infamous laser beam but still, it can burn your Lix if they get too close to it. Let's see what you think of this graphic set (Along with the two exclusive levels) and if there are any queries I'd be happy to help.

Edit: I have (hopefully) fixed the problem for both levels.

Mod Edit: Restored attachments.

100
Levels for other engines / The brick set level pack
« on: November 19, 2011, 06:20:32 PM »
So then. It seems like I am starting to use the creative side of my brain more often than solving challenges. (I.e. the right side rather my left side of my brain) :P

Below this post is a set of levels which are all brick based levels. I have recently seen the poll shown here, and it is now a tied vote between Brick and Bubble. (Still not changing my vote though, which is brick and snow) While bubble looks good, it's quite hard to create a solid challenge, as there were only two of those levels in the Havoc rating and even they aren't as hard as you think. This is primarily because of the whole style lacking any steel objects. This is why I decided to choose brick all the way.

Now, all these levels I have created are designed to fill in the slots of the non-brick based levels. There were 55 slots altogether to fit, and I managed to get a few exciting levels in the pack too. The first several levels are based on a "training ground" that I have created to fit in several different types of two-skill challenges. I hope you enjoy this all-brick set remake!

101
Challenges / The reverse levels challenge thread
« on: November 14, 2011, 06:19:05 PM »
Looks like the reverse levels idea is popular, so without further ado, I will start this challenge thread.
If you haven't got the reverse level pack don't worry. You can log in (or register) and download the packs here and here.

So here are the following questions:

1. How many levels can be solved in reverse?
2. If the level is impossible with the provided skill set, how many more skills would be required to make the level work?

I have set up a table based on the original set, the pack which I have worked on reversing first. Here's how the table will work:

1. If the level is possible, a 0 is added, implying that there are no additional skills required to solve it.
2. If a different number is shown, it shows how many more skills you would need to make the impossible level possible (for example if Fun 4 required a builder and a basher, then I would put a number 2 on the cell meaning that 2 additional skills are needed before the level can be solved.)
3. An asterisk means that the level is not possible at all, even if you have 99 of each skill, and a reason would be stated.

I hope I explained every part clearly. Enjoy the challenges!

 --------------------------------------------------------------------------------------------------
|Rating | 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 |
|-------|------------------------------------------------------------------------------------------|
|Fun    | 3  4  8  2  0  3  0  0  0  0  0  0 10  0  0  0  0  5  0  0  0  0  0  0  0  0  0  0  0  0 |
|Tricky | 0 10  0  0  0  0  0  0  0  0  0  0  0  0  3  1  5  4  0  0  0  0  1  0  0  0  0  0  0  0 |
|Taxing | 0  0  0  0  0  2  0  1  4  0  0  0  0  0  0  0  0  0 10  0  0  0  0  0  0  0  0  0  0 10 |
|Mayhem | 0  0  *  3  0  0  0  0  0  0 10  0  0  0  0  5  0  0  0  1  0  0  0 13  0  0  4  0 16  0 |
|-------|------------------------------------------------------------------------------------------|
|Tame   | 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0                               |
|Crazy  | 0  5  9  3  0  2  0  0  0  0  0  2 11  0  7  0  9  3  0  0                               |
|Wild   | 3  0  0  0  1  0  2  3  0  0  0  0  6  0  6  1  0  0  0  4                               |
|Wicked | 0  8  0  0  1  0 11  0  0  0  0  3  0  8  0  5  3  0  1  1                               |
|Havoc  | 0  1  3  0  2  0  0  0  2  0  0  0  0  0  0  0  5  0  0  7                               |
|-------|------------------------------------------------------------------------------------------|
|Frost  | 0  2  0 12  0 13  0  0  4  1  0  2  0  0  3  2                                           |
|Hail   | 0  0  0  0  0  7  0  0  0  0  0  3  2  0  0  9                                           |
|Flurry | 0  0  0  0  0  0  0 16  0  0  0  0  3  0  0  0                                           |
|Blitz  | 0  1  7  3  0  0  0  6  0  0 13  7  5  1  0 12                                           |
 --------------------------------------------------------------------------------------------------


*Time is too limited for this this level to be solvable.

With the default skillset our final results are:
+ 94 levels are possible in Original Lemmings. (78.3%)
+ 68 in Oh No More Lemmings (68%)
+ 41 in Holiday lemmings '94 and '93. (64.1%)

While many levels are possible with additional skills, only one level is confirmed impossible. If the time wasn't an issue, then this only level would be solvable with 8 additional skills. Well done everyone!

102
Levels for other engines / Reverse levels level pack
« on: November 13, 2011, 04:42:32 PM »
Hello everyone.

During the weekend I have created a bunch of levels where the exit and the entrance have swapped places. (And if you really want to know, the exits have been snapped to ground, otherwise it might look like a WTF level. Here along with this post are the downloads for the Fun and Tricky set, with 15 levels split into four level packs. I couldn't manage to get all 120 levels in one folder because my WinZip trial expired, and it costs a fortune to buy the full version. If you are interested in this idea I can give you the Taxing and Mayhem levels too, and if this gets popular we might do OhNo and Xmas. We'll see...

But anyway, it should be ideal for creating challenges (Well, not Fun 8 though, as this level is now cakewalk :P) so I can allow you posting challenges related to reverse levels (e.g. "what levels can be solved in reverse?" and "if the level is not possible, how many more skills would to need to solve it?") I hope you enjoy this level pack.

Edit: Due to problem fixing, some of the downloads may be reset.

103
OK, this challenge is similar to the "skills you can't live without" thread, with one slightly more difficult twist: You are now trying to save 100% (or if that is not possible, the maximum percentage known to be attainable).

The maximum number of lemmings saved, if not 100%, is indicated after each level.

Original Lemmings

Fun
1: 1 digger
2: 10 floaters
3: 3 blockers (47/50)
4: 10 climbers, 1 miner
5: 3 bashers
6: 2 bombers (48/50)
7: 2 builders
8: none
9: none
10: none
11: none
12: none
13: 3 diggers
14: none
15: 2 builders
16: 4 builders
17: none
18: 5 bombers (65/70)
19: 2 builders
20: 1 builder
21: none
22: none
23: none
24: none
25: none
26: none
27: 1 builder
28: 5 builders
29: none
30: none

Tricky
1: 1 builder
2: 5 diggers
3: 1 builder
4: 5 builder
5: 3 builders
6: 2 builders
7: 7 builders
8: 15 builders
9: none
10: 4 builders
11: none
12: 2 floaters
13: 3 builders
14: 5 builders
15: 3 bombers (7/10)
16: 4 bombers, 1 basher, 1 miner (46/50)
17: 2 bombers (48/50)
18: 1 digger (9/10)
19: 1 climber, 1 builder
20: none
21: 3 builders
22: 8 builders
23: 9 climbers, 10 floaters, 1 builder, 2 bashers, 1 miner, 1 digger (79/80)
24: 1 blocker, 2 builders
25: 8 builders, 1 digger
26: none
27: 2 builders
28: 1 builder
29: none
30: 2 miners

Taxing
1: 6 builders, 1 basher
2: 1 builder
3: 6 builders
4: 8 builders
5: 5 builders, 1 basher
6: 3 bashers, 1 digger
7: 1 climber, 1 bomber, 5 builders, 1 basher (79/80)
8: 3 builders, 3 bashers
9: none
10: 2 builders
11: 7 builders
12: 2 builders
13: 1 builder, 2 bashers, 2 miners
14: 17 builders
15: none
16: 1 floater, 16 builders
17: 1 builder
18: 10 builders
19: 5 bombers (65/70)
20: none
21: none
22: 1 builder
23: 15 builders
24: 6 builders
25: 5 builders, 1 basher
26: 5 builders
27: 1 blocker, 7 builders (77/80)
28: 1 climber, 1 floater, 1 bomber, 1 blocker, 8 builders, 3 bashers, 1 miner (70/80)
29: 1 builder
30: 7 diggers

Mayhem
1: 1 floater, 23 builders
2: 15 builders
3: 1 builder, 1 miner, 1 digger
4: 4 bashers
5: 4 blockers, 5 builders, 1 digger (76/80)
6: 6 builders
7: 5 builders, 3 bashers, 3 diggers
8: 3 builders, 1 digger
9: 6 builders, 2 bashers
10: 3 floaters, 1 blocker, 17 builders, 3 bashers, 1 digger (73/75)
11: 9 diggers
12: 1 builder
13: 1 builder
14: 16 builders
15: 4 builders
16: 1 basher, 1 digger
17: 2 builders
18: 13 builders
19: 1 climber, 2 bombers, 18 builders (48/50)
20: 2 climbers, 1 blocker, 1 builder, 1 basher, 2 miners
21: 21 floaters, 3 builders, 1 basher, 1 digger
22: 6 builders
23: 10 builders, 1 basher
24: 3 bashers
25: 7 builders
26: 3 bombers, 1 blocker, 11 builders (76/80)
27: 2 bashers, 1 digger
28: 5 builders, 1 basher
29: 5 blockers, 12 builders, 1 basher, 2 diggers (78/80)
30: 10 builders

Oh No! More Lemmings

Tame
13: 1 builder
All others: none

Crazy
1: 3 blockers, 4 diggers
2: 3 builders, 1 digger
3: 2 bombers (48/50)
4: 4 builders
5: 7 builders
6: 1 climber, 5 builders, 2 diggers
7: 1 climber, 1 floater, 3 builders, 1 basher
8: 4 builders, 2 bashers
9: none
10: 7 builders, 1 basher (79/80)
11: 1 builder (40/80)
12: 2 builders, 3 bashers
13: 1 builder, 2 miners, 1 digger
14: 2 blockers, 4 builders, 2 bashers, 1 digger (48/50)
15: 3 builders, 1 digger
16: 1 builder
17: 1 blocker, 4 builders, 2 bashers, 2 diggers
18: 4 builders, 1 basher, 1 miner
19: 5 builders, 1 basher, 1 digger
20: 10 builders, 1 basher

Wild
1: 1 builder, 1 miner
2: 5 builders
3: 6 builders
4: 6 builders, 1 basher
5: 2 bombers, 3 blockers, 4 builders (77/80)
6: 1 builder
7: 3 builders, 2 bashers
8: 10 climbers, 10 floaters, 1 builder
9: none
10: 4 builders, 1 basher, 2 diggers
11: 4 builders
12: 7 builders, 3 bashers
13: 2 climbers, 2 bombers, 2 builders, 2 bashers, 1 miner (77/80)
14: 3 builders, 1 basher, 1 miner, 1 digger
15: 1 bomber, 3 blockers, 2 builders, 3 bashers, 1 digger (48/50)
16: 1 climber, 4 builders
17: 2 builders
18: 2 bombers, 10 builders (78/80)
19: 7 builders, 2 bashers
20: 3 builders, 1 digger

Wicked
1: 1 bomber, 1 basher, 1 miner, 1 digger (59/60)
2: 5 builders, 1 miner, 5 diggers
3: 3 builders
4: 1 climber, 1 bomber, 15 builders, 1 basher (49/50)
5: 1 builder, 1 basher, 1 digger
6: 8 builders, 4 miners
7: 4 bombers, 2 blockers (76/80)
8: 1 climber, 4 bombers, 1 builder (46/50)
9: 1 floater, 20 builders
10: 1 floater, 1 blocker, 9 builders, 1 digger (49/50)
11: 5 builders, 1 basher, 1 miner
12: 1 bomber, 2 blockers, 7 builders, 1 miner (79/80)
13: 9 builders
14: 1 miner
15: 1 floater, 8 builders, 1 miner (48/50)
16: 1 bomber, 1 builder (5/6)
17: 6 builders
18: 5 builders
19: 6 builders, 2 bashers
20: 1 blocker, 6 builders, 1 digger

Havoc
1: 6 builders
2: 1 climber, 1 floater, 11 builders, 2 diggers
3: 1 builder, 1 basher
4: 1 builder, 1 basher
5: 2 climbers, 2 bashers, 2 miners
6: 1 miner
7: 1 climber, 9 builders, 2 bashers, 1 miner, 1 digger
8: 1 climber, 4 builders, 4 miners, 1 digger
9: 13 climbers, 5 builders, 3 miners
10: 2 climbers, 2 floaters, 2 bombers, 1 builder, 2 miners, 2 diggers (17/21)
11: 8 builders
12: 9 builders
13: 9 builders, 1 basher, 1 miner
14: 1 climber, 4 builders, 4 bashers, 2 diggers
15: 13 builders, 1 basher, 1 digger
16: 1 climber, 8 builders, 2 miners
17: 1 blocker, 7 builders, 1 basher, 1 miner, 1 digger
18: 9 builders, 1 basher, 2 diggers
19: 2 builders, 1 basher
20: 1 climber, 1 floater, 7 bombers, 2 miners (53/60)

Christmas Lemmings

Xmas 91 (first two levels only)
1: 2 builders
2: 3 builders

Xmas 92
1: 1 basher
2: 1 digger
3: 7 builders
4: 1 climber, 9 builders, 3 diggers

Flurry
1-7: none
8: 5 builders, 1 basher
9: none
10: 3 builders
11-12: none
13: 2 builders
14: 1 builder
15: 1 builder
16: 3 builders, 2 bashers (49/50)

Blizzard
1: 3 builders
2: 9 builders
3: 1 digger
4: 1 basher, 1 builder
5: 7 builders
6: none
7: 5 builders, 1 basher
8: 2 builders, 1 basher
9: 11 builders
10: 2 builders
11: 8 builders
12: 1 bomber, 1 digger (79/80)
13: 8 builders
14: none
15: 11 climbers, 3 floaters, 1 bomber, 1 basher (10/15)
16: 1 bomber, 1 builder, 1 basher (48/50)

Frost
1: none
2: none
3: none
4: 1 builder
5: none
6: 1 blocker, 4 builders (69/70)
7: 8 builders
8: none
9: 2 builders
10: 1 builder, 1 basher, 2 diggers
11: 1 builder
12: 3 builders, 2 bashers, 1 digger
13: 1 builder
14: 4 builders, 3 bashers (45/50)
15: 1 builder, 3 bashers
16: 1 floater, 4 builders

Hail
1: 1 climber, 1 floater, 2 builders, 1 basher
2: 4 bombers (76/80)
3: 10 builders
4: 1 builder
5: 8 floaters, 1 blocker, 9 builders, 1 digger
6: none (46/80)
7: 14 builders
8: 5 builders, 1 basher
9: 9 builders, 1 basher
10: 2 builders
11: 3 builders, 2 miners, 1 digger
12: 6 builders
13: 1 builder, 2 bashers, 2 diggers
14: 10 builders
15: 1 basher, 1 digger
16: 10 floaters, 1 builder

104
Help & Guides / Having problems with creating a DOS extended graphic file
« on: October 07, 2011, 07:26:54 AM »
I'm at the moment having problems with creating an extended graphic file while using the program Lemmix. I've figured out that you need at most 8 colors (Along with black, the background color, but the biggest problem is, I don't know which colors pass the planar bitmap scale. I even tried using a 16-color palette to design a level, and even that is unacceptable (It won't even accept 255, 255, 255, which is actually white). Are there any suggestions as to what I can do to get through this problem which seems to complicate every time?

105
Levels for other engines / Simple versions of Oh No, More Lemmings levels
« on: October 15, 2010, 01:39:00 PM »
OK,  I've decided to make some easy versions of most of the levels in Oh No more lemmings, including those in the Crazy, Wild, Wicked and Havoc difficulty ranges (Therefore, there are 80 levels altogether). You can see the levels I've made below under this attachment. (I've only got the Lemmini versions of these levels, I'll promise to put the Lemmix version up and also download my creations on the Lemmings File archive too)

Should be ideal for making challenges. ;)

I've changed the codeseed on the Lemmini version, which means that you have to progress through the levels without knowing any passwords. :evil:

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