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Messages - ∫tan x dx

#46
NeoLemmix Levels / Re: Integral Lemmings
March 20, 2022, 02:19:02 PM
Hi Kaywhyn!

Once again, it's been a pleasure to watch your LPs. I always find it interesting to catch a glimpse into other peoples' thought processes.

Here's my feedback on your replays:
Spoiler

The Locked Room Mysteries - A good start! The bomber route is of course the easiest to execute.

Unfriendly Neighbours - Nicely done trapping those zombies!

These lemmings and those lemmings - Another good solution!

Crowd Control - A very impressive solution that saves 39 and doesn't involve changing the RR! Nice one! :thumbsup:

Thick and Thin - This level is very focused on multitasking - making sure each lemming keeps out of trouble. That didn't seem to cause too much trouble for you, though! Nice 100% solution! :thumbsup:

A Sorting Problem - Now this is a very fun solution! Lots of moving parts to get the different skill types to where they need to be. Interestingly enough, there's an often overlooked game mechanic that actually makes this level much easier to solve. I might make a separate post about it! ;)

The Big Dig - Another great solution!

Equivalent Exchange - I'm surprised how many unique approaches there are to this level! Great solution!

Fun with Lasers - I'm glad you enjoyed this builderless level! :) Levels without construction skills really offer themselves to interesting ideas and solutions!

Escape from Zombie Island - Wow! A 100% solution! You even managed to save all the zombies too! Incredible work! :thumbsup:

I'm really glad you enjoyed my levels, and thanks once again for the LPs :D
#47
NeoLemmix Main / Music - Trolls (CD32)
February 25, 2022, 09:46:34 PM
Hi all!

Here's a selection of music that you might find useful for lemmings!
https://www.dropbox.com/s/rn5bgl9fn797o20/Trolls_CD32.zip?dl=1

These tracks come from an old game for the amiga (specifically the CD32 version), named Trolls!
Trolls was a bright and colourful 2D platformer based around those old troll dolls that were popular in the nineties. The gameplay saw the titular troll jumping around the level rescuing cute little baby trolls.
This was another childhood favourite of mine, though I never actually managed to complete the game... :P

There's more info about the game here:
https://www.lemonamiga.com/games/details.php?id=2266

The music tracks themselves are also bright and cheerful, and I think they might lend themselves nicely to lemmings.

Here's a youtube playlist I found for you to preview the tunes. I also have these tracks available as mp3s if anybody happens to be interested.
https://www.youtube.com/playlist?list=PLFEDAA42AD7E9BB2E


Enjoy! :thumbsup:
#48
NeoLemmix Levels / Re: Integral Lemmings
December 05, 2021, 11:11:58 PM
Hi all!

An update to Integral Lemmings has been posted. Check the OP for a download link and changelog!

Thanks! :thumbsup:
#49
NeoLemmix Levels / Re: Integral Lemmings
December 05, 2021, 11:08:28 PM
Hi Swerdis! I'm glad to see your solutions for my pack! I must admit, when I saw the link to your playlist, I immediately binge watched all the solutions. :P

Here are my thoughts on your solutions:

Spoiler

Epsilon:

Unconventional Techniques - Thank you for your kind comments! :thumbsup: I also often become very discouraged when presented with a difficult pack. I usually spend endless amounts of time on the first levels of a rank and get nowhere!
What Lems beneath - The trick with the falling bomber eventually led to the last level in this rank - What have we learned so far.
A different kind of problem - I agree that the general consensus that the third hatch is too fiddly and precise. I've put in a fix for this though!
Do I have to do everything? - Another great solution :)
Send only the finest Lemmings - A very nice solution. I like your variant here with the three blockers instead of four. :thumbsup:
Precision engineered Lemming - Now this solution is very creative! Great work on this one! :D
Round the bend - I like your crowd control and timing here. Great stuff!
Don't forget the builders... - Great solution!
Tarry not! - Another great solution! I chuckled when I saw the youtube comments for this video. I had no idea you were playing through this pack just as I was updating it! :P
What have we learned so far - As previously mentioned, this level was intended to be a culmination of tricks from previous levels in the rank. In particular, the trick used in Unconventional Techniques and Precision engineered Lemming, where a lemming builds one way, and another lemming falls from the hatch and builds in the opposite direction. The falling bomber trick was also inspired by What Lems Beneath.

Delta:

Entrapment - Nice solution!
Panic room - Another great solution! I'm surprised this level has so many solution variants.
Any suggestions? - I don't consider your solution to be a backroute here! I asked for suggestions, and you gave one that worked :P
A Humdrum Conundrum - Nicely done!
Oh, those talented Lemmings - Another great solution! :thumbsup:
12 Steps to Success - Perfect solution! I find it interesting that the stacker is the one skill that seems to give people the most difficulty.
The Incredible Squashing Machine - Very nice solution! :)
Make the most of your Lemmings - Another level with variant solutions! I especially like the way you make the glider dig down through the spike. :thumbsup:
DEAR LITTLE BEASTIES - Great solution! This level is an homage to POOR WEE CREATURES from the original lemmings. A level that gave me considerable difficulties in my youth :P
Curse of the Lemmings - Another great solution! :)

Alpha:

The Locked Room Mysteries - Nicely done on 100%!
Unfriendly Neighbours - A great solution! The main problem behind this level is that the zombies can't be gotten rid of, unless you get them up in that top right room, of course... :evil:
These Lemmings and those Lemmings - The direct approach is fine here! Bombing through the one-way walls is perfectly valid, the only issue is that you have to save every remaining lemming!
Crowd Control - Great solution! I'll lower the lemming count, so it's not so tedious to wait for them all.
Thick and thin - Nicely done! Saving 100% on this level is tricky to do. :)
A Sorting problem - Very nice. But I've made a change which should really ramp up the difficulty! :evil:
The Big Dig - This is indeed a backroute. Once again, the direct approach works well :D
Equivalent Exchange - Very nice solution! I find that laserers are very interesting skills. There's lots of potential for interesting things here.
Fun with Lasers - Another great solution! :thumbsup:
Escape from Zombie Island - A very creative way of getting rid of those nasty zombies! Well done! :D

Thank you very much for all your kind words! I'm glad you enjoyed the pack. :thumbsup:
#50
@Apjjm You got it! Nice solve! :thumbsup:
#51
NeoLemmix Levels / Re: Integral Lemmings
November 30, 2021, 09:02:52 PM
Hi Armani! I've had a look at your replays, and I am extremely impressed by the creativity of your solutions! :thumbsup::thumbsup:

My thoughts on your replays are in the spoiler:
Spoiler

The Locked Room Mysteries - A very nice solution!
Unfriendly Neighbours - Oh wow! That 100% solution is a thing of beauty! Brilliant! :thumbsup:
These lemmings and those lemmings - Another pair of brilliant solutions! I made the walls exactly 8 bombers thick, so that the player would be forced to conserve lemmings if they chose to use that solution. 8 bombers and 2 blockers on steel means that all other lemmings have to be saved, which can be tricky in its own right.
Crowd Control - A very nice use of the release rate here! I think I may change this level to have fewer lemmings, as waiting for them all to be released is very tedious.
Thick and Thin - Great solution here! I like the acrobatics that the lemmings get up to! :)
A Sorting Problem - Another great solution! Though I might tweak this level to be a little trickier... :evil:
The Big Dig - Solution 1 is very nice! And you even did it with over a minute to spare! :) Solution 2 definitely seems like a backroute, though. I shall have to investigate...
Equivalent Exchange - Unfortunately, both of these solutions are backroutes. That trick underneath the right exit should definitely not be allowed. Your first solution uses a very interesting trick with the laserers. I had no idea you could extend the horizontal reach with them. :P
Fun with Laserers - Another very nice solution! However I might tweak this level to be slightly more interesting.
Escape from Zombie Island - An excellent solution! I audibly gasped when I saw the path you were constructing for the builder! :thumbsup::thumbsup::thumbsup:

I've really enjoyed watching your replays! Well done! :thumbsup:
#52
@IchoTolot Great solution! Nicely done! :thumbsup:
#53
@kaywhyn A correct solution! Well done! :thumbsup: I enjoyed watching your videos. It's always very entertaining to see you explain your thought process. :)
#54
Updated my R3 level EMERGENCY EVACUATION to V7!

V2 Changelog:
Spoiler
Removed one fencer, added one basher

V3 Changelog:
Spoiler
Removed the aformentioned basher, replaced with a miner

V4 Changelog:
Spoiler


  • Added an extra piece of metal near the neutrals trapdoor
  • Increased the climb height of the left zombies (Added an extra piece of scaffolding)
  • Rearranged the lower zombie trapdoors. The left zombies should arrive at the top in roughly the same amount of time, but the right zombies will reach the neutrals slightly faster.
  • Lowered a fire hazard by 1 pixel (This probably won't make any difference anyway, but I wanted to be sure :P)

V5 Changelog:
Spoiler
Removed a piece of wire to the left of the exit

V6 Changelog:
Spoiler


  • Removed the miner skill
  • Added an electricity hazard to the left of the exit

V7 Changelog:
Spoiler


  • Removed the fencer, added a miner
  • Readded the piece of wire that was previously removed in V5 :P
#55
@Armani Regarding your second solution:

Spoiler
You got it! :thumbsup:
The original intention was for the fencers to be red herrings. They would be too slow to use and so the zombies would always overrun the lemmings. This would force the player to use the laserer to blast three holes by using the teleporter.

Unfortunately it didn't work out in practice; the fencer is still fast enough by itself. I could simply remove the fencer entirely, but I fear that would make the solution too obvious. I'll have a think, and see what I can come up with.

Once again, nicely done! :)
#56
Could portals have limited uses, similar to how an exit functions? It could display its remaining uses above, in the same way as an exit. Perhaps after it is depleted, its graphic could change (as in, the portal shuts off/powers down/etc)?

And, at the risk of opening some dangerous floodgates, could the same functionality also be added to regular teleporters?
#57
@Armani More backroutes, but I think the latest changes might force your hand! :evil:
#58
NeoLemmix Levels / Re: New Level pack: LemRunner
November 14, 2021, 10:20:01 PM
Hi all!

We've posted an update to LemRunner, with only a few changes to one level - The Specialist (Industry 9).

Massive thanks to IchoTolot for his help with playtesting! :thumbsup::thumbsup::thumbsup:

As it happens, enforcing the specific intended solution is almost impossible without massively redesigning the level.
The official solution to The specialist remains unchanged, but all other solutions are welcome too.
#59
NeoLemmix Levels / Re: All Hallows Eve (2019)
November 14, 2021, 10:10:30 PM
Hi Kaywhyn!

It's been a real treat watching your let's plays of our level pack! :thumbsup::thumbsup:

Here's our thoughts on your solutions:
Spoiler

Danse Macabre - Great solution. I especially liked how you commented on the date of Feb 14 1991 being the original release date of Lemmings. I think you're the first person I've seen who noticed that! :thumbsup:
Pumpkin Patch - Good job on this one.
Feast of the Dead - Good job on this one too!
Knight Time - Very good solution! Was a real treat to watch you figure this one out.
The Heebie Jeebies - A very nice solution!
The Witching Hour - Nice work with this one!
Grave Danger - Great work. I laughed out loud when the first lemming was killed by the trap, because it caught me off guard.
Across the Abyss - Your solution here is spot on, great job!
Poltergeist - A very nice solution! Oh, and a poltergeist is indeed a term for a ghost, more specfically one that levitates or moves things around. Hence all the floating furniture :P

The Lurking Fear - Another very nice solution :)
The ol' Switcharoo - You mention in your lets play that this level is very similar to the Lemrunner level, "Switching Gears". You are correct! I consider that level to be a sort of spiritual successor to this one. Great job with your solution.
We all float down here - Great solution! Incidentally, some of the level names are references to famous horror stories or movies, including this one! How many can you spot?
It is a mystery - This is a backroute. I seem to recall this level has a ton of backroutes. I don't really mind all that much, since it's still a very tricky level. Great work! :thumbsup:.
I want to get off Mr.Bones' Wild Ride - Great solution :thumbsup:
Floating Forest - Another level with quite a few backroutes. This one was very rushed to try and get an october release, so I didn't really have time to playtest it. It probably needs to be moved up in the level rank. Great job again!
It Crawls - This is a very nasty level! I've reworked it to be more forgiving. Great solution though! :D
Mirror Mirror - Excellent solution! This level was always one of my favourites, and your playthrough of it was a joy to watch.
The Lemityville Horror - D'oh! A nasty backroute! Hopefully I can fix it...

The OP has been updated with a new version of the pack, with just a few tweaks and fixes.

Changelog:
Spoiler

We all float down here - Made the swimmer lemming neutral.
It Crawls - Increased skill counts and decreased save requirements.
The Lemityville Horror - Added metal beneath the floorboards.
Moved the Floating Forest level to an earlier position in the rank.

We've also fixed the broken rank graphics on the main menu. No need to redownload the style, it's all in the level pack.
#60
@Armani Those are both backroutes, but you're getting very close! :thumbsup: