Hi all! I'm pleased to announce an update to Integral Lemmings!
Recently, there has been some interesting discussions about the design philosophies of lemmings levels. Namely, many level packs are released with "specific solutions only", and an exact skillset.
While this is certainly very popular amongst designers and solvers, it does have the potential to reduce the creativity of a player. If a player discovers a solution other than what was intended, this leads to the dreaded backrouting that all designers fear.
Now, usually these alternative solutions come in the form of tricks or terrain exploits that the designer overlooked or did not consider (which happens very often in my case...
).
But at the same time, part of the joy of solving a level comes from finding your own solution, even if it's not intended!
Thus, I've created 10 levels which seek to defy this trend. The levels in the new Alpha rank are all opened ended levels, with somewhat generous skillsets. They have no set solution, but are by no means a walk in the park!
The player is invited to find their own solutions, the more interesting the better!
Download link and changelog is available in the OP.
Enjoy!
Recently, there has been some interesting discussions about the design philosophies of lemmings levels. Namely, many level packs are released with "specific solutions only", and an exact skillset.
While this is certainly very popular amongst designers and solvers, it does have the potential to reduce the creativity of a player. If a player discovers a solution other than what was intended, this leads to the dreaded backrouting that all designers fear.
Now, usually these alternative solutions come in the form of tricks or terrain exploits that the designer overlooked or did not consider (which happens very often in my case...

But at the same time, part of the joy of solving a level comes from finding your own solution, even if it's not intended!
Thus, I've created 10 levels which seek to defy this trend. The levels in the new Alpha rank are all opened ended levels, with somewhat generous skillsets. They have no set solution, but are by no means a walk in the park!

The player is invited to find their own solutions, the more interesting the better!
Download link and changelog is available in the OP.
Enjoy!
