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Messages - ∫tan x dx

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76
NeoLemmix Levels / Renaissance Lemmings
« on: May 23, 2019, 09:52:11 PM »
Hey everybody!

A collaboration between my brother and I, we are proud to present Renaissance Lemmings.

https://www.dropbox.com/s/q9ojlsfqvrc470r/Renaissance_Lemmings.zip?dl=1

This pack of ten levels was made to exhibit the new style of the same name.
In order to play these, you'll have to install the style as well.
You can get the style here:
https://www.lemmingsforums.net/index.php?topic=4237.0

Both of us have created five levels each.

tan x dx:
Jack be nimble, Jack be quick
Meet me on the balcony
The Crypt
As above, So below
Ten Green Bottles

Dexter:
Hickory Dickory Dock
Bombing Run
Triptych
Claustro
Uneasy Alliance

Also attached are the solutions for each level.
Let us know what you think!

Enjoy! :thumbsup:

Update 1:
Spoiler (click to show/hide)

Update 2:
Spoiler (click to show/hide)

Update 3:
Spoiler (click to show/hide)

77
NeoLemmix Styles / Renaissance Lemmings
« on: May 23, 2019, 09:50:00 PM »
Hey everybody!

Following on from Chalkboard lemmings, my brother has created another style: Renaissance Lemmings.

A trip through the workshop of a renaissance inventor, the lemmings must traverse through a variety of clockwork traps and crumbling bookshelves.

https://www.dropbox.com/s/ruqf7fjaes3h8iv/dex_davinci.zip?dl=1

To coincide with the release of this style, my brother and I have created an accompanying level pack.
You can get the level pack here:
https://www.lemmingsforums.net/index.php?topic=4238.0

Under the spoiler are some previews of the levels in the pack.
Full album here https://imgur.com/a/B2YwVVQ

Comments and feedback are much appreciated as always!

Enjoy! :thumbsup:

Spoiler (click to show/hide)

Update 1:
  • Fixed the hitbox of the water to extend 1 pixel below the graphic.
  • Added In/Out signs to the teleporter entrance/recievers

Update 2:
  • Updated the pickup sprites to include shimmiers.

Update 3:
  • Updated the pickups to be compatible with the new formats. Don't forget to get the updated versions of each level!

78
NeoLemmix Styles / Re: Chalkboard Lemmings
« on: May 13, 2019, 07:08:15 PM »
Hi everybody!

Wow, thank you all so, so much for your kind words! I've shown this thread to my brother, and he is deeply gracious for your compliments.

@Strato Incendus
Quote
... if this does include custom sprites, those would probably need the addition of Reacher and Shimmier ...

The pack currently does not contain those sprites, but my brother says he can update the pack.

Thanks again, everybody! :thumbsup:

79
NeoLemmix Styles / Chalkboard Lemmings
« on: May 12, 2019, 02:22:06 PM »
Hi everybody!

I am excited to announce a new level style pack: Chalkboard Lemmings!

This style sees lemmings re-imagined as colourful doodles on a blackboard.
With silly drawings and an entire alphabet of terrain and symbols, this style is versatile and may even find use in conjunction with other styles!
The style comes with two backgrounds and pale, wispy sprites for the lemmings themselves.

Chalkboard Lemmings was created by my brother, and I am uploading it here with his permission.

Also attached is a small pack of three levels made with the style:

Back to the drawing board
https://i.imgur.com/ptFjEZ8


Let's play hang lem!
https://i.imgur.com/AAg0wvS


Doodling in math class
https://i.imgur.com/SrNbrpN


Feedback and comments are much appreciated!

Enjoy! :thumbsup:

Edit: Updated the style to fix missing shimmier sprites.

80
Hi everybody!

First of all, I'd just like to give my sincere thanks to everyone in this wonderful and creative community!

I am really honoured and surprised by my win! There were so many awesome levels in the competition, and I really wasn't expecting mine to be chosen as the best.
Thank you all so much! :thumbsup:

In regards to the prize, I would like to donate it to the upkeep of this forum, assuming that is possible.

Thanks again to everybody!

81
NeoLemmix Levels / Re: Integral Lemmings
« on: September 22, 2018, 10:07:05 PM »
@namida

Regarding Delta 2:
Spoiler (click to show/hide)

Quote
I also solved Delta 1. This feels extremely backroutey, but I can't see any other way to solve it.

:lem-mindblown:

Well... that certainly is a backroute if I ever did see one! I've updated the op with V3 of integral lemmings.
That backroute for Delta 1 should now be fixed. I also tweaked Epsilon 2 and 4 again to hopefully fix some backroutes there.
This means that the solutions from IchoTolot and namida for those levels will have to be revisited. ;P

Regarding hidden/obscured traps:
After some consideration I tend to agree that, in general, a trap should be made explicit and obvious as an obstacle.
Looking back at the original lemmings levels there are some really irritating occurrences of hidden traps being placed purely to trip up the player.

For example, the rock trap in Rendezvous at the Mountain, and that pointless icicle trap near the start of ICE SPY.
Possibly the worst offender is the icicle trap (again with this thing) in the level LoTs moRe wHeRe TheY caMe fRom.
That is just an insult to the player, having to deal with the annoying terrain and a random trap placed needlessly.

They usually added nothing anyway, since in those levels you are supposed to simply build over the trap.
By removing that trap (and maybe 1 builder), the level is basically unchanged.

I suppose there are arguments for traps that are concealed to a degree.
The level Easy when you know how might at first glance seem suspiciously easy to a new player, so they may anticipate something occurring as lemmings walk through that passage.
One could even make the case that the icicle trap in ICE SPY is foreshadowed by the level title. Although the icicle trap as a whole reeks of poor design decisions.

Further to this, with the advent of such programs as NeoLemmix, the issue of an unforeseen trap can be alleviated using the replay and rewind functionality.
Thus a player doesn't necessarily have to start the level again when their worker lemming dies randomly, they can step back and adjust their approach.

But counter to this yet again, the player may have thought of a specific solution to a level, and the existence of a hidden trap would probably ruin that solution.
This may possibly result in the whole solution being scrapped, leading to frustration since the player has wasted time on something that, in principle, should have worked.
If the trap is made explicit to begin with then this problem goes away completely.

I suppose in the end there are two things to consider:
- If the trap is meant as a true obstacle that the player will have to carefully plan around, make it obvious.
- If the trap is a "simple" trap that could be bypassed with a single builder, remove both it and the builder!


At any rate, I've modified my level Delta 6 to make the traps explicit. I think this actually improves the level visually as well! :thumbsup:


PS. Is anyone else bothered by the fact that the four crushers in the level Easy when you know how aren't aligned with the four pipe columns above?
That never made any sense to me as a kid.


82
NeoLemmix Levels / Re: Integral Lemmings
« on: September 20, 2018, 10:17:30 PM »
Hi everybody!

Thank you all so, so much for all of your kind words! This is indeed a lovely community! :thumbsup:

I've uploaded a version 2 of integral lemmings based on the feedback I have received so far.
See the op for the change log and updated download link.

A word of warning, those who have found backroutes to levels will have to retry them, although I'm sure they still won't pose too much of a challenge to you crafty folk! ;)

83
NeoLemmix Levels / Integral Lemmings
« on: September 19, 2018, 09:32:46 PM »
Hi all. I'm a long time fan of the lemmings series and I'd like to present you with my first level pack!

Integral Lemmings

This is a pack for the latest version of NeoLemmix (V12.03.01). It consists of two ranks, each with ten levels.
The rank Epsilon levels use the classic skillset whereas the Delta levels use some of the new features and skills that NeoLemmix provides.
The two ranks are of roughly equal difficulty, and the levels in each pack get progressively harder.

Download Integral Lemmings V5 here!
https://www.dropbox.com/s/xgorllnqhaf14qz/IntegralLemmingsV5.zip?dl=1

Changelog for version 2:
Spoiler (click to show/hide)

Changelog for version 3:
Spoiler (click to show/hide)

Changelog for version 4:
Spoiler (click to show/hide)

Changelog for version 5:
Spoiler (click to show/hide)

Feedback, suggestions, comments and criticisms are appreciated!

Enjoy!

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