Hi all!
For some time now I've been working on a new lemmings engine. I'd like to introduce NeoLemmixSharp!
NeoLemmixSharp is designed to be a "superset" of the features of regular NeoLemmix. The engine is intended to be backward compatible with NeoLemmix, aiming for 99.9% compatibility. That is, the intention is that the vast majority of existing NeoLemmix levels should play identically in the new engine, and the few that do not are hopefully easy to tweak.
In addition to the features expected of NeoLemmix, a greatly expanded feature set is planned. These features draw inspiration from various sources, including lots of concepts from Lemmings Revolution.
This is a completely new engine written in C#. The project is very much still in development; even the name "NeoLemmixSharp" is temporary!
I've attached a design doc outlining some of my plans for the engine.
I intend for development of this new engine and its various features to be driven by the community. Feedback, suggestions and contributions are welcome!
Github repo
Let me know what you think!
For some time now I've been working on a new lemmings engine. I'd like to introduce NeoLemmixSharp!
NeoLemmixSharp is designed to be a "superset" of the features of regular NeoLemmix. The engine is intended to be backward compatible with NeoLemmix, aiming for 99.9% compatibility. That is, the intention is that the vast majority of existing NeoLemmix levels should play identically in the new engine, and the few that do not are hopefully easy to tweak.
In addition to the features expected of NeoLemmix, a greatly expanded feature set is planned. These features draw inspiration from various sources, including lots of concepts from Lemmings Revolution.
This is a completely new engine written in C#. The project is very much still in development; even the name "NeoLemmixSharp" is temporary!
I've attached a design doc outlining some of my plans for the engine.
I intend for development of this new engine and its various features to be driven by the community. Feedback, suggestions and contributions are welcome!
Github repo
Let me know what you think!