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Messages - Strato Incendus

#1516
I just noticed something in NeoLemmix 10.13 and was wondering whether it had been changed for New Formats, but no, it's still the same:

A bomber performing the oh-no animation is named "ohnoer" if you hover your mouse over it.

However, a stoner performing the same animation is named "stoner".

Shouldn't both be called "ohnoer", or one should be called "bomber" and the other one "stoner"? (Or "exploder" rather than "bomber", since apparently that was changed for New Formats?)

Then of course, there's also the question what lemmings doing the oh-no animation after a nuke are called - because they're technically not "bombers". Unless you define nuke as "assign a bomber to all", which it technically is... (Can you imagine a gimmick back in the day that turned the nuke into "assign a stoner to all", and nuke solutions exploiting that in some weird way? :evil: )

Really just nitpicking and nothing urgent at all, it just seems curious to me :) .
#1517
Cool, it's always nice to have more versions of these iconic tracks available! :thumbsup: And certainly a great host gift from a new member. Welcome to the forums!

I'm going to upload my "handmade", band recordings of the Lemmings tracks soon as well - together with the Lemmings World Tour release. I guess I won't mind other people using them, just like you; I simply want to make sure I'm the first one who does so ^^.

#1518
To be fair, I actually like level 5 as a whole. If you make the fire traps working as intended, I'd have to go back to the drawing board completely, because I don't have any clue on how to do it differently. My solution required all the skills, so the only two reasons I thought it was a backroute were 1) me saving everyone, as I said before, and 2) the fire traps at the ceiling which were not working.

With regard to level 3...
Spoiler
...it depends on what you're referring to here ;) .

Simply having the climber bash as long as possible? That's a standard delaying tactic, of course it could be made more consistent by making the piece of terrain thicker, but most Lemmings players should know about this, similarly to assigning a floater early or late, depending on whether one wants the fall to be fast or slow.

Bombing through the terrain at the bottom of the pit? Yeah, making it a little bit thinner could help?

The double builder turnaround trick? Honestly, to me that is one of the most obscure tricks ever. I like it a lot myself, but it is hard to teach to new players without explicity informing them about it.
In contrast to the three builder wall from "I have a cunning plan", or the double miner turnaround, both of which could be figured out with extensive logical thinking, I doubt anyone less seasoned would consider the option of a builder "bumping his head" on a staircase that's behind him rather than in front of him.

Especially since the three builder-wall is also a thing, and in that case none of the three lemmings turn around. The double builder turnaround requires one lemming to step over a lemming who is already building, and then start building early enough before the first staircase becomes too high.

For my upcoming pack, I made an introduction level with a pre-level text explicity informing the player that this trick is possible - because I considered everything else to be too unfair. ;) Meaning: The level boils down to "do you know this trick is possible or not?", and if you don't, then you don't stand the slightest chance of solving it.

#1519
Okay, thanks for the info! I gave your demo a shot in the meantime. I was quite surprised that there was only one level I couldn't solve - I expected to get stumped by literally every single one of them, after what I had read about this pack here so far.

I also believe I may have found yet another backroute, because I managed to save every lemming on the last level.

Perhaps some of the things I write here are redundant, because your testers have probably informed you about them already, but anyway :D :

Spoiler

Level 01: Making miners go through with builders - not an easy start, but not too difficult either if you're used to looking for such opportunities (which I am, since I have been using such tricks constantly in the creation of Lemmings World Tour). Also, I doubt this is going to be the very first level of the pack when it's present in its complete form, so nice job here!

Level 02: The basic idea of using a skills "outreach" to other pieces of terrain to have it pay double duty is great. Plus, the terrain makes you consider that option pretty quickly, due to the close proximity of the two groups of lemmings (i.e. the crowd and the single pioneer). The execution however is ridiculously precise - I almost always had at least one lemming escaping to the right. If this level is supposed to be on rank 2 indeed, perhaps lower the save requirement by just a couple of lemmings. I have level in Lemmings World Tour requiring a similar maneuver with two diggers: In both levels, it is possible to save everyone (or in your case: everyone except for the bomber), but success or failure are mainly up to lucky timing, even when the player has figured out the correct solution conception-wise.
Just like with time limits that are too tight, these are the cases where I'd advise for a slightly more lenient save requirement ;) .

Level 03: Another obscure trick, the double builder turnaround. But nice approach using this one in a place where one actually has to build anyway!
The climber fortunately has enough room to start bashing early on, so that he takes longer to finish the tunnel while the floater is building.
The terrain in the pit where the crowd gets trapped could be slightly thinner, though; since the bomber only works in one specific place, I was thinking for the longest time that bombing out of the pit wasn't possible at all. You might want to reconsider whether you want to gaslight the player like that ;) .

Level 04: This was the one I couldn't solve. I tried stacking two bashers on top of each other to create a tunnel that goes through all the terrain at the top. But that's about where my fantasy ended. I'm always curious about challenging levels without any builders, though!

Level 05: Speaking of gaslighting: Several of these fire traps don't work. They only trigger once the lemming reaches the top of the trigger area, meaning the fire traps close to the ceiling are useless because the lemming never actually manages to climb that high.
If that glitch is supposed to be the point of the level, then expect a lot of complaints for inconsistent trap behaviour (lower fire traps killing the lemming while those close to the ceiling don't).
If you simply didn't know about it, then my solution is probably a backroute ;) - which is quite likely indeed, since I managed to save everyone.
Finally, in the New Formats version, those traps at pillars going all the way up to the ceiling aren't required anyway, since the ceiling is deadly and the lemming is going to climb to its doom regardless of whether there's a trap on the pillar or not.
Meaning if the level is actually supposed to work as in my solution, you'd have to put terrain at the top of the level, because otherwise the conversion to New Formats is going to break it.


Overall, just these couple of levels look very promising already, and they're also exactly the type of smaller, restricted-skillset levels that I tend to enjoy the most (rather than huge X-of-everything levels or levels with annoying terrain shape that are bound to make any execution fiddly by default). :thumbsup:

If my criticism in the spoiler tab sounds a little harsh here and there, that's not intended to detract from the generally very good first impression that I got from this pack! :) It's merely that the pixel precision in some of these levels makes them artificially harder than the conceptual solution actually is.

Also, thanks to the specific tricks you used, these five levels already provide a sufficient amount of information for me to compile a Gronkling-style level for Lemmings World Tour. ;)

I strongly encourage you to keep going with this pack, especially since you seem to be so close to the finish line!
#1520
Lemmings Main / Re: Lemmings Universe
July 18, 2018, 04:58:22 PM
Well, welcome (back?) to the forums, then! ;)

As I expected, I see there are a lot of downloads on your website. Most of them look like stuff from the original games to me. Do you have any custom levels from back in the day that you may consider converting for NeoLemmix (or one of the other engines used here)?
#1521
Was implied in my post, but here's also an explicit "Welcome to the forums!" from my side ;) !
#1522
So, are things moving forward here? The pack has been ready for over a year, but isn't released yet?

Are the levels so difficult that even your testers haven't finished them yet? :evil:

If so, I'm going to have to base my Gronkling level for Lemmings World Tour only on the demos you've uploaded so far...
#1523
The main pack is finished! Now all that's left to do is the remainder of the Groupie rank. Plus some music edits. Plus backroute testing :) .

Fortunately, GigaLem has made quite a bit of use of radiation in "Millas", so I can make that Hiroshima level which I have been struggling with for a while his signature level! ^^

I'll have to see whether 30 levels are enough to deal with every major pack creator here, or whether Groupie is going to need 40 levels, just like Encore.

So far there are levels in style of:
bulletride
Clam
Colorful Arty
Deceit
Dodochacalo
Duuddu
Flopsy
GigaLem
IchoTolot
mobius
namida
Nepster
Nessy
nin10doadict
Pieuw
Proxima
Raymanni
SQron
Wafflem
Yung Gotenks
zanzindorf
#1524
NeoLemmix Styles / Re: Gronkling's Tilesets
July 18, 2018, 07:34:45 AM
I have used tanCastle in several of my levels. I always thought that was the original, and Slime the recoloured one :/ . But it makes sense that they're all part of your series.

Anyways, this is just me obviously advising against the removal of tanCastle.

Also, I was wondering whether all graphic sets from Old Formats had already been transferred to the New Format. So now I know that's definitely not the case for all of your tilesets, thanks for the info! ;)

Makes me feel even more justified in having created Lemmings World Tour for Old Formats, despite the occasional crashes resulting from excessive graphic set mixing :evil: !
#1525
Commander Keen? I only knew about that game from German author Paul Maar's "Sams" children's books (Sams as in "Samstag", German for "Saturday"; so, a "Satur" is a child-size creature with red hair, a pig's nose and blue dots in the face that can fulfil wishes).

I didn't know that game was real, I thought Paul Maar had made it up.

Funnily enough though, there's also a scene in one of those books where the main character plays Lemmings! :)

So by that, I probably should have figured that Commander Keen was a real gane, too :) .
#1526
The installer didn't work for me either the last time I tried to update. But I thought it was a problem specific to my PC, rather than a general one, that's why I didn't report it ;) .

I hadn't updated for quite a while before, so I thought the installer was getting confused somehow by what previous version of New Formats was already installed.
#1527
Mmh... is anyone hungry? :D


Bon appetit!
#1528
QuotePS: And yes: All this most likely means that Eric could sue me for working on NeoLemmix. Let's just hope he doesn't do it...

Wow, didn't know of that! Well, we all certainly thank you two for the risks you're taking here ;) .

I'm taking the same gamble with my covers on YouTube, in essence. Sometimes, you get notified about a content ID match, and so far the original rights owners have always allowed my use of their content. Other times, probably there simply weren't that many people who noticed. Low view counts on YouTube can also be a blessing, it seems :) .
#1529
No lemmings at that zoo? ;)

Porcupines would make for good traps, though. Probably fire traps rather than triggered ones - it's enough to touch them to get hurt :D ! Plus, we already have other sharp objects, like claws or spikes, that behave like fire traps.
#1530
@IchoTolot: Oh, I'm sorry, I must have misunderstood you then ;) !