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Messages - WillLem

#2476
Lemminas has now been updated to V1.04.

Barring some phenomenal celestial event which disrupts the entire space-time continuum (or, similarly, a NeoLemmix physics update), this will absolutely be the final version of Lemminas! :lemcat: ;P

1.04 features some swish new menu cards and a couple of level fixes for NL 12.11.



If you have Lemminas, it's definitely worth making this update. Head to the OP for the download if you haven't already.

Thank you for saving the Lemminas! :lemcat:
#2477
Level Design / Re: Immediate turn-offs
February 24, 2021, 08:02:17 PM
Quote from: namida on February 24, 2021, 05:44:18 PM
we can assume that inside the exit is a very good team of medics with the Bomber antidote. :P

+1 for this :crylaugh:
#2478
It seems that there are three ways of looking at this:

1) Lix is Lix; it's smooth and soapy. NeoLemmix is NeoLemmix; it has pixelly charm (even in high-res). Maybe it would be OK if it stayed that way.

2) NeoLemmix is all about custom-content, and players should be able to create graphic sets for it knowing that the platform will do their work justice. If there is a way to integrate the smooth & soapy stuff whilst keeping physics clear and non-misleading, maybe it's worth it.

3) An alternative way of looking at it that isn't 1) or 2) :lemcat:
#2479
NeoLemmix Levels / Re: Lemmings Redux [Easy-Medium]
February 24, 2021, 07:45:45 PM
Quote from: Proxima on February 24, 2021, 02:59:58 PM
* Quest for Kieran: ...I noticed that on Amiga and DOS ... it is not possible to cross the gap with 3 builders alone without losing any lemmings, whereas on NL it is. Should this be considered a backroute and fixed (maybe by reducing the number of builders to 2)?

I'd say yes, but I concur with namida that moving the exit platform is a better way to fix it. That way, it plays exactly like the original (which seems to be the goal with this particular level).

Quote from: Proxima on February 24, 2021, 02:59:58 PM
* Everyone's a hard nut: Since this is a Genesis level, it was designed to have a solid ceiling. Should we add terrain in the top-right corner to stop a climber dying if he hits the ceiling there?

Yes.

Quote from: Proxima on February 24, 2021, 02:59:58 PM
* You need bashers this time: ...still has an excessive supply of 50 bashers. Should we reduce this to 20?

30 is a nicer number if you're going to reduce; this is a fun one to spam Bashers through the mesh, let's not deprive players of that pleasure :lemcat:
#2480
Non-Lemmings Gaming / Re: Speedrunning
February 23, 2021, 09:37:26 PM
The elusive sub-30 minute goal for New Super Mario Bros. Wii still awaits me... :)
#2481
Timestamps can be very useful for making sure you're dealing with the correct replay, particularly during a session of SYCLW or similar. I very often sort replays by "date modified" in order to be able to quickly grab the most recent; and, a quick check of the time verifies that the one I'm selecting is definitely the correct one.

Having said that, I can understand why some players would prefer to have the option to not have timestamps, hence my support for such an option.
#2482
NeoLemmix Levels / Re: Lemmings Redux [Easy-Medium]
February 20, 2021, 09:47:27 PM
Flipping heck! :lemcat:
#2483
Tech & Research / Re: lemmix player revisited
February 19, 2021, 07:27:48 PM
Quote from: ericderkovits on February 16, 2021, 06:06:09 AM
It would be cool too if in NL 1 permanent skill perhaps would be 1 color (1 permanent skill), 2 another (athlete), 3 another (tri-athlete), and 4 another (x-athlete).
Perhaps athlete(1 permanent skill could be yellow, 2(athlete) green, 3(tri-athlete) red, and 4(x-athlete) purple).

Suggest it ;P
#2484
Quote from: IchoTolot on February 18, 2021, 09:01:46 PM
having 1 option without timestamps would be very beneficial.

Therefore I would still suggest an on/off checkbox for them where they can be added at the end of the filename.

+1 for this
#2485
The main essence of this suggestion is the ability to file-associate .nxrp with the player; clicking on the file would then open the player, load the level, and play the replay.

A "load replay" button in the F2 menu might also be good.
#2486
+1 for this if it's possible.
#2487
Live Event Scheduling / Re: Among Us Feb 21
February 16, 2021, 12:36:18 AM
Quote from: mobius on February 15, 2021, 11:03:17 PM
Point is the goal is to finish tasks before the imposter kills everybody, not vote them out.

This sounds like an interesting version of the game, I'm up for trying that out.
#2488
This project has now been re-issued as Lemminas Origins for SuperLemmix





Lemmings, But With Lemminas!
The original game, with Lemminas sprites!

Download temporarily removed

To celebrate the 30th Anniversary of Lemmings, this pack features 64 levels from the debut Lemmings game we all know and love, remixed slightly and including the Lemminas ('female Lemmings') sprite set: this is Lemmings sprites recoloured with pink robes instead of blue, and with their hair in a swish, ready-for-action ponytail.


The pack also features a lush new set of panel icons and Lemminas-themed menu cards.





For the most part, the levels themselves are identical to the originals, however some of them have modified skillsets, whilst others have had their layouts remixed.

:lemming: Some of the levels have had subtle layout changes:


Tricky 9 All The 9s


Taxing 3 Compression Method 2

:lemming: Whilst others have been more extensively re-shaped:


Tricky 15 Lost Something?


Taxing 11 X Marks The Spot

:lemming: And Tightrope City has been given a bit of visual TLC:


Tricky 11 Tightrope City

:lemming: Backroutes have been fixed where appropriate:


Taxing 1 If At First You Don't Succeed...


Taxing 14 Take A Running Jump.....

:lemming: There is also a group of 8 new Bonus levels which have been redesigned and updated for this pack. These are based on some of my early level creations, with improvements to make them a bit more playable! The final level is exclusive to the NeoLemmix version of this pack. Here are some screenshots to whet your appetite:


Bonus 3 What The...?


Bonus 4 Constellations


Bonus 6 As Complicated As It Looks

I hope you enjoy this pack! Feel free to use the Lemminas sprites and music for your own levels, but be sure to credit me if you do so. Thank you!




Music Credits

Included with this pack is 8 brand new compositions, arranged and produced especially for the Lemminas style :lemcat: All tracks arranged and produced by me using Logic Pro X, composer credits as follows:

Lemminas 1 - My own composition
Lemminas 2 - My own composition
Lemminas 3 - Based on Mozart's Sonata in C, Bach's Toccota and Fugue in Dm and Traditional Nursery Rhyme Five Little Speckled Frogs
Lemminas 4 - My own composition
Lemminas 5 - Based on Liszt's Hungarian Rhapsody No. 2 in C#m
Lemminas 6 - Based on Zoëë's Techno Wonderland, with an ending composed by me
Lemminas 7 - Based on Traditional Nursery Rhymes The Ants Go Marching In and Nellie The Elephant
Lemminas 8 - My own composition




To install, simply unzip the folder to your NeoLemmix directory; it contains everything you need to run the game:

:lemming: levels - the levels themselves, plus the menu cards and skill panel graphics
:lemming: styles - includes the Lemminas sprites
:lemming: music - the 8 new music tracks (see above for credits)
:lemming: Replay - a full set of replays generated during playtesting




Happy Lemmings Day 2021!

:party: :lem4ever: :party:
#2489
Level Design / Re: Immediate turn-offs
February 14, 2021, 12:50:03 PM
Quote from: Dullstar on February 14, 2021, 10:34:04 AM
Huh. I would have expected that to be impossible based on the fact that direct drop doesn't work.

Direct drop does work as long as the fall distance is below splat height.

The original direct drop "bug" was caused by the splatter and faller states being exitable; the thinking is that the lemming should be able to transition to walker first before exiting.

EDIT: To be clear, I fundamentally disagree that this is a bug. The lem has made contact with the exit's trigger, so they should exit regardless of fall distance or any other factors.
#2490
Forum Games / Re: Rectangles
February 14, 2021, 02:23:58 AM
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