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Topics - WillLem

Pages: 1 ... 20 21 [22]
316
Lemmini / How to create a level pack in SuperLemmini?
« on: October 24, 2019, 08:47:50 PM »
I know very few people use this any more, but...

Is there anyone who knows how to compile a level pack that can be recognised as such in SuperLemmini? Putting the folders with the levels in "levels" doesn't seem to be enough.

I've had a look at the existing level folders/config files that other people have created and can't fathom exactly what needs to be typed where.

Any help with this is much appreciated :)

-WillLem 8-)

317
Challenges / Particularly Interesting Solutions
« on: October 17, 2019, 05:06:56 PM »
Hi all,

I invite you to share some of the backroutes or interesting solutions you may have discovered whilst playing any of the Lemmings games.

The challenge here is to solve some of the more difficult levels in an unusual way. this is particularly challenging in the Oh No! levels, which often have only one or two intended solutions.

Here are of a few of mine to start things off. Lemme know what you think!

Lemmings Mayhem 13 - The Great Lemming Caper
Oh No! More Lemmings Havoc 4 - The race against cliches
Oh No! More Lemmings Havoc 15 - Have an ice day

- WillLem 8-)

318
Help & Guides / How to create a level pack?
« on: October 14, 2019, 02:43:11 PM »
Hi all,

Please can someone let me know how I can compile levels into a level pack for NeoLemmix and/or SuperLemmini? ???

If there is already a topic for this, please feel free to redirect me and I'll delete this post - I just haven't been able to find it.

Cheers,

-WillLem 8-)

319
NeoLemmix Styles / NeoLemmix 24-bit/Hi-Res Graphics & Sprites
« on: September 26, 2019, 03:37:51 PM »
FAO Namida & NeoLemmix developers, plus anyone who's interested!:

Since I've started working on the sprites & graphics for a potential Hi-Res mod for NeoLemmix, I thought it best to continue sharing them here rather than on the poll.

So... here is an example of the following:

- Climber sprite set extracted from WinLemm & adapted/recoloured
- Swimmer sprite set, complete with flippers and snorkel! :laugh:
- Glider sprite set
- Floater button
- Restart button

These have largely been adapted from the WinLemm sprites and the SuperLemmini button sets, I've changed to colours to look more natural & pleasing and added a few little details to give it my own flavour/humour :thumbsup:

I'll give the remaining sprites & buttons the same treatment and upload them here. I'll also redo the low-res Disarmer sprites so they have their own action.

Feedback very welcome: do you like these? Can they be used with a low-res map? Any ideas/suggestions?

320
NeoLemmix Main / Hi-Res support for NeoLemmix? Bring back SuperLemmini?
« on: September 22, 2019, 04:12:12 PM »
Really interested to see what the general consensus is on this. If demand is high, I'll be up for getting involved in a re-vamp wherever possible.

Let me know your thoughts!

321
Tech & Research / Ultimate Lemmings!
« on: September 21, 2019, 10:49:54 PM »
Hey everyone,

Any of you coders out there interested in collaborating with me on a SuperLemmini-style re-vamp, complete with new features and a built-in user-friendly editor, similar to the latest NeoLemmix editor?

Lemmings is a lovely game, I'm sure we all agree. Essentially I'm interested in creating an ultimate version, where players can load any level format, choose between different visual styles (DOS/WINLEMM/Lemmini/Genesis/etc), and create levels using a nice, intuitive interface. I'm thinking it may be possible to combine all the best elements of the versions of Lemmings & level editors which exist today.

Think... Super Mario Maker, but for Lemmings.

Any takers?

- WillLem 8-)

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