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#946
General Discussion / Re: Lemmings Forums on Youtube
June 01, 2016, 06:21:43 AM
For anyone not aware, I am currently doing something a little different on my Youtube channel at the moment. Something which I believe hasn't been done in a live playthrough before.

I am attempting to obtain the LPI Talismans and capturing my live attempts. If I spend too long on one and haven't got any ideas on it, I move onto another one and come back to it later.
I may not get all the Talismans but for someone new to the Lemmings Plus series, it's nice to be able to understand the struggle behind trying to obtain them. Especially some of the tougher ones!

These videos have been popular so far and I do intend on moving onto LPII when I'm done with LPI.
For those waiting on more LPIII videos, I'm taking a mini break from that series at the moment to do a bit of Talisman stuff but I'll be back on it within a few weeks at the latest :thumbsup:
#947
Ok, I have made a big jump in the game today alone. I've done 3 and a half tribes in one recording session and they all came out glowing Gold :thumbsup:

So I've now done Shadow, Outdoor, Circus and then went on and finished Polar as well in just over 4 hours :scared:

So now only Classic, Sports and Space remain.
Which should I play next?
#948
I think for the submissions stage only, we should definitely change the rule from what it currently is. Either have a deadline set in stone and it won't change (option 1) which would be preferable for me but I'm willing to accept option 2 as well because at least it appeases both sides of the argument to some extent.

For the updating/playing phase, the rule should stay the way it is. I think level editing/updates are very important in contests and we should not put a time constraint on that at all.
#949
It's only been a short time but I've got a few updates about the level pack.

SEB Lems has now hit 24/120 levels completed, including the 8 levels from the demo. It's slow progress but hitting the 20% mark is significant. There will probably be another small demo at some point but not until about the half way mark I predict. I haven't really got more level types that I need feedback on yet.

SEB Lems is going to have a wide variety of graphic sets in the level pack, I have used some custom graphic sets submitted here on the site already, used a significant amount of Tribes graphic sets as well as Original/Oh No graphic sets. I have even used a Lemmings Plus graphic set which I wasn't originally going to do but the level in question was perfect for it. 3 levels contain special graphics as well, 2 are completely Special graphic whereas one is a small addition to an existing graphic set.

Graphic set variety: 14 + 2 special

Another significant update is I have finally decided on Rank names for SEB Lems (it was hard to settle on names which weren't already taken :XD:)

Paradise - A Few Tutorial levels then mostly X of everything levels.
Bittersweet - Still easy, less skills to consume!
Revolution - So you want to take on the harder ranks? Do you have what it takes?
Storm - Harder Levels overall, ride the storm to the very end! :thumbsup:
Murder - No Prisoners Now, Lemmings lives are at stake!

Deep Cuts - Extra level rank, mostly for levels which don't belong in the main game or in any rank for that matter ;P

The breakdown is as follows for each rank in terms of levels completed.
Paradise: 6/20
Bittersweet: 2/20
Revolution: 3/20
Storm: 6/20
Murder: 3/20
Deep Cuts: 3/20
#950
Nice replays Dynalem, I didn't expect anyone to give these rehashed levels a try to be honest :thumbsup:

Spoiler
Level 1: Glad the fixed level works, I've currently got this down as a Rank 2/5

Level 2: Unfortunately the replay file didn't work for this one, I position the blocker on the left hand snooker table, it's easier to free him up there with a miner and if you notice, the lemmings will walk to the exit if you free them after the basher has bashed to the exit and if you mine as far to the right as possible. The basher and miner roles can be swapped in this level easily I feel. Also a Rank 2/5 though, this and level 1 are the only two I have in rank 2 at this time.

Level 5: I fixed that area before the one way wall and now I've realised the one way wall is now climbable! I'll have to fix this one. You were supposed to build up to the wall in the solution but there was an overhang there before. But yeah the solution is correct, just silly Flopsy! It's a Rank 4/5 level this one.

Level 6: As much as people are struggling with this level, it is doable I've made sure it is doable. This is probably going to be the hardest level in the pack at the rate this goes. The music is something I'm experimenting, I've got more tracks similar in style to it and it's just a sampler I've snuck into v1.01, it is licensed music and not something I made myself though. Curious to hear if the music is a good fit for lemmings I was thinking of putting this music in one of my contest levels but decided against it. Definitely a Rank 5/5 for this one!

Level 7: I only dropped the height by 3 pixels I believe but it's made a world of difference from what I've seen :). I put this in Rank 3/5.

Level 8: I guess that change nailed it then because I was going to add a time limit originally but I was swayed by Simon and came up with this fix instead. I got this up in the final rank with level 6 at the moment, guess I'm overestimating the difficulty of this one a bit. Just finding it hard to get Rank 5 levels at the moment.
#951
I'm sure my videos are getting referred to here among others ;P

But yeah I think that would be a great thing to implement, I can't think of many cases where being unpaused after a short back frame skip is useful.

I would say after a long frame skip, leave it unchanged.
#952
Hey IchoTolot

Got a few questions about the shadow graphic set, I'm not sure if my version is up to date at the moment or whether this has already been addressed.

What is object #24? (It looks like a lemming sprite with purple clothing and red hair)
There doesn't seem to be one way down arrows in the object list of the shadow set I have, not sure if they've been added in recent versions, just need to update the set if that's the case.

That's all really, keep up the good work :thumbsup:
#953
Because I'm more of a stickler to routine, I'd rather option B since I've gotten used to the way the one way arrows currently are and have no issues with them.

I know it doesn't add much to the discussion but with what other people have written here, I'd say go with whatever option is best :thumbsup:
#954
Right, the next 3 tribes after Medieval then are

Shadow - requested by Proxima in IRC
Outdoor - requested by grams88
Circus - requested by IchoTolot in IRC

Still leaves Polar, Space, Classic and Sports for later on :thumbsup:
#955
I'm currently at the middle of the Medieval tribe in Lemmings 2 on my Genesis playthrough on Youtube which is the 5th tribe in my playthrough (after Egyptian, Beach, Highland and Cavelems respectively).

I'm now currently taking requests for what my 6th (and possibly 7th!) tribe will be out of
Circus, Outdoor, Sports, Classic, Space, Polar and Shadow

Pick wisely :D
#956
Good timing with your replays there Dynalem, I just last night made the modifications to these levels that I was going to make.

Spoiler
Level 1: Standard solution despite the level not working as it should have.

Level 2: You're the only one who used all 4 builder where they were supposed to go. This is most certainly not a backroute, you just found an alternative way of containing the lemmings.

Level 3: Yeah it's the alternative solution, I have not removed this way of doing the level when I made modifications.

Level 4: I'm happy this level came out the way it did, this is the one where everyone has found virtually identical solutions and that's good :)

Level 8: Thanks for your feedback on this one your replays were the 3rd and 4th ones I've seen (many have been stuck on level 6 and have not continued onto this level), all I'll say is you're getting the right idea but it's possible to do this level in about 3 mins. I ended up not adding a time limit in the modifications but I did change the skillset to cut off all the long solutions I've seen.

I'm Releasing v1.01 of the demo now, I have made a fair few modifications to the 8 levels in the demo as detailed below, based on feedback. All time limits have now been removed.
It might be worth trying the levels again to see if you like the changes if you had things to say about them otherwise, this demo is available for anyone else who is yet to try the demo.

Spoiler
Level 1: This level should work as intended now so it might be worth giving the demo another try just for this level at the very least.

Level 2: Backroute removed, changed skill set, time limit removed, removed the obstacle at the start and replaced it with other terrain

Level 3: Trap is now visible, cleaned up some of the terrain underneath the left trapdoor. No solution based changes here

Level 4: Level name changed, time limit removed

Level 5: Cleaned up the castle tile pieces, replaced them with non hollow pieces. New music track.

Level 6: Changed level name, changed music track, no other changes ;P

Level 7: Changed the main terrain piece so the fall distance is lower slightly so the solution should be easier to get, increased save requirement from 35 to 40, reduced skill set removing unneeded skills.

Level 8: Reduced skill set to stop obscenely long winded solutions (it's possible to finish this level in under 3 mins!), changed the position of one of the flamethrowers as it was not triggering as intended, I  DID NOT add a time limit though.
#957
Are you running the latest version of Super Lemmini which is 0.102b?

I had this problem prior to this version coming out but after I upgraded to 0.102b the extraction process completed just fine.

This is a common error message and it meant I wasn't able to play Super Lemmini for a while but I never had this problem with standard Lemmini.
#958
In Development / Re: NeoLemmix Community Pack
May 16, 2016, 09:36:39 PM
Dullstar, we might have a lot of Fun/Tricky type levels incoming after the contest, one of the rules is to create a Fun/Tricky/Tame type level.

That is of course if people want to donate their entries to the community pack, I will definitely donate mine :thumbsup:
#959
I was wondering about that invisible terrain when I played through Mazulems, really caught me off guard as I genuinely did not know it was there!

I really think it should be visible as well because that level was memorable for being annoying :lem-mindblown:
#960
Currently somewhere in the middle of the Cavelems tribe which is the 4th tribe.

Got a massive backlog of videos at the moment and a slow upload speed, I can try and upload a tribes video in the next few days.