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NeoLemmix Main / Re: Help wanted! Creating animations for L2 objects.
« on: April 06, 2016, 04:10:20 PM »Shadow phone box
(12 frames, horizontal alignment)
This looks already really great
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Shadow phone box
(12 frames, horizontal alignment)
I'm guessing this is why levels designers have multiple people test levels before releasing the pack proper. I feel like such an idiot.
I just remembered how that level became impossible!
When I tested it out, I finished with an extra builder (you originally had 3). I decided when I removed the blank space from the level to remove one of the builders, and accidentally must have removed 2. That is still stupidity on my part, but at least now I know how it happened.
I'm very surprised to hear this; I wouldn't expect as much problems with the ceiling as with the sides.
When you reference holding pits which are restricted through the ceiling; do you mean a pit that reaches the ceiling and the ceiling stops the climbers? I think of maybe one PimoLems level like this... When referring to lemmings walking near the ceiling, so that most of their body is not visible, I would agree that I think whether solid or not, this should be allowed, but I say I personally don't like a level mandating this kind of thing in the first place [might I reference a certain level called Technoir...]
I would vote for letting all this be on option, simply for the benefit of existing levels.
I can assure you that the path does exist. Is the file I need to point SuperLemmini to INSIDE the src file, or do I have to download WINLEMM somewhere?
You're a miracle worker IchoTolot!
I would ideally like to give those special levels the SuperLemmini look though, the levels themselves don't look as good as they should, but I'm having trouble getting NeoLemmix Editor to load the beast 1 and 2 levels. I had no problem loading the menace and awesome levels though...