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Closed / [FIXED][Suggestion][EXP-Editor] Bringing back X/Y coordinates and piece sizes
« on: September 30, 2017, 10:18:28 AM »
So yesterday I found out that the new editor doesn't display the current (manualy changeable) X/Y coordinates and the size of the currently selected pieces anymore.
I found this very critical, as it's one of my most used features to be honest. After asking Nepster he explained me that he wasn't using it really and therefore left it out.
Now I want to know if I am a special snowflake here and the only one heavily using changable X/Y coordinates and the piece size information. Please, if you are using this features and want them to stay write in here.
Some words about usage:
It starts with the first piece placement. I usually choose a multiplyer of 8 for the first pieces to start a grid. I type in let's say 240/80 for the hatch and go further from that. Without the feature I would need to place pieces I know by memory they are 16x16 pixels and use them to create a grid, as the piece size isn't displayed, too.
Creating precise gaps is much easier. A builder can build 24 pixels further --- add 24 pixels to the next piece in the X-coordinate for a precise gap. Even better with long gaps -- I want a 96 pixel long gap --- just add 96 to the next piece. No measuring by placing other pices (which we now even don't know the size of anymore) or slow constant playtesting.
Also adjusting the height of gaps and nearly everything is easier check both pieces Y coordinate and adjust. Being sure everything is at the same height is so much easier. A gap should be the same height / have a 37 height difference on the sides, one quick edit in the Y-coordinate and you're fine!
Crating complex structures is way easier if you know the size of your pieces. If I know my piece is 57 pixels long I can better calculate how many pieces of another tile I can fit under it, or parallel 48 pixels under it to extend this.
Using the size information and being able to manually change the current X/Y coordinates saves you a ton of time and nerves when you want to make exact, symmetrical or nearly every structure in the game!
Really I am using it extremely often and I would even consider it as one of the core and most important features of the editor. So it would be sad to let it go. That's why I ask if I am the only one who is using them!
I found this very critical, as it's one of my most used features to be honest. After asking Nepster he explained me that he wasn't using it really and therefore left it out.
Now I want to know if I am a special snowflake here and the only one heavily using changable X/Y coordinates and the piece size information. Please, if you are using this features and want them to stay write in here.
Some words about usage:
It starts with the first piece placement. I usually choose a multiplyer of 8 for the first pieces to start a grid. I type in let's say 240/80 for the hatch and go further from that. Without the feature I would need to place pieces I know by memory they are 16x16 pixels and use them to create a grid, as the piece size isn't displayed, too.
Creating precise gaps is much easier. A builder can build 24 pixels further --- add 24 pixels to the next piece in the X-coordinate for a precise gap. Even better with long gaps -- I want a 96 pixel long gap --- just add 96 to the next piece. No measuring by placing other pices (which we now even don't know the size of anymore) or slow constant playtesting.
Also adjusting the height of gaps and nearly everything is easier check both pieces Y coordinate and adjust. Being sure everything is at the same height is so much easier. A gap should be the same height / have a 37 height difference on the sides, one quick edit in the Y-coordinate and you're fine!
Crating complex structures is way easier if you know the size of your pieces. If I know my piece is 57 pixels long I can better calculate how many pieces of another tile I can fit under it, or parallel 48 pixels under it to extend this.
Using the size information and being able to manually change the current X/Y coordinates saves you a ton of time and nerves when you want to make exact, symmetrical or nearly every structure in the game!
Really I am using it extremely often and I would even consider it as one of the core and most important features of the editor. So it would be sad to let it go. That's why I ask if I am the only one who is using them!