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Messages - Swerdis

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NeoLemmix Levels / Re: [NFNL] Insane Steve's World
« on: January 15, 2020, 10:13:18 pm »
Beat it today. And what can I say? This is my favourite pack so far. The level design is just great - I learned a bunch of new tricks, some that I never encountered in the other packs I played so far. I can't even name all of my favourite levels here - there are too many. Just to name a few:
"The placement is the key" (so elegant and simple if you know how), "No Mas" (great and not so often found idea), The Razor's Edge (maybe 1 or 2 levels too many of this kind, but the first one was a revelation), "Obevat Yriry" (not a boring level as the name suggests), "Crown Jewel Heist (absolutely unique), Having your Cake (brilliant) and "The Top Shelf" (completely new trick for me and therefore hard to figure out)

I also liked the music pack and the fact that there is no loop - you never know which tune is next (though while playing I thought the connection between a specific tune and a specific graphic style was not completely arbitrary)

My solutions can be found here.
I backrouted some: "Hey that's not cool guys" or  "The Decent Descent" for example

"Yippee! More Lemmings" is very good, I can recommend this. My wish would be "Insane Steve's World", though. It's old, but I see you didn't LP it so far. I'm almost through it (final level right now) and it's one of the best packs I played. I like it a bit better than GeoffLems (which is great, too) in terms of ingenuity (it's also a tad harder in my opinion).

NeoLemmix Levels / Re: Lemmings Redux
« on: October 25, 2019, 07:07:47 pm »
Solved it today. A great and not too difficult pack. I was surprised how well i reminded the solutions of the old Lemmings 1 and ONML-levels, all in all. I had the most fun with the Genesis and PSP levels, though, for they were new to me. Didn't bother to get all the talimans - maybe later. All my solutions can be found here.

Stellaris und Civilization VI still....I love this kind of games. Occasionally, I also play Divinity 2 Original Sin and Elder Scrolls Online - but especially the latter is pretty time-consuming and hard to combine with a full-time-job.

NeoLemmix Levels / Re: Yippee! More Lemmings (20 levels)
« on: September 10, 2019, 06:45:09 pm »
I agree with this. I couldn't solve all the levels, NieSch sent me for playtesting. I will try to beat the pack and, after that, I'm looking forward to new material :)

NeoLemmix Levels / Re: [NeoLemmix] Deceit's Lemmings
« on: August 26, 2019, 05:40:23 pm »
Hello Deceit and welcome to the forum :)

I recently played your pack and uploaded my solutions to my channel. I must say that it was a pleasure to play your levels - they are full of great ideas and very diverse. Great job :thumbsup: It's almost a shame that I severely backrouted some of them, such as Mayhem 9 "The law of the jungle" or Mayhem 15 ("It's all about the style")

And then -  the day will come when I will be able to solve your final level. Anything I tried didn't work so far - but at least I seem to be in good company here in the forums.

NeoLemmix Levels / Re: Ski Sloping Lemmings (80 Levels)
« on: August 13, 2019, 11:03:16 pm »
Hey Grams88,

thank your for watching my videos. I don't have to add a lot to what Namida has written since he perfectly summarized what could be done better. Just want to say: Don't take the criticism too much to your heart. I'll tell you something: I didn't create a level pack by myself so far, so it's absolutely unproven if I could do it better. And I'm quite sure your next pack will be a step forward. (I will finish this pack here, though.)

Greetings, Swerdis

NeoLemmix Levels / Re: Ski Sloping Lemmings (80 Levels)
« on: August 12, 2019, 08:31:26 pm »

I recently startet playing this level pack and I finished the "Blue Slope" rank today. It's different from the level packs I played so far for the levels are much bigger and the degree of difficulty varies considerably - a little too much for my taste, to be honest.

Some notes:

Levels 6-9: While I appreciate the idea of tutorial levels, I think these levels are damn hard for its kind. In level 7, a lot of precision is necessary while in level 9, I used an advanced trick for crowd control.
Level 11: A complete cakewalk compared to the levels before and after.
Level 12: This one is HARD. I'm quite sure I backrouted it, using a basher-glitch
Level 13: I personally don't belong to the people in this forum that don't like disjoint unions. The concept of this level is pretty nice though I think the four sub-levels could be more varied. There's too much building involved. Also, a time limit would be appropriate here since it would force the player to solve all the parts simultaneously.
Level 14: Easy one and a real builder fest. Levels of this type are a litte overrepresented in the pack so far.
Level 15: One of the best levels in the first rank! I like the name (always important for me), I like the chaotic visual design and I like the way I solved it - though I'm not sure if I did it the intended way. I'm very sure there are multiple solutions possible here.
Level 17: This is the only real puzzle and therefore it's the best level of "Blue Slope" - I agree with others here. Took me a while to find a solution.
Level 19: Much too hard for its position. Many falls are just above or below splat distance and it's almost impossible to estimate them all correctly. It's all try and error.
Level 20: Personally dont' like hidden exits. It's often said, but I believe that a level should give the player all information needed directly from the start (and yes, that's also true for hidden traps).

Now, this may a sound a little negative, but it's definately not true. Everyone has its own artistic handwriting and I like exploring this. And now I'm looking forward to the Red Slope rank.
All my solutions can be found here:


In Development / Re: Levels by NieSch [pack in the making]
« on: July 21, 2019, 08:56:40 pm »
After lots of attempts I must admit I couldn't crack your new version of "Why Worry". I saved 82, but not the required 85. Since I've got my holidays split this year, I'm off for another week from tomorrow on. When I'm back I'll give it another try, but I guess you will have come up with another level then. :)

In Development / Re: Levels by NieSch [pack in the making]
« on: July 21, 2019, 02:36:14 pm »
Hi, here are my new solutions for the Pythagolem level and Why Worry. I'm quite optimistic that the former isn't that much of a backroute this time. The bubble-level is the very first I ever tried with that button-feature and I must say I like it.

I couldn't solve "Out of the Frying Pan" so far, but that's just a matter of time :-)

In Development / Re: Levels by NieSch [pack in the making]
« on: July 20, 2019, 02:01:15 pm »

I solved one. I'm working hard on the the other two, though (including the new version of Pythagolem's Theorem).

In Development / Re: Levels by NieSch
« on: July 13, 2019, 04:52:15 pm »
Can't play it at the moment since I'm off for holidays, but I will make up for it later. Looks nice.

In Development / Re: Levels by NieSch
« on: July 10, 2019, 09:02:39 pm »
Ah, that's what the title is referring to. Of course also here in Germany the Pythagorean theorem is well-known :), but I wouldn't have linked this to the level in the way you had in mind. One question: Will these levels be part of a pack?

In Development / Re: Levels by NieSch
« on: July 10, 2019, 08:03:29 pm »
It took me a bit, but then I found a solution ;)

In Development / Re: Levels by NieSch
« on: July 09, 2019, 08:39:27 pm »
I just did it right on time. :)

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