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NeoLemmix Levels / Re: The Lemmings Have Grown Pack (156 levels) [Difficulty : Medium – Hard]
« on: September 30, 2023, 10:06:24 AM »
And we move on to the third rank.
Spoiler (click to show/hide)
Running
1 - L'Académie des 9
I normally don't like disjoint unions and here are even nine of them. This made the level a bit confusing at first, but since eight of the isolated Lemmings work (and sacrifice themselves) for a higher goal, it wasn't that bad. That level is a bit playing by itself since there are not my possibilities what to do next and therefore not many dead-ends.
2 - Acrobates
This one nearly brought me to the brink of desparation. I figured it out. Really, I thought, no I KNEW the solution, but it always failed because of one small detail. The digger had to stop at the steel plate, so there's absolutely no way to guarantee the Lemmings from the hatch a safe landing. So I was sure I had to play with the Release Rate to solve this level. But how long it took me to get it right - don't ask me...
3 - Dans un vaisseau spatial
Love this level. The positions of the steel plates make every simple solution impossible. Kaywhyn said that he had a hard time with this level for - amongst other things - he wasn't sure whether to clone the miner or the builder. I strangely didn't have this problem - since in cases of doubt, I always think of the miner first which brought me on the right track here. The rest fell into place right soon - so as much as I like this level, it wasn't a difficult one for me.
4 - La lac
Ridiculously easy one. Don't know what the gilder and floater are good for. Apart from the time-limit, there's no big challenge here.
5 - Espace en distorsion
Not very complicated as well. It's a bit try and error at first, but once you know where the teleporters go and which one must be used in the end, it's obvious how to use the five bridges.
6 - Un forage original
A nuke-solution came to my mind immediately - and a nuke-solution it was. When I started playing NeoLemmix, this level would have caused me major problems. But things improve over time...
7 - Les 3 foreurs
Wow, that's really a nice version of the Hero-Time-level. There's no leeway at all in positioning the first two diggers. That's normally a point of criticism, but here's it's specified by the layout of the original level. Nice work!
8- Planeurs à la dérive
Hard one. Tried to build the bridge from the bottom to the left as a splatform, but it failed by one step. Took me long time to see that the splatform must be built from a different spot.
9 - Les marche de l'invisible
Quite an easy one. Since I was a walker short during my first attempts, I decided to build a splatform with my surplus builder instead of using another blocker (which I wouldn't have to release). Icho solved it differently, though.
10 - Architecture de fantaisie
Again, an easy but very nice one. Since I was able to isolate a worker Lemming, I don't see the purpose of the two climbers, though. Maybe they are supposed to lead on the wrong path
11 - Sur la banquise
One is tempted to immediately turn the first Lemming around (with building into the ground) to save these from the hatch as soon as possible. But in this case, the bridge will be missed in the end. Five losses are allowed for a reason here. Nice and not overly hard level.
12 - Scenario de film d'horreur
It's really horror, that level. With the reduction of the number of builders by the factor of ten, this one is WAY too hard for it's position and even for the rank. There's no good puzzle here, it's just about maxing out the NeoLemmix-mechanics to the extreme - with no leeway at all. Sorry, not a good level.
13 - Dans le palais de la reine 5
Can be tricky, but it's really just a matter of delaying the Lemmings from the left hatch and then finding the most efficient path to the exit.
14- Shinto
Love it! One of the best levels in the entire pack so far. Especially the way to get to the button is magnificient.
15- Les hieroglyphes mystérieuses
Is much harder than it looks actually. Trickiest part is to avoid having the Lemmings caught in a loop when the exit is open. Seems like there are several solutions here.
16- Le Pont des Soupirs
Had issues loading this level since a piece was missing. Kaywhyn helped me out of this situation. While this level looks beautiful indeed, the solution feels a bit hackish - as do the other solutions I've seen (they all are quite similar and vary only in details).
17- La Princesse au petit pois
Very nice and not too difficult one. It requires a bit timing to bring exactly two Lemmings into the pit. Also, I initially placed the digger to reach the cloner wrong - so that the cloned basher didn't stop later. Once I fixed this, I got the solution.
18- Hansel et Gretel
Tricky level and another one that seems to be adjusted by David. When I compared my solution to Icho's and Kaywhyn's I was surprised they had a climber available. That made both of their solutions pretty different. It's a good level. The only thing I don't like is the final bridge around the corner. That's because the blocker has to be placed in a way that he can later be freed and turned around by the two walkers without falling off the bridge. To accomplish that, the Lemming who is supposed to be the blocker has to arrive at an opportune moment. In case of the wrong point of time he will always either crash or the builder will build through the blocker. This was hard to manage.
19- La bibliothèque du chateau
A welcome breather after the level before. The only hard part was how to prevent the crowd from walking back to the entrance and thus, how to solve the level in time. Didn't really know that a Lemming could build a full bridge out of a 1-pixel-digger-hole. But yeah, it worked.
20 - Nuit d'etoiles
Another easy one, though it looks a bit intimidating at first. A lot of skills are not necessary, though.
21 - Luminaires
Just like Icho, I neither used the pick-up-skill nor went I through the one-way-wall. Still a different solution. I like the chandeliers here.
22 - Cache-cache
Not many problems here. Key is the climber here which is a Red-Herring-skill in my opinion and must not be assigned to any of the two Lemmings.
23 - La prison d'Andromède
The two blockers have been removed here which makes the level an extra challenge. It's one of the kind I'm not particularly good at, but with a bit of try and error it was doable.
24 - Dos crawle
Had a hard time with this one until I realized that it's possible to stop the Lemmings going right without the use of a blocker. From that point onwards the level was easy as I had figured out the rest of the solution before.
25 - Dos crawle
Very nice level! I was a such a dummy here since I overlooked the purpose of the climber and the glider completely. In fact, it's the only viable way to turn a Lemming around.
26 - Dans le palais de la reine 6
Not the hardest iteration of this level to finish off the rank. At this point of time, we know our Red-Herring-pick-ups. It's obvious that the additional builder is unreachable.
1 - L'Académie des 9
I normally don't like disjoint unions and here are even nine of them. This made the level a bit confusing at first, but since eight of the isolated Lemmings work (and sacrifice themselves) for a higher goal, it wasn't that bad. That level is a bit playing by itself since there are not my possibilities what to do next and therefore not many dead-ends.
2 - Acrobates
This one nearly brought me to the brink of desparation. I figured it out. Really, I thought, no I KNEW the solution, but it always failed because of one small detail. The digger had to stop at the steel plate, so there's absolutely no way to guarantee the Lemmings from the hatch a safe landing. So I was sure I had to play with the Release Rate to solve this level. But how long it took me to get it right - don't ask me...
3 - Dans un vaisseau spatial
Love this level. The positions of the steel plates make every simple solution impossible. Kaywhyn said that he had a hard time with this level for - amongst other things - he wasn't sure whether to clone the miner or the builder. I strangely didn't have this problem - since in cases of doubt, I always think of the miner first which brought me on the right track here. The rest fell into place right soon - so as much as I like this level, it wasn't a difficult one for me.
4 - La lac
Ridiculously easy one. Don't know what the gilder and floater are good for. Apart from the time-limit, there's no big challenge here.
5 - Espace en distorsion
Not very complicated as well. It's a bit try and error at first, but once you know where the teleporters go and which one must be used in the end, it's obvious how to use the five bridges.
6 - Un forage original
A nuke-solution came to my mind immediately - and a nuke-solution it was. When I started playing NeoLemmix, this level would have caused me major problems. But things improve over time...
7 - Les 3 foreurs
Wow, that's really a nice version of the Hero-Time-level. There's no leeway at all in positioning the first two diggers. That's normally a point of criticism, but here's it's specified by the layout of the original level. Nice work!
8- Planeurs à la dérive
Hard one. Tried to build the bridge from the bottom to the left as a splatform, but it failed by one step. Took me long time to see that the splatform must be built from a different spot.
9 - Les marche de l'invisible
Quite an easy one. Since I was a walker short during my first attempts, I decided to build a splatform with my surplus builder instead of using another blocker (which I wouldn't have to release). Icho solved it differently, though.
10 - Architecture de fantaisie
Again, an easy but very nice one. Since I was able to isolate a worker Lemming, I don't see the purpose of the two climbers, though. Maybe they are supposed to lead on the wrong path
11 - Sur la banquise
One is tempted to immediately turn the first Lemming around (with building into the ground) to save these from the hatch as soon as possible. But in this case, the bridge will be missed in the end. Five losses are allowed for a reason here. Nice and not overly hard level.
12 - Scenario de film d'horreur
It's really horror, that level. With the reduction of the number of builders by the factor of ten, this one is WAY too hard for it's position and even for the rank. There's no good puzzle here, it's just about maxing out the NeoLemmix-mechanics to the extreme - with no leeway at all. Sorry, not a good level.
13 - Dans le palais de la reine 5
Can be tricky, but it's really just a matter of delaying the Lemmings from the left hatch and then finding the most efficient path to the exit.
14- Shinto
Love it! One of the best levels in the entire pack so far. Especially the way to get to the button is magnificient.
15- Les hieroglyphes mystérieuses
Is much harder than it looks actually. Trickiest part is to avoid having the Lemmings caught in a loop when the exit is open. Seems like there are several solutions here.
16- Le Pont des Soupirs
Had issues loading this level since a piece was missing. Kaywhyn helped me out of this situation. While this level looks beautiful indeed, the solution feels a bit hackish - as do the other solutions I've seen (they all are quite similar and vary only in details).
17- La Princesse au petit pois
Very nice and not too difficult one. It requires a bit timing to bring exactly two Lemmings into the pit. Also, I initially placed the digger to reach the cloner wrong - so that the cloned basher didn't stop later. Once I fixed this, I got the solution.
18- Hansel et Gretel
Tricky level and another one that seems to be adjusted by David. When I compared my solution to Icho's and Kaywhyn's I was surprised they had a climber available. That made both of their solutions pretty different. It's a good level. The only thing I don't like is the final bridge around the corner. That's because the blocker has to be placed in a way that he can later be freed and turned around by the two walkers without falling off the bridge. To accomplish that, the Lemming who is supposed to be the blocker has to arrive at an opportune moment. In case of the wrong point of time he will always either crash or the builder will build through the blocker. This was hard to manage.
19- La bibliothèque du chateau
A welcome breather after the level before. The only hard part was how to prevent the crowd from walking back to the entrance and thus, how to solve the level in time. Didn't really know that a Lemming could build a full bridge out of a 1-pixel-digger-hole. But yeah, it worked.
20 - Nuit d'etoiles
Another easy one, though it looks a bit intimidating at first. A lot of skills are not necessary, though.
21 - Luminaires
Just like Icho, I neither used the pick-up-skill nor went I through the one-way-wall. Still a different solution. I like the chandeliers here.
22 - Cache-cache
Not many problems here. Key is the climber here which is a Red-Herring-skill in my opinion and must not be assigned to any of the two Lemmings.
23 - La prison d'Andromède
The two blockers have been removed here which makes the level an extra challenge. It's one of the kind I'm not particularly good at, but with a bit of try and error it was doable.
24 - Dos crawle
Had a hard time with this one until I realized that it's possible to stop the Lemmings going right without the use of a blocker. From that point onwards the level was easy as I had figured out the rest of the solution before.
25 - Dos crawle
Very nice level! I was a such a dummy here since I overlooked the purpose of the climber and the glider completely. In fact, it's the only viable way to turn a Lemming around.
26 - Dans le palais de la reine 6
Not the hardest iteration of this level to finish off the rank. At this point of time, we know our Red-Herring-pick-ups. It's obvious that the additional builder is unreachable.