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Messages - Swerdis

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31
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 09, 2022, 10:35:48 PM »
I'll give my detailed feedback when I made my way through. I really, really enjoy this pack and I must say, while its definitely a pack for advanced players, it's not quite as hard as expected so far. Maybe that will change in the later parts of the Nightmare! rank. (yeah, wrong thread, actually ;))

32
NeoLemmix Levels / Re: [NeoLemmix] PimoLems [Difficulty: Medium]
« on: November 09, 2022, 05:22:25 PM »
Wow, that's great news. I will watch this for sure, especially since I completed this pack already. Normally it's the other way round :-)

33
Lemmings Main / Re: Help! totally stuck on sunsoft level 9
« on: June 28, 2022, 07:33:27 PM »
Yeah, I think the arrows are there to lead the player astray. Glad that I could help you.

34
Lemmings Main / Re: Help! totally stuck on sunsoft level 9
« on: June 28, 2022, 09:24:37 AM »
Hello,

I hope that's the correct level.

https://www.youtube.com/watch?v=iq1cE16WpLI

35
NeoLemmix Levels / Re: Lemmings Plus Series
« on: March 27, 2022, 11:56:13 AM »
Hello Namida,

I am currently playing through Lemmings Plus Omega and I'm stuck at a level called "Stormy Ascent" which is in Mental-rank, Number 9. Now I realized that I unintentionally play an outdated version of this pack and this level has been substituted by a different one.

My two questions:
1. I found out that Puzzling 5 ("No Rush") has also been replaced. Are there any other levels that either don't exist anymore in the latest version or have been reworked or have different skillsets now?

2. What's the reason for discarding "Stormy Ascent"?

Thank you, Swerdis.

36
NeoLemmix Levels / Re: Integral Lemmings
« on: March 20, 2022, 08:13:39 AM »
Quote
8 Equivalent Exchange - Tricky level, the platformers really run out quickly on this one too. Working out how to get to the bottom left exit is a challenging part given the laserer skill is all you have. I wasn't able to find a solution that preserved enough platformers that had the two sides of the map cross over, but I did find one where each side solved on their own. I'm guessing this is probably not fully intended, given the title hints at at least some interaction between the two crowds.

That's really interesting. I tried, but couldn't find a way to treat the crowds independent from each other. But I found a cross-over-solution. There is more than one, for Kaywhyn found a completely different way. He used a bottom route while I went over the top.

https://www.youtube.com/watch?v=G2HXekZehlo&t=2s

38
Yeah, I will check these new versions out. Don't know if I'm gonna upload them, but I will send you my solutions.

39
Hello WillLem,

I solved the last six levels of the final rank today which means I completed Lemminas II. It was a much quicker solve than your first Lemminas pack as far as I remember. So either this pack is easier or I am a better Lemmings player nowadays. Maybe it's because the difficulty comes from the talismans here - and I don't go for them intentionally. Nevertheless, I enjoyed this pack very much. As I already mentioned, I like the theming of the individual ranks and I like the tunes. I don't wanna hide the information that I got one copyright infringement complaint when I uploaded Level 3 of the final rank.

Teal: I'd say the first level here sets the standard of difficulty in this rank. It's a challenging one for a first level, but it doesn't get much harder later. The trickiest level for me here was probably Teal 5 because I ran out of builders/platformers several times. Teal 7 was also no cakewalk, but that's mainly since I miscalculated the distances due to the special circumstances in this level. Teal 10 was a bit annoying (lots of buttons to press), but not really difficult. Favourite one: Probably Teal 8.

Honey: This was my favourite rank. I like honey, I like yellow which is my favourite colour. But the levels have been pretty good, too though I think I backrouted some. My hardest one was Honey 6, but only because I wanted to solve it over the left side only. And it wasn't easy to climb up these honeycombs. The last one here is the one I like least since I think it plays a bit by itself, like if "on rails". It's always immediately clear what to do next.

Slush: That's probably the rank I had the most problems with. Slush 5 was a hard level and a real time-cruncher. The following one was difficult too, especially since there were no downward terrain-removing skills. This made it hard to reach some of the buttons. Slush 8 was another demanding one. 

Crystal: A surprisingly easy rank. There was no level here I really struggled with. If any, Crystal 8, is a candidate for it's not easy to trap the crowd here. And it introduced a new concept for me. I never played a level like this before. 

Classic: Though a familiar environment, this was my least favourite rank. There were hardly any puzzles here, the difficulty came from the execution in most cases. The hardest level was Classic 5, it was a real challenge to solve it within the time-limit. The by far easiest one was Classic 7. Maybe because I saw this concept elsewhere, but I think it's a bit like Honey 10. It plays almost automatically, there are no real decisions which must be made. My favourite level in the final rank and probably in the entire pack was Classic 4. A very good puzzle which uses up all the available skills (at least in my solution).

All in all, a very good and quite relaxing experience. Thank you for this pack and I am waiting for new material :-)

40
Yeah, definitely. No problem with that at all.

41
Thanks! Yeah, Level 1 in the first rank is not the typical cakewalk-start. But here's some good news: It won't get much harder in the first rank :-) Being in the third rank right now, I feel some real progress in terms of difficulty, even without talismans.

42
I solved the first two ranks. The pack clearly lives from its visuals so far, I really like the differently-themed ranks. I also dig the music, even though there are only 5 tunes. My favourite is tune 4. I hope the difficulty-curve will gather a little pace soon :-) My solutions can be found here: https://www.youtube.com/channel/UCOahFY7zAWCoGpKOQdUf7mw

43
Pioneer, usually. As a synonym, sometimes, Worker.

44
Lemmings Main / Re: Secret exits (Amiga)
« on: January 08, 2022, 11:06:57 AM »
I never played the DOS-version, but if they don't exist there anymore, this would have been an understandable decision. From today's perspective, I consider them rather glitches than "secret exits". As a child/teenager, I solved the levels I mentioned exactly this way. Which means, I didn't recognize the beauty of these two levels at all - both of them belong to the best in the game in my opinion. "This Corrosion" even established an entire type of levels -  most people in the community know what a This-Corrosion-style-level looks like.

45
Lemmings Main / Re: Secret exits (Amiga)
« on: January 06, 2022, 08:36:37 PM »
I remember two in ONML, both in "Wicked". In "This Corrosion" you could let the Lemmings just walk. And in "Chill out", the secret exit was in the gap between the pile of snow with the real exit above it and the snow-stalagmite left of it. (or left of this stalagmite, I'm not quite sure anymore)

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