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Messages - Nessy

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1
In Development / Re: Random level sharing topic!
« on: February 07, 2019, 02:33:56 am »
That's intended. Well done :)

Spoiler (click to show/hide)

2
In Development / Re: Random level sharing topic!
« on: February 07, 2019, 01:53:36 am »
Thanks for playing Crane (and mobius on Discord) and thanks for the feedback :)

Unfortunately both of you had the same exact solution and they are backroutes. Sorry but the climber must be used!

I updated the original post with a fix ;)

3
In Development / Re: Random level sharing topic!
« on: February 07, 2019, 12:48:58 am »
I think your fixes Crane are pretty good now as I'm currently stumped on "SUNSOFT Swindle"!

In the meantime I'm going to share another random level :D This one is from my upcoming pack "Lemmings Destination". I'm curious to see what others think of it... and most importantly if this level is good enough to be one of the first levels in the third rank out of five.

Format: V12+

Level Name: Little Lemming Hideout

Difficulty: Medium

Graphic Set: Orig Pillar

Preview:


Fun Fact: The idea for this level came after backrouting one of my final rank levels.

Level Version: 2



4
Strange :XD: Not sure what caused this... but I did a fresh upload of all LPVI styles from your post this time and everything is included in the styles ZIP directory once again. Sorry for the inconvenience.

5
Live Event Scheduling / Re: SRB2Kart sessions - Who would be interested?
« on: February 04, 2019, 08:48:33 pm »
Looks fun. I'll give it a go :) Not sure if I'll give anyone good competition but we'll see :P

I honestly don't have a concrete time on when to do it so which ever date/time you guys suggest I'll try to make (if something does come up again feel free to continue on without me).

6
In Development / Re: Random level sharing topic!
« on: February 01, 2019, 08:38:10 pm »
Is this one better?

7
In Development / Re: Random level sharing topic!
« on: February 01, 2019, 07:22:20 pm »
Here is my solution to "SUNSOFT Swindle" V3 :)

8
Quote from: IchoTolot
@Nessy: Could you post the stream link here for reference? ???

For reference here's the part of the stream where I completed Arty's Rule 1 level which has only 1 lemming and before the window pops up to save my replay you can see the incorrect message.

I haven't encountered this bug before but I actually want to run some more tests on it first and post some of my findings.

EDIT: Okay so one interesting thing I noticed right off the bat is that in the default postview text file the "Better Rethink Your Strategy..." message I got on that level seems to be linked to saving exactly one lemming in a level regardless if it's one lemming saved out of one.

$RESULT
  CONDITION 1
  LINE Better rethink your strategy before
  LINE you try this level again!
$END


I'm wondering if this is overwriting the "Right On!" message or if the "Right On!" message isn't even being checked because it already met the save 1 condition?



9
Live Event Scheduling / Re: Nessy's "Loch Ness" Streams
« on: January 29, 2019, 03:11:25 am »
Sorry for the short notice (again) but I'm going to get a chance to stream the Contest 16 levels tomorrow (Tuesday, January 29) at 19:00 UTC.

Don't feel obligated to attend as everything will go up on YouTube :D

10
Progress has finally picked up again and the pack is in its last development stages :thumbsup:

The pack will officially have around 90-95 levels if I decide to have one or two more levels in each rank. The pack will also contain 7 ranks: the main five ranks and two bonus ranks called Synthetic and Fallout. Synthetic will contain all of my contest levels in one place (or anything that wasn't specifically made for a pack whether it's my pack or not) while the Fallout rank will contain rejected levels that usually have more unorthodox solutions that I don't want in the "main" pack.



11
Something that was partially discussed yesterday on Discord and I'm going to pop in here real quick and make a post about it.

It seems that there are a lot of video gaming sessions being scheduled that aren't Lix related such as Ultimate Chicken Horse, Ocarina of Time/Sonic Races, Jackbox, etc. It seems like they are more popular now and have the potential to grow into many more games outside of Lemmings and Lix so I was wondering if it would be more practical now to give them all their own Board or Sub-Board called "Gaming Sessions" or "Non Lix Gaming Sessions" or something along those lines to keep them all in one place.

What do others think?

12
I can reproduce this on Version 1.11 (recent version at the time of this post). It seems that the pop-up message that warns you about closing the editor without saving does not appear if you make a new level and you don't "Save As" at least once.

13
In Development / Re: Bits of Levels You Can Finish!
« on: January 21, 2019, 09:33:47 pm »
Time for some new additions!

8 new entries and the old 6 from a previous post I made converted to work on NeoLemmix V12+

Please feel free to finish and use these levels in your own creative work. No credit needed... just make something nice and if you want to share how they look at the end I won't object ;)

14
I have a suggestion for the Newborn Rank. From Discord:

"I'll make a post but my quick thoughts on the Newborn Rank: what if you kept the levels from the original Newborn Rank that only introduced the skills one at a time, and then the NeoLemmix objects can be introduced in the Puppy Rank. That way it's a more gentle difficulty spike.

So let me go into more detail on that. I took a look at the pack that was sent to me during the conversion phase. One thing I noticed is that levels that were built to introduce one of the skills felt like good tutorial levels to ease new players into what each skill does because since these levels revolved around teaching the new skill there wasn't a true puzzle that was introduced to stump a player or create a bigger difficulty spike. On the other hand there were some levels that introduced NeoLemmix objects like one-way force fields or pre-assigned skills on an entrance that felt like they had more of a puzzle to them than the skill introduction levels. My ideas on how to handle this are the following:

- Re-make these specific levels to only focus on what the object does with a few other skills (after all the skills are introduced) that are not complex in where they have to go. Perfect examples are the pick-up skill level, the "today's lesson" button level, or the splitter intro level.

- Another idea would be to move them into the mid-Puppy rank like the one-way force field level and the pre-assigned skills to an entrance level. In fact before you even start introducing Neolemmix objects you give the player some more levels to practice the skills they learned.

- Overall even if a level was meant to be a tutorial of some kind don't be afraid to move it to a later rank especially if you or someone feels like it will fit perfectly there. For example that first zombie level in the Newborn Rank can probably be moved to the Puppy Rank and it would be okay because I consider the concept of zombies as something that can be very intimating to new players so not introducing them right away is okay in my eyes.

15
Contests / Re: Level solving contest #2
« on: January 20, 2019, 04:30:17 pm »
A big congratulations to geoo for winning :thumbsup:

Personally I'm just glad I redeemed myself a little bit after that horrible performance on the last contest :lix-evil:

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