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Messages - Nessy

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1
General Discussion / Re: General Comings and Goings
« on: December 13, 2018, 01:18:53 am »
I'll be inactive on the forums until next year. Going to focus on celebrating the holidays with my family and extended family.

I'll still be on Discord in the evenings and will respond to PMs. That means that if I am testing your levels I will continue to do so.

Happy holidays and happy new year everyone :thumbsup:

2
Just an update: I have reached the 80 level mark a while back and never mentioned it on here :thumbsup:


From IRC:

<Nessy> 82 built over the span of one year so mid-2019 should (unless another dry spell comes up) be the time of completion  :D

3
Just want to say that these tilesets are coming out really nice :thumbsup:

4
Tech & Research / Re: SMS levels
« on: December 04, 2018, 08:05:12 pm »
Welcome to the forums petaQ :thumbsup:

Not a huge expert on Lemmings speedrunning but after taking a look at your videos you seem to have some pretty solid stuff already. Not sure how to do that sliding glitch consistently yet but for "Lemmingology" I'm wondering if the third lemming can become a blocker immediately after falling from the hatch in order to bunch up the three lemmings in there closer together to avoid a slight delay in waiting for them to walk all the way to left and right again of that first platform (also might allow to spam the climber skill on them and not have to worry about one of them facing the left in the meantime). The lemming that dies might need to be given an extra builder to turn him around but he shouldn't be too far behind the three lemming crowd, and the lemming that builds at the very end can be given a basher as soon as the builder meets with the exit platform in order to shave off a few more frames. It might be enough for a 4:12 at least.

Not sure if this is a good idea so I apologize beforehand if it's a bad strat :P

5
Lemmings Main / Re: Arty's streams
« on: November 30, 2018, 04:17:26 am »
If you think that focusing more on Twitch is a good idea then I say go for it :thumbsup: It's not a bad idea considering the fact that the live streaming has the advantage of the interactive audience as you mentioned. This can be especially fun for certain games where you can have the audience actually participate in a way. I can definitely see potential in that :)

6
Lemmings Main / Re: Lemmings Arcade Prototype
« on: November 28, 2018, 08:42:22 pm »
Welcome to the forums Tomato Watcher :thumbsup: (sorry I know I'm late :P)

I did remember hearing about this arcade game but I didn't think it was actually this put together! It does indeed work well as an arcade game (honestly a lot more than I thought at first), and a lot of changes made seem to make sense given the port. For example, moving the exit in "Steel Works" to be closer since the original level might be too long given the faster-paced nature of arcade games in general. This is probably why the global time limit was also added in... but yeah of course it was also that ploy that every single arcade game did to get players to spent more to keep playing :P

Also that part at the end of the tutorial section that says "And remember, winners don't use drugs. Just say OH NO" was unexpected and made my day :D

7
Just my quick take on this...

I agree that SI can definitely be easier to make sense of than RR for the reasons already explained. To be honest the only reason why I know RR really good is because I'm just more familiar with it. I can admit that it can be confusing sometimes but, to be fair, if a level requires manipulating RR at precise intervals then RR or SI, easy to understand mathematically or not, I don't consider it fun to play.

However I think the ultimate problem here, in my personal opinion, is that no matter how much SI makes sense end of the day if someone plays a game with RR used the entire time then using something else will always come off weird to them. Maybe it's just weird at first, or maybe it's weird to them always. It is the one thing of human nature that no NL UI can ever truly fix. That familiarity is hard to break at times even if it's for the best at times. I will admit on here that I may prefer RR because of the familiarity, but at the same time I don't want to be closed-minded and not learn another way of looking at things that might even be easier. Not everyone is like this though and why I think these threads keep coming up.

But on another note I am definitely on board with changing the panels to take into account the SI option especially since it does come off as a bug as this thread is evidence to support this.

8
NeoLemmix Main / Re: Erroneous folder "orig_brick"
« on: November 06, 2018, 09:17:56 pm »
I have done full, fresh re-upload of all styles onto the server, so that mysterious folder and any other weird stuff has been flushed out and is no longer included :)

9
NeoLemmix Levels / Re: [NeoLemmix] Official Lemmings Packs in New Format
« on: November 06, 2018, 09:01:44 pm »
A small update towards the "Extra Levels" pack.

There were two PSP levels called "FloatinLightatLemmingHeadHeight" and "BashintheDirectionoftheArrows" because of the limited title character space. The new 40 character limit now allows these titles to have the proper spacing they need in this pack update :)

10
Levels for v10 or older / Re: Ghost level sharing topic
« on: October 30, 2018, 11:51:33 pm »
Oh what the heck it's the week of Halloween so here's a quick level I made using a ghost. It's nothing outstanding though...



Afterimage

11
Lemmings Main / Re: Lemmings Speedrunning
« on: October 30, 2018, 07:04:18 pm »
Hi! Sorry for the speedrun seemly coming out of nowhere like that without prior announcement. I did want to try my hand at speedrunning a Lemmings game even if for a little while but wasn't sure what port was the most ideal for me. When news of that first NES speedrun was published here I suddenly remembered the game and thought it was the most ideal speedrun for me for its shorter length and familiarity. I did play the port a lot as a child and was familiar with some of its weirder mechanics that can be taken advantage of (like assigning a basher just when a builder is about to finish because it won't take effect immediately but instead when the builder is either halfway done or completely done). Other good things to take advantage of is learning some better timing for hitting that nuke button earlier on some levels for optimization purposes. It's a bit uncharted territory, and a little exciting!

I definitely want to try my hand at the other ranks as well when I get a chance and maybe do a full "All Levels" run to see if 1:30 is indeed possible :)

12
In Development / Re: Random level sharing topic!
« on: October 25, 2018, 01:07:41 am »
Is this new solution more intended? :)

13
In Development / Re: Random level sharing topic!
« on: October 24, 2018, 11:44:05 pm »
"Mind The Gap!" is a great and tough level :)

Despite the backroute fixes the solution to the level was still very well-hidden and it took me a few days to see it. Well done!

14
Level Design / Re: What makes a level / pack feel like Lemmings?
« on: October 18, 2018, 11:11:25 pm »
I never saw other-game-rip graphic sets as something that's tacky or even shameless which might be a bit too extreme of an adjective to use in my opinion. In my mind they were just another graphic set for the Lemmings to interact with. It allows us to create puzzle levels with it just like any other graphic set whether it's based on another game or not.

So to support this:

Quote from: Strato Incendus
That's not what I said ;) ; it's just that it feels less like original Lemmings then, and more like e.g Sonic instead.

How can this game ever be like Sonic, or Dune, or Freedom Planet? Just because, for example, someone uses one of the Sonic graphic sets in their levels the game won't suddenly turn into Sonic. They are two completely different things that go beyond visuals. The same exact thing with other graphic sets based on other video games. They are just another landscape from a pure visual perspective and making a graphic set around it isn't always something you can do quickly so I wouldn't call it cheap :P especially since not everyone is an artist and can make a graphic set from scratch but they still want to contribute.

15
Non-Lemmings Gaming / Re: Ocarina of Time Race
« on: October 18, 2018, 10:51:19 pm »
@Colorful Arty I feel very bad but I unfortunately can't continue the race this weekend. My dad is a bit under the weather and I want to take care of him this weekend plus help out with anything else he needs.

Hopefully we can do it next weekend instead, or any other time. Once again so sorry about this :(

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