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Messages - Nessy

#16
I really dislike those pitch black stages :P especially in the later levels (minus the third world which I don't think has that level feeling). The most annoying part has to be when you get one of those levels while already holding something in your hands like a weapon, mostly because you have to "juggle" that item with the torch. Hopefully the sequel completely removed them, and also from the little bit that I've seen from the new game I think it's meant to be even tougher than the first one :lem-shocked: I think one of the reasons might be the fact that it has more levels to go through than the first one, which I'm honestly okay with it.
#17
With the release of Spelunky 2 came a spark in me to return to the original Spelunky 1 after about a year and a half to finally attempt to get my first win in it... and I totally did! :thumbsup: Not only that but I also managed to reach the City of Gold, although I ran out of bombs and so I couldn't do anything worthwhile once I was inside :forehead: This prevented me from reaching a certain item inside that would have allowed me to reach another bonus area. That'll probably be my next objective. Overall I'm finding the game much, much more enjoyable now that I'm able to reach the later levels a lot more frequently now. I mean, there was a time when just reaching the third area was a miracle. Now it's fairly common.
#18
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
November 17, 2020, 01:05:27 AM
Quote from: kaywhyn
I just finished your first pack Lemmings Migration, and so I just wanted to send you my replays. I know you're not on as much these days, but I hope to see you around here sometime and get to know you some more.

Hey @kaywhyn! Thank you so much for all the kind words and feedback :thumbsup: I will definitely be going over all of your feedback and your LP of the pack this week :) I look forward to it and I'll try to comment on the videos directly as I go.

Also yeah I haven't been very active lately (hence completely missing this message). Just a lot of real life stresses that have really burned me out a little bit and I hope to change this before the year ends by finally finishing my long overdue update of Lemmings Destination, so hopefully if you were still interested in playing it in the future it'll be ready to go!
#19
Quote from: ericderkovits
good job Nessy. Yes this is 100% intended. Also you took the 100% correct intended path.

Awesome :) I must confess, however, that I accidently spoiled part of the solution (when I checked to see if I had the right version because the pickup skill count was wrong but it was a problem on my end). Fortunately I did figure out the major parts of the solution that matter such as figuring out the "intended" path.

Not much I can do about that unfortunately :( but it was a pretty cool level nevertheless :thumbsup:


#20
After some thought I decided that so far everyone's solution to my Rule 3 is acceptable :) Special shoutout to Armani, however, for being able to save 4 different skills on it!

I also resolved Dullstar's level which might still be a backroute sadly :( but my solution to Shmolem and ericderkovits levels should be intended now :)
#21
NeoLemmix Styles / Re: L2 Classic Style for NeoLemmix
October 08, 2020, 02:20:06 AM
Quote from: Dullstar
I believe it's related to styles.ini, which is a single file shared by all the sets, and therefore not something a single style should make any attempt to alter (I believe the auto-downloader handles changes to styles.ini, but I don't know for sure); I used some other sets (the set folder is named in the same fashion as the rest of the L2 sets, i.e. l2_[tribe name], while the theme.nxtm is directly copy/pasted from orig_pillar) as a template and didn't really notice any obvious files within the styles that control how the style appears in the list. I'd like it to appear alongside the other L2 sets, however, so if anyone knows what needs to be done to fix it for automatic installations, I'd like to know (if you're doing it manually, you can always manually edit styles.ini).

Yep, it is related to the styles.ini file. The main NL styles auto-downloader has this styles.ini file correctly altered to include L2 Classic alongside the other L2 styles. For anyone that wants/needs to alter it on their own copy here is roughly what you will write (in bold below) between l2_circus and l2_egyptian:

[l2_circus]
Name=L2 Circus
Order=19

[l2_classic]
Name=L2 Classic
Order=20


[l2_egyptian]
Name=L2 Egypt
Order=21



#22
Got some more replays!

WillLem's "The Diving Area"

Very nice and easy level. I really liked that little part where you had to use a jumper to get the floater jumper to jump from his platformer way up high to a builder bridge way down at the bottom. Very fun!

Armani's "Hornet Flight"

Excellent level :thumbsup: It took me a long time just to figure out that the route towards the top was even viable and even longer to figure out how to get a lemming up there. I absolutely love that shimmier trick you needed to accomplish that!

IchoTolot's "Tribute To V"

Another nice level! Just like the level it's making a tribute to it seems very intimating at first, and all you can do is just dive straight in, start experimenting, and changing up your strategies as you go along. I also ended up saving a platformer and basher.

NieSch's "Welcome To The Twilight Zone"

Another good level! This one took less time for me to solve than your Rule 1 level, but still required you to really think about how to use your skills because they all run out pretty quick.

Armani's "Marina Bay Sands""

Another excellent level :thumbsup: If intended (because you never know) it really makes you believe that certain skills need to be used in some places (like the miner at the end), but it can be bypassed with a simple use of other skills somewhere else which somehow makes it even harder to figure out because it's very easy to overlook it many times like I did.
#23
Quote from: NieSch
It is. The one and only I guess.
Spoiler
(Aside from the possibility to swap a basher for a miner.)
I would be very surprised if there was an alternative one. Well done! :)

Awesome! It was a really good level: deceptively simple but it drove me crazy (in a good way of course) to save that last skill!

I solved some more levels and I kind of jumped around this time:

Mantha

"Jump, Jive, and Wail" - Very nice and simple level.
"6 of One, Half a Dozen of the Other" - Not overly difficult but not trivial at all. Very fun to solve and I used all the skills.
"Lemception" - I tested this one but I attached my solution below anyway :)

Shmolem

"Leap of Faith" - I think I still backrouted your level but I think I'm getting closer to it hopefully :)

IchoTolot

"Temple of Escher" - Beautiful looking level and very fun to solve! My own solution managed to save 4 skills (one of each except the platformer), so I couldn't beat Armani... yet ;P

Once again I tested Crane's Rule 3 level but I will post my solution for it on here anyway ;)
#24
@NieSch: I was going to wait until I had more replays but I really want to know if this solution for your Rule 1 level is intended.
#25
@kaywhyn and @Armani thanks for your replays and comments :) I finally saw your solutions to my Rule 3 level. Even though my level is meant to be an open-ended type of level and Armani's solution I think is acceptable, I am a little bit iffy about the route that the crowd took in kaywhyn's solution. Maybe if another replay takes a similar route I might have to block so major apologizes in advance!

Also as an additional note some of these contest levels are very tough! Don't be surprised if I have to ask for a hint on some of them ;) I would rather ask for a hint and be able to solve the level than to just leave them unsolved when the voting phase starts. I will, however, ask for hints much, much later on down the line just in case I do figure them out on my own.
#26
Quote from: kaywhyn
Regarding Icho's R1 rule: I pre-tested all of Icho's contest levels, and as he would agree with me: "Intended!" :thumbsup:
Quote from: IchoTolot
Nessy's solution to my R1 is 100% intended. Good job! :thumbsup:

Excellent :thumbsup:

Also I resolved Armani's Rule 1 level and it should now be 100% intended ;) (hopefully!)
#27
Here are some replays for the Rule 1 levels I managed to solve in my first session! :thumbsup:

Armani
Very nice looking level and good use of the Tetris music and theming :) I don't think my solution is 100% intended though as I had one cloner left over (which I used on a random lemming at the end to meet the save requirement). It still took me more or less an hour just to find this solution though!

Dullstar
Nice looking pillar level, but sadly I found a major backroute in this level. It might be similar to kaywhyn's solution posted earlier but I haven't checked it yet.

IchoTolot
Very good level and nice use of the tileset and the World Revolving music! I think that for the most part I did everything correct except the very last part of my solution on the left hand side. That part might be slightly unintended but you never know!

Shmolem
Nice and easy level. I think I might have backrouted it because I had some skills left over.

I attempted NieSch's level for a solid hour and a half and I couldn't figure it out yet. I also didn't get a chance to attempt Mantha16's level yet. I'll have to get back to you two on your levels! Finally, I tested Crane's level before the contest so I know that replay is okay but I'll include it on here anyway ;)
#28
I have recently finished Chrono Trigger for the first time. It was absolutely amazing :D I loved the battle system, the characters, the story, and the music... I LOVED the music!

I also decided to try out a new Ocarina of Time ROM hack called "Master of Time". It's one heck of an ambitions Ocarina of Time ROM hack, going as far as to make a full blown game that is just as long as the original Ocarina of Time more or less. I have more detailed thoughts about his one written below :P

Full Review with MAJOR Spoilers

Let's start with what I consider to be the biggest negative of this ROM hack: the story. It sucks, and there's no nicer way for me to put it. I think one of the main reasons why it sucks so much is because it had the potential to be something truly amazing, but any potential it had gets thrown away and lit on fire towards the end.

Prior to the events of the game, from what I can understand, the people of a country named Apello were terrorized by monsters that would only come out at night. Eventually, a mysterious and unnamed person nicknamed the Master of Time appeared and using the power of six medallions created an endless day to protect the people of Apello from those monsters. No longer under constant siege from monsters, the kingdom of Apello was formed where people were able to finally live in peace. Alright, so far so good. Our Link from Ocarina of Time and Majora's Mask arrives at Apello and meets a fairy named Nite, who tells him about a prophecy in which Link collects these six medallions, uses them to break the curse of the endless day, and becomes the new Master of Time. Why though? I mean, you have to because it's the game, yet everyone seems to be pretty happy with this endless day and no one seems to be even bothered by it in the slightest. Why break the curse? First of all, this just takes out any type of urgency or stakes in trying to break the curse. Take a game like Majora's Mask where the stakes were extremely high in that game not only because of the literal countdown, but because even the NPCs helped to sell this urgency with the way each one acted individually as doomsday got closer. Even if the NPCs in Master of Time weren't bothered by the endless day, there seems to be a lot of missed opportunities to play around with the lore and further develop the world. For example, children NPCs that start talking about a myth they heard about something called a "nighttime" that also has a sun (moon) and many lights in the sky (stars). The dialogue doesn't do it any more justice. It went for a more dark and edgy tone to it and while normally there isn't anything wrong with that as long as it is done well, and I feel like it wasn't always done well in this game. It kind of made some interactions seem almost like a parody and it really takes you out of the immersion of the world and story.

Okay so you go off and collect the medallions in different temples. After collecting five of them you suddenly learn about this plot twist where the Zoras were using special milk to turn everyone in Apello into Zoras. It's never explained why they wanted to do this, but to be fair this plot twist was hinted at in the background throughout the game so I do give the creator credit for that. However, after learning this piece of information you are allowed to continue only to be suddenly captured. Your fairy helps in this and then mocks you later on as you are in a cell waiting to be executed. You don't get a chance to escape, you just get executed in the next scene and the game gives you the bad ending. The good ending is basically leaving Apello entirely, and a message telling you that sometimes it's better to just flee from crazy places. This just comes out of nowhere and anything related to the Master of Time and the endless day are just thrown out the window. What was the point of it all? You are just left completely unsatisfied. All I wanted to do was learn more about the Master of Time and how it all connected with the events of the game. If I did collect all the medallions and break the curse of the endless day, would I have had a final encounter with the monsters that come out at night in order to finally and fully free the people of Apello?

Not happy with that personally.

On the other hand, the dungeon design, music, and overworld were all on point. Dungeons were fairly creative with interesting puzzles. I do wish that some of them were themed a little bit better. For example, we had two dungeons that were called Fire Temple and Water Temple, but that's literally the same name as dungeons in Ocarina of Time. There were also some bits that were largely unpolished, but they were mostly nitpicky things and nothing too overly serious like softlocks and the like. The overworld was also designed well with different parts of it connecting via shortcuts if you had the right items, which is always a nice touch.

Way Too Long, Didn't Read

Despite having interesting dungeons, great music, and a decent overworld, Master of Time did not reach its full potential imo as it is greatly held back with a promising story that ends up crashing, burning, and going nowhere.
#29
Sixth Round!

This time the round has been created by 607:

1) Music with unusual sounds
2) Favorite music that plays in a cave or underground area
3) Music that is technologically impressive (for the system it's on)

Round will end on August 31 at 18:00 UTC
#30
@LanaAndCo yes no problem you can change your previous choices! Just make sure you put some type of note outside the spoiler tag just to inform people that there has been a change so that they can go listen/comment on the newly changed track :)

By the way I will post the new round tomorrow.