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Topics - ccexplore

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1
I haven't really played NeoLemmix until the recent level solving contest, and multiple times I thought I hit some weird bug where the mouse stops detecting lemmings.  Eventually (as in sometime today), it finally dawned on me that I might have had directional select on, and forgot about it after multiple rewinds and trying different things etc.  The mouse cursor looked like it's not detecting the lemming and it seemed like assignments to the lemming didn't work, when in fact it was just that the lemming was in the wrong direction from the forgotten directional mode.

Now that I know what to look for I won't be confused again, but before that when I didn't know what was happening, I wound up restarting the game, which is a little annoying.  If the mouse cursor looks a little different during directional mode (eg. have an arrow at the left/right over the usual crosshair), this confusion would not have occurred.

2
General Discussion / asdfasdf.ethz.ch?
« on: August 19, 2016, 05:55:02 pm »
Seems like http://asdfasdf.ethz.ch/~simon has stopped working for a while now?  I noticed as my avatar is one of the casualties (to be fair, partly intentional).  Is it temporary or likely permanent?

3
General Discussion / "Your Phone is Literally Listening to your TV"
« on: November 20, 2015, 01:16:39 am »
The surreal heights to which advertisers will go in the name of ad targeting. :-\

http://www.theatlantic.com/technology/archive/2015/11/your-phone-is-literally-listening-to-your-tv/416712/

TL;DR:  companies have figured out how to use inaudible (ie. ultrasonic) sounds to establish links between your devices

5
General Discussion / Top 10 Google Translate Fails
« on: April 14, 2015, 07:36:48 am »
While looking into Google Translate features I found this (courtesy of Google search of course ;P).  Funny machine (mis)translations are of course rather old-hat by now, but I have to admit I haven't seen some of the ones listed there:

http://www.searchenginepeople.com/blog/10-google-translate-fails.html

6
Site Discussion / Kudos to the April Fools 2015
« on: April 01, 2015, 07:18:17 pm »
Okay namida, this April Fools mod is quite something, impressive!  I was going to give you a thumbs-up emoticon except that was replaced with a clam as well. x_x ;p

Quote from: testing
Clams Clam clams clam lemmings
We are the clams. Feed us your lemmings.  (Hmm, so how did the news message work?)

P.S. You forgot these smilies:  8-) :-\

7
General Discussion / random article featuring Lemmus lemmus
« on: February 05, 2015, 08:13:22 pm »
This somewhat randomly popped up on one of my news feeds:

http://www.sciencedaily.com/releases/2015/02/150205095155.htm

"Norwegian lemmings dress loudly and scream even louder to survive"

Hmm, sounds like a real-life version of the proposed screamer skill?

8
Site Discussion / List of Forum Staff; Donations
« on: January 16, 2015, 01:21:56 am »
Forum staff -- contact in case of trouble:

Administrators: ccexplore | geoo | namida | Nessy | Simon
Global Moderators: Akseli | Clam | Flopsy

Administrators have FTP/SSH and direct database access. (Only namida has access to the very highest-level controls, but it's very unlikely this will ever matter.) All administrators and global moderators have details on how to contact namida outside of the forum. Simon is considered the highest-authority administrator at this point in time.

Global Moderators can remove spam or other unsuitable posts, move messages and topics, sticky topics, and give general advice on whether or not a post is okay or where it should go.

Board-Specific Moderators

Wafflem (Level Packs)
IchoTolot (Level Design Contests)
Nepster, Nessy (NeoLemmix)
GigaLem (NeoLemmix Graphic Sets)
Proxima (Challenges)
Tsyu (SuperLemmini)

Board-Specific Moderators generally hold the status for being creator of or significant contributor to the board's project. Don't contact board-specific moderators for general site issues; contact an administrator or global moderator instead.

Donations

As of the server move on 2018-08-17, we no longer have an automatic facility for making donations. If you would like to donate, please contact namida regarding how to do so manually.

9
Came across this article.  Haven't tried it myself but seems interesting maybe?  Actual site to go to play: https://archive.org/details/internetarcade (see also https://archive.org/details/consolelivingroom)

10
This game "Bunny Mania 2 HD" shows up as Amazon's "free app of the day" app (for Android), and it looks like a lemmings clone.

http://www.amazon.com/gp/product/B00CDY6HW6

It's still downloading (~34 MB), I'll update the post once/if I have actually played it a little.  The game normally sells for $2.11 USD, but will be free for August 24 for 24 hours (I think starting from 12 am in PST, which is GMT-7 I think?).

The Amazon web page for the game also has an intriguing "Test Drive" feature, which sounds like it lets you try the game a little on the PC through streaming (ie. the game runs on simulated phone on Amazon's servers, with video and sound streaming from simulator server onto your PC, while your mouse inputs stream back to the game).  Haven't tried that either though (it probably won't work well anyway on my home's Internet connection which can barely handle even the lowest resolution Youtube videos).


11
General Discussion / direct links with DropBox?
« on: August 01, 2014, 10:21:09 am »
I see on IRC that people can make direct links to files they put in DropBox:

https://dl.dropboxusercontent.com/u/43603680/themon0lith.txt

But when I try it out just now with a new free account, the only option I have is to create "share" links for files I upload to DropBox, which look like this:

https://www.dropbox.com/s/3pfxw1g4dmlmbbx/DirectLinkPleaseYouStupidPieceOfCrap.txt

This opens up a preview/download page which is not the same as a direct link (which matters if the file in question is HTML, though to be fair, I suspect DropBox probably won't support direct links to HTML files anyhow even with the first kind of link).  What do I need to do to get the first kind of link?  Is that feature still supported by DropBox with new accounts?

12
General Discussion / Hmm, Simon's asdfasdf.ethz.ch website is down?
« on: December 31, 2013, 07:33:37 am »
I purposely linked directly to Simon's site for my spinning hamster avatar.  Not sure if it's just me or just now but it looks like the website may be down based on the avatar not loading (I just noticed now, although it's quite possible it has happened for a while since I've pretty much tuned out my own avatar at this point ;P).  Just a heads up.

13
Tech & Research / ripped Mac Lemmings graphics
« on: February 11, 2013, 12:19:31 pm »
This was originally a private request from Leo, but since PMs here don't allow attachments, and conceivably some other people may also want the graphics in the future, I'm posting them here as attachment.

14
Lemmings Main / guess the Lemmings level game
« on: August 28, 2012, 09:44:35 am »
I think this may belong in "forum games" instead, except it's not quite so random like the games there. :-\ Admin feel free to move the thread as appropriate.

The objective is to come up with a a few phrases or sentences that form some sort of riddle/clue to a specific level in a Lemmings games.  (I have in mind the kinds of clues you may see in a crossword puzzle, but feel free to be creative, while avoiding being too straightforward or convoluted.)  The next person guesses the level, identifying it by the level name, and then post a riddle/clue to some other level. 

Rules for the riddle/clue:

  • Avoid all words from the level title, including derived words such as synonyms (ie. same meaning words or phrases), grammatical derivatives (ie. "lines", "linear" from "line"), compound words & word embeddings (ie. "outline" from "line"), etc.  I suppose some exceptions can be made for really generic words like "a", "the" etc.  As it's just a game, use common sense and just stick to the spirit of the rule.
  • Banned words (including derived words as above) that must never be used: lemming, any species of rodents, climb, float, block, bomb, explode, bash, build, mine, dig
Rules for taking turns:

I forgot how exactly it was done in the past in these quiz games, but after guessing the answer to a riddle/clue, please wait for up to 24 hours for the riddle/clue poster to confirm your guess as correct or not.  If confirmed, or if no respond after 24 hours, only then should you go ahead and take your turn to post the next riddle/clue.  I guess we can also move on if there were no correct guesses after 24 hours.

[updated: you may also call "open floor" if it's your turn but you don't want to come up with the next riddle/clue.  In that case anyone can come up with the next one, and the game will continue whatever's posted first]

Avoid repeating levels that have been used already.  As it's just a game, I don't want to actually keep track of exactly which levels were used previously, so let's just say don't repeat a level until at least 5 other levels have come into play.

For now we will stick with Lemmings 1 levels.  We can propose to move on to levels from other Lemmings games when it becomes too repetitive to not do so.

=========================

Here's my clue/riddle to start off:

clue: "perfect to those with outstretched arms"

15
Challenges / Undamaged Levels (ONML etc.)
« on: July 30, 2012, 11:08:07 pm »
This is an extension of Luis' "Undamaged Levels" challenge, to the other Lemmings games on DOS.  (I can consider keeping results for other versions too if there're sufficient interest in that.)

I needed to start a new topic so that the list of results can be kept as the first post of the topic instead of buried somewhere on page X.  DOS Lemmings results repeated here for completeness.

Rules summary: beat the level without ever destroying any pixels/cells of terrain originally present in the level.  Destroying the stairs from a builder is fine because it's not part of the level's original terrain (ditto for other types of added terrain, for games like Lemmings 2 and beyond).

(* means one or more glitches are required for the given result.  If placed over the level itself, it means glitches are require for the challenge even without achieving 100%; if placed only over the 100% result, it means the level can be solved for the challenge without glitches, but glitches are required to achieve 100%.)

DOS Lemmings
Fun: 2, 3, 7-12, 14-16, 17*, 19, 20, 24, 25*, 26-28, 29*
    100%: all except 3, 17, 25, 29
Tricky: 1, 3, 4, 5*, 6-10, 12, 13, 22, 24, 26, 28*, 29
    100%: all except 5, 24, 28
Taxing: 2, 3, 4*, 9, 10, 11*, 15, 16, 18, 20*, 22-24, 27*, 28
    100%: all except 2, 4, 20, 27, 28
Mayhem: 1, 2*, 6, 10, 14, 15, 17, 18, 25, 30
    100%: all except 10, 15, 30

Genesis (MegaDrive) Lemmings
(unique levels in bold, Genesis-only achievements on non-unique levels in italics)
Fun: 2, 3, 7-12, 17*, 20, 23, 24, 25*, 26-28
    100%: all except 3, 17, 25
Tricky: 2-5, 7, 8, 9, 11, 14, 21*, 22, 24, 26, 28*
    100%: all except 21, 24, 28
Taxing: 4*, 9, 10, 11*, 15, 16, 18, 22-24, 28
    100%: all except 4
Mayhem: 2*, 9, 14, 17, 25, 28*
    100%: all except 14, 28
Present 7, 9, 11, 22, 30
    100%: 9, 11, 30
Sunsoft: 11, 19
    100%: all

DOS ONML
Tame: 2, 4, 5*, 7, 8, 9, 10*, 13, 14, 15, 17*, 20*
    100%: all except 5, 10, 17, 20
Crazy: 4, 5, 11, 15*
    100%: 4, 5
Wild: 3, 8, 9*, 11, 16, 19, 20
    100%: all except 20
Wicked: 4, 9, 13, 15, 17, 18, 20
    100%: all except 4, 15, 20
Havoc: 10, 12, 15*, 16, 17
    100%: 12, 17

DOS Xmas
91: none possible
92: none possible
Frost: 2, 3, 6, 8, 9, 11, 13*, 16
    100%: all except 6
Hail: 5, 7, 12, 16
    100%: all
Flurry: 1-4, 7, 9, 12-15
    100%: all
Blitz: 1*, 2, 7*, 9, 10, 13
    100%: all

DOS Lemmings 2
[notation: <level number>:<maximum out of 60+ you can save without glitches>(<max save with glitches>*)
 highlighted results are gold]
+To make it easier to read and compare results, we will consider you can always start off with 60 lemmings in every level, even though in reality that isn't the case w/o using cheats.  According to current records, you only lose a lemming each in Polar 8 and Classic 5.

Classic:  2:59(60*),  3:4,  4:2(8*),  6:4(8*),  10:2(60*)
Beach: 1:60, 2:60, 3:5, 4:1, 5:60, 7:0(1*), 8:60, 9:0(1*), 10:0(1*)
Cavelems
Circus
Egyptian: 4:1, 6:60, 7:2, 10:5(60*)
Highland
Medieval: 4:2, 7:1, 9:60, 10:60
Outdoor: 1:60, 2:60, 3:14, 4:60, 5:60, 6:60, 7:60*?, 8:1(60*), 9:1(60*), 10:5
Polar
Shadow
Space: 1:60, 2:60, 3:1, 5:60, 6:60, 8:1, 9:60, 10:60
Sports: 3:60, 4:60, 5:0(1*), 6:11(60*), 7:6(8*), 8:2(60*), 9:1(60*) 10:60

DOS Lemmings 3
Note
 - <level number>:<maximum saved out of 20>
 - To make it easier to read and compare results, we will consider you always start off with 20 lemmings in every level.  Remember that due to the reserve system in this game, you receive for example 11 just for getting a single lemming to the exit without anyone else killed (besides the nuke).
 - Highlight means all lemmings saved, including bonus lemmings.
 - Since the game auto-nukes on time up, and there isn't another way to quit without nuking, damage from the nuke doesn't count.  In some cases they may be avoidable by, for example, jumping the leftover lemmings or make them suicide.  Levels where nuke damage appears unavoidable are marked !.
 - Since most of time it is impossible to avoid causing disappearing platforms to disappear, that won't count as "damage" as long as it is done via a normally non-destructive action (eg. walking, shimmying, etc.).  Levels where such actions unavoidably occur are marked *.


Classic: 1:20, 2:20!, 4:20, 5:20, 7:20, 9:20*, 10:20*, 13:22, 14:11, 15:23, 16:20*!, 19:22, 20:15*, 21:20*, 22:20*, 23:20, 25:21*!, 27:11*, 28:20*!, 29:21*!
Egyptian: 2:20!, 4:20, 5:21, 10:20!, 11:20*, 12:20!, 13:11*!, 14:23*, 18:20!, 23:21!, 27:21*, 28:20!, 30:11*!1
Shadow: 1:20, 2:20, 3:11, 4:21*!, 5:12*!, 8:20, 9:22*

1Uses the second glitch listed on this post.

DOS 3D Lemmings

PC Lemmings Revolution
1-1 (100%), 1-2 (100%)
2-1, 2-2 (100%)
3-2, 3-5
4-2 (100%), 4-3 (100%), 4-6 (100%)
5-1 (100%), 5-2* (100%)
6-3, 6-8 (100%)
7-1 (100%), 7-7 (100%), 7-8* (100%)
8-2* (100%), 8-3 (100%), 8-7* (100%), 8-8*1 (100%), 8-9*, 8-10* (100%)
9-6* (100%), 9-8*1, 9-10 (100%), 9-11 (100%)
10-2 (100%), 10-5, 10-6 (100%*), 10-8* (100%), 10-10 (100%)
11-1 (100%*), 11-2 (100%), 11-3, 11-6 (100%), 11-9 (100%), 11-11 (100%), 11-12 (100%)
12-1*1? (100%), 12-2, 12-4

1Requires this glitch.  Visually the terrain looks undisturbed, but the lemmings will react exactly like the terrain has been dug away.  Probably shouldn't really count as "undamaged", but interesting enough to at least merit a mention here.

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