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Messages - DoubleU

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Help & Guides / Re: Music fix for ONML (DOS)?
« on: October 17, 2018, 04:14:07 am »
(If you aren't overly concerned about having an exactly DOS-like gameplay experience, consider NeoLemmix instead. It's a fork of Lemmix which does away with "replicate DOS perfectly" and instead fixes all the glitches, and adds a bunch of new features (as NeoLemmix's primary intention is for custom levels, but you can play the official games on it too), while retaining a DOS-like visual appearance for the most part.)
What are the "glitches"? Some things that I've heard called "glitches" are bad, and not things I'd want kept (like the direct drop or ability to bash through steel), and some are not so bad (like floating at the last instant, maybe).

Lemmings Main / Re: Real life lemmings prank
« on: April 16, 2018, 06:23:19 pm »
I don't see why not. It starts out as the Lemmings intro, but ends with the words "real life" stamped on the top.

Lemmings Main / Re: Real life lemmings prank
« on: April 16, 2018, 12:53:48 pm »
I'd just copy-and-paste the description of Zug dot com from the page.

Lemmings Main / Re: Real life lemmings prank
« on: April 16, 2018, 12:31:39 am »
I wanna see someone webcam it in fullscreen and then upload the result to YouTube.

Tech & Research / Re: Isn't It Supposed To Play Jingle Bells?
« on: December 06, 2017, 06:11:13 am »
Holiday Lemmings (all versions) have always only had three tunes - Jingle Bells, Good King Wenceslas, and (depending on platform) either Rudolph The Red-Nosed Reindeer or another one I don't know the name of (but it was also in the mix of tracks on Original Lemmings).
Forest Green for the Dos release
Some hymnals use that tune for O Little Town of Bethlehem.

Tech & Research / Re: Post-level messages, awards and game completion
« on: December 06, 2017, 06:09:42 am »
<strong>Post-level messages</strong>
Where more than one of the cases below applies, the order of precedence is: 0 > Bronze > Silver > 1.
Clarify this, please? It's less than clear to me.

Lemmings Main / Re: A contest I'd like to do eventually
« on: November 29, 2017, 10:39:34 pm »
It would be difficult. All the custom graphic styles I've seen so far are awful, at least by comparison to the original Lemmings and ONML.

Lemmings Main / Re: LEM-off! An idea, of sorts
« on: November 29, 2017, 10:37:41 pm »
Or, even better, Xmas Lemmings or a different minigame.

Tech & Research / Re: Lemmings 2 glitches
« on: November 22, 2017, 08:10:19 pm »
The link for the glitch thread is broken. Where can I find that thread?

Tech & Research / Re: Lemmings - High Performance mode
« on: November 22, 2017, 08:03:29 pm »
It also slowed things down on my older machine.

Help & Guides / Re: Lemmings 1 music problem in DOSBox
« on: November 02, 2017, 05:54:22 pm »
It is especially interesting to me that the thread suggests either a version difference, or possibly a difference between running the game in the environment of DOSBox versus an actual running of DOS, as causing some seeing the music resetting behavior in DOS Lemmings but not others.  Examining the game's programming should provide useful clues in further understanding those cases.
If it helps, I can attest to the fact that, at least in the demo, that's exactly what happened with DOS Lemmings, which I'd often play in Windows 3.x before discovering 95 and DOSBox.

Help & Guides / Re: SubLems
« on: October 31, 2017, 11:50:37 pm »
Hi - I am playing Sublems and can't save anymore than 18 in Scary (18)  A miner issue.  I looked at YouTube after numerous attempts but the video has one less metal plate which makes the solution simple.  HELP.....
Do you mean a small (minor) issue, or do you mean an issue with miners?

Help & Guides / Re: Lemmings 1 music problem in DOSBox
« on: October 31, 2017, 11:21:17 pm »
"Encouraging the player not to give up" is an interesting spin on "punishing failure." It's kinda like doing a task at gunpoint (except with much lower stakes) - I'm not sure I'd exactly call the gun "encouraging" even if it does provide a major disincentive for giving up (failure by default).
I'd call that an exaggeration. This idea isn't like a gun, just something cosmetic. That is, the music doesn't affect the gameplay, the way that (say) being forced to start from a checkpoint in Super Mario just past a powerup does. You have the same advantages and disadvantages as before, you just can't go on to more music until you beat the level. Therefore, the more often you beat a level (esp. the first time), the more different kinds of music you hear, while hearing "Lemming 1" less often.

A question of my own, that I might ask, is that it was programmed that way by accident, how would that have come about? It seems more complicated to me than just tying music to levels, or the other DOS versions of starting with #1 and changing under the sole condition of victory. True, there's another version that might be so described (i.e. doesn't reset to Lemming 1 each time, like on the CD version), but it also increases the splat height from 63 to 66, making some levels a lot less fun, being a lot less challenging. (Like, um, Lemmingology. Well, heck, "Snow Dragon" seems to disagree with me, but still.) I'm all for not being to harsh with players, but I know I like a good challenge.

Help & Guides / Re: Lemmings 1 music problem in DOSBox
« on: October 27, 2017, 05:18:09 pm »
Actually, no, that doesn't make as much sense as you might think. The Super NES version gives you 10 seconds to choose to retry a failed level; after which it goes back to the menu. It also has a new introduction with different music, and cutscenes in between ratings. The Genesis version does neither of these things, and is more like the Amiga version that way. By your reasoning, shouldn't they be a little more similar? They were both made by Sunsoft.

The DOS music order is also different from the Amiga, Atari ST, and Mac order. Why didn't they keep it the same? (I suppose I'm grasping for straws with this one.)

Back to the point, the entire idea is to encourage players not to give up until their ship's sunk (although, admittedly, the idea doesn't work so well with challenges or certain levels that rely on chance). Anyway, aren't you glad it's such a small penalty rather than something big like resetting the game every time you fail a level, so that you don't need to put in the code every time you wanna play again? It's certainly a lot more lenient than the way Mario or Sonic games work: enough deaths and you must start over.

Help & Guides / Re: Lemmings 1 music problem in DOSBox
« on: October 27, 2017, 05:10:10 am »

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