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Messages - DoubleU

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16
Tech & Research / Re: Lemmings - High Performance mode
« on: November 22, 2017, 08:03:29 PM »
It also slowed things down on my older machine.

17
Help & Guides / Re: Lemmings 1 music problem in DOSBox
« on: November 02, 2017, 05:54:22 PM »
It is especially interesting to me that the thread suggests either a version difference, or possibly a difference between running the game in the environment of DOSBox versus an actual running of DOS, as causing some seeing the music resetting behavior in DOS Lemmings but not others.  Examining the game's programming should provide useful clues in further understanding those cases.
If it helps, I can attest to the fact that, at least in the demo, that's exactly what happened with DOS Lemmings, which I'd often play in Windows 3.x before discovering 95 and DOSBox.

18
Help & Guides / Re: SubLems
« on: October 31, 2017, 11:50:37 PM »
Hi - I am playing Sublems and can't save anymore than 18 in Scary (18)  A miner issue.  I looked at YouTube after numerous attempts but the video has one less metal plate which makes the solution simple.  HELP.....
Do you mean a small (minor) issue, or do you mean an issue with miners?

19
Help & Guides / Re: Lemmings 1 music problem in DOSBox
« on: October 31, 2017, 11:21:17 PM »
"Encouraging the player not to give up" is an interesting spin on "punishing failure." It's kinda like doing a task at gunpoint (except with much lower stakes) - I'm not sure I'd exactly call the gun "encouraging" even if it does provide a major disincentive for giving up (failure by default).
I'd call that an exaggeration. This idea isn't like a gun, just something cosmetic. That is, the music doesn't affect the gameplay, the way that (say) being forced to start from a checkpoint in Super Mario just past a powerup does. You have the same advantages and disadvantages as before, you just can't go on to more music until you beat the level. Therefore, the more often you beat a level (esp. the first time), the more different kinds of music you hear, while hearing "Lemming 1" less often.

A question of my own, that I might ask, is that it was programmed that way by accident, how would that have come about? It seems more complicated to me than just tying music to levels, or the other DOS versions of starting with #1 and changing under the sole condition of victory. True, there's another version that might be so described (i.e. doesn't reset to Lemming 1 each time, like on the CD version), but it also increases the splat height from 63 to 66, making some levels a lot less fun, being a lot less challenging. (Like, um, Lemmingology. Well, heck, "Snow Dragon" seems to disagree with me, but still.) I'm all for not being to harsh with players, but I know I like a good challenge.

20
Help & Guides / Re: Lemmings 1 music problem in DOSBox
« on: October 27, 2017, 05:18:09 PM »
Actually, no, that doesn't make as much sense as you might think. The Super NES version gives you 10 seconds to choose to retry a failed level; after which it goes back to the menu. It also has a new introduction with different music, and cutscenes in between ratings. The Genesis version does neither of these things, and is more like the Amiga version that way. By your reasoning, shouldn't they be a little more similar? They were both made by Sunsoft.

The DOS music order is also different from the Amiga, Atari ST, and Mac order. Why didn't they keep it the same? (I suppose I'm grasping for straws with this one.)

Back to the point, the entire idea is to encourage players not to give up until their ship's sunk (although, admittedly, the idea doesn't work so well with challenges or certain levels that rely on chance). Anyway, aren't you glad it's such a small penalty rather than something big like resetting the game every time you fail a level, so that you don't need to put in the code every time you wanna play again? It's certainly a lot more lenient than the way Mario or Sonic games work: enough deaths and you must start over.

21
Help & Guides / Re: Lemmings 1 music problem in DOSBox
« on: October 27, 2017, 05:10:10 AM »
bump

22
Lemmings Main / Re: Original Lemmings: 100%ing
« on: October 26, 2017, 03:18:03 PM »
For now I'm fine with the three, esp. Mary Poppins' Land, if that level doesn't use a glitch.

23
Lemmings Main / Re: Original Lemmings: 100%ing
« on: October 25, 2017, 05:15:06 PM »
Only 17 impossible 100%ers? Some of those results I'd need to see to believe.

24
Lemmings Main / Real life lemmings prank
« on: October 25, 2017, 04:38:29 PM »
Youtube through archive.org

(Kudos to anyone who can rip this professionally.)

25
Lemmings Main / Re: The Apple Computer Level
« on: October 25, 2017, 03:36:38 PM »
The removal of "Inroducing SuperLemming" (Wicked 2 in DOS version) is also well-known, basically because WinLemm doesn't support the double-speed used for that one level.  Interesting that they removed a bunch of Tame levels as well, I guess it's not just us who are complaining about how lame that rating is. ;P

It's possible that there are more than one version of WinLemm released that had slightly different sets of levels removed.  I can imagine for example that in an earlier release "All the 6s" are there, and then in a later release it was removed like in your copy, probably due to feedback from players (or more likely, their religiously conservative parents ;P).
I don't know about "religiously conservative". I thought it was the liberals who got bent out of shape over everything? And toppled statues to erase history. It's not like they put swastikas in the level or anything, I think.

Another reason I can think of (maybe) for getting rid of the last four Tames might be they were alone in their level pack in the DOS version, if that makes sense.

26
Lemmings Main / Re: Lemmings two player
« on: October 23, 2017, 04:22:29 AM »
I like the idea. I don't usually have a two-player version AND and opponent to play at the same time.

27
Lemmings Main / Lemmings maps
« on: October 18, 2017, 06:17:54 PM »
Where can I find some Lemmings maps for arbitrary platforms? No solutions, just maps.

29
Lemmings Main / Re: Lemmings Paintball
« on: October 13, 2017, 05:46:40 PM »
Where can I find a working demo? Or does anyone have one?

30
NeoLemmix Levels / Re: Lemmings & Lix Fangame List
« on: October 13, 2017, 12:27:51 AM »
The spoiler tag feature isn't meant to support that. It probably can be modified to support it; I'll look into it at some point. For now, you could always do something like this:

Game Title
List of games (click to show/hide)

In regards to the current layout of the list, one modification I'd suggest is underlining and/or slightly increasing the size of author names. Perhaps also add a few blank lines between authors. Currently, it doesn't immediately stand out where one begins and one ends.
For a more sophisticated version of that, check out www.uhs-hints.com

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