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NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: September 06, 2020, 06:22:51 PM »
Congratulations Shmolem on completing the pack!
I know this is one of the easier packs out there, but it's still definitely tricky to beat, especially in the last two ranks. I hope you enjoyed playing.
Now... for my feedback on your solutions. You actually managed to backroute quite a few levels, so congrats on outsmarting me in several places I'll skip feedback on levels that were 100% intended and I have nothing to say about.
I know this is one of the easier packs out there, but it's still definitely tricky to beat, especially in the last two ranks. I hope you enjoyed playing.
Now... for my feedback on your solutions. You actually managed to backroute quite a few levels, so congrats on outsmarting me in several places I'll skip feedback on levels that were 100% intended and I have nothing to say about.
Newbie Solutions (click to show/hide)
No backroutes here, since these are the tutorial levels. There's really only one way to solve each level.
Sweet Solutions (click to show/hide)
Sweet 1: It amused me how overly complicated your solutions was, using one miner to cancel another. That's a trick I didn't want to require until the Insane rank. You can easily solve this level with just 1 miner.
Sweet 3: You built over one of the train cars with traps in it, but you can actually bash right through it. The hitboxes on the traps are too high up for the lemming to hit.
Sweet 5: Again with the miner cancelling trick. Admittedly, this is a tough level for the Sweet rank, I should definitely push it higher up. There are many solutions, but all of them require thinking outside of the box a bit.
Sweet 7: Very nice solution. This one is tricky because of the weird terrain. Getting the lemmings down either requires digging through the first cloud or making a bridge to stop the lemmings from splatting (or both as you did)
Sweet 8: The idea is to have both lemmings do everything together on this level, including making them both build at the end. You ended up separating them so only one had to build. Not a backroute at all, but not quite in the spirit of the "romance" feel.
Sweet 11: Interesting way of getting everyone up. The intended way is just making everyone a climber, which cuts back on making a dug path through the castle. Swerdis discovered it was perfectly easy to just build straight up to the exit.
Sweet 12: Nice solution. This level and its sequel I originally liked, but now I'm not too happy with them, mainly because the sequel keeps getting backrouted and I don't particularly like the intended solution either.
Sweet 14: Nice job getting the talisman! Swerdis made that talisman harder to get. Originally it limited you to 2 bombers, but he found a way to do it with just 1.
Sweet 17: Nicely done. Swerdis discovered a cheese strat for this level where you can just dig + bash under the entire thing for easy victory. I'm glad to see you went the intended route.
Sweet 19: Everyone who plays this level saves the blocker by freeing him. I don't intend for that to be required, you can just build over him. You're too smart for this level.
Sweet 20: I'm glad to see you at least destroyed some of his teeth. The boss battles all are designed to force the player to destory the boss terrain. I was worried you'd take the "just build over every trap" route.
Sweet 3: You built over one of the train cars with traps in it, but you can actually bash right through it. The hitboxes on the traps are too high up for the lemming to hit.
Sweet 5: Again with the miner cancelling trick. Admittedly, this is a tough level for the Sweet rank, I should definitely push it higher up. There are many solutions, but all of them require thinking outside of the box a bit.
Sweet 7: Very nice solution. This one is tricky because of the weird terrain. Getting the lemmings down either requires digging through the first cloud or making a bridge to stop the lemmings from splatting (or both as you did)
Sweet 8: The idea is to have both lemmings do everything together on this level, including making them both build at the end. You ended up separating them so only one had to build. Not a backroute at all, but not quite in the spirit of the "romance" feel.
Sweet 11: Interesting way of getting everyone up. The intended way is just making everyone a climber, which cuts back on making a dug path through the castle. Swerdis discovered it was perfectly easy to just build straight up to the exit.
Sweet 12: Nice solution. This level and its sequel I originally liked, but now I'm not too happy with them, mainly because the sequel keeps getting backrouted and I don't particularly like the intended solution either.
Sweet 14: Nice job getting the talisman! Swerdis made that talisman harder to get. Originally it limited you to 2 bombers, but he found a way to do it with just 1.
Sweet 17: Nicely done. Swerdis discovered a cheese strat for this level where you can just dig + bash under the entire thing for easy victory. I'm glad to see you went the intended route.
Sweet 19: Everyone who plays this level saves the blocker by freeing him. I don't intend for that to be required, you can just build over him. You're too smart for this level.
Sweet 20: I'm glad to see you at least destroyed some of his teeth. The boss battles all are designed to force the player to destory the boss terrain. I was worried you'd take the "just build over every trap" route.
Scary Solutions (click to show/hide)
Scary 1: You could have dug + bashed under the final traps, but several builders also works.
Scary 2: ...definitely not a solution I've seen before.
Scary 9: That's the most skill-efficient solution I've seen to this level. I normally send 10 climbers to dig and bomb any of the remaining wall away.
Scary 10: I have not seen that solution before. What's cool about this level is it's an any-way-you want level that still manages to be hard due to the weird terrain. Plus it's an homage to Kingdom Hearts.
Scary 14: Love the efficiency of your solution using the two climbers as independent workers to make the complete solution.
Scary 19: You could have saved some builders by utlizing the chain more, but still quite intended.
Scary 2: ...definitely not a solution I've seen before.
Scary 9: That's the most skill-efficient solution I've seen to this level. I normally send 10 climbers to dig and bomb any of the remaining wall away.
Scary 10: I have not seen that solution before. What's cool about this level is it's an any-way-you want level that still manages to be hard due to the weird terrain. Plus it's an homage to Kingdom Hearts.
Scary 14: Love the efficiency of your solution using the two climbers as independent workers to make the complete solution.
Scary 19: You could have saved some builders by utlizing the chain more, but still quite intended.
Chaotic Solutions (click to show/hide)
Chaotic 3: With what you did with the lemming who escaped the group and mined under the first trap, if you time it right you could save an extra lemming. Perhaps a talisman for the future update?
Chaotic 5: Would you believe it if this was originally for the late Insane rank? SO many backroutes have been discovered for this level that it's quite open-ended. All of them are at least a little tricky, so this is still in the Chaotic rank.
Chaotic 13: This was a backroute, similar to what Swerdis found. This will be patched in the update.
Chaotic 14: That is the first time I've seen this solution. This level has so many solutions that are unintended, but all of them are just as hard, if not harder than the intended solution, so I'm keeping them all in.
Chaotic 15: Your solution no longer works after I patched Swerdis's backroute. You had the right idea though.
Chaotic 16: The blockers are supposed to be red herrings, but your solution ended up using one. Freeing a blocker isn't supposed to be required until Insane though, so no patch is needed.
Chaotic 19: This is the one that gave you so much trouble. Some people see the ceiling route immediately, while others do not. Even so, it's a tough level, which is why it's at the end of the Chaotic rank. Nice job finishing it with time to spare!
Chaotic 5: Would you believe it if this was originally for the late Insane rank? SO many backroutes have been discovered for this level that it's quite open-ended. All of them are at least a little tricky, so this is still in the Chaotic rank.
Chaotic 13: This was a backroute, similar to what Swerdis found. This will be patched in the update.
Chaotic 14: That is the first time I've seen this solution. This level has so many solutions that are unintended, but all of them are just as hard, if not harder than the intended solution, so I'm keeping them all in.
Chaotic 15: Your solution no longer works after I patched Swerdis's backroute. You had the right idea though.
Chaotic 16: The blockers are supposed to be red herrings, but your solution ended up using one. Freeing a blocker isn't supposed to be required until Insane though, so no patch is needed.
Chaotic 19: This is the one that gave you so much trouble. Some people see the ceiling route immediately, while others do not. Even so, it's a tough level, which is why it's at the end of the Chaotic rank. Nice job finishing it with time to spare!
Insane Solutions (click to show/hide)
Insane 1: This is the same backroute Swerdis found. I've patched it by adding more fire under the exit.
Insane 4: Nice job saving an extra lemming!
Insane 5: Definitely not intended. You can do the intended route for each original lemmings level here, you just have to multitask. I never would have thought you'd just let half of the Perseverance lemmings die like that
Insane 6: That's a backroute, as it skips the most important trick: freeing the blocker. That said, you did use the blocker in an incredibly creative way, so I think I'll keep it.
Insane 9: Nice alternate solution. The intended way is to climb bomb through the pillar on the right and build to the exit, but your way is still acceptable!
Insane 10: Nice use of the miner cancelling trick to get through most of the end. The intended way is to use blockers to turn the miners and free the blockers with another miner.
Insane 13: This level I believe can't be saved from backroutes. I'm not a big fan of this level anyways, since the intended solution requires some precise timing. I may end up redesigning this level (along with its Sweet counterpart) or I'll just leave the backroutes in.
Insane 14: That's a backroute, but nothing a little more fire can't fix.
Insane 15: That's the same backroute Swerdis found. Going to be patched in the next update.
Insane 16: Well, that's a backroute I can't patch, because it existed in the original Lemmings Ark. Well done. You did the level like 90% intended anyways.
Insane 18: Very impressive solution. Basically exactly what I did, with just a few differences. Well done!
Insane 19: This level is very, very broken. I'm going to have to redesign the solution to make it impossible to cheese, as well as making the intended solution more fair. (The intended solution right now is incredibly difficult and timing-based)
Insane 4: Nice job saving an extra lemming!
Insane 5: Definitely not intended. You can do the intended route for each original lemmings level here, you just have to multitask. I never would have thought you'd just let half of the Perseverance lemmings die like that
Insane 6: That's a backroute, as it skips the most important trick: freeing the blocker. That said, you did use the blocker in an incredibly creative way, so I think I'll keep it.
Insane 9: Nice alternate solution. The intended way is to climb bomb through the pillar on the right and build to the exit, but your way is still acceptable!
Insane 10: Nice use of the miner cancelling trick to get through most of the end. The intended way is to use blockers to turn the miners and free the blockers with another miner.
Insane 13: This level I believe can't be saved from backroutes. I'm not a big fan of this level anyways, since the intended solution requires some precise timing. I may end up redesigning this level (along with its Sweet counterpart) or I'll just leave the backroutes in.
Insane 14: That's a backroute, but nothing a little more fire can't fix.
Insane 15: That's the same backroute Swerdis found. Going to be patched in the next update.
Insane 16: Well, that's a backroute I can't patch, because it existed in the original Lemmings Ark. Well done. You did the level like 90% intended anyways.
Insane 18: Very impressive solution. Basically exactly what I did, with just a few differences. Well done!
Insane 19: This level is very, very broken. I'm going to have to redesign the solution to make it impossible to cheese, as well as making the intended solution more fair. (The intended solution right now is incredibly difficult and timing-based)
Hellish Solutions (click to show/hide)
Hellish 1: Dude, your method of bombing into the wall several times and building out of it over the flamethrower is one of the most ingenious things I've ever seen! That is going to be a talisman for sure! You got the entire rest of the level as intended!
Hellish 3: My backroute patch from Swerdis's solution has broken your solution. You were at least doing some things in a way that was unintended.
Hellish 4: You clever little sneak! You managed to get all of the lemmings to the top route. This is completely unitended and broke the entire level. That will be patched.
Hellish 5: Same backroute Swerdis found. That will be patched.
Hellish 6: Holy cow, congrats on saving a climber! That's not intended, but impossible to patch and almost as difficult, so I'll leave it in! The intended solution in for the upper crowd to dig, one of the lemmings being dug down to build, and then the left lemming bashes through the structure across the bridge to the climber exit. The other climber is used to stop the builder from walking to where the left lemming came from.
Hellish 7: Holy backroutes, Batman! That is one of the most impressive backroutes I've ever seen! It's also similar to the intended solution in a way, so I'll probably leave it in!
Hellish 8: This level would have been a lot easier for you if you had used the blocker + builder to make a holding cell against the wall for the first 20 lemmings and used the rest to climb and dig the way.
Hellish 10: Same backroute as Swerdis's. This will be fixed. You solved none of the level as intended.
Hellish 11: Me sealing Swerdis's backroute broke your replay. You seemed to have a similar backroute idea to him. It's a shame because solving this as intended would have made Hellish 18 a lot easier.
Hellish 12: Exact same backroute as Swerdis's. This will be patched.
Hellish 13: A unique backroute that I need to seal, because the intended solution is amazing.
Hellish 14: This backroute will be sealed along with Swerdis's. Actually, I think they were the same backroute.
Hellish 15: Same backroute as Swerdis's. This will be patched.
Hellish 16: Very nicely done! A bit more efficient than my solution too!
Hellish 17: This solution no longer works now that Swerdis's backroute has been patched.
Hellish 18: Amazing job. This is the hardest level in the pack, so you should be proud of that solution! It's more or less identical to my solution.
Hellish 19: The instant you assigned the first skill, I knew it was a backroute. You did about 40% of the level as intended, and you found the main trick (stopping a digger by turning him into a blocker). An easy fix.
Hellish 20: The final level is more visual than difficult. With 99 of every skill, it should be effortless, except it's not. Getting past the fire art the end I thought required builder + digger + builder etc. but you used bashers instead of diggers. Well done!
Hellish 3: My backroute patch from Swerdis's solution has broken your solution. You were at least doing some things in a way that was unintended.
Hellish 4: You clever little sneak! You managed to get all of the lemmings to the top route. This is completely unitended and broke the entire level. That will be patched.
Hellish 5: Same backroute Swerdis found. That will be patched.
Hellish 6: Holy cow, congrats on saving a climber! That's not intended, but impossible to patch and almost as difficult, so I'll leave it in! The intended solution in for the upper crowd to dig, one of the lemmings being dug down to build, and then the left lemming bashes through the structure across the bridge to the climber exit. The other climber is used to stop the builder from walking to where the left lemming came from.
Hellish 7: Holy backroutes, Batman! That is one of the most impressive backroutes I've ever seen! It's also similar to the intended solution in a way, so I'll probably leave it in!
Hellish 8: This level would have been a lot easier for you if you had used the blocker + builder to make a holding cell against the wall for the first 20 lemmings and used the rest to climb and dig the way.
Hellish 10: Same backroute as Swerdis's. This will be fixed. You solved none of the level as intended.
Hellish 11: Me sealing Swerdis's backroute broke your replay. You seemed to have a similar backroute idea to him. It's a shame because solving this as intended would have made Hellish 18 a lot easier.
Hellish 12: Exact same backroute as Swerdis's. This will be patched.
Hellish 13: A unique backroute that I need to seal, because the intended solution is amazing.
Hellish 14: This backroute will be sealed along with Swerdis's. Actually, I think they were the same backroute.
Hellish 15: Same backroute as Swerdis's. This will be patched.
Hellish 16: Very nicely done! A bit more efficient than my solution too!
Hellish 17: This solution no longer works now that Swerdis's backroute has been patched.
Hellish 18: Amazing job. This is the hardest level in the pack, so you should be proud of that solution! It's more or less identical to my solution.
Hellish 19: The instant you assigned the first skill, I knew it was a backroute. You did about 40% of the level as intended, and you found the main trick (stopping a digger by turning him into a blocker). An easy fix.
Hellish 20: The final level is more visual than difficult. With 99 of every skill, it should be effortless, except it's not. Getting past the fire art the end I thought required builder + digger + builder etc. but you used bashers instead of diggers. Well done!