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Messages - Colorful Arty

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31
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: June 23, 2020, 09:31:40 PM »
I'm glad this pack is garnering interest. :)

Nice solution to Chaotic 14! Completely different from every other solution I've seen, but still a perfectly valid one! Nice job using all of the skills. :)

It seems Chaotic 12 is causing a lot of people trouble. I'll move that higher in the rank. Perhaps I'll also make it more obvious the left side won't work. ;)

Chaotic 13 it seems kaywhyn found a backroute to. Easily sealed though, and you found the intended solution in the end if your comments mean what I think they mean.

Good luck with this pack Shmolem! I can already tell you that Insane and especially Hellish will be really difficult, as there are a few really evil levels in there. Don't be afraid to skip around the ranks a bit if you get really stuck on a level, although I'd save the boss fights for after you've beaten every other level in the rank. If you need help, don't be afraid to ask. I'm happy to give hints wherever I can! ;)

32
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: June 20, 2020, 03:33:51 AM »
The level in question is not that precise at all. If you're struggling with making it precise enough, you're probably doing it wrong. That said, I will move this higher up in the rank after hearing this feedback. ;)

33
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: June 08, 2020, 01:57:22 PM »
Thanks for the kind words Strato!

No, the Retro rank is not present in this version, for two main reasons.

1) I didn't really like that rank; there were really only two levels that come to mind that I actually think are good.
2) That rank uses the new skills, and I want this pack to only use the original 8.

That said, SubLems may be getting a DLC rank or two in the future. If I end up using new skills in the DLC rank, I'll bring back the Retro rank as well. ;)

34
NeoLemmix Levels / [NeoLemmix] SubLems
« on: June 07, 2020, 08:14:45 PM »
Looking for a relatively easy pack to ease you into the world of custom Lemmings levels? Want something with a similar flavor to the original Lemmings? Looking to get better at solving levels and picking up tricks? This is the pack for you.

This is SubLems! One of the first levelpacks I ever made, and it's finally been ported to the new formats of NeoLemmix! This pack was originally made for SuperLemmini, back when NeoLemmix was still in its infancy. By popular demand, I ported it to NeoLemmix with some issues, since a few levels couldn't be ported so new ones had to be made. Porting to the new formats also took time, since many levels were scrapped for various reasons. But now it's complete, and I think the result is worth it.

SubLems contains 110 levels spread across 6 ranks with 10 levels in the first rank and 20 in each rank after that. The game starts off incredibly easy, similar to that of the original Lemmings, and steadily increases in difficulty as the pack goes on. The learning curve is steeper than the original game, and by the end it definitely exceeds the difficulty of the original game, but it's probably one of the easier packs out there, so it should be beginner-friendly. The levels should also teach you some of the tricks needed to solve the really tough custom levels. None of the NeoLemmix-exclusive skills are used in these levels, and the only NeoLemmix-exclusive objects that are used are pickup skills, so this pack should give you an experience close to the original game.

This port also features several new levels, since many levels were replaced either because I didn't like them, or they had too many backroutes, so this pack will be a new experience even for people who played a previous version! :)

Download SubLems here: https://www.dropbox.com/s/quuy050td1edjky/SubLems.zip?dl=1

Each level in this pack has its own unique music. All music should be safe to use for Youtube videos; please let me know if one of the tracks causes a copyright issue, and I'll try to change it for a future update.

Here's a breakdown of each rank:


Newbie

This is the tutorial rank! I don't count this as one of the official ranks in the game, it's here to teach you the basic mechanics of the game, such as the 8 main skills and the release rate. I recommend playing this rank even if you already know the basics, because the levels should hopefully be pretty, the music is nice, they're really short, and at least one of the levels in this rank returns in a future rank. ;)


Scaling Mt. Jerry


Sweet

The first official rank! Sweet is full of easy, inviting levels for you to savor. Taking the skills you learned in Newbie, you get to run wild with them and solve simple levels in this rank. The levels here are meant to be pretty and easy, although they do get a bit more challenging at the end. You will also learn some more advanced basics in this rank, keeping with the tutorial theme of the previous rank in a way. Enjoy the eye candy as put what you've learned to the test.


Tri-color masterpiece


Scary

While the levels start out relatively simple, similar to the Sweet rank, this is where the challenge starts to come in. The environments you face are harsher and frightening, traps start popping up in abundance, skills are getting more limited, and some levels won't have open-ended solutions, forcing you to solve real puzzles now. You'll also have to start thinking creatively with the skills you're given.


It's a hot one


Chaotic

And now, the chaos begins. Levels get even trickier in this rank, and multitasking will become mandatory. You'll have to act quick to save your Lemmings from unfortunate demises, and the puzzles get trickier still. Expect your brain to start working a bit harder in this rank, and the pause button will become your best friend as well. Also, keep a close eye on that clock, because from here on out, you'll have to work fast...


The legendary bash of Crystal Cove


Insane

This is where the gloves come off, and the puzzles aren't holding back anymore. Time is getting really tight. The levels are getting meaner in design. Skills are highly restricted. Some very advanced tricks will be needed. Even the music is getting more frantic. Your brain will be kicked into overdrive in this rank, and by the end, you'll have gotten your first glimpse into hell.


Blame it on the chain


Hellish

Here we are: the final rank. Here, the puzzles hold nothing back, and everything you've learned up until now will be needed to solve these levels. Even experts may have trouble with some of these levels. I've saved the most devious puzzles for last, and the most epic music as well. Prove yourself here, and you'll be able to take on some of the tougher levelpacks out there. But first, you'll have to plunge into the nightmare that is hell...


Labyrinth of Lucifer

35
Live Event Scheduling / Re: Arty's streams
« on: June 05, 2020, 06:48:33 PM »
Unexpected Lemmings stream tonight at 7pm EST. I'm going to see if I can finish porting SubLems to the new formats.

36
General Discussion / Re: Dreams
« on: May 31, 2020, 01:36:47 PM »
Geez Louise, Dream Arty scares me a lot. :lem-shocked:

The mere concept of torturing another human seems unthinkable to me, so I wonder what life events if any I would have to undergo in order to turn into a being capable of such malevolence.

Was dream Arty an actual human, or were you being tortured by my 2D ink blot avatar? If the former, what did I look like?

37
Live Event Scheduling / Re: Arty's streams
« on: May 14, 2020, 02:59:35 AM »
I had so much fun playing CLANNAD last week, I've decided to make it a weekly thing. Starting this week, every Saturday at 1pm EST, I will stream CLANNAD on Twitch. I had such a blast playing it, and felt like it was much more entertaining than my usual streams. Also, this story is apparently really long, so I'll need to stream frequently to beat it in a decent time.

38
Live Event Scheduling / Re: Arty's streams
« on: May 08, 2020, 02:36:38 PM »
I'm doing something a little different tonight than what I normally do. My sister recommended a visual novel called CLANNAD to me, and I got it on sale on Steam this last week, so I'm going to give it a try! Join me tonight at 7pm EST on Twitch for a blind playthrough of this game.

39
Live Event Scheduling / Re: Ocarina of Time Plandomizer
« on: April 25, 2020, 12:41:07 PM »
I have completed a custom seed for the OOT Randomizer. Anyone interest in doing a stream race/co-op like we did with Proxima's LttP Randomizer seed? No pressure either way, but it could be an entertaining thing to do.

40
Just got the new Animal Crossing game, and it is so much fun!

41
Live Event Scheduling / Re: Arty's streams
« on: March 20, 2020, 10:22:29 PM »
Tomorrow, I've decided to do a marathon stream of the first 6 Mega Man games! This is something I've wanted to do for months now, and with the quarantine it's the perfect opportunity! I'll be starting tomorrow morning at 10:00am EST with Mega Man 1 and work my way up. I'll take a lunch break and (potentially) a dinner break in the middle, I don't really know how long it will take to beat all 6 of these. I hope to some you pop in, even for a bit! It's going to be tons of fun! :D

42


Several years ago, I released my very first levelpack: Reverse Lemmings! I took the original Lemmings levelpack, swapped the entrances and exits, changed the skillsets (and occasionally the time limits and release rate), and made a new pack off of that! I was not allowed to change any terrain or objects other than swapping entrances with exits. Unfortunately, many of the levels kind of sucked and it never got ported to new formats.

Until now.

When porting to new formats, I changed pretty much every single level to have a different solution, so treat this as a completely different levelpack. Even those of you who played the original will find a new challenge with this one! One of the main changes is I'm allowing the new skills to be used, which I didn't do for the original pack.

Fair warning: this pack has virtually no difficultly curve. There will be levels in Fun and Tricky that are harder than some Mayhem levels simply due to the fact that some level really can't be that difficult without the ability to change terrain or objects. That said, I've tried my best to make the earlier ranks easier than the later ones, but my main goal was to make each level have a unique and fun solution. Also, some levels are EXTREMELY difficult. Expect a lot of frustration if you want to beat all levels and get all talismans.

The pack is attached to the post.


dig Just!


lives costs clicking Careless


Edge The On Livin'


Me Save

43
Live Event Scheduling / Re: Arty's streams
« on: March 13, 2020, 05:00:40 PM »
People may be stuck at home due to the coronavirus outbreak, but that doesn't mean we can't have fun! Hoping to finish up the FE7 randomizer tonight at 7pm EST. Please come by and have some fun, or just talk if you don't care for the game. ;)

44
Live Event Scheduling / Re: Arty's streams
« on: February 08, 2020, 01:11:02 PM »
Another FE7 Stream is happening today at the usual 1pm EST. Let's really hope we can get the Linus chapter; I need that Ocean Seal!

45
Non-Lemmings Gaming / Re: Games I'm maybe thinking of completing one day.
« on: February 04, 2020, 10:07:21 PM »
ehehe... noooope :cute:

I only just got around to finishing Mario Odyssey. Right now I'm working my way through Shovel Knight King of Cards.

My highest priority games to play after that are Mega Man 11 and Ni No Kuni: Wrath of the White Witch

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