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Messages - LemSteven

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Challenges / Re: Maximum Lemmings Saved Records
« on: March 27, 2022, 03:08:56 AM »
Lemmings Revolution Level 9-2 (Can't Get There from Here) 100% is now confirmed (the previous record was 49/50).

Sadly, I can't take the credit for this one.  I found the solution on the Lemmings Fandom wiki.  It exploits a glitch that I was previously unaware of:

The Glitch (click to show/hide)

Lemmings Main / Re: Most annoying Lemmings level to you (any game)?
« on: November 28, 2021, 05:30:06 PM »
Interesting topic!  I can think of several different ways that a level can become annoying.  Examples include too much bomber timing ("Look Before You Leap"), tough execution ("Take up Archery" and "Save Me") and dull repetitiveness ("Hunt the Nessy" and L3D's "Snake").  It all depends on which of these annoyances you consider to be the worst.

For me, the #1 turn-off that makes me not want to play a level is the overuse of traps, especially hidden traps.  Nothing annoys me more than thinking I've got a working solution, only to have a hidden trap suddenly start squashing my Lemmings.  The worst offender I can think of is "Where Lemmings Dare", which is my most hated level from the original games.  Even though most of the traps there technically aren't hidden, several of them do blend in with the terrain, plus they're not easy to avoid.

A dishonorable mention goes to the hidden icicle trap in "Tubular Lemmings".  Fortunately, the presence of a "ceiling route" that circumvents the trap entirely brings that level down a notch in the annoyance category.

Non-Lemmings Gaming / Re: Moments in video games that scared you
« on: April 17, 2021, 02:08:00 AM »
Believe it or not, one of the games that spooked me early on was Lemmings!  It was smooth sailing until I hit Fun 17, and then those hidden crusher traps scared the living daylights out of me.  Maybe that's why to this day I abhor traps of any kind, especially hidden ones.

I'll also give an honorable mention to King's Quest: Mask of Eternity.  For anyone who's not familiar with the King's Quest saga, the final installment was a huge departure from the rest of the series.  The first seven games were your typical Sierra adventure games, with convoluted puzzles that took a ridiculous amount of trial and error to solve, with many (often humorous) deaths occurring in the process.

The final game of the series switched over to the RPG genre with a few adventure-style puzzles mixed in.  It also took on a much darker tone than the previous installments and added a combat element.  Basically the game starts with the titular Mask of Eternity being shattered by the game's primary antagonist.  This action unleashes a magical storm that turns everyone in the kingdom into stone, except for the player, who happens to catch a piece of the Mask as it falls from the sky, thus protecting him from the storm's effects.  The first part of the game has the player exploring the petrified town, gathering resources and seeking clues on how to break the magical curse, while fighting hideous undead creatures that seem to pop up out of nowhere.

Once the player completes the first stage of the game in town, the environments just get more inhospitable from there.  Many of the scenes in the game are very dimly lit, with background music that ranges from creepy to spine-tingling.

Many fans of the earlier games in the series were understandably upset at the darker atmosphere and combat-oriented gameplay of the final installment.  Personally, I don't think the game was horrible on its own (although it had its share of bugs), but it departed far enough from its roots that it never should have been given the "King's Quest" moniker.

Tricky 22 improved to 8 builders.

This is essentially a variation of the 10-skill solution that ccexplore posted here, with one of the build-delays replaced with a floater.

Solution (click to show/hide)

Challenges / Re: Fewest different skills levels can be beaten with
« on: January 18, 2021, 03:39:28 AM »
* Mayhem 22 (A BeastII of a Level): namida found a bombers+builders solution in NL, not confirmed in DOS yet.

I can confirm this is possible in DOS, although technically I haven't fully executed it myself because I used blockers in lieu of timing my bombers.  The blockers are clearly not necessary if you get the bomber timings right, but I don't have the patience for that kind of thing right now.

Spoiler (click to show/hide)

Challenges / Re: Fewest different skills levels can be beaten with
« on: January 16, 2021, 02:41:27 AM »
Other matters arising from the NL equivalent of the challenge:
* Crazy 8 (KEEP ON TRUCKING) was solved with just builders+bashers in NL, but hasn't been confirmed in DOS yet.
* Taxing 2 (Watch out, there's traps about) has several more 2-type solutions in NL, in addition to the blockers+builders already noted. Bombers+builders won't work in DOS because timed bombers can't explode early enough, but the others should work.

I'm not sure whether or not Crazy 8 builders+bashers will work in DOS.  The solution that namida found will not work in DOS due to time constraints (there are 80 lemmings in DOS).  Whether the same level of crowd control can be done with a faster release rate remains to be seen.

With that said, Bombers+Builders for Taxing 2 does work in DOS, and is now confirmed.  Spoilers below.

Taxing 2 Bombers+Builders (click to show/hide)

General Discussion / Re: kaywhyn's Blog
« on: January 09, 2021, 10:46:20 PM »
Thanks for sharing your love of one of the greatest quiz shows of all time.  I know several forum members here live across the pond and aren't quite as familiar with American television, but Alex Trebek was a game show icon for more than 40 years.  Even though I knew he was suffering from stage 4 pancreatic cancer, I was still shocked to hear of his passing.  He said he would continue to host the show as long as he was physically able, and that's exactly what he did -- he taped his last week of shows less than two weeks before his death.  That's what I call dedication!

Jeopardy will be featuring a series of interim hosts for the next few weeks until they can find a permanent replacement.  The first interim host will be the GOAT himself, Ken Jennings.

Challenges / Re: Fewest repeats of the same skill to beat levels.
« on: January 01, 2021, 07:51:46 PM »
No replay, but I was able to rework the solution and include a few screenshots.

Taxing 15 - 3 of each (click to show/hide)

Help & Guides / Re: Is This The Right Place for This
« on: November 05, 2020, 02:14:52 AM »
^ It is possible, with perfect bomber timing, to save the athlete on the left side, although it's certainly not easy.

I have one other suggestion in the spoiler below.  It's a little tricky to pull off, but if successful, it makes things a lot easier on the right side:

Spoiler (click to show/hide)

Forum Games / Re: Corrupt-a-Wish
« on: October 07, 2020, 12:56:17 AM »
Granted!  Unfortunately, your new pet ostrich kicks you in the shin and breaks your leg.

I wish we'd have no more hurricanes this year.

Challenges / Re: Minimum skills with maximum % Challenge
« on: October 03, 2020, 04:08:55 AM »
Wicked 4 is now reduced to 20 skills.  The improvement I found on the right side of the level for the What Skills Do You Need For Max % thread applies here, as well.  This solution does the left side completely differently, using an extra builder and floater, but saving three climbers.

Here's a 15 builder solution for Wicked 4.  It's really just a simple refinement of the 16-builder solution I confirmed back in 2012, which saves a builder on the right side.

The 1 climber, 1 bomber, & 1 basher remain unchanged from before.

LemSteven typically uses DOS/DOSBox for these Challenges.

Yep, that's correct.  Prior to 2013, I was in fact using an old 1990's PC with real DOS and the original game disk.  I've since moved most of the games I had on that computer over to a more modern PC, using DOSBOX.

As for this particular result, I scanned through the results earlier this week looking for interesting ones to try out, and I was somewhat surprised to see that this level wasn't on the list.  I thought about the level Monday night as I was getting ready for bed, and that's when the general idea came to me.  When I tested it out on Tuesday, I confirmed that the solution looked doable, but the pixel-precision and the timer would be tight, so I had to make several tweaks with skill placement on the left side of the level.  It wasn't until Wednesday that I finally managed to get it to work, and that was after more than a dozen failed attempts (one of the disadvantages of using DOSBox is the lack of replay functionality).

You can add Havoc 18 to the master list (non-100%).  The screenshot below shows the general concept, but it is much more difficult to execute than the screenshot suggests.  In particular, the approach to the exit needs to be done with exact pixel-precision.  If the last bridge is placed any farther left, the worker jumps into the exit as soon as he finishes the bridge, preventing him from going back to free the crowd.  In order to get the correct setup, the basher through the pole needs to be placed perfectly -- any farther right and he won't break through on his first swipe; any farther left and he'll remove the terrain that you need to start building from.

Fortunately, the timing of the final bomber to release the crowd ended up being a piece of cake.  The time to assign him is right as he starts climbing.

Forum Games / Re: Corrupt-a-Wish
« on: September 27, 2020, 05:07:12 AM »
Congratulations, you've just been banned from YouTube!

I wish there were no hidden icicle traps in ONML.

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