As far as I know, all glitches relevant to maximum saved are the same between DOS and Amiga, so most results should be the same as regards number lost. (Some levels have a higher number of lemmings, e.g. Taxing 7 will be 99/100 instead of 79/80.)
The SNES version is much closer to Amiga compared to DOS, so you could use
MASTER 88's SNES high-score results and videos as a reference--the SNES scoring system favors percent saved much more than skills saved, so the results are effectively optimized for maximum saved. I believe only Mayhem 26 and 29 will differ from the DOS results (lose 5 and lose 3 respectively, ie. 1 more each compared to DOS).
Of course, I'm not sure you actually
want to do some of them.

The thread clearly showed how exhausting it can be to do, for example 100% for Mayhem 2 using the sliding glitch on the actual console without aid of savestates and such.