The Rough-rank has been fallen. To be honest, there was no real roadblock here, but a whole bunch of great levels. "Hardwired!" was probably my favourite from this rank. But the real challenge will start now. I expect the "Fierce"-rank to be the hardest rank I ever played by Namida. This will become a lengthy affair, I'm afraid. We'll see.
Spoiler
Fierce
1 - Dead Is The New Black
Very very nice start into the rank. This one took me a while to solve as I couldn't find the final piece of the puzzle. The use of the bomber is just great. The digger can't finish alone as the final Lemmings would die in this case.
2 - Excavation Expedition IV
Final iteration of this level with only two of each skill. Stupid as I was I let everyone fall into the pit in my first attempts which made the level impossible to beat. Later, I used a blocker to prevent this - and from this point onwards the level wasn't too bad anymore. I even spared some skills.
3 - The Soft Scale
Hard level. Rather than strategy, this level requires the use of some sophisticated Lemmings-tricks. Can well be a roadblock for some I guess.
4 - Lost In Translation
Good level which took some time to solve. For a long time, I was short of one blocker in the end. This made me think about using only one on the starting platform as I could afford to lose some Lemmings. This approach worked out well although I later had to lose some more to get the distance between the two pioneers right - one of them had to pass the teleporter. I've could have saved one more, though, if I had waited a bit to nuke the blockers.
5 - Unpredictable Reaction
There's always something new to explore. This level, despite being quite overseeable, cost me a lot of time. That's because it made use of a trick I was completely unaware of. Making a wall insurmountable by laying down a brick - this is the part I had several times before. But removing this brick with a digger to make the wall surmountable again - this was new to me. As this entire thing could not be bypassed, it took me forever until I stumbled over it by accident.
6 - Double-Crosser
A very appropriate level for this rank. First, I had no approach at all since I had no clue how to bring the Lemmings down from the starting platform. But when I had figured that one out, the rest wasn't that difficult anymore. Don't know what the bashers are good for, though - maybe Red Herrings.
7 - Another X-Of-Everything Puzzle
Tough one. For me, the major challenge here was not so much finding a way to bring the Lemmings up. I figured this out relatively quickly. But I had a very hard time putting the puzzle together and getting the machine run. There's almost no leeway for anything, and finally I ran into the problem of having to calm down the surplus Climbers as they all had to survive.
8 - No Time To Die Even Now
I like these "No Time To Die"-levels. - levels which are generally small and not overly complicated, but must be solved by several Lemmings working on different parts of the solution simultaneously due to harsh time-limits. This particular one was more on the easier side among those I've already played, though.
9 - Curiosity Killed The Lemming
Not an easy level by any means, but not that hard either. I used some kind of compression to avoid losses. The solution is very well-timed here and actually pretty elegant.
10 - The Troll Level
Much easier than it looks. I'm normally not good at levels with lots of preplaced Lemmings, but here it wasn't too bad. The builders are the most critical aspect as they run out quickly and have to be used wisely.
11 - Lem At Your Own Risk...
Fantastic puzzle, one of my favourite levels of the pack. When I thought I had it, I realized that I lost two instead of one, so I had to alter my solution a bit.
12 - The "Lemming" Experience
Another nice and not too complicated one. The trickiest part was the timing of the three climbers above. The second one has to stop the basher with a bomber and then mine in such a way that the third climber turns around in the tunnel. the rest was easy.
13 - We Lem In Peace
For me, a hard one. I had a general plan in my mind, but it didn't work out well as I distributed the miners and the bombers wrong. Things turned to the good when I realized that I would just need one bomber and one miner to make it through the obstacle at the bottom.
All my solutions can be found here: https://www.youtube.com/@Swerdis
1 - Dead Is The New Black
Very very nice start into the rank. This one took me a while to solve as I couldn't find the final piece of the puzzle. The use of the bomber is just great. The digger can't finish alone as the final Lemmings would die in this case.
2 - Excavation Expedition IV
Final iteration of this level with only two of each skill. Stupid as I was I let everyone fall into the pit in my first attempts which made the level impossible to beat. Later, I used a blocker to prevent this - and from this point onwards the level wasn't too bad anymore. I even spared some skills.
3 - The Soft Scale
Hard level. Rather than strategy, this level requires the use of some sophisticated Lemmings-tricks. Can well be a roadblock for some I guess.
4 - Lost In Translation
Good level which took some time to solve. For a long time, I was short of one blocker in the end. This made me think about using only one on the starting platform as I could afford to lose some Lemmings. This approach worked out well although I later had to lose some more to get the distance between the two pioneers right - one of them had to pass the teleporter. I've could have saved one more, though, if I had waited a bit to nuke the blockers.
5 - Unpredictable Reaction
There's always something new to explore. This level, despite being quite overseeable, cost me a lot of time. That's because it made use of a trick I was completely unaware of. Making a wall insurmountable by laying down a brick - this is the part I had several times before. But removing this brick with a digger to make the wall surmountable again - this was new to me. As this entire thing could not be bypassed, it took me forever until I stumbled over it by accident.
6 - Double-Crosser
A very appropriate level for this rank. First, I had no approach at all since I had no clue how to bring the Lemmings down from the starting platform. But when I had figured that one out, the rest wasn't that difficult anymore. Don't know what the bashers are good for, though - maybe Red Herrings.
7 - Another X-Of-Everything Puzzle
Tough one. For me, the major challenge here was not so much finding a way to bring the Lemmings up. I figured this out relatively quickly. But I had a very hard time putting the puzzle together and getting the machine run. There's almost no leeway for anything, and finally I ran into the problem of having to calm down the surplus Climbers as they all had to survive.
8 - No Time To Die Even Now
I like these "No Time To Die"-levels. - levels which are generally small and not overly complicated, but must be solved by several Lemmings working on different parts of the solution simultaneously due to harsh time-limits. This particular one was more on the easier side among those I've already played, though.
9 - Curiosity Killed The Lemming
Not an easy level by any means, but not that hard either. I used some kind of compression to avoid losses. The solution is very well-timed here and actually pretty elegant.
10 - The Troll Level
Much easier than it looks. I'm normally not good at levels with lots of preplaced Lemmings, but here it wasn't too bad. The builders are the most critical aspect as they run out quickly and have to be used wisely.
11 - Lem At Your Own Risk...
Fantastic puzzle, one of my favourite levels of the pack. When I thought I had it, I realized that I lost two instead of one, so I had to alter my solution a bit.
12 - The "Lemming" Experience
Another nice and not too complicated one. The trickiest part was the timing of the three climbers above. The second one has to stop the basher with a bomber and then mine in such a way that the third climber turns around in the tunnel. the rest was easy.
13 - We Lem In Peace
For me, a hard one. I had a general plan in my mind, but it didn't work out well as I distributed the miners and the bombers wrong. Things turned to the good when I realized that I would just need one bomber and one miner to make it through the obstacle at the bottom.
All my solutions can be found here: https://www.youtube.com/@Swerdis