The third rank of this pack caught me a bit by surprise. Almost all of the talismans were very easy to obtain, despite being in gold and silver. There was one noteable exception - and in this particular level I could not make out any strategy, so I skipped the talisman in the end. Generally spoken, this rank is weaker than the previous two in my opinion. The first and the last level were the ones I enjoyed most.
Spoiler
Treacherous
1 - Rift walkers
Okay level to start off the final rank. The hardest thing was to bring the pioneer back where he came from. Without bashers, I had to dig and interrupt - I think that's intended here.
2 - Long Shot
Hard level. Making a chain of bombers is not obvious at the beginning, but seems to be the only way to do it without using builders and hence getting the talisman. Even then, it's tricky to make it work as there is not much leeway to place the bashers right.
All my solutions can be found here: https://www.youtube.com/@Swerdis
1 - Rift walkers
Okay level to start off the final rank. The hardest thing was to bring the pioneer back where he came from. Without bashers, I had to dig and interrupt - I think that's intended here.
2 - Long Shot
Hard level. Making a chain of bombers is not obvious at the beginning, but seems to be the only way to do it without using builders and hence getting the talisman. Even then, it's tricky to make it work as there is not much leeway to place the bashers right.
All my solutions can be found here: https://www.youtube.com/@Swerdis
Anyway, this level feels a bit hackish or at least open-ended. I especially don't know what the six diggers are good for. One for digging out the exit is certainly enough.