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Messages - zanzindorf

#1
Lemmini / Re: Menu bar theme & icons
Today at 01:01:10 AM
Quote from: WillLem on March 02, 2026, 03:49:16 AMI really like the blue:
I think that's my favorite too! The lighter dark grey is also very nice.

Looking at how the icons are rendering on the menus, I wonder if the size is being stretched a little:
PixelSizeComparison.png

Your clapper icon looks like it's rendering pixel perfect, which is good.
Under that, I pasted in my icon as it would look pixel perfect.
And under that is how my icon currently render in menu. It's much wider, roughly 49x49 instead of 32x32.
You sure the icon size is 32x32? You could try a different resolution if you want to see if it looks more consistent.
Attached is a zip with 64x64 and 49x49 sized icons, if you want to test them out.
#2
Quote from: WillLem on March 01, 2026, 04:35:54 PMGreat work, zanzindorf :thumbsup:
Quote from: Proxima on March 01, 2026, 07:43:02 PMGot to put my vote in for the side-view glasses; they look great!  :thumbsup:
Thanks! Glad you like them! I like the side view glasses too, but as an icon, the front ones I think are more identifiable. The resolution kinda shreds the fine detail on the side view one. Maybe a thicker glow can help, but not sure.
Code32x32Glow.png <-- Original
CodeSide2.png <-- Thicker glow and added binary

Here's the icons so far on different backgrounds:
Comparison.png

I think if these will be on a bright background, I may need to add some dark outlines to make them pop a bit. The binary is hard to make out on a white background.

The hatch was fun to build. I used the original sprite as reference, and didn't realize until now how wonky the perspective is on the original sprite. The model ended up needing some fun-house style warping to match the general shape of the original sprite.
WindowBlender.png

Here's the resulting icon: Window32x32c.png
#3
Here's an attempt at the code icon:

This one kinda needs an outline for dark UI. Cramming sunglasses into 32x32 is very hard lol
Code32x32Glow.png This one's angled nicely, but might be too small.
Code32x32FrontGlow.png This one's a front view with some binary.

Do we like the binary code? I can add or remove it to either render.


CodeBlender.png

Also did a few more renders of the replay arrow.

IconReplay32x32.png This is the one from my last post.
IconReplay32x32.png For this one, I changed the lighting a bit to brighten everything.
IconReplayB32x32.png Completely new model, is a bit more flat.

I'll likely have more time tomorrow. I may work on one of the more complicated ones, like IconEntrance or IconExit.
#4
This looks like a fun challenge! I'd like to take a crack at it, though time might be spotty this weekend. I whipped something up in Blender/Krita for the replay icon.

Here's one with a dead-on camera angle.
IconReplay32x32.png

Here's one with a slightly angled view, to hit the 32x24 aspect ratio a bit better.
ReplayBlenderWide32x24.png

It's a 3D model, so the lighting and camera angle can be whatever we like.
ReplayBlender.png

Which one do you like better?

I don't know what you had in mind for art style, but I have AnimationFactory.com on the brain atm, so I'm leaning towards simple, cartoony 3D renders?
#5
Oooo neat. COMCTL32.OCX and MSVBVM60.DLL are part of the Visual Basic 6 Runtime package. Windows 10 doesn't have that installed by default because it's old. If you can install a Visual Basic 6 Runtime package, WinLem works on Windows 10. It's possible the WinLem installer includes a VB6 runtime package, but I still haven't tried it yet.

I got my runtime from here: https://sourceforge.net/projects/vb6extendedruntime/
I know it another random third-party installer on the internet, which we were trying to avoid, but I had downloaded and tried this for a different issue, so I was already comfortable using it. If you use it, you only need the first two options for WinLem to work (Highlighted yellow in the attached picture).

With the combination of the VB6 runtime and the zipped WinLem directory I posted earlier, WinLem seems to be working on my Win 10. I don't think the level select menu is working correctly, but everything else seems to. Maybe it needs a specific font installed?

#6
Hmmm... For some reason I remember this too. I don't have my original files, but I installed the installer on a sacrificial machine, and it seems to be fine. I ran it through a few virus scans and it also seems fine. It's wise to be cautious. Though it installs fine, it will not run. This Italian site says it may only run on XP, and I don't have a system with XP. Attached is the installed directory though, if you want to try it on your own XP.
#7
Quote from: IchoTolot on January 11, 2025, 06:14:23 PMHere are my solutions to the pack!

Yay! Glad you like them! That backroute on V1L4 is funny. I keep forgetting the fire collision box works like that lol. Thank you for playing!
#8
That's really cool :)

I don't know how rare this is, but it definitely seems like few if any mentions of this specific version exist on the web, which I feel would boost it's price.

Maybe Justin Castle would know something about it? Justin wrote a book about the ports of Lemmings: https://www.amazon.com/Lemmings-Ports-Justin-Castle/dp/1503271331

If info exists about this version, maybe it's in that book. I had a pdf of it. I think the author shared it on these forums at some point (link is now dead). Unfortunately, that hard drive with my pdf failed, so I can't check for you.

#9
I replayed Jolly Roger with the new terrain piece. I feel like I'm getting closer to the intended solution, but it's still definitely a back route. I have three variations of essentially the same path, just using different skills.
#10
Quote from: geoo on December 10, 2023, 03:39:05 AM
Both solutions are intended, though you made your life much harder on the second one

Spoiler
Hmmm... I'm kinda the same as kaywhyn on Origami Master. I figured I was just lacking information on some Lix mechanic, because I haven't played a lot of Lix. But I really struggled to find the specific placement. Either my Lixs are too spaced apart and get sucked up or too bunched together and walk right past the springs before the exit. I even watched kaywhyn's replay, and I still can't solve it lol. Maybe a prebuilt bridge would help, but I even tried jumping ahead like you suggested to build ahead of the crowd, and it didn't seem to help too much. Would an extra spring at the bottom near the exit break the puzzle? Maybe an extra spring would help it be less unforgiving?

#11
I replayed some more revisions. Brick or Treat and Where No Lem Has Gone Before are solved as indented, I think. Both very nice levels 8-)

Spoiler

Jolly Roger V4: It takes more skills to turn around on that pillar that's been lowered, but it's still possible.

Teleporation Race V3: My back route is still possible, but requires another platformer and some extra fiddling with the blockers.

#12
I replayed kaywhyn's revisions. I'm still stuck on R1, but here's R2 and R3.

Spoiler

R2 V2: I'm not sure if this has been found yet, because I'm purposely avoiding spoilers, but, I think I broke the level again. I got tunnel vision thinking I could only dig the barrier in front of the exit, when I can just bomb it.

R3 V3: I still have many skills left over, so I don't think I've found the real solution yet.



#13
Quote from: IchoTolot on December 05, 2023, 07:46:23 PM
Intended solution to my R2!

Yay! Good good.

I played through the rule 3 levels. I'm still stuck on level 3, but the others are complete.

Spoiler

Color Coded: Very fun level! Probably the best and hardest blockers only level I've ever played.

Bee Here For You!: My solution isn't very tidy. Since I had the resources to brute force, that's what I did lol. Fairly easy level, but fun.

Fun Teleportation Race in Space: I probably found a back route since I have a few skills left over. I feel like I get the core idea of the level though. Nice aesthetics, cool level design, nice work :thumbsup:

I'll come back to confusion cross. Aptly named lol
#14
@kaywhyn, @Armani

Ooo, interesting changes. I will give these levels another try soon.

Attached are my replays for the rule 2 submissions:

Spoiler

Got a New Toy: Loved this one, my solution feels pretty intended. I was stumped for a long time, and was even thinking about it at work today. Glad I finally beat it :)

Where No Lem Has Gone Before: I solved without lasers and gliders, so I'm guessing my solution is unintended. Otherwise, the theming is great. The text being backwards on the teleporters is kinda neat. I think that's hinting which ones lead to the mirrored side and which one lead within the same side? If so, that's a very nice touch.

Lagacy Of The Waffentraeger: I'm about 50/50 on if this is intended or not, but if it is a legit route, this is a very fun level. It looks impossible, which forces you to explore. I like that :) If it is intended, I struggled a bit to get the lemming spacing just right to pull off the stoner/shimmy boost. Though, I could be lasering in the wrong spot or something. Love the tanks. Gives me Super Mario 3 vibes.

Lemmings vs the Jolly Roger Pirates: I'm guessing my solution is a back route, so I'll wait for a revision before saying too much, but regardless, love the pirate ship. The design gives me a Banjo Kazooie vibe, and I like it :thumbsup:
#15
I played through the Rule 1 submissions. Attached is a replay for Tensegrity, Brick or Treat, and A-MAZE-ing Brick House Evacuation. (I'll come back to level 3)

Notes:
Spoiler

Tensegrity: I love the visuals a lot. I always appreciate levels that do interesting things with non-custom styles. Big plus for visual appeal that also servers a function, and nice little details that are just for fun, like the slime pipe, the face, and the little moon hanging from the chain. The solution was fun to find. If I had any constructive feedback, I'd say the overhang the lemmings have to reach when they shimmy is only in reach if they grab the ridges to the end caps. That could feel a little too pixel-perfect to some people I'd imagine, but it's a very minor thing. Very good level overall, definitely my favorite submission visually.

Brick or Treat: I loved this solution. I don't play with zombies often, so me figuring out their mechanics was a nice bonus challenge. They also add to the theming :)

A-MAZE-ING Brick House Evacuation: I like this one visually as well. It's probably my favorite puzzle out of the three I completed. I've always liked this quirky basher trick, but this level is probably the tidiest set up for that trick I've seen. Nice work :) Figuring out where to save skills and which path to take was a lot of fun. The swimmers were either a very good red herring, or the solution I found was a back route. I spent a lot of time trying to figure out how to make use of my swimmers lol.

The Amazing Lemming Tightrope Act: I'll need to come back to it :/    Good visually, but I spent all my puzzle solving juice for the day lol.