Reading back over this topic, I still like the idea of showing the hatch fall distance in CPM but forgot about it due to the focus being mostly on the ruler itself.
So, a hatch fall distance guide will be added in the next update. It's on the to-do list.
Meanwhile, for Climbers' fall distance, my honest view at this point is that it probably isn't worth supporting. Reasons: 1) levels requiring it should be discouraged, and 2) it's a move back towards the confusing multi-ruler scenario that we're trying to avoid.
I'm open to being persuaded that there's good reason to add a second ruler and let it be accessed via Shift + (User's Ruler Hotkey), but in the absence of vocal support for this idea, or any (welcome) alternative suggestions, I'll most likely not bother.
So, a hatch fall distance guide will be added in the next update. It's on the to-do list.
Meanwhile, for Climbers' fall distance, my honest view at this point is that it probably isn't worth supporting. Reasons: 1) levels requiring it should be discouraged, and 2) it's a move back towards the confusing multi-ruler scenario that we're trying to avoid.
I'm open to being persuaded that there's good reason to add a second ruler and let it be accessed via Shift + (User's Ruler Hotkey), but in the absence of vocal support for this idea, or any (welcome) alternative suggestions, I'll most likely not bother.
Previous/Next Level Buttons

