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Messages - WillLem

#1
Glad to hear it worked, thanks for reporting back quickly! I'll get a hotfix release out soon :)
#2
Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 1: Picnic, Hootenanny, Riot, Carnage

This works well to continue the "social gathering" theme, nice.

Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 2: ?, Pain, Frenzy, Armageddon

This group I'm less sure about. There doesn't appear to be a common theme between them.

'Frenzy' and 'Armaggedon' could work well together I suppose, I'd suggest 'Calm' and 'Ruckus' as leading ratings for these.

So: Calm / Ruckus / Frenzy / Armaggeddon

Side note: 'Frenzy' and 'Carnage' are interchangeable here IMO. We could have:

Picnic / Hootenanny / Riot / Frenzy

and:

Calm / Ruckus / Carnage / Armaggeddon

But honestly, the other orderings work just as well.


Quote from: Proxima on March 31, 2026, 07:47:47 AMPack 3: Kind, Devious, Menacing, Absurd

'Absurd' definitely doesn't fit here. The leading theme appears to be "character traits", which is why I went with 'Cunning' between 'Kind' and 'Devious'.

Honestly, I think my original suggestion is better here:

Kind / Cunning / Devious / Menacing

If you don't like 'Menacing' as a final rating, here are some other suggestions:

Relentless
Intense
Savage
Brutal

All of these fit with the "character traits" theme.
#3
Lemmini / Re: [RELEASE] RetroLemmini 2.9.6
March 31, 2026, 02:13:05 AM
Version 2.9.6 hotfix update

Stabilized replay auto-saving, and made some UI improvements.

Here's what's new:

:lemming: Replay Autosaving

• Auto-saving has been refactored for stability. Previously, a bug occurred in which replays were sometimes not auto-saved if a replay had been manually opened during the session. This (amongst other things) has now been fixed, and auto-saving replays is now much more solid and maintainable.
• Improved default name string - pack titles are now also concatenated (as well as level titles and ratings) for replays, but not for the auto-save pack subfolder.

:lemming: Unlocking Levels via Code

• Previous behaviour for unlocking a level via a code (the level remains unlocked in 'Choose Level' dialog for the current session, and reverts to being locked for subsequent sessions) has now been restored following the Player Records refactor.

:lemming: Skill Panel

• RR buttons are now much more responsive, and repeats kick in sooner when holding the buttons.
• Dragging the cursor between -/+ RR now produces continuous RR updates (modelled on the Amiga skill panel!).

:lemming: Styles

• Red and green gems in 'sugar' are now a touch darker and more like rubies/emeralds.

:lemming: Editor

• RL Editor version 1.5 is included with the download. See the Editor's "About" dialog for update info.

A reminder of what's new as of 2.9.


Get the latest version here.

#4
Version 1.5 hotfix

A small update this time.

:lemming: Bugfix/UI

• When typing a level title, if the limit of 32 is exceeded, the title is shown in red as a warning (but still allowed).



Download the latest version of the RetroLemmini Editor.

#5
Thanks for reporting this. I've prepared a test version with the suggested fix (see attached), although it uses "ToUpperInvariant()" and "ToLowerInvariant()" instead, as this is shorthand for the same thing.

Can you confirm that this indeed fixes the issue?



EDIT: Attachment removed.

#6
Quote from: Proxima on March 30, 2026, 11:04:52 PM* Avoiding miles-out-of-place howlers like "Crossing Paths" being in the first rank
* Keeping the focus either on NeoLemmix, or on NL and RL equally
* Working together on level selection so we can come up with a final version we're all satisfied with, and we won't have to have the same discussion and yet another version five years down the line  :P

Agreed on all points. I think it probably makes sense to keep the focus on NL (since that's the most popular engine), and then cross-port the resulting pack to RL.

As for porting to RL, the process will be generally this:

1) Is the level playable in RL without changing anything? If yes, add it. If no, move to (2)
2) Is the level playable in RL by making a small change to the level layout or release rate? If yes, make the change and add it. If no, move to (3)
3) Is the level playable in RL by making a small change to the skillset, lem count, or time limit? If yes, make the change and add it. If no, move to (4)
4) Is the level playable in RL by making a large change to anything? If yes, make the change and add it. If no, move to (5)
5) Find a suitable replacement level in the reserve pool and add it

It should be understood that replacement levels would be added at the same listing slot as the level being replaced, in order to preserve the ordering.
#7
Quote from: Proxima on March 30, 2026, 05:26:24 PMtaking over the RotL project and moving it back to RL
...
The only way that I can see this working is if those who are interested ... work together to agree on the level selection (and then ordering, backroute fixes etc), with the aim of producing final RL and NL versions with the same levels

Agreed, absolutely. Both versions should be as identical as possible. We all need to co-ordinate.

If it helps, I'm actually not too fussed about level selection/ordering, or backroute fixing. I'm happy for others to take that on.

The thing I feel strongest about is the amount of levels, the pack titles, the music (there's currently way too much), and the overall presentation.

Here's what I'd suggest:

Revenge of the Lemmings (120 levels)
Picnic / Hootenanny / Carnage / Armageddon

Return of the Lemmings (120 levels)
Kind / Cunning / Devious / Menacing

Lemmings Assemble (120 levels)
Breezy / Clever / Perplexing / Ridiculous
#8
I've made some progress with this already. We have all the music in .mod format (much smaller file size than .ogg or .mp3), and the levels are all converted to .rlv.

I'm working my way through them quickly just to check for things like screen start positions, empty space, and to make sure the standard solutions work (big thanks to ericderkovits and IchoTolot for posting solutions on YouTube for when I get stuck!)

As for ordering, level selection, backroute fixing and stuff like that, that can happen later. Once I have everything good to go I'll post a suggested "track listing" for the first 2 packs along with the pre-prepared levels and we can go from there.
#9
Lemmings Main / Re: midi files
March 29, 2026, 08:36:35 PM
Sounds great! It'd be interesting to hear what you come up with. All the best with it :)
#10
Lemmini / Re: [RELEASE] RetroLemmini 2.9.5
March 29, 2026, 03:37:10 AM
Version 2.9.5 hotfix update

User records weren't being stored/displayed correctly - this has now been fixed (amongst other things). To everyone who has been keeping up with the version updates, many thanks for your patience and support.

Here's what's changed:

:lemming: Player Records

• Bugfix - Completed was being set to "false" incorrectly in 2.9.4, this has now been fixed. If you downloaded 2.9.4 before I had a chance to catch this, and have used it to play levels, see these instructions for quickly restoring your progress.
• Bugfix - Records are once again shown correctly in the Level Select dialog. The refactor which fixes this also fixes a number of other de-sync bugs.
• Player records are now always automatically backed up when opening RL, not just when migrating between formats.

:lemming: Replay Autosaving

• Replays are now automatically saved into a sub-folder with the same name as the level pack
• Improved default name string - titles are concatenated to allow for single underscores (rather than double) between tags, and timestamp values are separated by "-" rather than "_"

:lemming: Hold LMB to Assign

• 'Ctrl' instead of 'Alt' is now used for this feature for stability purposes
• So, hold Ctrl and LMB to automatically assign skills to any lemming under the cursor!

:lemming: Skill Panel

• Holding LMB and dragging the cursor across the panel now switches between buttons

:lemming: DMA Levels

• Renamed SEGA Lemmings rating to 'SEGA' rather than 'Extra Levels'.

:lemming: Music

• Updated default .mod tracks.
• Further improvements to missing music handling.

A reminder of what's new as of 2.9.


Get the latest version here.

#11
Lemmings Main / Re: midi files
March 29, 2026, 01:34:13 AM
Hi kalo, welcome to the Forums. I'm sure we'll be able to help.

Please find attached the MIDI tracks that are available from the Windows 95 port. I'm not sure if this is what you want. Which version/port of lemmings are you playing?

#12
NeoLemmix Levels / Re: Revenge of the Lemmings 2022
March 29, 2026, 12:49:32 AM
I suggest we apply to this pack whatever changes we end up applying to the RL version as proposed here.

Mobius has made it clear he's happy for these packs to be re-arranged, and so we have an opportunity to (a) sync both NL and RL ports, and (b) create a trilogy, the third part of which (the proposed Lemmings Assemble) can be a new Forum collaboration pack. The first two parts would be the current Revenge of the Lemmings but sorted into 2 smaller packs with fewer levels, the second of which could be titled Return of the Lemmings (or something better if anyone has any suggestions?)

Let's continue any discussion regarding this in the linked topic. As it stands, Mobius' 2022 version of ROTL will remain as-is. Pending development of the proposed RL port, the 2022 version may receive a similar (or identical) update at a later stage.
#13
Lemmini / Re: [RELEASE] RetroLemmini 2.9.4
March 29, 2026, 12:13:03 AM
Version 2.9.4 hotfix update

If you're one of the 2 people that downloaded 2.9.4, my apologies. Please do not use it as it won't store your progress correctly.

If you DID happen to use it, all is not lost. To quickly restore your progress, open the 'yourusername.ini' file found in settings/players/ in any text editor and change all instances of "completed=false" to "completed=true".

You can do this in Windows Notepad by pressing Ctrl+H, then adding the following fields:



Go ahead and click "Replace all", then save the file. This will restore any progress made in 2.9.4.
#14
Quick thought: I see the sense in these packs being a Forum-wide thing, and being the same in NeoLemmix.

Development for the NeoLemmix version is already very far along, would anybody want to re-arrange the NL versions of the ROTL packs as suggested in this post (i.e. packs with 120 levels across 4 groups of 30)?

Maybe it's too early to be asking this. The thought has occurred to me though, particularly following Proxima's question regarding this.
#15
Quote from: ericderkovits on March 28, 2026, 01:32:32 AMAs per Willem's request on discord.

i.e. Eric sent this message to me as a PM but I thought it made sense to make it part of the general discussion.

Quote from: ericderkovits on March 28, 2026, 01:32:32 AMRevenge of the lemmings rearranged was ordered like mobius's NL 3.0 version of the pack except for the extra2 and extra3 ranks ... the extra1 extra2 and extra3 rank levels can perhaps be put into the lemmings assemble one.

Exactly, this is the general idea. Any levels which aren't featured in the latest NL version could potentially form part of the new collab pack, particularly if they're levels by currently-active members.

Quote from: ericderkovits on March 28, 2026, 01:32:32 AMalso mobius had an outtakes pack with plenty of other unused levels with some good ones. Almost all of them use the OG styles ... perthaps you (Willem*) can choose the ones that are good.

Again, this is exactly the kind of thing we want: additional levels by currently-active members. @mobius, do you have these levels handy to post here to this topic (don't worry about format, we can convert if necessary)?

*We can decide as a group which levels should make the final cut, I think Eric is just making it clear here that his original message was addressed to me.

Quote from: ericderkovits on March 28, 2026, 01:32:32 AMWillem can do what he wants with The Lemmings Rearranged pack to divide it into the 3 new packs: Revenge of the lemmings, Return of the lemmings and Lemmings Assemble.

Glad to have your approval with this, particularly since you have been looking after the SuperLemmini version. I should make it clear that I respect the history of ROTL as a community pack and won't do anything without approval from other Forum members who feel invested in the project's development up to this point.

If you do feel invested and (like Proxima) want to have a say in this, NOW is the time! There's no need to rush anything, of course, but there's also no need to wait months or years to make progress with it.



Next steps.

Perhaps the first thing to do is to draft the first two packs in the trilogy.

Pack I - Revenge of the Lemmings <--- this one
Pack II - Return of the Lemmings <--- and this one
Pack III - Lemmings Assemble

These should entirely comprise levels from the current SuperLemmini/NL versions of ROTL but split into 2 packs of 120 levels each. Others will likely have a better idea of general chronology of the levels than I do, and a better grasp of the pack's history, so input is needed here for sure. Ideally, the first pack would be the oldest levels, and the second pack the newest levels. Anything left over can be considered for inclusion in pack III.

We need an initial something to work from, so if nobody has posted anything by the end of next week (Friday 3rd April) I'll put together a frst draft (which will definitely need to be re-worked by someone with more knowledge of ROTL than me!)

In the meantime, I'll keep playing through the existing levels and try to solve as many as I possibly can!