Added the logo to the 1.7 download. It's also attached here for anyone who already has the pack.
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Show posts MenuQuote from: roltemurto on April 08, 2026, 11:09:50 PMThe settings reader ReadSettingsFromFile() should suppress checkbox event handlers while loading, to prevent UI events from firing before the form is ready. Standard WinForms pattern:chk_Lvl_AutoStart...
Quote from: hrb264 on April 08, 2026, 07:57:23 AMI'm playing through this now and finding 16 very difficult, I think because of the basher checks meaning it always hits the one way arrow really early![]()
Quote from: roltemurto on April 07, 2026, 09:18:38 PMI hope I don't overstep my boundaries by doing this but I just want to be helpful.

Quote from: roltemurto on April 07, 2026, 09:18:38 PMFix 1 — Re-entrancy guard on ResetLevelImage
Prevent NLEditForm_Resize from triggering a render if one is already in progress
Quote from: roltemurto on April 07, 2026, 09:18:38 PMFix 2 — Ensure UnlockBits is always called in BmpModify.DrawOn
The existing DrawOn method almost certainly does LockBits without a try/finally guarantee on UnlockBits. If any exception occurs mid-render, the bitmap stays locked forever for the lifetime of the object. Fix the locking pattern:
Quote from: roltemurto on April 07, 2026, 09:18:38 PMFix 3 (optional hardening) — Debounce resize events
Resize events can fire dozens of times per second during a resolution change. Even with the re-entrancy guard, it is worth debouncing to avoid hammering the renderer immediately after wake:



Quote from: Proxima on April 04, 2026, 04:46:47 PMI am completely against changing levels just to make 100% possible. That you can't save 100% on every level has always been part of the game. "Betcha can't save" is designed so that saving even one is difficult, and that shouldn't be messed with.
Quote from: roltemurto on April 04, 2026, 07:42:07 PMQuote from: WillLem on April 03, 2026, 11:07:24 PMGood shout. I'll add Show/Hide Steel in the next update for sure.Such a relief to hear this is possible. Thank you.
Quote from: roltemurto on April 04, 2026, 07:42:07 PM"Grab lowest" toggle would certainly be useful I think.
Quote from: roltemurto on April 04, 2026, 07:42:07 PMAn "asset list" was exactly what I was trying to describe.
Quote from: roltemurto on April 04, 2026, 07:42:07 PMAt this point I'm not sure if show/hide option next to the layer counts as changing the layer system, but if that can also work, that would be a perfect UI in my humble opinion.
Quote from: roltemurto on April 04, 2026, 07:42:07 PMRest assured, the message bar pops up as intended, I haven't tried the buttons so I can't speak for sure for it's functions, but don't worry the bar and the message is there.
Black Hole 18 Lemming Mayhem - changed fall distance to default of 126