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Messages - WillLem

#1
Quote from: Simon on October 11, 2026, 09:15:05 AMMakes me wonder how you're going to load from file a previously-rotated forcefield.

Load it untransformed. The point of this fix is to have these objects behave consistently between levels; previous levels that used transformed force-fields are no longer supported, then (but there are most likely 0 such levels anyway).
#2
Moved this post from the Community Edition release topic.

Perhaps Ultimate Lemmings should have its own board? I haven't had a chance to fully test it yet, but from what I've seen so far it looks incredible.
#3
Quote from: Simon on October 10, 2026, 01:01:09 AMDraw-1 Klondike is essentially Klondike with a bouquet instead of a stock: All cards in the stock are available at all times.

Draw Three is on the to-do list, and will be available optionally for those who want an additional challenge.

Quote from: Simon on October 10, 2026, 01:01:09 AMDo you deduct score for flipping the wastepile to make a new stock?

Points are never deducted from score already awarded (I always disliked this in Windows Solitaire).

The way the scoring currently works is that a given amount (n) is awarded for progressing the game in some way (sending a card home, moving a card from stock to table, etc), and (n) is then increased by a multiplier. If a player flips the stock pile, undos a move*, or moves from home back to table, the multiplier is decreased.

But, the score always increases throughout the game, and a bonus is awarded for number of moves and time taken.

*Undo also reverts the score since it's possible to keep redoing the same move over and over again. But that doesn't count as deducting score, it just prevents point farming.


Quote from: Simon on October 10, 2026, 01:01:09 AMAre you considering to offer unlimited undo?

Undo is unlimited; you can undo all the way to the beginning of the game.

Quote from: Simon on October 10, 2026, 01:01:09 AMAt the very right of the most recent screenshot, the suit of the jack of diamonds is hard to tell apart from the 10 of clubs. It looks like a same-suit packing. I think that the blue and the green look too similar.

Bear in mind that the cards are highlighted with a yellow overlay in that screenshot, which does make green and blue harder to distinguish from each other. When un-highlighted, the green and blue look much less similar.

Quote from: Simon on October 10, 2026, 01:01:09 AMAre you considering different games (not only different deals, but games with different rules)?

Spider and Pyramid are on the to-do list! :) Others can be considered as well, depending on complexity.

Quote from: Simon on October 10, 2026, 01:01:09 AMHappy to try Russian Bank (a.k.a. Zankpatience, a 2-player competitive Canfield-like) under these 4-color rules with you in February 2027. Again, hard to say if it becomes too easy.

I look foward to it!

Klondike definitely becomes easier (or at least, more games become solvable) with a 4-color deck. Of the other games I'll likely add, Spider should be exactly the same, and Pyramid is suit-independent anyway. Russian Bank isn't one I'm familiar with.

It would be good to find some other 1-player card games for which having a 4-color deck will affect gameplay.
#4
Force-fields can no longer be rotated, flipped or inverted in either RL Editor or RetroLemmini itself.

Fixed in RLPlayer commit dc52107, with Editor support in RLEditor commit c7717e5.
#5
Agreed, there's now a dedicated button for this.

Implemented in NLEditor commit 0d0d426.
#6
We now have helpful overlays which highlight the target card in either red or green to show whether or not the move is valid.

Good for beginners, and to help accustom players to the 4-color setup. This will be toggleable in settings for those who'd prefer not to have in-game hints:


Valid move: Jack of Diamonds -> Queen of Hearts


Invalid move: Jack of Diamonds -> 2 of Hearts
#7
Agreed. I'll fix this for the next update.
#8
From ericderkovits on Discord:

Quote from: ericderkovitsI noticed the force fields can be rotated, inverted or flipped in the editor, thus making the force fields NOT work correctly. (ie flipping a left force field only flips the graphic but not the way it works, so a flipped left force graphic faces right but still acts as a left force field (Wrong), as the .ini file still says it acts whichever direction (left or right) even when the graphic is flipped.

I think force fields should NOT be allowed to be rotated, inverted or flipped just like the OWW's
#9
Yeah I was thinking of making the shade of green a little darker for the clubs.

Background-wise, there's no reason we couldn't have optional backgrounds. I can provide a few different ones, and offer a custom option as well.
#10
Optimized the rendering so the game runs smooth as butter now. Still needs work to make it feel like a professional game, but it's definitely on its way!

Added a move counter, score (yet to be implemented) and a timer. Also added the ability to Undo last move and reset the current game:



More to come!
#11
Finally got around to starting this today!



It's playable - just! - but is very janky and needs a lot of work.

For example, the entire tableau is currently repainted after every click; this should be easy enough to sort out, but I also need to implement card-dragging, flip animations, sounds and plenty of other optimizations to make it smooth and satisfying to play.

One step at a time.
#12
Awesome! Can this be used with Amiga Forever?
#13
Fixed in SLXPlayer commit 13a1855.
#14
The level is now fixed. Rather than distribute it here and have a rendom level floating about, please await the release of the next version of SuperLemmix for the fixed level. It should be ready later this week.

Fixed in SLXPlayer commit b1beadc.
#15
Ah, thanks for reporting.

A SLX update is due later this week; the level will be fixed.