Please can you PM your copy of userdata to either myself or Namida, and then send it again after the green check marks disappear.
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Show posts MenuQuote from: FaeWilds on October 12, 2025, 01:23:08 AMHi,
I'm installing RetroLemmini (2.3) for the very first time and I am getting the error:Missing resource: resources/gfx/menu/floater_lemming.png
Checking the install folder, the file is missing and wasn't included in the download here: https://www.lemmingsforums.net/index.php?action=dlattach;attach=23403 . If you copy another png to that path and name it to it it boots.


Quote from: namida on November 30, 2025, 01:15:09 AMOne thought that comes to mind is having a "user-gfx" folder, with the same structure. If a file is present in that folder (or the appropriate subfolder) it's used; if not, the default one is used.
Quote from: Armani on November 29, 2025, 10:02:23 AMIdeally players who have online features enabled could access level-pack data in a way similar to the style manager: they'd be able to browse available packs and download whichever packs and whichever optional extras they want.
Quote from: WillLem on November 26, 2025, 12:13:53 PMI'll add to that by saying we should also advise players to indicate which platform their level is intended for, particularly since SuperLemmix and NeoLemmix currently share a level file format.

Quote from: Armani on November 27, 2025, 04:02:38 AMIncluding replays or not has nothing to do with whether we trust players or not.
lemoji. I can completely understand your reasons for not wanting to share solution replays up front, just to be very clear about that.Quote from: Armani on November 27, 2025, 04:02:38 AMwhat if ... we created a dedicated website where users could voluntarily upload all sorts of assets related to each level, including styles, solutions, music, previous versions of the levels and so on so that players could download as much or as little as they want.
Quote from: Armani on November 25, 2025, 04:49:44 PMI want to emphasize again that this incident began with the level of one specific user.
Quote from: Armani on November 25, 2025, 04:49:44 PMIn fact, despite having played countless levels over the years, this is the first time I've ever encountered an unsolvable one.
Quote from: Armani on November 25, 2025, 04:49:44 PMFor me the marker actually would matter. It's true that long-time forum members wouldn't doubt the solvability of my levels but new users join from time to time, and I would not want my levels to carry a label that might unintentionally suggest something is wrong with them. The word "unverified" can easily create the wrong impression, even if that's not the intention.
Quote from: Armani on November 25, 2025, 04:49:44 PMI prefer not to release all solutions at the same time I publish my levels because I enjoy seeing how far players can get without having the answers available from the start.

Quote from: Armani on November 25, 2025, 04:49:44 PMMy approach is very much in line with that long-standing community standard.
Quote from: Armani on November 25, 2025, 05:24:53 AMafaik, the impossible talisman that kaywhyn pre-tested wasn't because the author intentionally added an impossible talisman to their level, but rather because a bug fix ended up breaking the talisman.
Quote from: Armani on November 25, 2025, 05:24:53 AMTo me, this sounds like: If you don't provide solution replays when publishing your level, your level will be given a "Unverified" label on the preview screen.
Quote from: Armani on November 25, 2025, 05:24:53 AMI don't intend to release all solutions at the same time I publish my levels.
Quote from: Armani on November 25, 2025, 05:24:53 AMPeople on the Lemmings Forum have done a great job ensuring that their published levels remain solvable. The honor system has worked well so far.(outside of the broken talisman, it's just one person so I think it's more likely on their end) I believe we should continue trusting level authors to ensure their own levels are solvable, rather than enforcing something systematically.