Quote from: Simon on October 27, 2025, 09:13:01 PMIIRC we have refactored that into its own side-effect-free question. All the hard work is already done, and it's clear what happens if you ask twice.
Yes, this is the stuff we worked on together
Quote from: Simon on October 27, 2025, 09:13:01 PMIt can also be natural to move the decision later.
This feels like the best thing to do. It could even be the very last check before moving on to the next frame; we will already have determined whether or not time has run out, so can call the sound once all other processing is complete.
Quote from: Simon on October 27, 2025, 09:13:01 PMI wouldn't cue the effect one physics frame later, unless that's what you always want; i.e., even if we continued play, you'd want the effect exactly one frame later.
There may actually be good reasons to have the sound cue on the "-1" frame as opposed to the "0" frame. At frame 0, we're technically still in "lemmings can be saved, all actions count" territory. Why does the sound need to be cued on this frame, then?





