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Messages - WillLem

#1
Yeah this is likely due to the new Autosave feature, I'll take a look at it later.
#2
The Editor should already do this. It remembers whatever you chose for the last level you Edited (rather than adding a setting for it specifically).

I'll have a look and see if I can figure out why it might not be working.
#3
Had a play around with this today. The 'panels' idea from the OP could work quite nicely:



However, with a large collection of levels this quickly becomes unfeasible. I still want to see if it can be done on a single screen, much like the current Level Select menu.

It was nice to get this working though :) we may soon have a decent-looking Level Select screen!
#4
SuperLemmix / Re: [RELEASE] SuperLemmix 3.0.3
September 07, 2026, 01:03:46 AM
The Editor has been updated to 3.3.1 in the main SuperLemmix download.

If you already have SuperLemmix 3.0.3, you can get the latest version of the Editor here.

Otherwise, just go ahead and download SuperLemmix 3.0.3 as normal.
#5
SuperLemmix / Re: [RELEASE] SuperLemmix Level Editor 3.3.1
September 07, 2026, 01:01:08 AM
SuperLemmix Editor 3.3.1 Hotfix

:lemming: A few bugfixes and UI tweaks:

 • Rulers can now be fully opaque without causing an exception due to lack of alpha channel.
 • Piece data is correctly updated after adding a ruler.
 • Piece Search - Piece data is correctly updated after adding a piece via the Piece Search dialog.
 • Piece Search - Trigger Effect combo now fits all items, no need for scrolling.
 • Pieces tab controls are properly positioned with no overlap.



Get the latest version here.

#6
The Editor has been updated to 2.2.1 in the main NeoLemmix CE download.

If you already have NeoLemmix CE 1.1.3, you can get the latest version of the Editor here.

Otherwise, just go ahead and download NeoLemmix CE 1.1.3 as normal.
#7
NeoLemmix Editor Version 2.2.1 Hotfix

:lemming: A few bugfixes and UI tweaks:

 • Rulers can now be fully opaque without causing an exception due to lack of alpha channel.
 • Piece data is correctly updated after adding a ruler.
 • Piece Search - Piece data is correctly updated after adding a piece via the Piece Search dialog.
 • Piece Search - Trigger Effect combo now fits all items, no need for scrolling.
 • Pieces tab controls are properly positioned with no overlap.



Download the latest version of the NeoLemmix Editor.

#8
OK, figured it out.

The rulers were being added as 24bit RGB images with no alpha channel. The actual fix is to normalize them to 32bit ARGB during loading. I'll release an Editor hotfix shortly.

Fixed in NLEditor commit bafe87c.
#9
Yeah, for some reason the rulers all have to have some alpha value (transparent/semitransparent pixels) in the .png image. I still haven't fathomed this one.

The attached rulers zip should fix all of the errors reported in the OP. Let me know if you're still seeing terrain/object/whatever pieces when you switch to rulers though, that definitely shouldn't be happening and I've been unable to reproduce the behaviour.

#10
SuperLemmix / Re: [RELEASE] SuperLemmix 3.0.3
September 04, 2026, 06:39:19 PM
3.0.3 Update

The long-awaited release of SuperLemmix 3.0.3 is here! :lemcat: Here's what's new:

Changelog

:lemming: New 'Minimum Skill Limit' Talisman
• It's now possible to set a Minimum Skill Limit which the player must use in order to obtain the Talisman. This is displayed as 'Use at least X' or 'X+' in the UI, and can be combined with the existing Maximum Skill Limit to create a range (e.g. 5-10) of skills which must be used. The Minimum Skill Limit is capped at 10 to keep this Talisman sensible, and this cap may be raised/lowered in the future depending on usage and feedback

:lemming: Replay Modes
• Players can now choose whether 'Standard' (Red R) or 'Insert' (Blue R) is the default Replay mode when a replay is activated. The existing 'Insert' toggle (O by default) can still be used to switch between the two
• Same-Lemming-Overwrite is now possible in Insert Mode (we show a 'CUT X TASKS' warning to show that assigning the skill will erase future assignments for the selected lemming)
• Added 'Click Air to Cut Replay in Insert Mode' option (Standard Mode is always 'Click Air to Cut')

:lemming: Autosave Playtest Replays
• Replays are now auto-saved when playtesting a level (regardless of completion status). The replays are stored in Auto_Playtest and, if a particular level already has an auto-saved replay, the existing replay is overwritten. The replays can be auto-deleted via NL Editor 2.2 and later

:lemming: Pickup Skills
• Mousing over a Pickup now shows skill type + count in the panel info
• It's now possible to specify a Pickup object's size in the .nxmo (if necessary) so that the mouseover hitbox can match custom Pickup sizes

:lemming: Skill Panel
• Mousing over icons now shows panel hints
• The save count is displayed in blue until the requirement is met, then it changes to green
• Removed duplicate Amiga theme gfx
• All display values are capped at 999

:lemming: Level Select
• Title & Author captions are correctly reloaded after using 'Edit Level'
• Optimized treeview loading and interaction to keep UI responsive. See this topic and please report if you notice the Level Select menu going unresponsive
• Optimized Level Search feature - it's now faster and more stable

:lemming: Playback Mode
• 'Cancel Playback' hotkey is now printed onto a button which opens the hotkey config
• 'Browse' now opens a directory picker to select a folder of replays
• Optimized playlist creation and loading
• When Playback Mode is cancelled, we return to Main Menu and display the reason
• Bugfix - When 'Autoskip Preview and Postview Screens' is active, mouse and keyboard inputs made on these screens no longer pass through to the gameplay screen

:lemming: Replay Manager
• 'Browse' now opens a directory picker to select a folder of replays

:lemming: Hotkeys
• Added hotkey for 'Select Unassigned Lemming' - this can be used to select any lemming that is either a Walker, Ascender or Faller, and not an athlete. There is no default key, so be sure to set it yourself if you wish to use this hotkey

:lemming: Preview Screen
• Show 'Spawn Interval' instead of 'Release Rate' depending on which option is selected
• Special lemming types (Neutrals, Zombies) are subtracted from the total lemming count and displayed separately
• Improved layout and updated clickable text colors

:lemming: Postview Screen
• 'Show skills used n' clickable text added, where n is the total skills used in the level. Clicking the text opens a dialog detailing which skills were used (NOTE: this is only shown on successful level completion)

:lemming: Included Levels
• Steel type has been set to 'Always Steel (even if behind terrain)' for all levels
• Fixed music for 'Multiverse' and 'PS3' in DMA compilation

:lemming: Styles
• Style Manager has been updated, and includes all the latest styles for SuperLemmix
• Panel icons for all relevant styles have been updated to include the 'Exit + Amiga tick' icon
• Exit markers and new objects have been added to all relevant styles (courtesy of ericderkovits)
• Updates to slx_crystal Exit gfx (locked exit animations are smoother, colors are improved)
• Default background color is now Amiga Blue (000030) instead of Black (000000) in all styles
• 'owa_down' in slx_fire and orig_fire fixed (courtesy of 92Dexter11)

:lemming: UI / Bugfixes
• Clear Physics Colors can now be changed using settings/SLXClearPhysicsColors.nxmi
• 'Color Cycle' option has been removed. It's now possible to cycle any color in Clear Physics by adding 'CYCLE' as the relevant value in settings/SLXClearPhysicsColors.nxmi
• Gameplay no longer soft-locks when the Nuke is activated prior to a Zombie spawning from a hatch
• 'Show Backgrounds' option is now 'Show Decorations', and includes decorative objects as well as backgrounds
• Check for missing pieces before displaying Preview text (see this topic)
• Hotkey Config - Fixed unlinked event handlers (so, changing values updates the UI immediately)
• Hotkey Config - Improved layout and optimized list rendering
• Backwards compatibility settings are now loaded first

See also: SLX Editor 3.3 Update



Download the latest version of SuperLemmix here.

A reminder of what's new in SuperLemmix 3.0

#11
SuperLemmix / [RELEASE] SuperLemmix Level Editor 3.3
September 04, 2026, 05:25:02 PM
SuperLemmix Editor 3.3 Update

A few additional features, tweaks and bugfixes. Here's what's new:

:lemming: Talismans
• Added support for Minimum Skill Limit talisman. This specifies a minimum amount that the player should use (up to 10) of a particular skill.

:lemming: Keep Playtest Replays
• Option added to keep playtest replays. If checked, replays generated when playtesting a level will be saved to the 'Auto_Playtest' folder. If unchecked, this folder will be deleted when the Editor is closed.

:lemming: Open Recent
• Recent levels can now be opened via File > Open Recent.

:lemming: Bugfixes
• Applying a Custom Skillset immediately commits the skillset to the active level.
• 'Animation' objects are recognised as 'No Effect'.



Get the latest version here.

#12
1.1.3 Update

More levels, new features, plenty of fixes. Here's what's changed:

:lemming: 'Original Lemmings' level compilation added

• This features all the original DMA levels from Lemmings, Oh No! More Lemmings, Holiday Lemmings, and many more. This compilation will likely be updated again in a future update

:lemming: Replay Mode Updates

• Players can now choose whether 'Standard' (Red R) or 'Insert' (Blue R) is the default Replay mode when a replay is activated. The existing 'Insert' toggle (O by default) can still be used to switch between the two
• 'Same Lemming Overwrite in Insert Mode' option has been removed
• 'Click Air to Cut Replay in Insert Mode' option has been added (Standard Mode is always 'Click Air to Cut')

:lemming: Autosave Playtest Replays

• Replays are now auto-saved when playtesting a level (regardless of completion status). The replays are stored in Auto_Playtest and, if a particular level already has an auto-saved replay, the existing replay is overwritten. The replays can be auto-deleted via NL Editor 2.2 and later

:lemming: Preview Screen

• Updated Preview Screen text. See this topic for more details and to join in the ongoing conversation
• Special lemming types (Neutrals, Zombies) are subtracted from the total lemming count and displayed separately

:lemming: Postview Screen

• 'Show skills used n' clickable text added, where n is the total skills used in the level. Clicking the text opens a dialog detailing which skills were used (NOTE: this is only shown on successful level completion)
• Added per-line recoloring (this can be edited using data/ce-textcolors.nxmi if desired)

:lemming: Skill Panel

• Updated text colors. See this topic for more details and to join the ongoing conversation
• Added sand timer icons to show time progress (when the level has a time limit) - thanks to Simon for the idea!

:lemming: Level Select

• Optimized treeview loading and interaction to keep UI responsive. See this topic and please report if you notice the Level Select menu going unresponsive
• Optimized Level Search feature - it's now faster and more stable

:lemming: Playback Mode

• 'Cancel Playback' hotkey is now printed onto a button which opens the hotkey config
• 'Browse' now opens a directory picker to select a folder of replays
• Optimized playlist creation and loading
• When Playback Mode is cancelled, we return to Main Menu and display the reason
• Bugfix - When 'Autoskip Preview and Postview Screens' is active, mouse and keyboard inputs made on these screens no longer pass through to the gameplay screen

:lemming: Replay Manager

• 'Browse' now opens a directory picker to select a folder of replays

:lemming: UI / Bugfixes

• Gameplay no longer soft-locks when the Nuke is activated prior to a Zombie spawning from a hatch
• Clear Physics Colors can now be changed using settings/NLCEClearPhysicsColors.nxmi
• 'Color Cycle' option has been removed. It's now possible to cycle any color in Clear Physics by adding 'CYCLE' as the relevant value in settings/NLCEClearPhysicsColors.nxmi
• Hotkey Config - Fixed unlinked event handlers (so, changing values updates the UI immediately)
• Hotkey Config - Improved layout and optimized list rendering
• Backwards compatibility settings are now loaded first
• CE-specific panel icons are now loaded separately

:lemming: Styles

• 'owa_down' in orig_fire fixed (courtesy of 92Dexter11) - this may still need to be updated in the Style Manager

See also: NeoLemmix Editor 2.2 Update



Get the latest version here.

#13
NeoLemmix Editor Version 2.2 Update

A few additional features, tweaks and bugfixes. Here's what's new:

:lemming: Keep Playtest Replays
• Option added to keep playtest replays. If checked, replays generated when playtesting a level will be saved to the 'Auto_Playtest' folder. If unchecked, this folder will be deleted when the Editor is closed.

:lemming: Open Recent
• Recent levels can now be opened via File > Open Recent.

:lemming: Bugfixes
• Applying a Custom Skillset immediately commits the skillset to the active level.
• 'Animation' objects are recognised as 'No Effect'.



Download the latest version of the NeoLemmix Editor.

#14
This has now been implemented in SuperLemmix. We can give it a try there and see if it's any good.

It's been done as a 'Min-Max' skill limit, to keep the interface as clear as possible and to allow both limits to exist for the same skill.

Example UI:

If a skill has a minimum limit of 5 but no max, it will show as '5+' and 'Use at least 5'.
If a skill has a minimum limit of 5 and a max of 10, it will show as '5-10' and 'Use at least 5 but no more than 10'.
If a skill has no minimum limit and a max of 10, it will show as '0-10' and 'Use no more than 10'.

SLX Editor support has also been added.

SuperLemmix 3.0.3 should hopefully be released in the next 5-7 days.

SLXPlayer commit 8da4e75 - 3f02d64.
SLXEditor commit 1ab2b41.
#15
After testing from Flopsy (thanks! :)), it's very likely that this issue is now resolved.

1.1.3 will be released sometime during the next 5-7 days. It would be nice to get feedback on this particular issue from NLCE users.