Good shout, I'll look into it for sure.
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Quote from: hrb264 on March 04, 2026, 07:12:11 PMAlso re Tricky 7, something went wrong in the editor when I first made the level as the terrain wasn't acting as terrain that the lemmings could walk on



Quote from: Simon on March 02, 2026, 06:31:08 PMI can offer you: Saturday, March 7, or Sunday, March 8
Quote from: Guigui on March 01, 2026, 10:33:57 PMSimple suggestion : display the skill type and its number in the panel when mousing over the pickup icon ?

)



Quote from: zanzindorf on March 02, 2026, 12:44:18 AMHere's the icons so far on different backgrounds

Quote from: zanzindorf on March 01, 2026, 12:08:20 AMHere's an attempt at the code icon:
...
Do we like the binary code? I can add or remove it to either render.
Quote from: zanzindorf on March 01, 2026, 12:08:20 AMFor this one, I changed the lighting a bit to brighten everything.
Quote from: hrb264 on February 28, 2026, 09:24:04 AMIs it OK to leave it in Mayhem as a kind of 'breather'?

Quote from: hrb264 on February 28, 2026, 10:49:49 AMI get the impression many people often like to have 1 or 2 of each skill and don't like this sort of level? (To be honest, 1 of everything levels aren't my favourite type)