Reverse Lemmings Classic Edition Taxing 19 "Bomboozal" solved with Timed Bombers
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New DMA Levels - the following level collections have been added to the packs included with RetroLemmini:
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RetroLemmini Editor 1.3Quote from: Guigui on February 24, 2026, 10:16:52 AMFirst I need to give many thanks for the new Style Refresh feature, it is brilliant.

Quote from: Guigui on February 24, 2026, 10:16:52 AM1) Is it on purpose that the WL specific styles are also at the end ?
Quote from: Guigui on February 24, 2026, 10:16:52 AM2) The lower-case styles are sorted after the upper-case ones. This makes it harder to find some styles if one does not remember how exactly they are written.
Quote from: Guigui on February 24, 2026, 10:16:52 AM4) In this new style "Sonic" I created no object at all, so it uses the default ones. But the exit does not appear in those default objects. Though the flag appears twice. This is the case with most styles I tried that do not include their own exit object.
Quote from: Guigui on February 24, 2026, 10:16:52 AM5) Finally, the number of available styles is huge. Why not make the unfolding menu much higher to see much more of them at once



Quote from: Lana T. on February 22, 2026, 03:38:42 PMwould you be interested in seeing the Lemoticons I remade?
Quote from: WillLem on July 19, 2025, 03:23:47 PMHowever, one issue still remains. In the Level Arranger, it takes an extra input for the UI to completely update when the scrollbars become visible. So, for instance, when zooming in, the X/Y coordinates will be hidden behind the scrollbars when they first appear. Moving the scrollbars, zooming in or even just clicking the window itself fixes this immediately, but I haven't yet found a way to get the UI to update as and when the scrollbars become visible.