This is beautiful work @Zanzindorf, thank you so much for doing these. Keep 'em coming
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Quote from: Simon on March 09, 2026, 07:53:10 PMIdea: In insert mode, whenever you hover over a lemming, show the number of future assignments that will be cut if we click.
Quote from: hrb264 on March 09, 2026, 10:23:06 PMI've just made a slight change and it seemed to fix the problem, attached is the adjusted level.
Quote from: zanzindorf on March 08, 2026, 07:47:09 PMHere's two more

Quote from: zanzindorf on March 05, 2026, 02:44:48 AMLet me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.
procedure TReplay.EraseLemSkillAssignment(
L: TLemming;
aFrame: Integer;
DoCutFuture: Boolean);
var
Item: TBaseReplayItem;
i: Integer;
begin
for i := fAssignments.Count - 1 downto 0 do
begin
Item := fAssignments.Items[i];
if ((Item.Frame < aFrame) or ((Item.Frame <> aFrame) and not DoCutFuture)) then
Continue;
if (Item is TReplayNuke) then
// Always delete a future nuke
else if (Item is TReplaySkillAssignment) then
if ((Item as TReplaySkillAssignment).LemmingIndex = L.LemIndex) then
Continue;
fAssignments.Delete(i);
end;
end;
Get the latest version of GeoffLems
Get the latest version of SUPERLEMMINAS
Quote from: hrb264 on March 04, 2026, 07:12:11 PMAlso re Tricky 7, something went wrong in the editor when I first made the level as the terrain wasn't acting as terrain that the lemmings could walk on