3.0.3 Update
The long-awaited release of SuperLemmix 3.0.3 is here!
Here's what's new:
Changelog
New 'Minimum Skill Limit' Talisman
• It's now possible to set a Minimum Skill Limit which the player must use in order to obtain the Talisman. This is displayed as 'Use at least X' or 'X+' in the UI, and can be combined with the existing Maximum Skill Limit to create a range (e.g. 5-10) of skills which must be used. The Minimum Skill Limit is capped at 10 to keep this Talisman sensible, and this cap may be raised/lowered in the future depending on usage and feedback
Replay Modes
• Players can now choose whether 'Standard' (Red R) or 'Insert' (Blue R) is the default Replay mode when a replay is activated. The existing 'Insert' toggle (O by default) can still be used to switch between the two
• Same-Lemming-Overwrite is now possible in Insert Mode (we show a 'CUT X TASKS' warning to show that assigning the skill will erase future assignments for the selected lemming)
• Added 'Click Air to Cut Replay in Insert Mode' option (Standard Mode is always 'Click Air to Cut')
Autosave Playtest Replays
• Replays are now auto-saved when playtesting a level (regardless of completion status). The replays are stored in Auto_Playtest and, if a particular level already has an auto-saved replay, the existing replay is overwritten. The replays can be auto-deleted via NL Editor 2.2 and later
Pickup Skills
• Mousing over a Pickup now shows skill type + count in the panel info
• It's now possible to specify a Pickup object's size in the .nxmo (if necessary) so that the mouseover hitbox can match custom Pickup sizes
Skill Panel
• Mousing over icons now shows panel hints
• The save count is displayed in blue until the requirement is met, then it changes to green
• Removed duplicate Amiga theme gfx
• All display values are capped at 999
Level Select
• Title & Author captions are correctly reloaded after using 'Edit Level'
• Optimized treeview loading and interaction to keep UI responsive. See this topic and please report if you notice the Level Select menu going unresponsive
• Optimized Level Search feature - it's now faster and more stable
Playback Mode
• 'Cancel Playback' hotkey is now printed onto a button which opens the hotkey config
• 'Browse' now opens a directory picker to select a folder of replays
• Optimized playlist creation and loading
• When Playback Mode is cancelled, we return to Main Menu and display the reason
• Bugfix - When 'Autoskip Preview and Postview Screens' is active, mouse and keyboard inputs made on these screens no longer pass through to the gameplay screen
Replay Manager
• 'Browse' now opens a directory picker to select a folder of replays
Hotkeys
• Added hotkey for 'Select Unassigned Lemming' - this can be used to select any lemming that is either a Walker, Ascender or Faller, and not an athlete. There is no default key, so be sure to set it yourself if you wish to use this hotkey
Preview Screen
• Show 'Spawn Interval' instead of 'Release Rate' depending on which option is selected
• Special lemming types (Neutrals, Zombies) are subtracted from the total lemming count and displayed separately
• Improved layout and updated clickable text colors
Postview Screen
• 'Show skills used n' clickable text added, where n is the total skills used in the level. Clicking the text opens a dialog detailing which skills were used (NOTE: this is only shown on successful level completion)
Included Levels
• Steel type has been set to 'Always Steel (even if behind terrain)' for all levels
• Fixed music for 'Multiverse' and 'PS3' in DMA compilation
Styles
• Style Manager has been updated, and includes all the latest styles for SuperLemmix
• Panel icons for all relevant styles have been updated to include the 'Exit + Amiga tick' icon
• Exit markers and new objects have been added to all relevant styles (courtesy of ericderkovits)
• Updates to slx_crystal Exit gfx (locked exit animations are smoother, colors are improved)
• Default background color is now Amiga Blue (000030) instead of Black (000000) in all styles
• 'owa_down' in slx_fire and orig_fire fixed (courtesy of 92Dexter11)
UI / Bugfixes
• Clear Physics Colors can now be changed using settings/SLXClearPhysicsColors.nxmi
• 'Color Cycle' option has been removed. It's now possible to cycle any color in Clear Physics by adding 'CYCLE' as the relevant value in settings/SLXClearPhysicsColors.nxmi
• Gameplay no longer soft-locks when the Nuke is activated prior to a Zombie spawning from a hatch
• 'Show Backgrounds' option is now 'Show Decorations', and includes decorative objects as well as backgrounds
• Check for missing pieces before displaying Preview text (see this topic)
• Hotkey Config - Fixed unlinked event handlers (so, changing values updates the UI immediately)
• Hotkey Config - Improved layout and optimized list rendering
• Backwards compatibility settings are now loaded first
See also: SLX Editor 3.3 Update
Download the latest version of SuperLemmix here.
A reminder of what's new in SuperLemmix 3.0
The long-awaited release of SuperLemmix 3.0.3 is here!
Here's what's new:Changelog
New 'Minimum Skill Limit' Talisman• It's now possible to set a Minimum Skill Limit which the player must use in order to obtain the Talisman. This is displayed as 'Use at least X' or 'X+' in the UI, and can be combined with the existing Maximum Skill Limit to create a range (e.g. 5-10) of skills which must be used. The Minimum Skill Limit is capped at 10 to keep this Talisman sensible, and this cap may be raised/lowered in the future depending on usage and feedback
Replay Modes• Players can now choose whether 'Standard' (Red R) or 'Insert' (Blue R) is the default Replay mode when a replay is activated. The existing 'Insert' toggle (O by default) can still be used to switch between the two
• Same-Lemming-Overwrite is now possible in Insert Mode (we show a 'CUT X TASKS' warning to show that assigning the skill will erase future assignments for the selected lemming)
• Added 'Click Air to Cut Replay in Insert Mode' option (Standard Mode is always 'Click Air to Cut')
Autosave Playtest Replays• Replays are now auto-saved when playtesting a level (regardless of completion status). The replays are stored in Auto_Playtest and, if a particular level already has an auto-saved replay, the existing replay is overwritten. The replays can be auto-deleted via NL Editor 2.2 and later
Pickup Skills• Mousing over a Pickup now shows skill type + count in the panel info
• It's now possible to specify a Pickup object's size in the .nxmo (if necessary) so that the mouseover hitbox can match custom Pickup sizes
Skill Panel• Mousing over icons now shows panel hints
• The save count is displayed in blue until the requirement is met, then it changes to green
• Removed duplicate Amiga theme gfx
• All display values are capped at 999
Level Select• Title & Author captions are correctly reloaded after using 'Edit Level'
• Optimized treeview loading and interaction to keep UI responsive. See this topic and please report if you notice the Level Select menu going unresponsive
• Optimized Level Search feature - it's now faster and more stable
Playback Mode• 'Cancel Playback' hotkey is now printed onto a button which opens the hotkey config
• 'Browse' now opens a directory picker to select a folder of replays
• Optimized playlist creation and loading
• When Playback Mode is cancelled, we return to Main Menu and display the reason
• Bugfix - When 'Autoskip Preview and Postview Screens' is active, mouse and keyboard inputs made on these screens no longer pass through to the gameplay screen
Replay Manager• 'Browse' now opens a directory picker to select a folder of replays
Hotkeys• Added hotkey for 'Select Unassigned Lemming' - this can be used to select any lemming that is either a Walker, Ascender or Faller, and not an athlete. There is no default key, so be sure to set it yourself if you wish to use this hotkey
Preview Screen• Show 'Spawn Interval' instead of 'Release Rate' depending on which option is selected
• Special lemming types (Neutrals, Zombies) are subtracted from the total lemming count and displayed separately
• Improved layout and updated clickable text colors
Postview Screen• 'Show skills used n' clickable text added, where n is the total skills used in the level. Clicking the text opens a dialog detailing which skills were used (NOTE: this is only shown on successful level completion)
Included Levels• Steel type has been set to 'Always Steel (even if behind terrain)' for all levels
• Fixed music for 'Multiverse' and 'PS3' in DMA compilation
Styles• Style Manager has been updated, and includes all the latest styles for SuperLemmix
• Panel icons for all relevant styles have been updated to include the 'Exit + Amiga tick' icon
• Exit markers and new objects have been added to all relevant styles (courtesy of ericderkovits)
• Updates to slx_crystal Exit gfx (locked exit animations are smoother, colors are improved)
• Default background color is now Amiga Blue (000030) instead of Black (000000) in all styles
• 'owa_down' in slx_fire and orig_fire fixed (courtesy of 92Dexter11)
UI / Bugfixes• Clear Physics Colors can now be changed using settings/SLXClearPhysicsColors.nxmi
• 'Color Cycle' option has been removed. It's now possible to cycle any color in Clear Physics by adding 'CYCLE' as the relevant value in settings/SLXClearPhysicsColors.nxmi
• Gameplay no longer soft-locks when the Nuke is activated prior to a Zombie spawning from a hatch
• 'Show Backgrounds' option is now 'Show Decorations', and includes decorative objects as well as backgrounds
• Check for missing pieces before displaying Preview text (see this topic)
• Hotkey Config - Fixed unlinked event handlers (so, changing values updates the UI immediately)
• Hotkey Config - Improved layout and optimized list rendering
• Backwards compatibility settings are now loaded first
See also: SLX Editor 3.3 Update
Download the latest version of SuperLemmix here.
A reminder of what's new in SuperLemmix 3.0
), it's very likely that this issue is now resolved.