Quote from: Guigui on April 23, 2026, 08:55:37 PMYes you're right, the firewall was blockinh NL from launchung via NLEditor. Solved now, thank you.
Glad to hear it, I'll close this as resolved.
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Show posts MenuQuote from: Guigui on April 23, 2026, 08:55:37 PMYes you're right, the firewall was blockinh NL from launchung via NLEditor. Solved now, thank you.
Quote from: Guigui on April 22, 2026, 10:23:09 PMAny idea what the problem might be ?
Quote from: Proxima on April 19, 2026, 02:03:20 AM1-7 The Small Jail: From v4. Should we cut out one group of lemmings?
Quote from: Proxima on April 19, 2026, 02:03:20 AM1-19 Lem Dunk: From v4. Increased RR and lowered save requirement, since we can't use (NeoLemmix) RR below 50.
Quote from: Proxima on April 19, 2026, 02:03:20 AMPipe Dream: Not sure about including this, but if we drop "Gotta Save 'em All!" this could replace it so we still have a bubble level in the first 10.
Quote from: Piedro0 on April 16, 2026, 10:24:44 PMNope, still not loading. Maybe it's because i'm using CE?

Quote from: Lana T. on April 15, 2026, 04:25:25 PMI wasn't sure how to update the "surprised" one. Each time I retouched the pupils, it looked weird and bad, so I added an exclamation mark instead:
Quote from: Lana T. on April 15, 2026, 04:25:25 PM"Lemcat" has his little nose:
This one is probably my favourite.Quote from: Lana T. on April 15, 2026, 04:25:25 PMHere are the two new versions of "sleep":![]()
Quote from: Lana T. on April 15, 2026, 04:25:25 PMNerd:
Quote from: Lana T. on April 15, 2026, 04:25:25 PMAngel:![]()
Lip Sealed:
Quote from: Lana T. on April 15, 2026, 04:25:25 PMTo be honest, the hands in some of the lemoticons are still bugging me, but I can't spend more time on them when I still have other ones to finish.
Quote from: kaywhyn on April 16, 2026, 01:05:21 PMI'll see if I can interpret what you mean correctly. If you mean what I think you mean, essentially your approach goes like, "I choose this level, that level, etc." without needing to necessarily play the levels beforehand as your list we can analyze as a group to see what we can further cut down. Yea, this way of doing so would likely introduce arbitrary bias as Proxima mentioned. I'm definitely not in favor of randomly picking levels that should and shouldn't make the cut without properly analyzing the levels first



Quote from: roltemurto on April 14, 2026, 09:44:07 AMCongratulations on the 3.1 Update!!!
Personally I think it's a work of art!
...
May life put a smile on your face. Have a wonderful day!
Quote from: kaywhyn on April 15, 2026, 12:34:53 AMthe problem was with you suggesting it be done quickly, which Proxima and I think isn't the approach to take with this. There's a lot of levels to scrutinize here, and that will take a lot of time in general.
static final int PRIORITY_GADGET_MASK =
Stencil.MSK_EXIT
| Stencil.MSK_BLOCKER
| Stencil.MSK_TURN
| Stencil.MSK_TRAP_FIRE
| Stencil.MSK_TRAP_REMOVE
| Stencil.MSK_TRAP_LIQUID
| Stencil.MSK_ONE_WAY;