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Topics - WillLem

#301
The challenge is simple! Complete any pack using only Builders & Bashers.

You may edit the skillset for each level with as many Builders & Bashers as you like, but no other skills are allowed. The idea is to

a) Solve the level, obvs

and

b) Minimise the use of Builders & Bashers. Note that the TOTAL figure is what's important here, with solutions which spread the skills as evenly as possible being preferred (i.e. 3 of each is better than 6 of one, even though the latter eliminates one of the skills).

and

c) Save as many lemmings as possible!

Enjoy the challenge! :lemcat:

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Packs played for this challenge (click link to skip to results):

Lemmings by DMA Design
Oh No! More Lemmings by DMA Design
Lemminas by WillLem
GeoffLems by Geoffster
#302
At the moment, Swimmers can exit a pool of water by climbing out via a vertical piece of terrain, or walking out via a diagonal piece of terrain (i.e. one that's already walk-uppable by a regular lem).

I suggest that the same be possible for lems swimming through upside-down water; if they reach a diagonal slope, they are carried out of the water the extra pixel and transition to a faller. Hitting vertical terrain can of course turn them around, as normal (unless they're a Climber, in which case they'd climb vertically as far as they can anyway).

#303
General Discussion / [POLL] Are polls distracting?
November 04, 2020, 03:15:46 AM
It's in the title. It's been a while since I posted a poll, do you think we should have one?

;P ;P ;P
#304
NeoLemmix Main / NeoLemmix is Awesome
October 06, 2020, 10:28:12 PM
I've been away from Lemmings for a little while, and upon coming back to it I'm struck by just how good NeoLemmix actually is. As fans of the game, we're lucky to have such a well-maintained platform whose creator responds directly to community feedback.

Since becoming a member of this community, I've watched it grow and develop and it's now a fairly comprehensive Lemmings creation platform, as well as a great engine for finding alternative solutions, doing challenges, and sharing results.

So yeah. Just felt like sending a bit of love NeoLemmix's way. Share your own thoughts on why it's ace, if you like :lemcat:
#305
I'm getting the error message "cannot terminate an externally created thread" pretty much every time I load a level form the menu. Restarting NeoLemmix usually helps. Also, the message doesn't seem to be appearing between levels (i.e. once the game has successfully loaded)
#306
Lemmini / SuperLemmini topics board
September 30, 2020, 12:46:22 AM
Since SuperLemmini is still used by several members of the community, and there appears to be growing interest in it recently, perhaps it could have its own board, like NeoLemmix and Lix do?

This would make finding packs for it a lot easier, for one thing. Also, the "other engines" it's currently lumped in with are mostly defunct ones like Vanilla Lemmix, Lemmings 2, etc.

At the moment, I could understand not wanting to give SuperLemmini its own board, since Tsyu has not been active for a while and although updates and additional features (such as a level editor) have been promised, they do not yet exist. As and when they appear though, I'd say it's definitely worth letting it stand out as a currently-maintained, currently-used platform, for which custom user content is still being created, played, and discussed.
#307
NeoLemmix Main / [SUG] NeoLemmix Leaderboard
September 28, 2020, 12:12:51 AM
In the absence of a 2-Player mode in NeoLemmix, and following kaywhyn's recent query regarding his status as a solver within the community, I thought it might be a good idea to compile a leaderboard for NeoLemmix only.

It would be easy enough to compile it in terms of levels played, levels solved, number of lemmings saved, number of skills used, that sort of thing*, but pack difficulty would be potentially problematic, since a pack's difficulty depends a lot on the person playing it.

This bring me back to my suggestion that the community has a standardised difficulty rating for packs. If there were also a way to upload packs to NL (in the same way that styles are uploaded, for instance), they could be organised in terms of difficulty for players to download, and perhaps levels in more difficult packs could be weighted such that players who complete them get moved further up the leaderboard.

For example, let's say Player A completes 3 levels from Easy McLemmings, rated "Easy", and Player B completes 1 level from Unnecessarily Difficult Lemmings, rated "Extreme".

The scale could be organised thus:

Easy - each level in this pack is worth 1 point
Medium - 2 points
Hard - 3 points
Extreme - 4 points

This would mean that Player B would appear higher in the leaderboard than Player A, for having completed a more difficult level. Even though Player A has solved more levels, the points totals reflect the difficulty of the levels solved.

It could even be that bonus points are awarded according to which rank the level is in, so an "Easy, Rank 4" level would award 1 + 4 points, and a "Medium, Rank 3" level would award 2 + 3 points. That way, If someone only completes the 1st rank of an "Extreme" pack, they wouldn't be awarded anywhere near as many points as someone who completed just the 4th rank of that same pack (assuming all ranks have an equal number of levels).

Just a thought, really. I'm sure the idea could be developed into something compelling.

---

*N.B. This info would always reflect a player's best performance on any given level. So, if a player completes Just Dig! using 2 Diggers but only saving 1 Lemming, and then completes it using 8 Diggers but saving 10 Lemmings, their leaderboard result for Just Dig! would be 10 Lemmings saved, 2 Diggers used. As I imagine it, the Lemmings Saved field for that player would read 10, and Skills Used would read 2. Any further attempts at the same level would overwrite the data already gathered from that level, so if a player plays Just Dig! 1,000 times always saving 10 Lemmings, the Lemmings Saved field would still read 10. It would only be increased by playing a different level.

---

N.B. Just to be clear, I'm suggesting that this be an automatically generated Leaderboard populated by gathering level data from players whose copies of NeoLemmix are connected to the internet, rather than a manual one on the forums. Of course, players would be prompted to agree (or not) to their level data being used for this purpose.
#308
This has been alluded to in several other topics, but I thought I'd make a separate topic to discuss the idea.

Basically, allow content creators to upload their packs to NeoLemmix, from where they can be downloaded via a similar interface to the style manager. They could be grouped/searchable by Author, Title, Difficulty, Size and therefore make finding new packs very easy for everyone.

When uploading, creators could suggest a difficulty rating (maybe from Easy, Medium, Hard, Extreme) for their pack which indicates the average difficulty of the entire pack*. Of course, if community consensus places a pack higher or lower than suggested by its creator, then this could be suitably updated.

It would also have the added benefit of being a continuous, reliable source of the most up-to-date version of any given pack. Pack topics would still be very relevant for promotion and information regarding the pack, as well as general discussion, replay sharing, etc.

*I'd even suggest that this be a sliding scale, since packs often (in fact, usually) feature a wide range of difficulty. For example, an author could suggest "Easy - Hard" for their pack, and it would therefore be placed in this category. However, feedback and consensus may indicate that the pack is "Medium - Hard", or even "Medium - Extreme", in which case it would be moved to that category.

The way I imagine it, if a player searches "Medium" difficulty, they will be shown every pack whose difficulty spans across and therefore includes "Medium". However, they would be ordered so that "Easy - Medium" is higher up and "Easy - Extreme" is lower down on the list. The list would indicate the pack's entire difficulty range regardless of the search criteria.
#309
Minim posted that updating to 12.6.3 reverted his copy of Redux to a previous edit, thus overwriting his work.

Reading this post reminded me of a similar thing that happened to me recently when I lost a bunch of custom terrain pieces via a style manager update. Luckily, I had them backed up so I just replaced them and thought nothing of it.

However, as a failsafe, could the manager to be made to merge rather than overwrite, so that folders containing new pieces or even newer versions of pieces that a creator is working on are preserved in the update?
#310
NeoLemmix Main / [VIDEO] Making Music for Lemminas II!
August 14, 2020, 12:49:08 AM
Hey gang,

I've made a quick video exploring some sounds on my synth in preparation for making the music for Lemminas II. At some point, I'm hoping to make a video documenting the making of an entire piece, let me know if you'd be interested to see that!

Here's the video. Enjoy!

Also, here's a link to the video of the patches I've downloaded for my synth, made by Marcin Mirkowicz aka HYPERSPACE.

MODS: I've put this is the NL thread since Lemminas is a NeoLemmix thing, but by all means move it if it needs to be elsewhere 8-)
#311
It's in the title; resizing levels vertically downwards doesn't make any sense, because if you've spent time building a level and then you need a few pixels extra height, you have to move the entire level downwards.

The reverse is also true: if a level is too tall and you want to shrink it vertically, you have to move the entire level upwards and then resize.
#312
A button for fast-backwards, to quickly rewind to a particular point...?

It's already kind of possible to do this by customising a Hotkey to -4 frames and then holding it down, but a dedicated button might be good as well.
#313
It's come up a few times that "waiting around" for Lemmings once a level is complete is sometimes an issue, even with smaller lem counts. Also, there are times when you want to move ahead quickly, but the Frameskip buttons can sometimes be unpredictable (that's not a complaint - I love my custom Frameskip buttons and use them all the time).

However, not everyone uses custom Frameskipping and may enjoy the use of a TURBO button!
#314
The download manager works great most of the time, but this evening I got the following error message when I was trying to download a piece from namida_special (specifically, the object water_red):

EZipException: Stream read error

I re-downloaded LPVI to get the pieces so that's all good, but just thought I'd give a heads up that this one didn't seem to want to play ball for some reason.
#315
Site Discussion / [SUG][FORUM] Native dark mode
June 28, 2020, 11:34:57 PM
I've tried a fair few Chrome extensions, some of which offer multiple CSS options to tweak a website to various "dark" themes...

However, very few of these extensions produce decent results on this website.

How possible would it be to implement a dark mode that's specifically written for lemmingsforums.net, and therefore takes into account all of its various quirks?
#316
NeoLemmix Main / Giving feedback on custom packs
June 19, 2020, 04:29:39 AM
I think there needs to be a protocol regarding giving feedback on custom packs.

Whilst feedback is useful, welcome, and encouraged, when unchecked it can also be quite harsh and put people off wanting to create custom content. I'm sure that there are many people who have thought about making a pack, but have seen the nature of some of the feedback that gets posted and have been put off.

Similarly, I am very sure that there are people who have removed content due to particularly negative feedback following an intense period of working on that content, leaving them feeling like their hard work and time was all for nothing.

As a basic suggestion, let's say you play a pack and there are several things you don't like about it. Before taking to the keyboard to type your frustrations straight away, take a moment to see if there's anything you do like about it, and then be sure to include that in the comments.

Ideally, each bit of negative feedback given should be balanced out with a piece of positive feedback. Praise is important: it keeps people motivated to try harder and put the extra effort in to improve their content. Simply listing a pack's drawbacks is only going to make the creator feel like a failure. Giving feedback is a powerful thing, and with great power comes great responsibility: use it wisely.

Suggestions to creators

ALWAYS get your pack playtested by at least 2 people, and be prepared to take a bit of harsh criticism initially - this will help you to shape your pack into its final product.

Then, when you release your finished pack, add a poll at the top. Something simple like:

What did you think of my pack?

1 It's excellent!
2 It's good, but some things could be improved
3 It's not really my cup of tea
4 I haven't played it yet

(Or even just a star-rating system from 1-5).

That way, you can get a good idea of what people who've downloaded your pack think, and it could help to balance out any negative feedback you get initially (unless of course everyone votes 3, in which case it's definitely worth having another look at it anyway!)

A poll would also encourage those who aren't predisposed to typing paragraph after paragraph of detailed feedback to leave something for you, for better or worse. That way, if a lot of people vote 1 or 2, but someone leaves a blazingly heated comment about how awful your pack is, at least you can see not everyone feels that way, and it'll be that much easier to take the criticism on board constructively, even if it wasn't necessarily presented to you that way.
#317
My new laptop's recommended display config is 1920 x 1080 scaled to 125%. I've tried scaling it to 100% and it's OK but everything is tiny. 125% makes enough of a difference to make it worthwhile keeping it on this setting.

The text in the editor is blurred when using Windows scaling:



So, I've set both Player and Editor to specify their own DPI scaling (by going to Properties>Compatibility>Change high DPI settings and choosing "Application"). This makes everything look as it should resolution-wise in both programs, but the layout of the Editor is slightly offset:



Please note that imgur adds its own filtering to images, so I've also attached these images to the post for reference.
#318
Welcome to the topic for my all-new LP Series!

WillLem Plays Through Just The First Rank Of A Bunch Of Custom Packs in NeoLemmix!

Episode #1 Lemmings Redux by The Lemmings Forums Community
Episode #2 SubLems by Colorful Arty
Episode #3 Rodents by Ron Stard
Episode #4 TMChallenge by Proxima
Episode #5 NepsterLems by Nepster
Episode #6 Lemmings Plus VI by namida
Episode #7 Sammings 2 by Mantha16
Episode #8 Ski Sloping Lemmings by grams88
Episode #9 Lemmings Migration by Nessy
Episode #10 NeoLemmix Introduction Pack by IchoTolot


Here are the packs I'll be doing, not necessarily in this order (at this point I've arranged the list alphabetically by author):

The Lemmings Have Grown by Davidz
Godlems by Duuddu
Festival Millas 2020 by GigaLem
MobiLems 3: The Lemmings Strike Again! by mobius
Casualemmings 2.0 by nin10doadict
Lemmings World Tour by Strato Incendus
Lemmingzones by LemFan
#319
Hi all,

I'm having some issues with a new laptop I bought recently. I've already decided I'm returning it, but before I go ahead and shop for another, I just need to see now NL looks in everyone's display.

Please can you screenshot your F2 Level Select menu and post it here, along with your laptop make and model.

Thank you!

For reference, here's how it looks on my old laptop (an Acer Aspire from 2010 with a 15" 1366 x 768 display) Nice, clear, friendly MS Sans Serif:


And here's how it looks on the new laptop (an Acer Swift 3 from 2019 with a 14" 1920 x 1080 display). Yucky Bilinear scaling with mucky orange anti-aliasing:


(I've also attached these images because embedding from imgur adds its own layer of filtering!)
#320
Lix Main / Spawn interval fixed per level, 2020
May 21, 2020, 03:55:46 PM
Split off from thread: WillLem's thoughts about Lix

Sparked by video: Youtube: WillLem plays lemforum/Lovely 6-10

SI = Spawn Interval = Number of physics updates between two spawning lixes from the hatches. Measured as release rate in Lemmings. Release rate and spawn interval measure the same thing using different numbers.

VSI = Variable Spawn Interval, the ability of the player to change the spawn interval during play. Lix doesn't have it. Lemmings had it.


-- Simon




To be fair, even the Amiga version didn't offer release rate changes or a timer in 2-Player mode... perhaps this is why it doesn't feature in Lix's single-player mode either, if it was never originally intended to be a single-player game.

That said, I always thought that RR should have been available in the 2P mode as with practice you can use it tactically as well as functionally, even in realtime.

Still, the Phyus counter happily makes up for lack of a timer and I guess I can try out something new and see how the game is different without the RR...