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Messages - Nessy

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586
Non-Lemmings Gaming / Re: Hardest video games
« on: August 27, 2017, 02:59:18 PM »
Super Mario Sunshine 100%

COMPLETE AND UTTER TEDIUM! >:(

Getting 100% there is tough (and I'm actually one of the odd ones that likes that game) I actually found Paper Mario: The Thousand-Year Door 100% even harder because:
Spoiler (click to show/hide)

For me, the hardest game I ever played was Super Mario Bros. Lost Levels. It was a sequel to Super Mario Bros. that was only released in Japan, but it was later released in an SNES game with Super Mario Bros. 1 to 3, and then in its 8-bit format later on in the Wii Virtual Console. It will without a doubt push your platforming skills to the limit.

Unofficially, there was a fan-made challenge to the Legend Of Zelda: Ocarina of Time called the Uber Challenge. If you choose to accept it this game becomes insanely hard.
Spoiler (click to show/hide)

587
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: August 27, 2017, 02:39:21 PM »
Thanks möbius for streaming through my pack. I have to be honest: I’ve played through packs, I’ve seen people steam other people’s packs, but seeing someone stream my levels felt weird… in a good way though. ;)

I only had time to watch the first stream last night (will watch the rest today), but was too tired to write comments so I wrote them this morning:

Spoilers for Painless levels (click to show/hide)

588
Sorry for missing this post. Nepster has already reached out to me and I have accepted the position of maintaining the NeoLemmix homepage.

For the record, the NeoLemmix website is written on PHP. The code is almost 100% custom, and fairly simple, so there's no need to be familiar with any specific libraries.

Okay, so it's just custom PHP and I don't need to start getting familiar with any libraries beforehand. This means that I'll have to set up a directory in my local server and test out any changes there before making them live. Shouldn't be a problem at all. Because the website is one HTML page and PHP fills it in with content from the database depending on which link is clicked on, I can easily make one CSS (file for styles) file to control the styling of the page. As mentioned to Nepster I won't go super fancy with that, just something nice and simple without sacrificing functionality. This same file can also be used for the "level list" pages if applicable.

589
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: August 26, 2017, 01:03:48 AM »
Okay, I have seen all replies and here are my comments.



General Remakes

Spoiler for Headache 4 (click to show/hide)



Strato Incendus

Spoilers for Painless levels (click to show/hide)



Raymanni

Spoilers for all levels (click to show/hide)



Nepster

Spoilers for all levels (click to show/hide)



Once again, thank you everybody for the replies.

590
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: August 25, 2017, 03:07:14 PM »
Thanks Nepster, and way to go Raymanni on completing the pack! :thumbsup:

I will take a look at Strato Incendus and your replies later on today. Hopefully most of them are intentional, but at the same time it will help me find the last of the backroutes before updating the pack.

By the way, in response to something IchoTolot said, I was planning on adding custom music to this pack but I didn't feel comfortable. However, I might just go ahead and see if I can get it right in the next update ;).

591
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: August 25, 2017, 02:00:38 AM »
Thank you Strato Incendus, but unfortunately I can't open your replies. I'm unfamiliar with the .rar format. Replies are usually saved as a .nxrp format, which can be created by pressing U when you complete a level in order to save the entire replay. Sorry about that.

592
Got it, thanks. I already have some ideas for "May the craftiest player win" and "The Passing Place" if they are not taken already, the first one being a potential third rank level at minimum. 8-)

593
Hello GigaLem.

I like this idea and would like to contribute to the project as well if that's okay, but I just wanted to ask some questions so I can do this correctly:

1) Do the levels have to be recreated from scratch, or can they be imported into the editor? I'm still new at that so I'm not sure if that's possible.
2) Does the creator of the level choose which entrance and exit to keep or is there a rule against that? Can both entrances and/or exits be kept if it is part of the solution?
3) Do we name the levels differently (one for the NeoLemmix skills level and the one without)?

Thanks.

594
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: August 23, 2017, 11:57:59 PM »
Okay, here are my comments to the replies. A lot more intentional solutions than I thought, and a lot of backroutes (which was to be expected).


IchoTolot

Spoilers for Painless levels (click to show/hide)

Spoilers for Irritation levels (click to show/hide)

Spoilers for Headache levels (click to show/hide)

Spoilers for Migraine levels (click to show/hide)



Colorful Arty

Spoilers for Painless levels (click to show/hide)


Once again, thanks for the replies!

595
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migration
« on: August 23, 2017, 07:31:21 PM »
Thank you everybody for playing through my pack and for the compliments! This means a lot coming from lemming pros like yourselves :). I actually made sure that I played through a lot of other packs in order to get an idea on what was truly possible with NeoLemmix, and sometimes just executing a solution that wasn't intentional gave me ideas as well. I also tried exploring the forums to find topics that would shed light on what people like in levels and what they don't like.

Your level creation style reminds me a lot of Nepster here and that's a big compliment! ;)  Of course it not reaches the extreme difficulty that these levels can have.....yet. ;)

Wow, I am very flattered by this :). I know that his levels are held in very high regard. I haven't played through his pack yet, but I do have plans on completing it one day even if it takes a long time to complete.

I started playing the pack and it's great so far but... I'm already totally stuck in the second level of irritation, "Never getting back together". I will let you know when I finish it. :thumbsup:

I actually wasn't expecting this level to be a major roadblock for someone. If you want I can provide a mild hint below (sorry if it's too mild). Don't give up though! I think you will find the solution to that one to be quite clever. ;)

Hint for Irritation 2 (click to show/hide)

I just finished the first rank, and these levels are already a bit tough, and I'm pretty sure I've found some backroutes.

I originally had the first rank filled with levels that were X-of-(almost)-everything where you would have maybe 5 or 8 of everything except for one skill that would only have 1 or 2. However, that was axed in favor of more-strict-on-skill-set puzzles, although I think I may have complicated some of them. I guess I didn't know my own strength ;P, but that's fine with me.

I will check the replays later on today and hopefully provide some insight on what was intentional or not. The war against backroutes begins!

596
Level Design / Re: level titles
« on: August 23, 2017, 02:30:38 AM »
This is a pretty cool list. Thanks. Here's my list from my rejected levels:

- Pop Adventure
- If You Fall into a Well...
- What Could Go Wrong?
- 10 Lemmings in Search of an Exit
- Tricky Exit
- Take Precautions
- Destroy and Assemble
- Dream Lemming
- return 0
- Acrophobia Therapy
- Entropy Rising
- Free Roaming
- Nature's Funny that Way
- End of Innocence
- The Very First Day
- The Midnight Walk
- Minimal Terror
- Where the Road Ends
- Spin Theory
- It's all Necessary
- One Man Vs. The Terrain
- 451
- Lemming Dance Floor
- After The Blizzard
- Keep Your Sanity Mr. Climber

597
NeoLemmix Levels / [NeoLemmix] Lemmings Migration
« on: August 22, 2017, 04:08:54 AM »
"Old Format" versions below NeoLemmix V12 are no longer supported!



Hello everyone!

I'm happy to introduce my first level pack: Lemmings Migration

It's a small pack of 40 levels across four difficulties: Painless, Irritation, Headache, and Migraine.

Any feedback is welcome and appreciated. Don't hold back... be brutally honest if you have to!



Story:

Long ago there was a large community filled with green-haired creatures named Lemmings. They were a technologically advanced society that lived peacefully for many years, but one day an ancient cataclysm emerged. It blocked out the sunlight, destroyed crops, emptied rivers, and destroyed all lemming technology. The lemmings had no choice; they had to leave their community. They had to migrate back to their ancestor's land. The one they left long ago. With their technology gone they had to once again rely on the eight classic skills their ancestors used, and with these tools the lemmings set out for their new home.



Difficulties:

Painless (10 levels)



LEMCO Employees

They're a shy group of levels that contain simple puzzles. After losing almost everything to the ancient cataclysm, the lemmings can no longer afford to have 20 of everything here, and therefore these levels here won't go as slow as the ones the ancestors crossed long ago.


Irritation (10 levels)



Never Getting Back Together

These levels enjoy puzzles that require more planning without going over the top in difficulty. Some of the elders said something about these levels being like "late Tricky to Taxing"... whatever that means.


Headache (10 levels)



Kings Of The Castle

These levels are considered to be the odd ones. They're not easy enough to be an irritation but not hard enough to cause migraines, but they seem to take pride in this. More tricks are required in addition to planning out more complex solutions.


Migraine (10 levels)



Momentum Deferred

These levels are the worst of the worst. They don't hold anything back, they bully other levels for not being as difficult, and they have no guilt in causing players to lose sleep, sanity, and hair.



Custom Music:

Download

1) Extract the files from the link above.
2) Place in a folder titled "music" (all lowercase) in the same directory as your NeoLemmix Player.
3) Enjoy!

Music List (click to show/hide)



Recommended For:

Not recommended for beginners, but a good pack for intermediate players. Some Headache and Migraine levels may give even experts a good challenge.



Special Thanks:

- DMA for creating Lemmings
- altiereslima for the skill panel
- nin10doadict for teaching me how to fix the custom music
- EricLang & ccexplore for Lemmix
- namida for NeoLemmix & Flexi Toolkit
- namida and Flopsy for their Flexi Toolkit tutorials
- Alex A. Denisov for Graphics32
- Erik Turner for ZLibEx
- Un4seen Development for Bass.dll
- The Lemmings Forums community for sharing replies and backroutes
- Volker 0th and Mindless for sharing sourcecode and information
- And YOU for playing this pack



598
Lemmings Main / Re: Your favorite Lemmings song(s)?
« on: August 22, 2017, 03:13:19 AM »
I didn't realize the Gameboy Color version had such totally different music, I always assumed it had same music as the regular Gameboy version.  While the first track of the first level of the game arguably doesn't make the best first impression, it does seem to get more upbeat with subsequent tracks (2 3).

Yes. It may not be the best soundtrack ever in my opinion, but it does get a lot better. I actually like the second one a lot. As for why didn't they use the original tracks... I don't think it was hardware limitations because even the old Gameboy somewhat replicated some of the original tracks. Then again, I could be wrong.

599
Lemmings Main / Re: Your favorite Lemmings song(s)?
« on: August 22, 2017, 12:04:50 AM »
The music is identical in the Game Boy version if that counts (has the same levels as the NES version).

Yeah, the levels were the same but I wasn't sure if the music was as well. Despite everything, those levels were pretty unique. I remember the levels either having a different name (for example It's Hero Time was Who Wants To Be A Hero?, Just A Minute was Houston We Got A Problem, and The Far Side was Calling International Rescue to name a few), the same layout but a different solution (Feel The Heat had a neat little puzzle to it that only works on Game Boy and NES ports), a repeat of a level that never had one (Watch Out! There's Traps About! and even Tailor Made For Blockers), or a completely new level (Hello John Got A New Lemming).

I like the London Bridge is Falling Down track :)

I love this track and Can-Can on pretty much every port, but my absolute favorite is London Bridge Is Falling Down on Genesis. I didn't include a link to it in my first post. My bad. Here it is.

600
Lemmings Main / Re: Your favorite Lemmings song(s)?
« on: August 21, 2017, 12:25:26 AM »
Well, this is definitely the WORST Lemmings track out there. :sick:

This one is also kinda bad. It's a complete change from the usual upbeat music in official Lemmings.

By the way, has anyone ever played the NES port of Lemmings? The controls and physics did get annoying, but it had a nice soundtrack in my personal opinion. These were my favorites:

Smile If You Love Lemmings
London Bridge Is Falling Down
Forest Green

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