Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nessy

Pages: 1 ... 36 37 [38] 39 40 ... 42
556
Personally I would keep Five Alive as I think it could be a good puzzle level in Rank 2 even though you can just bomb next to the steel plate. I don't think beginners would know to do that right away or even if something like that could work, but I'm a little neutral on that if it gets dropped then that's fine. I just can't think of a good replacement.

How about if Postcard From Lemmingland were one of the last ones in Rank 2? You do use the reverse miner trick from Crankshaft, but I feel like it is more obvious that you have to do it there than in  Postcard From Lemmingland. Even if it were still obvious it isn't as easy to turn the lemming around to do that trick like in Crankshaft where you more skills and options to accomplish that than in Postcard From Lemmingland. Maybe it should take the place of Five Alive and Five Alive can be one of the first few levels of Rank 2.

By the way I agree that a good Talisman for Postcard From Lemmingland would be to solve the level without a floater. Taking out the floater means that you can't just climb and reverse mine to free the lemmings because that climber would die falling from the pillar on the far left.

557
Nessy, you should definitely post your project to the forums; NeoLemmix as a whole is technically a copyright violation, but no-one here minds that, as we're all just having fun with one of our favourite games. Anyhow, I'd like to see it :)

Oh okay that's good to know. I might just publish it then sometime in the future after I finish fixing my first pack and adding some new levels to it.

With A Little Help From My Lem and No Justice For The Hero were my favorite Special levels from the PSP port. I underestimated it as well, and it was my first major roadblock in the Special rank. I think a good place for it would be as one of the last levels of Rank 2 or one of the first of Rank 3, and I'm leaning more to have it just before Cascade.

As for Down The Tube I don't remember if I had trouble with that one. There are several solutions to it, and looking at them, from a beginner's point of view, definitely a middle Rank 3 level.

Izzie Wizzie Lemmings Get Busy is tough for me to place. It's a good puzzle where crowd control is not as easy as in some other levels, but I don't think it's a Rank 3 puzzle. Maybe another late Rank 2 puzzle? I say, for sure, middle of Rank 2 at minimum.

By the way, I am unfamiliar with a lot of the Genesis levels on the list, which is strange because the Genesis soundtrack is my favorite ???. I actually started playing them now in NeoLemmix. One of the first levels I played was Lemmings' Ark because I remember everyone saying that it was one of the hardest official levels... and yes it was. That one stumped me good for a while :XD:. Definitely a late last rank level.

558
I didn't know this project existed, pretty cool. :thumbsup: I was actually doing something similar for fun whenever I'm at a loss for original ideas, but the levels have harder solutions (like a higher save percentage for Pillars of Hercules). However, I don't think I will ever publish it as it really isn't my original work.

Anyway, Rank 1 is pretty solid in my opinion. For rank 2:

- I agree and move Dolly Dimple up. It can be a real hard nut for beginners. The trick used in the intended solution may not be obvious to new players.
- Also agree about moving Keep On Trucking up. I don't know why but that level to this day still gives me so much trouble :XD:.
- Replace A Towering Problem with Have A Nice Day! I like that level too even though it is a little builder heavy, but with NeoLemmix it shouldn't be a problem. After all, I think it's a good puzzle because it's not obvious for beginners how to navigate the strange terrain and how to contain the lemmings because you have no bombers if you use blockers. If anything A Towering Problem can make a good late first rank puzzle.
- I think And Then There Were Four would make an excellent last level for this rank.
- I think The Run Around should be earlier (maybe the third or fourth level ???), as I don't think it's trivial, but not harder than It's Lemmingentry Watson in my personal opinion. But like you said this is when opinions start to contrast more.

559
I think the radiation object would make a nice teleporter, as for the slowfreeze object I actually think it might be more suited as a trap that freezes a lemming... maybe. It doesn't look as threatening as some other traps, but it doesn't really look friendly either. If anything, I might just create a small animation on what I see happening to a lemming with a slowfreeze if it's a trap.

Are the sparkling lights the ones that are in the L2 circus tileset? If so I say we can keep it the way it is for now unless someone comes up with a better purpose for it.

I think the blinkling bubbles can be used as a fire object. They didn't look friendly to begin with, so using it as a fire object won't surprise players.

560
NeoLemmix Main / Re: NeoLemmix New Feature Poll - Vote Now!
« on: September 13, 2017, 02:10:14 PM »
For a game like Lemmings Revolution the warparound thing was okay because of the nature of the game. The levels were on large cylinders and the entire level was able to flow around it continuously without any breaks in it. For Lix multiplayer it is also okay because without it a player that has his or her Lix in the center will immediately be at an unfair disadvantage of being attacked from both ends.

For NeoLemmix it doesn't seem like it's okay. The level would have to "break" on one side so that it can warp to the other side. That can be problematic because players except an end of terrain to be the end, but adding in the ability for the player to reach an end and warp back will destroy that exception. Plus, it will be much harder to solve a puzzle that uses that because of the very nature that human brains like continuity and it won't be able to perceive this ability all the time, and because of that puzzles that use warparound will just add unnecessary complexity that doesn't really give anything to a puzzle that could have been done the same without the warparound.

But that's just my two cents. I'm sure someone else can come up with a better argument for and against warparound.

561
IchoTolot is not enforcing his ideas on people. He is just expressing his opinion on something that he feels very passionate about. That's good. What I love about this community is that we can express ourselves without resorting to calling each other names or making nasty comments like in other communities that I have seen. True that different people have different philosophies, and not everybody is going to agree. That's okay! For example, I also dislike hidden content, but I don't mind repeat levels where both repeats have a unique solution. That's just my opinion and there are people here that don't agree and they will argue their stance. That's fine! You cannot change someone's beliefs, but nobody is trying to change anybody's beliefs. To me the most important thing ever is that we can all listen to each other.

562
NeoLemmix Main / Re: New NeoLemmix Website
« on: September 10, 2017, 02:47:40 PM »
Thanks Colorful Arty. This isn't the final design, but I think it's a nice first step. I'm still playing around with ideas for what else to do with the website, but I am still sticking with my initial plan of not doing anything fancy. For a website like this fancy stuff is just going to sacrifice functionality.

563
NeoLemmix Styles / Re: originals with backgrounds by mobius
« on: September 10, 2017, 02:46:00 PM »
I saw these backgrounds on your stream. Very nice. Thanks for sharing!

I also don't mind contributing. I can help with the Original styles, or the Oh No styles.

564
NeoLemmix Main / Re: New NeoLemmix Website
« on: September 09, 2017, 10:09:24 PM »
UPDATE



Version 0.4 of the GraphicsTool has been uploaded and is now downloadable from NeoLemmix.com. The new version fixes some bugs IchoTolot found.

565
By the way, whenever Nepster releases a new version I will post in the New NeoLemmix Website thread when the update has been uploaded to the server. That way you can download it directly from the NeoLemmix website on the NLEditor page.

As a reminder, there is a link for a fresh copy of the latest version of everything (NLEditor, styles, graphic conversation tools), a link for the latest NLEditor only, and a link for the latest GraphicTools only. That way, you don't have to constantly download everything, just what was updated.

566
General Discussion / Re: Post your REALLY bad puns here!
« on: September 09, 2017, 01:28:14 AM »
I couldn't nail that hardware pun... I'm screwed!

567
Level Design / Re: What habits or OCD do you have when designing levels?
« on: September 07, 2017, 04:05:24 AM »
Often, I make levels like this by starting with the terrain (which may come from duplicating an easy level; basing the terrain on something external, like the Repton levels used for "Toccata" and "Finale"; or combining bits of existing levels), solving the level while trying to keep to a low and balanced number of skills, and setting the skillset to a nice-looking pattern of numbers that just covers the solution I used.

I have actually made a few levels like this. Sometimes I don't have any ideas so I just put random terrain pieces together, and then I give myself 10 of each skill, play around with them in the level, and come up with a good solution from there. At the same time, when trying to find that solution I try to find a solution that uses different skills in ways where it isn't obvious where they have to be used and how. One good example is my level "Walking the Blue Mile". If you look at it it's very obvious that I just placed random stuff together, but I think it's a decent level. The skillset is very limited, and it represents the lowest number of skills needed to solve the level. Even in levels where I have an idea on what type of solution I want I still find surprising new ways of doing that solution. Sometimes it's better, and sometimes it's not so I try to prevent it.

568
NeoLemmix Main / Re: New NeoLemmix Website
« on: September 06, 2017, 08:02:54 PM »
Thanks Simon. I made sure that the navigation didn't relay on JS to work. If a person has JS enabled then the white mark is just an extra feature, but if they don't then they just don't get it and it doesn't punish them by taking functionality away. The website is not that large so not having the white mark to show you what page you are on is not going to ruin user experience.



UPDATE

- You can now download the full zip file containing the latest NLEditor and Graphic Conversation Tools, the latest NLEditor only, or the latest GraphicsTool only. That way people don't have to keep downloading the full zip file for every update that happens on individual programs only.

- Nepster's new GraphicsTool version is uploaded to the NeoLemmix website.

569
Level Design / What habits or OCD do you have when designing levels?
« on: September 06, 2017, 03:28:43 AM »
This is a random thought that I had and I was curious to see what other people had to say.

What habits or OCD do you have when designing levels?

My OCD when designing levels is that I must have all entrance hatches fully visible at all times. Absolutely no part of it may be covered by another object or piece of terrain. Even if one pixel is covering it… it's unacceptable. The funny thing is I don’t really mind at all if it's partly covered in other people's levels. It’s just that I can't do it myself.

Another thing is that I need to add some type of decoration onto the level. I don't mind playing levels that don't have any, but I like to add something to make the level unique in some way. My level design is kind of in-between a "Mike Dailly" and "Gary Timmons" style of creating levels: I like to create levels that are small and minimalistic (one-screen or 341px wide levels in NeoLemmix), but there's a lot going on in them to give the environment a more lively feel as if the lemmings have fallen into an area that is real and is still active.

What about everyone else?

570
NeoLemmix Main / Re: New NeoLemmix Website
« on: September 06, 2017, 02:55:56 AM »
UPDATE



Changes made live

- Some style changes have finally been made to the NeoLemmix website! They include:
     - Changing the font and increasing font sizes for better readability.
     - A nice navigation bar on the side.
     - That same navigation marks what page you are on by keeping the link of the page you are on highlighted with a subtle color. It uses a small JavaScript file (barely 8 lines) to see what page you are on and then finds the corresponding link instead of checking whether or not a click occurred on a link on the nav. That way, even if you visit a page via another link on another page, it will still work (it doesn’t work on very, very old browsers, but there shouldn’t be any problems there).

Please keep in mind that this is NOT the final product. This is just a small change and there will be many more to come involving colors, background, layout, etc. Hopefully, the current changes will be a nice first step.

If you have any feedback please feel free to post it here, and if you absolutely hate something feel free post about it too!



Pages: 1 ... 36 37 [38] 39 40 ... 42