"Dangit Harold!" - Nice level, but there's a backroute in it where you can build a little bit at the beginning, mine, and that will cause the lemming to turn around to the exit after hitting the metal floor with his pickax. I attached that replay along with the intended solution.
"The Joke's On You" - Nice level with many different solutions.
"Hero's Sidekick" - This one was tough, but once you figured out what had to be used where the solution became clear.
"Thou Dost Ask Too Much" - Another tough one where not a lot of beginners would immediately know to use the blocker to block the trigger area of the radiation object so the crowd and climber wouldn't get hit.
"United We Stand" - Very good level! This is another one that was tough until I figured out that trick at the beginning with the cloner and stacker.
"Catch 22" - A bit precise, but still a good puzzle as not many beginners would know to stretch that one builder to make four splatforms with cloners (and I like how earlier levels taught you that you can do that).
"Diving For Treasure" - Excellent level (I saved 100%
). I disagree about the traps being hidden. You can see the pink tentacles on top of the narrow cave the swimmer goes through after collecting the digger pickup. It may not be obvious but I don't think it's a big deal.
"Waterlogged Woods" - This is the hardest level of the pack in my personal opinion. Took me the longest to solve
. I just couldn't for the life of me figure out what had to be done, but once I did figure it out the solution made perfect sense. Excellent level!
"Timed Triangle Trial" - Not as tough as the previous level but still another tough and good level.
"Palace Of Winds" - Loved this Minish Cap temple themed level. I rank this one the second hardest level as figuring out the solution took multiple attempts at all types of crazy solutions until the intended one emerged, especially figuring out how to get the gliders to glide up to the exit instead of coming back into the tunnel I created into the updrafts.