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Messages - Proxima

#4846
Levels for other engines / Re: Cheapo Level Pak topic
February 05, 2005, 11:24:02 AM
I've pretty much given up playing those levels, since there are so many and I have so much else to do, but if anyone has hints for Taxing 21.......?
#4847
Levels for other engines / Re: Cheapo Level Pak topic
January 30, 2005, 11:08:01 AM
Quote from: Shvegait  link=1089162351/180#192 date=1107045914Yeah, Ahribar, how can you know for sure that you have found the solution if you haven't been able to get it to work?
Honestly, some people..........   ;)

Could you not tell that I posted that to provoke guest into giving the hint? I didn't want to keep trying such a high-precision route for ages until I finally either succeeded or realised it was impossible.

So......... you have to use all the builders to get over the lake. Well, I can get the right-hand lemmings in with no builders, but I cannot see how to turn one of them round to work on the bridge, given that he has to get there later than the builder from the left. Hell, this is hard.............
#4848
Levels for other engines / Re: Cheapo Level Pak topic
January 29, 2005, 10:56:09 PM
OK, I solved If Only They Could Swim. Or at least, I didn't quite, because you have to be annoyingly precise to stretch the bridge as far as possible with every builder, and I couldn't be bothered this late in the evening. But I know what the solution is.

Nice level.
#4849
Levels for other engines / Re: Cheapo Level Pak topic
January 28, 2005, 07:47:53 PM
Well, you said you'd only done two, so why not start with those two?  B)
#4850
Levels for other engines / Re: Cheapo Level Pak topic
January 28, 2005, 06:58:28 PM
Nice levels, Shvegait and Conway! Haven't really had the time to give them a proper go, but I've passed the first level of Shvegait's set. Which is not saying a lot.

Conway, can you send me any solutions to my levels that you find -- for the usual reason, of course?
#4851
Level Design / Re: Level records
January 27, 2005, 01:24:46 PM
Quote from: Streetlight Admnistrator  link=1102067982/0#9 date=1105756482Does Adam's level actually use that 39 minutes though? I know he often puts big things(such as high level size or long time limits) just for the sake of doing so. The UC7 level, Absolute Ultimate Challenge, actually requires all but about 30 seconds of the time as far as I'm aware.

Sorry....... I've passed AUC with more than 10 minutes left. I don't know any more which of yours and Adam's actually requires most time to pass.
#4852
Levels for other engines / Re: Cheapo Level Pak topic
January 26, 2005, 09:56:11 PM
Yes, it's been updated a lot. Insane Steve found a good few backroutes, and guest found a good many more. All have been removed in the versions linked to above.
#4853
Levels for other engines / Re: Cheapo Level Pak topic
January 26, 2005, 01:10:33 PM
Quote from: Shvegait  link=1089162351/150#163 date=1106698457Where can I get your levels, Ahribar?
For the Teaser, you can just modify it yourself to remove the digger (or to require 100%, for the sequel). The floater was removed to give the skills a nice 0-1-1-2-1-1-0 pattern; it isn't needed on either version.

I've also got a set of levels at http://www.geocities.com/zarathustra47/Hard.ZIP -- I have changed which levels are included a large number of times, but you should find that the ten levels it includes at the moment are all in working order. Enjoy!

- - -

Steve: actually, the solution to Surely You're Joking is almost identical to your backroute on the Teaser. The digger goes down eight pixels instead of seven..........
#4854
Levels for other engines / Re: Cheapo Level Pak topic
January 25, 2005, 10:58:20 PM
Quote from: Shvegait  link=1089162351/150#159 date=1106691145I know this was directed at Conway, but I just beat Twenty Second Teaser last night. I had been trying it here and there since Adam sent me Cheapo + whatever levels he had lying around a couple months ago. But you know, I don't even know if my solution is reproduceable. I just tried putting a bunch of random stuff together and eventually it worked. Nice level for something so short!
I'm so sorry........ in that case it sounds like you have an out-of-date copy of the level.

The Teaser now has no floater and no digger, and I've written a sequel, Surely You're Joking Mr Lemming, with all the skills but in which 100% is required.

Good luck.........
#4855
Levels for other engines / Re: Cheapo Level Pak topic
January 25, 2005, 09:51:42 PM
Still stuck, though, since I'm at work now, I haven't had much chance to solve it.

By the way, did you get anywhere with Twenty-Second Teaser?
#4856
Levels for other engines / Re: Cheapo Level Pak topic
January 25, 2005, 07:34:05 PM
One of the two builders going across the large pool.

I had the same problem. Two builders are needed to cross the large pool, since if you build from just one side they splat at the other. But if you do it the most straightforward way -- the only way I've yet been able to work out -- the right-hand builder starts before the left, and that means you have to let him drown after his fourth bridge while the left one builds his fifth.

(I should add that I got this far without reading the clarification, but, having read it, it's obvious that going under that exit is indeed intended. Guest confirmed in an e-mail that the submerged exits are meant to be unreachable.)
#4857
Levels for other engines / Re: Cheapo Level Pak topic
January 23, 2005, 08:34:44 PM
Especially as, for a backroute elimination to be completely satisfactory, it ought to fail even when the fast-forward trick is used. I always try to make sure there are no fast-forward backroutes on my level, though I am aware of one (on Surely You're Joking) that I don't think it will be possible to get rid of.
#4858
Levels for other engines / Re: Cheapo Level Pak topic
January 23, 2005, 06:39:34 PM
Oh, how weird. That wasn't the intended solution after all, then..... but I really cannot see how another solution is possible. Hmm...........

I'm also completely stuck on the revised Dual Action Lemmings and guest's If Only They Could Swim. Any kind persons out there want to give even a small hint for either?
#4859
Levels for other engines / Re: Cheapo Level Pak topic
January 23, 2005, 05:10:10 PM
Slight hint: the intended route is very similar to the backroute. VERY similar.
#4860
Levels for other engines / Re: Cheapo Level Pak topic
January 23, 2005, 10:25:01 AM
I've solved Attack of the Subconscious.

I'm sure it is the intended solution, and that there is one backroute, but only one. The backroute involves the fast-forward trick to get the lemmings in in time; that should be the only hint Steve needs to find and remove it.