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Messages - nin10doadict

#16
Contests / Re: Level of the Year: 2018!
February 15, 2019, 11:56:42 PM
I'm in the same boat as namida, I didn't really play Lemmings enough last year to make nominations either. Seems I wasn't the only one; guess 2018 was just a busy year for a lot of people.
#17
Level Design / Re: Level types neolemmix
February 02, 2019, 12:38:10 AM
There are a lot of graphic sets/styles that have been made for NeoLemmix. Picking just a few favorites is hard, but I quite like namida's Clockwork and I recently started making a few levels with Arty's Underwater set. Some tilesets are suited better to different things; Gigalem's Freedom Planet tilesets have a lot of big pieces that are good for big levels.

It's not that hard to make your own style too, but it does take a while. I suggest trying to build levels with a variety of different styles to see which ones you like best. Don't be afraid to mix tilesets together too! People like Strato Incendus have showed that you can find some really neat combinations sometimes. :thumbsup:
#18
I feel your pain Crane. This happened to me last time... That's another reason I wanted my level to be somewhat open ended. It ended up getting a bit out of hand, though. :XD:
#19
@Crane: I can understand my level not being a favorite, it is a multitasking nightmare. I'm kinda surprised that you thought it the hardest level, though I haven't looked at the other levels yet.
My main purpose with this level was to show off the gear decoration object I cobbled together.
#20
Split off Level solving contest #2,
split off Autosave replays: Run to end?

Quote from: Minim on January 09, 2019, 09:54:19 PM
I thought the F3 button was a "save replay" button. That icon that looks like a save button has deceived me. :-[

Quote from: Simon
I apologize for the lousy UI and how it caused you to lose the solution. :lix-trouble:

Bad icon for quicksave: I've even noticed the problematic icon (disk) last year and filed an issue: #293 Savestate icon, don't use floppy disk (means: write file). But I've never thought that it's so terribly misleading that it produces data loss. I merely assumed people would be confused what would be saved, and thus avoid clicking the disk. But your story is 100 % plausible, the replay is obviously the prime candidate for a file to be saved to disk.

Makes the issue more urgent than mere cosmetics. I should redesign the icon soon. What icons make sense for quicksave and quickload?

On the topic of save/load icons, the ones used in The Incredible Machine: Even More Contraptions immediately come to mind.
Spoiler

I think they are pretty clear about what they do, even without the text.

Quote from: SimonQuicksaving is more like bookmarking than saving. Bookmark or camera may be better icons? Website bookmark icon is sometimes a 5-pronged star? Very hard to convey that we don't write a file. We cache the replay and position in RAM.
#21
Replies:
Spoiler
As to level 4, the issue I'm having is having a part of the crowd sneak past and die off the right side while I'm trying to do the pivot. I can't spare a miner to make the right side safe. Just controlling the RR at the start to get the crowd to the lower level is already a pain.

Level 7 I've got nothing. Must require something very obscure that I don't know about.

As for level 8, I might be approaching the arrow bars incorrectly? I can get through with one bomber, 2 climbers, a digger, and a basher. That might not be the way to do it.

Level 16 took about 10 minutes. As soon as I saw the lemming and the chain, realizing that I had to dig from the top was instant. The only troubles were figuring out how to get the single Lemming up there, which didn't take that long. I found this one pretty easy overall, which I'm fine with. It's a good level.
I also just solved level 22, which took about 3 minutes. Pretty sure my solution is intended, I needed everything and it felt solid.

Also, level 15 is desperately broken. :-[:evil:
#22
Progress update!
I can't load a few levels due to missing tilesets. I found your autumn and money sets, but can't find the new format version of Gigalem's Tree-mod set.

I also think I broke a fair number of levels. Most of my solutions that I've found feel like cheese in one way or another.

I'm pretty sure how to do level 4 and level 7, but...
Spoiler
I think they both involve that dreadful miner pivot trick, made worse by requiring the crowd to be in just the right spot when you do it. Level 4 is especially bad with this. I... really hate that trick. :'(
#23
Live Event Scheduling / Re: Arty's streams
January 05, 2019, 02:34:24 AM
Darn. One of these days we'll get a seed that we actually finish together. ;P
#24
Live Event Scheduling / Re: Arty's streams
January 04, 2019, 10:54:38 PM
I'll probably pop in. Maybe we can finish the seed we started as well if time allows. :D
#25
There's also the fact that I tend to take long breaks from the game, which thus causes my skills to deteriorate and make it harder to get back into the game again.

Plus, with my new full time job starting up soon I will have a lot less time to just sit down and bang my head against a hard level. That said, I did figure out the first level within two minutes after taking a second look at it, so it might just take some time to get back into the groove. :D

I also solved level 3 (the first shimmier level) and I think the bottom block with the water needs left-only arrows on it. Without them the walkers and the second shimmier are unneeded. Replays for these two levels are attached.

I'll see if I can keep chipping away at some of the other levels and post some more replays later.
#26
Well, I can say one thing...
These levels are way too hard for me to solve without massive time investment. I couldn't figure out any of them.
Seems your levels just keep getting harder. Some might enjoy that. I don't. :devil:
#27
Custom success and failure chimes need to go directly into the 'sound' folder in the NeoLemmix directory. They must be named success.ogg and failure.ogg respectively. I have a small collection of different ones, so I have an extra folder in there to hold them so I can swap them as I wish.

I might dive into the testing of this a bit later. Tomorrow, perhaps, as I have to go to work soon.
#28
Oh my. That's... quite the thing. ???

Some additional information: I was having trouble reproducing this at first because I had another command mapped to F2 (load state, which was likely a default as I never used it). Only by unassigning this command could I open the level menu while playing to reproduce the glitch.
#29
Non-Lemmings Projects / Re: namida's new RPG project
December 26, 2018, 04:56:33 PM
The turn queue reflecting buffs gained/lost with the move sounds very good.

Well, enemies having infinite MP or not needing it for anything is fine, as long as you don't try to play tricks with it.

I recall one battle in Bravely Default where a boss character was talking about his party "using up too much MP," leading me to believe that using abilities and attacks to drain their MP was a valid strategy. Nope. They either have practically infinite MP or just don't need it for their attacks.
Coincidentally, that battle is one of the hardest in the game if you don't use cheese tactics, and not just for the reason that the dialogue tries to mislead you.
#30
Fan Corner / Re: Careless strolling
December 26, 2018, 04:50:02 PM
All of Nepster's points here are valid, and I agree with them.
That said, don't let the lack of high-res graphics discourage you from trying your hand at making a graphic set or levels. Many of the forum users have proved that with enough effort, you can make something spectacular.

Or you can be like me and purposely makes a level that looks like a horrendous abomination just to troll people. :evil: