NeoLemmix > Engine Bugs / Suggestions

[Bug][Player]Issues involving Transparent Terrain

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WillLem:
I don't entirely understand what the problem is here, can you explain what effect you are trying to achieve @GigaLem?

willlem_lemminas_slushworld uses semitransparent pieces, and although the editor doesn't show the semitransparency, it always appears correctly when rendered in the player.

namida:
Ah, I see the issue upon looking closer - in the grouped pieces, some pixels are becoming non-solid where they shouldn't. I'd have to look into the code to figure out why, but this is definitely a bug. I do notice it happens specifically where the two pieces overlap - which should not become non-solid when the non-overlapping pixels remain solid (as they would be more opaque, not less).

Regarding the steel - when steel is involved in overlapping semi-transparent pieces, it depends how semi-transparent they are as to what the result is. As a general rule of thumb, if a given pixel is opaque enough to be solid when placed not overlapping other terrain, it's also opaque enough to overwrite steel with non-steel physics.

namida:
I'm going to leave this as-is. Reason being - semitransparent terrain is very rarely used, not fully supported throughout the toolchain (editor in particular) nor is it ever likely to be. Given that NL development is very much winding down, it does not seem worthwhile to address this.

Note that this does not mean that semitransparent terrain support will be culled or that it won't be possible to group such pieces anymore; just that the current status quo will remain in regards to this situation.

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