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Messages - WillLem

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3436
Lemmini / Re: How to create a level pack in SuperLemmini?
« on: October 26, 2019, 08:24:48 PM »
Hmmmmm.... I edited the levels in .lvl format, so I don't think I can compile them as a .ini SuperLemmini level pack :(



Congratulations! You've found my first hidden level (see attached) 8-) :lemcat:

3437
In Development / Re: Coming Soon: Oh No! More Reverse Lemmings by WillLem
« on: October 26, 2019, 05:44:31 PM »
Nice to hear! :thumbsup:

Final advice from me for reverse levels would be to rely as little as possible on builder heavy levels and unnessesary time limits. Only use timers when they are needed to enforce a certain quick solution or block certain backroutes.

Thanks for the advice. I can assure you, I have endeavoured not to overuse skills or repeat solution types too many times. And yes, I only use timers when absolutely necessary to keep the level solution as challenging as possible.

It's ready now anyways (see main post). I'd be very interested to know what you think! :thumbsup:

3438
Challenges / Re: Challenges board: How it works
« on: October 26, 2019, 05:41:10 PM »
Thanks for the clarification on these points. I'm guessing that NeoLemmix is not an acceptable engine for challenges due to its precision capabilities (timestepping, etc)...?

3439
In Development / Re: Coming Soon: Oh No! More Reverse Lemmings by WillLem
« on: October 25, 2019, 11:23:55 AM »
Success! I've re-installed NL 12.6.5 and Editor 1.14 and the editor can now open my levels. Currently converting them all to .nxlv and editing the sizes, as suggested! (EDIT - this is soooo much easier than the old editor!!! - I hope the PackToolKit gets an update as well ;))

Thanks for your help and patience guys.

Oh No! More Reverse Lemmings COMING SOOOOON!!!!! :thumbsup: :thumbsup: :thumbsup:

-WillLem 8-)

3440
In Development / Re: Coming Soon: Oh No! More Reverse Lemmings by WillLem
« on: October 24, 2019, 11:16:30 PM »
Ok, I've attached a video of me opening an .lvl level with the editor now.

For record I use the V12.6.5 editor (https://www.lemmingsforums.net/index.php?topic=4339.0) and NOT the one of the experimental release candidate V.12.7.0-RC (https://www.lemmingsforums.net/index.php?topic=4444.0), as V.12.7.0-RC is still in experimental testing. BTW, as I read this question popping up: Cleanse levels is F8 on the main menu there.
 

Thanks for this, I have attached a video of it not working for me. Literally no idea what I'm doing wrong. I've also attached one of the levels, are you happy to see if you can open it and let me know either way?

I tried F8 from the main manu and located the newly created "Cleanse" folder, but my levels aren't in there. I've asked about this on the other topic for now.

Cheers,

-WillLem :)

3441
In Development / Re: Coming Soon: Oh No! More Reverse Lemmings by WillLem
« on: October 24, 2019, 10:47:47 PM »
Quote
So... old .lvl levels can be converted using the new NL Editor? I have the latest version and can't use it to open .lvl files. Hence all of this, really. It seems I have to use older software to make the necessary conversions.

If you know of a way to convert them using the new Editor, please let me know!

Well, that's what was said quite a few times in various topics. :P   It can open .lvl but can only save in .nxlv.

Just open the .lvl file, it's as simple as that. Just have it search for .lvl files indeat of .nxlv files while searching for the levels. There might be a few inaccuracies though, double check the level afterwards it might need minor adjustments.

I wish I could! It isn't opening the .lvl files, unfortunately... no idea why, I'm not using any custom graphics or anything.

All this because I prefer the SuperLemmini interface to NeoLemmix :forehead slap:

I promise, as soon as all of this is sorted I'll get all up to date and stop using the older formats to create stuff!

3442
In Development / Re: Coming Soon: Oh No! More Reverse Lemmings by WillLem
« on: October 24, 2019, 10:27:46 PM »
".lvl" levels: Format used for Lemmix and very old NL versions. Can be converted to the newest ".nxlvl" format with the newest NL editor (not to ".ini").

So... old .lvl levels can be converted using the new NL Editor? I have the latest version and can't use it to open .lvl files. Hence all of this, really. It seems I have to use older software to make the necessary conversions (totally my fault for insisting on playtesting using SuperLemmini).

If you know of a way to convert them using the new Editor, please let me know!

3443
In Development / Re: Coming Soon: Oh No! More Reverse Lemmings by WillLem
« on: October 24, 2019, 09:51:25 PM »
Well, the obvious thing would be removing the ".txt" in the file names. For example my packs simply have "info.nxmi". Again, I advice to use existing packs as blueprints.

Also, even though namida stated that it's outdated, I personally still use the PackToolkit to create packs as I just find it much easier and quicker to use than to write files. I attached my version of this.

EDIT: Be careful saving with the toolkit -- it deletes and re-writes everything new inside a pack folder!



Titles don't show up for LVL files in the level select menu. I'm not going to bother to fix that as it doesn't actually interfere with playing or converting them, and support for them is going to be dropped altogether in the near-ish future anyway (as in, about 9 - 10 months from now).

LVL files are a very outdated format and should not be used - you should use one of the methods I outlined in your other topic to convert them to the current NXLV format. Support is there to allow people to get older content converted; it's not intended for the purpose of continuing to use old formats for new content for any reason.

OK, thanks. I'll get on this ASAP, I think this is going to make everything a lot easier. Convert to .nxlv and use the toolkit (which is very friendly btw).

I won't post any more questions until I've done this. Feel free to delete old irrelevant posts.

Cheers,

-WillLem 8-)

3444
In Development / Re: Coming Soon: Oh No! More Reverse Lemmings by WillLem
« on: October 24, 2019, 09:48:35 PM »
You flatter me. When I look back at Reverse Lemmings, I see a lot of not-so-great levels. :P

I thoroughly enjoyed playing through them, it's a great concept and a fun way to enjoy a loved & treasured game in a new and interesting way. Hats off to you!

Whilst you're here... I'm trying to get the levels compiled so that they open as a pack in SuperLemmini. I am using your levelpack.ini for Reverse Lemmings as a blueprint and there's a few things I'm not sure about:

- what exactly does the <#path = lvl_reve> line refer to?
- is the <codeSeed = MIRRORMODE> line necessary?
- similarly, are the first few lines referring to web addresses necessary?
- for levels, just wondering what exactly is being referred to in the following line:

# Level 0 - Fun
# Fun 1 -  Just dig!
fun_0  = 101 - Just Dig!.ini,0

Finally, are the .ini files for each level necessary or can I just include the .lvl files? Or... can .lvl be converted to .ini?

I could really do with some tips on how to get your head around this. If you're happy to answer these questions it would be a massive help!

I've attached the levels.ini file for easy reference.

Cheers,

-WillLem 8-)

3445
In Development / Coming Soon: Oh No! More Reverse Lemmings by WillLem
« on: October 24, 2019, 09:10:00 PM »
COMING SOON! A sequel to Colorful Arty's awesome Reverse Lemmings!

Based on Oh No! More Lemmings, the concept is simple - each level has exactly the same layout as the original game, but the entrance and exit have been swapped!

In most cases, this leads to a completely different level solution. The skillsets have been adapted accordingly and, in some cases, aspects of the level have been slightly adjusted to make the level possible the other way around.

I aimed for this to be as clever and difficult as the original, and even went so far as to try to incorporate solutions which allude to the names of the levels. For example, Havoc's Welcome to the party, pal! features a solution which requires two Lemmings working together, etc...

I've finally finished editing all of the levels and I'm now as completely happy as I can be with this level pack! :thumbsup: :laugh:

I need some help, however. Whilst my Lemmings playing and design skills are good enough to have created the levels in the first place, I could do with some guidance getting the pack to work in NeoLemmix.

So far, I can get the levels to appear in the NL directory, and even in their relevant subgroups. However, the subgroups are named 1 - Tame, 2 - Crazy, 3 - Wild, etc and the level names don't appear at all. Furthermore, they're all in the wrong order...

I followed Namida's instructions (https://www.lemmingsforums.net/index.php?topic=4335.msg77545#msg77545) to the letter but I'm not getting a title screen or level names. Also, the music seems to have a mind of its own and is just playing the standard Lemmings rotation rather than the Oh No! music.

I have attached my levels.nxml, music.nxml and info.nxml files plus an example of a levels.nxml file from the 1 - Tame subfolder (all other subfolders contain a similar file) - are there any errors here? Also attached a screenshot of what I'm seeing in NeoLemmix.

Can't wait to get this pack shared!

Thanks for your help,

-WillLem 8-)

3446
Lemmini / How to create a level pack in SuperLemmini?
« on: October 24, 2019, 08:47:50 PM »
I know very few people use this any more, but...

Is there anyone who knows how to compile a level pack that can be recognised as such in SuperLemmini? Putting the folders with the levels in "levels" doesn't seem to be enough.

I've had a look at the existing level folders/config files that other people have created and can't fathom exactly what needs to be typed where.

Any help with this is much appreciated :)

-WillLem 8-)

3447
Challenges / Re: Maximum Lemmings Saved Records
« on: October 17, 2019, 07:49:14 PM »

We don't use clone engines for these challenge topics, only the official games. (The one exception is Lemmix, which we allow due to the fact that it - by design - has identical gameplay physics to DOS version, even down to the really fine details and glitches. And to be clear - that's regular vanilla Lemmix only; not NeoLemmix.)

A challenge topic relating specifically to clone engines (or rather, to be fair, I'd think it would have to be limited to one specific clone engine - and in turn, I suspect that unless that engine is NeoLemmix, there wouldn't be much interest) could absolutely be started if you like, but yeah, it would need to be kept separate for the sake of fairness.

Understood. I'll bet that the solutions shows in my replays would work in the original games though... I'll have to test it out!

Edit - when you say "original games", do you mean any of the DOS, Amiga, SNES, etc ports? Just to clarify.

3448
Challenges / Particularly Interesting Solutions
« on: October 17, 2019, 05:06:56 PM »
Hi all,

I invite you to share some of the backroutes or interesting solutions you may have discovered whilst playing any of the Lemmings games.

The challenge here is to solve some of the more difficult levels in an unusual way. this is particularly challenging in the Oh No! levels, which often have only one or two intended solutions.

Here are of a few of mine to start things off. Lemme know what you think!

Lemmings Mayhem 13 - The Great Lemming Caper
Oh No! More Lemmings Havoc 4 - The race against cliches
Oh No! More Lemmings Havoc 15 - Have an ice day

- WillLem 8-)

3449
Challenges / Re: Maximum Lemmings Saved Records
« on: October 17, 2019, 04:57:54 PM »
Just thought I'd share a few of my 100% replays! Lemme know what you think!

Lemmings Tricky 25 - Cascade 100%
Lemmings Mayhem 7 - Poles Apart 100%
Oh No! More Lemmings Crazy 19 - DON'T PANIC 100%
Oh No! More Lemmings Wicked 17 - Down the tube 100%
Oh No! More Lemmings Havoc 7 - Creature Discomforts 100%

- WillLem 8-)

3450
Help & Guides / Re: How to create a level pack ???
« on: October 17, 2019, 04:12:13 PM »

I've updated this topic with a new post, that takes a different approach - whereas the first post is more a list of "here's everything you can do", the second post is a step by step to go from "I've just got some random levels" to "Here's my pack, properly sorted into ranks etc".

https://www.lemmingsforums.net/index.php?topic=4335.msg77545#msg77545

Brilliant, this is what I was looking for. I have only just begun creating levels really so it won't be relevant for a while yet, but it's nice to know the info is there.

Cheers,

-WillLem 8-)

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