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Messages - Kingshadow3

#46
Quote from: kaywhyn on November 09, 2021, 12:40:15 PM
Quote from: Kingshadow3 on November 09, 2021, 11:41:29 AM
Solved kaywhyn's "Shimmier Lab Rules" V2. This one looks more intended but it also could still be a backroute...

100% intended! Nice job! :thumbsup: Thanks for resolving and letting me know if my R1 is now properly patched up :) Also, thank you for the compliments on the V1 of this level. What do you think now, still a fine level? I think this is a first for me in a contest in that I have a level backroute proof after only two versions :laugh: Of course, there's a possibility that it still can be backrouted, but I don't think it's likely here anymore.

It's still a great one. Great work!! :thumbsup:
#47
Solved kaywhyn's "Shimmier Lab Rules" V2. This one looks more intended but it also could still be a backroute...
#48
Solved The Tomato Watcher's "What Goes Up..." (Rule 3). This seems like the intended solution.

EDIT: Solved kaywhyn's "Shimmier Lab Rules". If this is the intended solution, it's a great one! :thumbsup:
#49
"And Now, the Incredible Shimmier" V2 cleared. This time all skills are used.
#50
Already tackled through The Tomato Watcher's Rule 1 "And Now, the Incredible Shimmier!". This could be a backroute as I have a left over shimmier.

EDIT: Solved The Tomato Watcher's "So Near Yet So Far...". Got a basher left over so likely a backroute.
#51
NeoLemmix Styles / Re: Zanzindorf Cloud Style
October 14, 2021, 08:47:24 PM
Very gorgeous tileset. I'm definitely considering using it in my future levels. :thumbsup:
#52
Contests / Re: Level Design Contest #24
October 10, 2021, 02:15:43 PM
Quote from: IchoTolot on October 10, 2021, 01:33:37 PM
I slightly modified a contest guideline (no panic this won't negatively affect anybody ;)). It was more of an afterthought:

QuotePre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts.

I have thought about a few scenarios where you might want to involve a second person and I don't want to be very strict here as again it is more of a guideline than a rule:

- Your initial tester becomes quite busy and cannot test in time.
- Your initial tester does not respond anymore.
- Your initial tester cannot solve the level and you might want to contact an additional person.
- You want to have different entries be tested by different people.

As my only concern with pre-contest testing is that everybody should not know every level before the contest starts I think it should still be fine overall. :)

Another scenario is that the initial tester you chose lives in a timezone vastly different from your own and thus level feedback can end up being quite slow. The person testing my entries was Armani who lives in South Korea while I live in the UK (That's 8 hours ahead). This meant his testing usually happened while I was sleeping and I wake up in the morning to find backroutes everywhere :XD:. Luckily it wasn't too bad for me this time.
#53
Another idea to make styles more convenient to switch between is that if a terrain piece or object is featured in a level, the style it comes from is bumped to the top of the list in the picker.

Anyway, I approve of this idea! :thumbsup:
#54
Quote from: Armani on September 29, 2021, 02:10:26 PM
Fall distance is measured from the starting point of jump, not the top of a Jumper's arc.
It can be confusing at first I can understand that.

It actually depends on when and where the lemming goes into the fall state (Uninterrupted, the jumper goes into the fall state at the same height as where he jumped from. If a jumper hits his head then Fall distance is calculated from where the lemming hit his head which would be higher.
#55
These tileset polls seem pretty popular so I decided to make one for Lemmings 2: The Tribes.

What are your favourite tilesets in Lemmings 2: The Tribes? I've decided to allow people to choose 3 because there are more options to vote for.

I would say mine are probably Medieval, Egyptian and Space. Although I do like all of them pretty well.

Feel free to share your thoughts and reasons below.
#56
My favourite is the Marble tileset.

Here is my list from favourite to least favourite (There is no original tileset I dislike though, I love them all!!):

Marble
Pillar
Dirt
Crystal
Fire
#57
Contests / Re: Lemmings Forums Level Contest #23 - Results
September 12, 2021, 06:09:22 PM
Quote from: kaywhyn on September 12, 2021, 05:56:23 PM
Pretty interesting that a Rule 1 entry won for the second contest in a row.

Interestingly, both contest entries that won also used the same tileset, in this case "Dirt (Orig)".

Anyway...

Thanks everyone! Congrats to Armani as well. :thumbsup:
This one was a REALLY close contest! :lem-shocked:

I'd like to choose the rules for Contest #24 as my prize. Thanks again! :D
#58
Forum Games / Re: Count to 1000
September 10, 2021, 07:08:54 PM
Pokemon Dex Entry #249: Lugia

Diving Pokémon
Type:
Psychic/Flying
Height: 17'01"   5.2 m
Weight: 476.2 lbs.   216.0 kg

Lugia's wings pack devastating power — a light fluttering of its wings can blow apart regular houses. As a result, this Pokémon chooses to live out of sight deep under the sea.
#59
Kaywhyn hasn't post the results yet so I'll do it for him. You don't mind me doing it? ???
Two Rule 1's are making it to the finals! (indicated in bold)

Armani's "Cactus Valley" (4 votes)

Kingshadow3's "The Monkey Cave" (4 votes)

IchoTolot's "Retspen's Tomb" (3 votes)



Time for the finals! 8-)
#60
Three levels left! Looks like it will be the Semi-Finals next. One shall be eliminated! :evil: