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Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 09, 2021, 11:41:29 AM »
Solved kaywhyn's "Shimmier Lab Rules" V2. This one looks more intended but it also could still be a backroute...
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I slightly modified a contest guideline (no panic this won't negatively affect anybody ). It was more of an afterthought:QuotePre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts.
I have thought about a few scenarios where you might want to involve a second person and I don't want to be very strict here as again it is more of a guideline than a rule:
- Your initial tester becomes quite busy and cannot test in time.
- Your initial tester does not respond anymore.
- Your initial tester cannot solve the level and you might want to contact an additional person.
- You want to have different entries be tested by different people.
As my only concern with pre-contest testing is that everybody should not know every level before the contest starts I think it should still be fine overall.
Fall distance is measured from the starting point of jump, not the top of a Jumper's arc.
It can be confusing at first I can understand that.
Pretty interesting that a Rule 1 entry won for the second contest in a row.