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Messages - Kingshadow3

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61
Level Design / I made a Laserer Sketch
« on: August 03, 2021, 04:09:59 PM »
I made a Sketch involving the Laserer if anyone wants to use it as a guide for their levels. ;)

Namida, Can you consider this sketch for the next build of Neolemmix? Also if there is anything that can be improved with this sketch, just let me know.

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@Ichotolot Rule 1 is intended. Rule 2 wasn't my solution but it's acceptable since it still uses all the skills. Rule 3 is pretty open so there are multiple ways to free the crowd initially.

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@Kaywhyn Sometimes it's hard for me to make a level that is both fun and challenging. I often worry that I won't be able to repeat making such levels when I get round to making a level pack as well as future contests. I actually took a little longer on doing "Cactus Valley" than usual (Mainly because Ichotolot sorts everyone's levels by creators in Alphabetical order thus Armani's level was the first level). Breaking a level is often easier than finding the intended solution. ;P

Another thing I want to point out is that for my 3 entries that I only used Classic Lemmings styles. While I find using classic style easy for me. I'd like to use L2/L3 and user created styles for future contests. Orig_Marble seems to be a popular style to use since I used it as one of the styles for my R3. Kaywhyn used it for his R1 and Ichotolot used it for his R2. I also made my PFP using the Marble Tileset.

This particular contest was pretty small (Only 12 entries from 4 people) so I definitely believe that the next one will be much bigger considering that the Slider and Laserer will be available in the next contest.

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@Kaywhyn That is the intended solution. I initially used one wide steel block to patch your backroute from earlier but then found out that it could still be broken by cloning the miner just before hitting the steel so it was changed to 2 small square steel blocks which were wider than one rectangular steel block.

I've never been particularly good at solving levels to be honest. So I generally only play each level for about 30 minutes or so. :(

@Ichotolot. Make sure you update to the latest version of my levels before you record your footage so you don't discover a backroute that has already been patched out.

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@Kaywhyn. Try my V4. See if it can still be broken.

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Update to entries:

---R1 (The Monkey Cave)---
V1 -> V2 - Modified the terrain near the hatch to patch Kaywhyn's backroute.
V2 -> V3 - Added a piece of steel to the level to patch another backroute by Kaywhyn.
V3 -> V4 - Added more Steel to the level.

---R2 (Master of the Minute)---
V1 -> V2 - Added Steel to patch Kaywhyn's backroute
V2 -> V3 - Builders are now pickup skills, The release rate is now locked.
V3 -> V4 - Added an overhang to prevent building at a certain point, split builders between 2 pickup skills and moved the location of the stacker pickup.
V4 -> V5 - Swapped values the two builder pickup skills around as there was yet another backroute.
V5 -> V6 - Added an One Way Arrow for another backroute fix.

---R3 (Straight and Curved)---
V1 -> V2 - Adjusted the position of the balls at the right part of the level to prevent sequence braking. This level is somewhat open. It's possible for a builder to be spared in one of the intended solutions.
V2 -> V3 - Adjusted the position of the balls again.

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@KingShadow3 Did you check my solutions to the most recent versions of your contest levels? Is my solution to your R1 considered a backroute, or is it intended? Same with R2, is it intended now?

Rule 1 is a backroute :forehead: I've updated the level.
Rule 2 is intended. :thumbsup:
Rule 3 can spare 1 constructive skill in the solution.

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@Kingshadow3
This seems better, as I have no leftover skill this time.

That is the intended solution. :thumbsup:

This means all three of my levels have been solved with the intended solution. ;)

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V6 Update. @Ichotolot Make sure you update to V6 of my Rule 2 before you record your playthrough.
I'm starting to regret making this level :XD:. I've added a thin OWW to the level. It was going to be a trap but then discovered that based on where it was placed it either could still be cheesed or it broke the intended solution.

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More backroutes :P

Did you do these with a previous build of the level? Both Replays don't work with V5. Those backroutes may already have been fixed in V5.

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Climber can climb walls where you'd want him to turn around; while you're probably already familiar with just how tricky it can be to get Sliders to go where you want them to. Gliders can also cross gaps you'd rather they fell into. The other three don't have so much in the way of downsides, although there could still possibly be setups involving zombies where it gets interesting...

Removing a Floater does have a niche merit of speeding up falling lemmings at the cost of being able to splat again. Removing a Floater also means you can assign them a Glider afterwards. Swimmers and Disarmers don't seem to have any reason to be removed since those permanent skills simply prevent Lemmings from dying by specific means. Both Swimmers and Disarmers can still die from fire traps.

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There is also the thought of what happens when a Floater triggers the Permanent skill assigner for a Glider (And vice versa) since these are mutually exclusive.
Either:
1. The Lemming doesn't get assigned a Glider and remains a Floater.
2. The Lemming loses the Floater skill and is replaced with the Glider Skill.

Which of these do you think should happen?


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Updated Rule 2. I tried fixing Armani's backroute by adding an overhang but then found another backroute myself. I've decided to split builders between 2 pickup skills to fix my own backroute.

EDIT: V4 had a backroute as well that I found so I also swapped the amounts of the two pickup skills.

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Updated my Rule 2 again. This one is a pain to backroute fix. :XD: I had to make the builders pickup skills and lock the release rate. See the update topic for R2V3.

@Armani Your solution to my Rule 3 is an intended one. There are multiple ways to free the crowd (One of which spares a constructive skill). My R3 is pretty open. ;P

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@Armani That was the intended solution to my R1. Congrats! :thumbsup:

@Kaywhyn For R2, I've encountered multiple backroutes with this level playtesting myself before I submitted it (A lot of them involved the stacker to the point to that I had to make it a pickup skill). I didn't expect to see another one. I actually thought the small holes in the terrain would prevent such a thing from happening. Looks like I was mistaken. :lem-shocked:
For R3, sequence breaking the order of which balls you build/plaform to has been patched out. This level is pretty open. The intended solutions (There are multiple intended ways to free the lems) can spare 1 builder or platformer.

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