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Messages - Kingshadow3

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I should be free either day. :lix-smile:
If Simon has a preference for Sunday 27th, we can go with that if you want...

2
Lix Multiplayer Dates / Re: Lix Multiplayer Sat, Oct 29th
« on: October 17, 2022, 05:40:05 PM »
I do plan to participate as well. I'm not picky about when we start. Any of those times suit me. :lix-wink:

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Starting in about half an hour! :lix-winktongue:

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Lix session starts in just under an hour :lix-wink:

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@Apjjm

Your solution to my rule 3 wasn't exactly intended. I've updated my level to V2.

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Contests / Re: Level Design Contest #25 - Playing Phase (Update Topic)
« on: April 17, 2022, 05:41:23 PM »
Update to entries:

---R1 (No Other Lemming's Gonna Do That!)---
V1 -> V2: Added an additional button to the level to patch a backroute.

---R2 (Atmospheric Breach)---
V1 -> V2: Added 1 more terrain piece to fix a backroute. (Total terrain pieces used is now 8)

---R3 (Mad Dad's Chemical Research Dept.)---
V1 -> V2: Added additional pieces of terrain on the stand.

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@Apjjm

Both of your solutions to my levels are backroutes but I've made easy fixes to them.

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Contests / Re: Level Design Contest #25
« on: January 26, 2022, 02:03:40 AM »
One more thing I'd like to ask for Rule 2. For objects, do resized objects such as updrafts or water violate anything?

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Contests / Re: Level Design Contest #25
« on: January 23, 2022, 06:59:41 PM »
- I assume only official styles are allowed for this, to prevent people from trying to use large custom made terrain pieces.

I believe VGASPECs are not allowed for both rules 2 and 3 but you can use any tilesets that use multiple pieces in its levels.

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Contests / Re: Topic: Lemmings Forums Level Contest #24 - Results
« on: January 15, 2022, 08:25:23 PM »
Congrats to both tan x dx and IchoTolot! :thumbsup:

Also thanks for the congrats for my runner up position guys. :)

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See you next week Icho. You too kaywhyn! :)

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Here are the Rule 1 round results, with the two levels moving on indicated in bold:

Armani's "Lemmings in a Rave" (4 Votes)

IchoTolot's "Starstruck" (5 Votes)

Kingshadow3's "OttoLicho's Sprudel Squires" (2 Votes)

The Tomato Watcher's "And Now, the Incredible Shimmier!" (3 Votes)

kaywhyn's "Shimmier Lab Rules" (6 Votes)

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Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: December 04, 2021, 02:38:17 PM »
@IchoTolot This one is close enough to the intended solution to be acceptable.

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Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: December 03, 2021, 06:44:02 PM »
I attached the resolve of Kingshadow3's R3 level. :)

Despite using all skills. This is still a backroute as it skips a trick I am trying to enforce. I've updated my rule 3 to V5.

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Contests / Re: Level Design Contest #24 - Playing Phase (Update Topic)
« on: December 03, 2021, 06:41:22 PM »
Update to entries:

---R1 (OttoLicho's Sprudel Squires)---
V1 -> V2 - Added more steel to patch kaywhyn's backroute.
V2 -> V3 - More steel was added to patch IchoTolot's backroute
V3 -> V4 - Had to alter the terrain to fix a backroute by Apjjm

---R2 (Silence in the Library)---
V1 -> V2 - Added another fire gear to the level to patch kaywhyn's backroute.
V2 -> V3 - Added Steel to part of terrain, Also added more terrain to resolve slider mechanics in future Neolemmix versions.

---R3 (Revenge of the King)---
V1 -> V2 - Made the Jumper skill a pick-up skill to patch a backroute discovered by IchoTolot.
V2 -> V3 - Altered the shape of the Robot Clown heads.
V3 -> V4 - Changed the shape of the letter G to patch another backroute discovered by IchoTolot.
V4 -> V5 - Added extra steel to the letter G.

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