Nice vids of Shadow so far. It was one of my favourite tribes to make, due to the setting and the skillset. (the bomber being a lot more flexible than I originally thought, which compensates for having just explosions to tunnel with)
Anyway, onto some notes:
Shadow 3 - I spent ages trying to make that one break-proof, and I still failed
Easy to fix though, and still a neat solution. (though I think you know the correct one now, from the youtube comments)
Shadow 4 - You actually solved the falling puzzle right at the start (in your commentary) but I'm still impressed that you managed to cheese it.
Shadow 5 - Not quite the right way (this one is almost a disjoint union like L3), but another good alternative.
Shadow 6 - I didn't think a shimmier could cross over a hole in the ceiling like that, as a result you did backroute it that way. The correct one is building into the cloud to turn round and jump onto the outside wall, hopefully people will try to find out if clouds are solid. (if they haven't played the 2 cloud-based levels in other tribes)
Shadow 7 - This one has multiple solutions due to it's length (I added a 3rd rope just for that). Mine is a more thematic one (monkeying around the sewers like ninjas do) but yours works just as well.
And this leads onto a new build - please use this one, as it contains fixes to the remaining Shadow levels. (which you are about to play)
====================
Version 13.6 has been released
====================
Sports 2 (The Stadium Underbelly) - reworked some areas (notably around the trapdoor), changed some skill amounts.
Sports 5 (Dynamic Duo) - reworked the start area to remove the chance of breaking the main concept.
Sports 7 (The Gulf in Class) - reworked the first area, changed some skill amounts.
Sports 8 (Switcheroo) - reworked the bottom left corner and added some skills, altered the release rate. (it was still possible to break the main concept)
Shadow 2 (Urban Gymnastics) - moved the postbox to the right, removed a brick near the weird pit, +1 filler.
Shadow 3 (Filling Station) - removed a few bricks from under the 2nd trap tunnel. (backroute fix)
Shadow 4 (Air Raid) - extended the metal dividers between the underground trapdoors. (backroute fix)
Shadow 5 (Water Works) - added a long metal strip between the two trapdoor areas. (backroute fix)
Shadow 6 (Scraping the Sky) - partly reworked the area around the thin shaft and traps. (backroute fix)
Shadow 8 (Production Line) - added 2 exits, removed some scenery and all the bazookas, +3 bombers. (it was still possible to break the main puzzle)
Shadow 9 (Mission: Impassible) - restored the bazookas, there are now 12 of each explosion.
Shadow 10 (Pockets of Resistance) - carved out a niche in the central shaft, to ensure that no rock climbers can escape. Also +5 bombers, as it was a little too tight.
Anyway, onto some notes:
Spoiler
Shadow 3 - I spent ages trying to make that one break-proof, and I still failed

Shadow 4 - You actually solved the falling puzzle right at the start (in your commentary) but I'm still impressed that you managed to cheese it.
Shadow 5 - Not quite the right way (this one is almost a disjoint union like L3), but another good alternative.
Shadow 6 - I didn't think a shimmier could cross over a hole in the ceiling like that, as a result you did backroute it that way. The correct one is building into the cloud to turn round and jump onto the outside wall, hopefully people will try to find out if clouds are solid. (if they haven't played the 2 cloud-based levels in other tribes)
Shadow 7 - This one has multiple solutions due to it's length (I added a 3rd rope just for that). Mine is a more thematic one (monkeying around the sewers like ninjas do) but yours works just as well.
And this leads onto a new build - please use this one, as it contains fixes to the remaining Shadow levels. (which you are about to play)
====================
Version 13.6 has been released
====================
Sports 2 (The Stadium Underbelly) - reworked some areas (notably around the trapdoor), changed some skill amounts.
Sports 5 (Dynamic Duo) - reworked the start area to remove the chance of breaking the main concept.
Sports 7 (The Gulf in Class) - reworked the first area, changed some skill amounts.
Sports 8 (Switcheroo) - reworked the bottom left corner and added some skills, altered the release rate. (it was still possible to break the main concept)
Shadow 2 (Urban Gymnastics) - moved the postbox to the right, removed a brick near the weird pit, +1 filler.
Shadow 3 (Filling Station) - removed a few bricks from under the 2nd trap tunnel. (backroute fix)
Shadow 4 (Air Raid) - extended the metal dividers between the underground trapdoors. (backroute fix)
Shadow 5 (Water Works) - added a long metal strip between the two trapdoor areas. (backroute fix)
Shadow 6 (Scraping the Sky) - partly reworked the area around the thin shaft and traps. (backroute fix)
Shadow 8 (Production Line) - added 2 exits, removed some scenery and all the bazookas, +3 bombers. (it was still possible to break the main puzzle)
Shadow 9 (Mission: Impassible) - restored the bazookas, there are now 12 of each explosion.
Shadow 10 (Pockets of Resistance) - carved out a niche in the central shaft, to ensure that no rock climbers can escape. Also +5 bombers, as it was a little too tight.